• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:20
CEST 16:20
KST 23:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202542Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Which top zerg/toss will fail in qualifiers? BW General Discussion Google Play ASL (Season 20) Announced How do the new Battle.net ranks translate? Nobody gona talk about this year crazy qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Nintendo Switch Thread Total Annihilation Server - TAForever Stormgate/Frost Giant Megathread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Bitcoin discussion thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 723 users

How to improve the Ultralisk

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 Next All
HardcoreBilly
Profile Blog Joined July 2010
United States222 Posts
July 15 2010 18:51 GMT
#1
Before everybody comes here and say Ultralisk is perfectly balance (rant). Let me just say that for some parts yes, it is very situational and requires great tactics such as flanking. However, in most games, they are simply unusable, given that late games, the great majority of the units in both you and your opponent's army, consist of ranged attackers. For that reason, Ultralisks tend to be die before reaching the opponent. Of course we all know it is very rewarding when a flank does work, but that is rare nonetheless. Simply put, it is usually not worth the risk to get em out.

So I propose this idea: give Ultralisks the charge ability (similar to Zealot). Now I know this idea is drastic, but just think about it.

Lets talk about the Zealot first. The zealot is all-around powerful, and is extremely good early game. Early-Mid game however, the Protoss player usually transitions to a lot more Stalker, because they realize a good player can easily kill Zealots with simple with Marines/Marauders/Roach/Hydra/etc. This is why when Protoss player opt to play Zealots mid-game, you'll be hard pressed to see him/her not have Charge researched. It truly is necessary for combat at the later points in the game.

Likewise, the Ultralisks can be easily withered away by micro from a ranged attacker. In fact, the opponent doesn't even need to micro. In late games, they mean MMM balls, pure Hydras, and mass Stalker Sentry combos can probably can probably take down Ultras well before it even touches anything.

I realize the community hates changes, especially regarding abilities, but as of now, Ultras will hardly ever fare well against any late game techs.
Disastorm
Profile Joined January 2008
United States922 Posts
July 15 2010 18:54 GMT
#2
That would certainly make the Ultralisk no longer underpowered, thats for sure.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
July 15 2010 18:55 GMT
#3
I think the ultralisk should carry a large shrubbery in front of him so that he can sneak up on enemy siege lines.

C'mon those blades are perfect.
I'm not stupid, a marauder just shot my brain.
HardcoreBilly
Profile Blog Joined July 2010
United States222 Posts
July 15 2010 18:56 GMT
#4
I forgot to mention the animation would look super awesome, in theory. I mean, comon', an Ultralisk charging right at ya? Can't look more magnificent than that.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
July 15 2010 19:00 GMT
#5
While I agree that the Ultra is the most difficult high-end unit to control, it does tremendous damage once it gets there. They seem to be balancing it around it being melee rather than having a constant damage output and letting the range and movement constraints balance it's large damage output.

This change would negate all of those constraints.
I'm not stupid, a marauder just shot my brain.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
July 15 2010 19:02 GMT
#6
Even for Zealots it cost 200/200, what do u suggest it to cost for Ultras? 300/300+? Would be interesting to see how it would turn out, but i guess it would be op.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-07-15 19:05:24
July 15 2010 19:04 GMT
#7
Signed, I'm tired of losing half my ultras before they get a hit off. I honestly don't think it would be an issue if they were still 600hp.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
July 15 2010 19:04 GMT
#8
How about this: The ultra can be upgraded to pour creep out of oozing sores all over its body. This makes it partially a support unit, encourages its use with hydras instead of zerglings, and is generally dope.
HubertFelix
Profile Joined April 2010
France631 Posts
July 15 2010 19:05 GMT
#9
On July 16 2010 03:51 HardcoreBilly wrote:
Likewise, the Ultralisks can be easily withered away by micro from a ranged attacker. In fact, the opponent doesn't even need to micro. In late games, they mean MMM balls, pure Hydras, and mass Stalker Sentry combos can probably can probably take down Ultras well before it even touches anything.


Use 2-3 infestors with your ultralisks, they will become much stronger you'll see.
Why are you talking about sentries? Ultralisks break force fields.
DocSnyder
Profile Joined June 2010
Germany137 Posts
July 15 2010 19:09 GMT
#10
Its to late they wont change anything at this point....Besides Ultras as are now can rape both marauder and stalker armies,if positioned properly...

See the Ultralisk are a positional unit for the most part, they just dont do well when you run them into chokes or a killing ground or 30 sieged tanks with 40 marauders ,but using them on creep or when the opponent is out of position is devastating,quickly take out bases,flank opponents from both sides in the middle of the map---->massive cleeve damage(heck even a turtleling terran will have exposed and undefended bases if he wants to expand so you can always hit those,otherwise just take the whole map)I think anti0armor is what thay needed,they are no longer tanks but if you can position right the rape everything...

