• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:25
CEST 13:25
KST 20:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War825.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development 5.0.17 Patch Notes - October 7, 2026 StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts
Brood War
General
BW General Discussion Sagi.gg Launcher Released Mineral Boosting (2 workers/patch) Rollback Netcode in Brood War PLAYzone Challenge - open offline tour in Prague
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15718 users

How to improve the Ultralisk - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
July 15 2010 19:28 GMT
#21
you have no idea, sir.
sorry to say so, but imo your suggestion is crap.

watch some good z reps and try to learn how to use them properly
starcat
Profile Joined July 2010
66 Posts
July 15 2010 19:30 GMT
#22
they just need to be smaller. such a silly size.
DocSnyder
Profile Joined June 2010
Germany137 Posts
July 15 2010 19:30 GMT
#23
On July 16 2010 04:16 HardcoreBilly wrote:
I honestly hate all this "its fine. super situational" comments.

If you guys watch videos of Idra/Sen/DiMaga etc., they absolutely never go Ultras. It's not merely a coincidence. Its that Ultras are almost in all situations terrible, unless you caught your opponent in a huge blunder, but that almost never happens with good players.


Tell me one unit in the zergs arsenal thats not situational,infact there was a thread not long ago here on TL about how zergs missing a vital untis they can always lean on or control the match with,like the protoss templar or the terrans tanks witch are almost always good.Answer there is none.....

AS a zerg a usually count on my opponent screwing up somewhere,leaving something undefended or seeing some kinda flow in his play and exploit.Otherwise zerg needs to scout and respond accordingly to the enemy,cause they cant dictate the match like evar.....Its the same with all units,ultra included...

Damn i cant max this game:(
DocSnyder
Profile Joined June 2010
Germany137 Posts
Last Edited: 2010-07-15 19:33:58
July 15 2010 19:32 GMT
#24
If you guys watch videos of Idra/Sen/DiMaga etc., they absolutely never go Ultras. It's not merely a coincidence. Its that Ultras are almost in all situations terrible, unless you caught your opponent in a huge blunder, but that almost never happens with good players.


Tell me one unit in the zergs arsenal thats not situational,infact there was a thread not long ago here on TL about how zergs missing a vital untis they can always lean on or control the match with,like the protoss templar or the terrans tanks witch are almost always good.Answer there is none.....

AS a zerg a usually count on my opponent screwing up somewhere,leaving something undefended or seeing some kinda flow in his play and exploit.Otherwise zerg needs to scout and respond accordingly to the enemy,cause they cant dictate the match like evar.....Its the same with all units,ultra included...

they just need to be smaller. such a silly size



No i disagree,i dont want big zerglings
Damn i cant max this game:(
starcat
Profile Joined July 2010
66 Posts
Last Edited: 2010-07-15 19:35:19
July 15 2010 19:33 GMT
#25
On July 16 2010 04:30 DocSnyder wrote:
Show nested quote +
On July 16 2010 04:16 HardcoreBilly wrote:
I honestly hate all this "its fine. super situational" comments.

If you guys watch videos of Idra/Sen/DiMaga etc., they absolutely never go Ultras. It's not merely a coincidence. Its that Ultras are almost in all situations terrible, unless you caught your opponent in a huge blunder, but that almost never happens with good players.


Tell me one unit in the zergs arsenal thats not situational,infact there was a thread not long ago here on TL about how zergs missing a vital untis they can always lean on or control the match with,like the protoss templar or the terrans tanks witch are almost always good.Answer there is none.....

AS a zerg a usually count on my opponent screwing up somewhere,leaving something undefended or seeing some kinda flow in his play and exploit.Otherwise zerg needs to scout and respond accordingly to the enemy,cause they cant dictate the match like evar.....Its the same with all units,ultra included...



reacting and getting ultras isnt really reasonable due to the time it takes to get them up and running. Instead of devoting minerals and time to teching to ultras id rather upgrade my current army and keep pumping those units. Hoping to get enough ultras out before an enemy pushes is fail, considering they already have it since you scouted it.


DocSnyder
Profile Joined June 2010
Germany137 Posts
July 15 2010 19:36 GMT
#26
On July 16 2010 04:33 starcat wrote:
Show nested quote +
On July 16 2010 04:30 DocSnyder wrote:
On July 16 2010 04:16 HardcoreBilly wrote:
I honestly hate all this "its fine. super situational" comments.

If you guys watch videos of Idra/Sen/DiMaga etc., they absolutely never go Ultras. It's not merely a coincidence. Its that Ultras are almost in all situations terrible, unless you caught your opponent in a huge blunder, but that almost never happens with good players.


Tell me one unit in the zergs arsenal thats not situational,infact there was a thread not long ago here on TL about how zergs missing a vital untis they can always lean on or control the match with,like the protoss templar or the terrans tanks witch are almost always good.Answer there is none.....

