Ultras would be totally awesome if they could move while burrowed. All that talk about positioning them correctly, well how about not having to position them in a fixed location. You might have to tweak them a little, but it can't be that hard to get something everyone would be happy with. If roaches can do it...ultras can too.
How to improve the Ultralisk - Page 4
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Williowa
129 Posts
Ultras would be totally awesome if they could move while burrowed. All that talk about positioning them correctly, well how about not having to position them in a fixed location. You might have to tweak them a little, but it can't be that hard to get something everyone would be happy with. If roaches can do it...ultras can too. | ||
oxxo
988 Posts
It's metagame why they weren't used and reputation. Same reason tanks were 'unpowered' and unused when beta first came out. | ||
Sputty
Canada161 Posts
On July 16 2010 07:52 oxxo wrote: Ultras are already overpowered. They were more than fine last patch. (At high levels of play). It's metagame why they weren't used and reputation. Same reason tanks were 'unpowered' and unused when beta first came out. Tanks were not very good against most threats until the AOE splash change, so no they were not just 'underused' ultralisks in early beta had no advantage over roach beyond an aoe melee attack that was less useful than lots of short ranged ranged attacks edit: ultralisks are not weak or needing a major change at the moment, though. they are very strong | ||
rS.Sinatra
Canada785 Posts
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gankthoven
16 Posts
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goswser
United States3519 Posts
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superman.
65 Posts
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Leeoku
1617 Posts
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dignity
Canada908 Posts
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pieisamazing
United States1234 Posts
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epik640x
United States1134 Posts
Or at least force the lings to move out of the way. Can you imagine an Ultra in battle not attacking because a zergling is in the way? Come on. | ||
Kakisho
United States240 Posts
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metamage1
Canada29 Posts
+ Show Spoiler + they are fine :\ | ||
Noghori
United States17 Posts
Massive units=unique idea=ingame failure | ||
Scientia
Canada31 Posts
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Kvz
United States463 Posts
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HardcoreBilly
United States222 Posts
The idea that actually intrigues me the most is also the simplest: Make Ultralisks smaller and have BETTER PATHING. Most of you guys who posted don't play Zergs and therefore had never been in awe at how your mass Ultras all die because they keep walking, colliding one another, and not even attacking the enemy. This has probably made Zerg players lose countless close games, all because the Ultras just don't know when to strike. Please people at least agree with this. Its not asking for much. As of right now, Ultras are incredibly stupid on the battlefield, and when there's like 4+ Ultralisks next to each other, at least one of the Ultra will get stuck and keep moving back and forth. | ||
dranko
Sweden378 Posts
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Whole
United States6046 Posts
1 ultra can probly kill 100 marines Not at all. Since they changed the Ultralisks to do good damage versus Armored and not so good damage versus everything else, Ultralisk cannot even kill 3 Zealots who aren't microed. Maybe four, but it was a stupidly low number. | ||
Benign
United States42 Posts
Of course to balance it out, the new buff to ultralisks ( immune to stuns and mind control) would have to be removed Also make the researchable, so theres an option to ave ultras have more armor or the charge ability | ||
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