I think as in sc1 the unit will receive some boost come Hots
Damn i cant max this game:(
Tone_
Profile Joined May 2009
United Kingdom554 Posts
July 15 2010 19:10 GMT
#11
The same idea has been posted so so many times. Ultras don't need to be epic. Why not leave them as an endgame situational unit?
Hasta La Victoria Siempre | 톤
Daedie
Profile Joined March 2010
Belgium160 Posts
Last Edited: 2010-07-15 19:14:27
July 15 2010 19:14 GMT
#12
Since when is MMM a threat to zerg anyway? i'd worry more about mech. Bio vs Zerg is definitely a Zerg favored match, and you don't even need ultra's to deal with it.
I like turtles
HardcoreBilly
Profile Blog Joined July 2010
United States222 Posts
July 15 2010 19:16 GMT
#13
I honestly hate all this "its fine. super situational" comments.

If you guys watch videos of Idra/Sen/DiMaga etc., they absolutely never go Ultras. It's not merely a coincidence. Its that Ultras are almost in all situations terrible, unless you caught your opponent in a huge blunder, but that almost never happens with good players.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2010-07-15 19:17:59
July 15 2010 19:17 GMT
#14
On July 16 2010 04:14 Daedie wrote:
Since when is MMM a threat to zerg anyway? i'd worry more about mech. Bio vs Zerg is definitely a Zerg favored match, and you don't even need ultra's to deal with it.


You ever used MMM + Tank?
I saw morrow use marine+tank tvz vs someone in zotac or something but it seems flimsy to baneling bombs.
italiangymnast
Profile Joined December 2009
United States246 Posts
July 15 2010 19:19 GMT
#15
On July 16 2010 03:55 Jerubaal wrote:
I think the ultralisk should carry a large shrubbery in front of him so that he can sneak up on enemy siege lines.

C'mon those blades are perfect.


+1
imagine a line of ultas with LOS blocking shrubbery. would be hilarious. fits in great with ultra burrow =P
SCII ID: Sanctuary LoL ID: erzin
NATO
Profile Joined April 2010
United States459 Posts
July 15 2010 19:21 GMT
#16
Try dropping them. No flank needed.
Konsume
Profile Joined February 2010
Canada466 Posts
July 15 2010 19:23 GMT
#17
I don't have these problems when using ultralisks.

In fact I make sure ultralisks are sent in 1st than I send the swarm of lings and ultralisk just do fine when I use a fungal.

the only ACTUAL thing I would change from ultras would be the ability to step OVER zerglins/marines (.... small units in general) and besides that it's all good. I kinda like ultras now
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 15 2010 19:23 GMT
#18
heh I think zvp ultra's are good zvt against a bio army ultra's get slaughtered. but I dont' know how they can boost the ultra without making them too strong in zvp
When I think of something else, something will go here
HardcoreBilly
Profile Blog Joined July 2010
United States222 Posts
July 15 2010 19:26 GMT
#19
On July 16 2010 04:21 NATO wrote:
Try dropping them. No flank needed.

Like I said, late game, its almost all ranged attackers. Against good players, they will target fire each Overlords as soon as it's within sight. So basically, it's suicidal. Overlords don't exactly have a high HP, and the drops are clunky to say the least.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
July 15 2010 19:26 GMT
#20
why dont we all make carriers and motherships 'usable' while we're at it
fuck lag
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 608
Lowko358
Hui .211
ProTech52
Vindicta 40
Codebar 17
StarCraft: Brood War
Rain 7255
Calm 4799
Bisu 2981
Shuttle 2421
Horang2 1940
Flash 1799
EffOrt 995
firebathero 986
Mini 836
Soulkey 419
[ Show more ]
ggaemo 400
Barracks 309
hero 262
ZerO 220
Mong 196
Soma 167
Snow 160
Hyuk 158
Zeus 109
Killer 100
Rush 86
Sea.KH 81
ToSsGirL 73
TY 71
Movie 56
JYJ50
Sharp 44
PianO 42
sSak 33
sorry 32
[sc1f]eonzerg 31
scan(afreeca) 17
JulyZerg 13
Terrorterran 12
IntoTheRainbow 12
SilentControl 10
Bale 6
Stormgate
TKL 107
Dota 2
Gorgc5178
qojqva3685
Dendi1159
XcaliburYe258
syndereN46
Counter-Strike
byalli248
zeus238
oskar172
markeloff62
kRYSTAL_46
Other Games
singsing2356
B2W.Neo1621
hiko934
Beastyqt677
crisheroes415
XaKoH 406
DeMusliM343
Happy275
Fuzer 248
RotterdaM248
ArmadaUGS93
PartinGtheBigBoy47
QueenE40
ZerO(Twitch)15
Organizations
StarCraft: Brood War
UltimateBattle 24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 57
• davetesta31
• poizon28 1
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix6
• blackmanpl 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2942
• WagamamaTV545
League of Legends
• Nemesis5037
• TFBlade447
Upcoming Events
WardiTV Summer Champion…
40m
PiGosaur Monday
9h 40m
WardiTV Summer Champion…
20h 40m
Stormgate Nexus
23h 40m
uThermal 2v2 Circuit
1d 1h
The PondCast
1d 19h
WardiTV Summer Champion…
1d 20h
Replay Cast
2 days
LiuLi Cup
2 days
uThermal 2v2 Circuit
3 days
[ Show More ]
RSL Revival
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
4 days
CSO Cup
4 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
5 days
Wardi Open
5 days
RotterdaM Event
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.