AS a zerg a usually count on my opponent screwing up somewhere,leaving something undefended or seeing some kinda flow in his play and exploit.Otherwise zerg needs to scout and respond accordingly to the enemy,cause they cant dictate the match like evar.....Its the same with all units,ultra included...



reacting and getting ultras isnt really reasonable due to the time it takes to get them up and running. Instead of devoting minerals and time to teching to ultras id rather upgrade my current army and keep pumping those units. Hoping to get enough ultras out before an enemy pushes is fail.




Sure but in some cases,say terran mech ,ultras handle that so much better that anything else,no matter the upgrades,numbers or composition....
Damn i cant max this game:(
Melt
Profile Joined May 2010
Switzerland281 Posts
July 15 2010 19:36 GMT
#27
The Ultralisk is great in some situations and in others he is not really worth the investment.

Put you can push the opponent into situations where the Ultra is great and thats the nice thing about Zerg.

I find him useful in every matchup when the game enters the later stages and he saved my ass quite some time as an AoE-Tanker.
JinjoBust
Profile Joined April 2010
Korea (North)130 Posts
July 15 2010 19:37 GMT
#28
Idra sen and dimaga only use broodlords because they got used to using that particular tech path. It's not because it's scientifically better in every situation, that's just what they've practiced the most.

It's a mistake to make judgments on balance from the current beta "pros". They're decent now, but their current level will be laughable even to them in about a year's time.

Play the game yourselves and find ways to force the units to work.
no one expects jinjos, and by extension, the jinjo bust.
xilaratu
Profile Joined July 2010
United States233 Posts
July 15 2010 19:41 GMT
#29
While on the topic of beating a dead horse...

The ultralisk is actually quite fine as-is, I believe. At most it could use the ability to attack over a single row of lings without significant micro, but even that might be too much. Ultras are extremely powerful at the moment and giving them a charge is simply too drastic of a change at this point in time.
Chex
Profile Joined May 2010
United States87 Posts
July 15 2010 19:43 GMT
#30
Uh i don't think ultras need much honestly. They are pretty awesome right now. I would say that maybe a size reduction like they did with the thor or pathing that let them move units out of the way would be cool, but just try them out now.
starcat
Profile Joined July 2010
66 Posts
Last Edited: 2010-07-15 19:45:18
July 15 2010 19:44 GMT
#31
On July 16 2010 04:36 DocSnyder wrote:
Show nested quote +
On July 16 2010 04:33 starcat wrote:
On July 16 2010 04:30 DocSnyder wrote:
On July 16 2010 04:16 HardcoreBilly wrote:
I honestly hate all this "its fine. super situational" comments.

If you guys watch videos of Idra/Sen/DiMaga etc., they absolutely never go Ultras. It's not merely a coincidence. Its that Ultras are almost in all situations terrible, unless you caught your opponent in a huge blunder, but that almost never happens with good players.


Tell me one unit in the zergs arsenal thats not situational,infact there was a thread not long ago here on TL about how zergs missing a vital untis they can always lean on or control the match with,like the protoss templar or the terrans tanks witch are almost always good.Answer there is none.....

AS a zerg a usually count on my opponent screwing up somewhere,leaving something undefended or seeing some kinda flow in his play and exploit.Otherwise zerg needs to scout and respond accordingly to the enemy,cause they cant dictate the match like evar.....Its the same with all units,ultra included...



reacting and getting ultras isnt really reasonable due to the time it takes to get them up and running. Instead of devoting minerals and time to teching to ultras id rather upgrade my current army and keep pumping those units. Hoping to get enough ultras out before an enemy pushes is fail.




Sure but in some cases,say terran mech ,ultras handle that so much better that anything else,no matter the upgrades,numbers or composition....


I agree. Ultras are great against mech. The biggest problem is that once you see mech, you work towards ultras, but you are extremely vulnerable until you get them out. infestor pit+hive+ultra den is very gas heavy, and will definitely hurt your ability to field a decent army in the mid-game. Sure i can pump lings in the meantime, and a few hydras/roaches... but very few.

If they push your expos or something, what can you do? If they scan, see ur lack of units or hive/ultra den going up, they will just hit you right then (at least they should). Ultras are really expensive. When am i going to save up all those minerals? Again, holding unit production to save for ultras is extremely risky. What if the terran isnt turtling but is harassing? sitting outside your base?

Not only are ultras situational, the trick is finding the time to get them.

I think ultras are fine the way they are except they could be a bit smaller.



Ossian
Profile Joined May 2010
Sweden88 Posts
Last Edited: 2010-07-15 19:52:27
July 15 2010 19:50 GMT
#32
zerg player here, against a toss army ultralisk is very very strong, no question
against a terran army not so much. This is mostly because of siege tanks, thors, and marauders

I think the solution to having ultralisk feel more useful is to give it a semi-immortal ability (cap at 25 or 30 instead of 10 though) this way you don't buff it against the toss army, exception being immortal I guess... but you really only use ultra to break a colossus army so it might still be ok...

the main issue though is ultras get melted far too easy vs terran mech and that's the main weakness of it. (notice almost the entire zerg army is weak to terran mech lol). this is the type of situation I feel the ultralisk is meant to handle; breaking heavy fortifications etc.

other than that I think carriers need a lot more help than ultralisks
all makt åt tengil vår befriare
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
July 15 2010 19:51 GMT
#33
On July 16 2010 04:26 HardcoreBilly wrote:
Show nested quote +
On July 16 2010 04:21 NATO wrote:
Try dropping them. No flank needed.

Like I said, late game, its almost all ranged attackers. Against good players, they will target fire each Overlords as soon as it's within sight. So basically, it's suicidal. Overlords don't exactly have a high HP, and the drops are clunky to say the least.


Targetfire with which unit (TvZ)? Thors don't do a lot damage against Overlords und usually there are not too many Marines and it's also doubtful that the Terran has Vikings if the Zerg doesn't play air (if Terran played Vikings Zerg would propably not have teched to Ultras anyway).
Noocta
Profile Joined June 2010
France12578 Posts
July 15 2010 19:53 GMT
#34
Ultras are fine. They only need a patching buff. ( i feel i say that twenty time a day.. )
" I'm not gonna fight you. I'm gonna kick your ass ! "
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
July 15 2010 19:53 GMT
#35
After all the buffs I think Ultras are doing very well now as units. Ultras are the perfect tech switch unit from mutas, as vikings/marines with light tanks do poorly against them. Also Ultras handle mech very well if you catch the tanks in transit.

Another great use of Ultras is to close out a game that you have a nice resource lead in. In those scenarios you usually aren't so concerned about cost effectiveness, you just want to keep pouring on the pressure while maintaining or increasing your econ advantage.

They are also a great way to concentrate some firepower quickly to a specific location. If the terran has most of his forces at location A, and you attack a more lightly defended location B with ALL your forces (speedling/ultra primarily), the terran is usually forced to move his large army to deal with it. By that time you can either have fled, or attempted to engage the terran as he moves into position.If you flee, you can probably restore some of your Ultras by healing with a queen.

Ultras also work well for the zerg player that does a good job of spreading creep as they are incredibly mobile in those situations.

Finally Ultra are an awesome way to spend your money fast if you've been having a hard time with your macro and have accumulated some cash. A lot of times a terran just can't handle the sudden appearance of even 5 ultra (in addition to your other forces) when he's been fighting muta/ling the rest of the game.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
sacrificetheory
Profile Joined September 2004
United States98 Posts
July 15 2010 19:56 GMT
#36
Ultras are pretty sweet now. IMO they just need to lower the price. they cost too much to add a nice ling army behind it like you would in scbw.

It would be nice to be able to afford them and some lings or roaches. So your first 2 or 3 ultra army doesnt get smashed and you just have to keep replenishing a tiny army.. It is flawed. Either you have enough money but too many drones supply making a tiny ultra army... or you dont have enough money making a tiny ultra army with weak support.

In the end you will have produced like 10 ultras which is great... but only a few at a time (for those reasons ^) that get slaughtered. Take forever to build too.
Ossian
Profile Joined May 2010
Sweden88 Posts
July 15 2010 20:00 GMT
#37
On July 16 2010 04:56 sacrificetheory wrote:
Ultras are pretty sweet now. IMO they just need to lower the price. they cost too much to add a nice ling army behind it like you would in scbw.

It would be nice to be able to afford them and some lings or roaches. So your first 2 or 3 ultra army doesnt get smashed and you just have to keep replenishing a tiny army.. It is flawed. Either you have enough money but too many drones supply making a tiny ultra army... or you dont have enough money making a tiny ultra army with weak support.

In the end you will have produced like 10 ultras which is great... but only a few at a time (for those reasons ^) that get slaughtered. Take forever to build too.

I agree with this for sure, they should make the higher tier units more available; simply teching all the way to ultra takes longer than most games last and imo you should at least have a reasonable chance to get to use all of your available tech
all makt åt tengil vår befriare
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 15 2010 20:00 GMT
#38
definitely make them smaller. They are simply too big and the size doesn't make them look tough. It makes them look clumsy and goofy. It certainly makes them act that way too. Just reduce the size so its still big, but not insanely huge, and i think we will be on to something.
Kill the Deathball
Fumble
Profile Joined May 2010
156 Posts
July 15 2010 20:02 GMT
#39
Im a zerg player who uses ultras occasionally. In fact i get them a lot more than broodlords. I dont think charge will fix the problem and at times it can even be overpowered. What I find the problem is that ultras get stuck in the most silly positions. Even in very large areas where you swear a ultra can definitely squeeze through to hit your enemy would somehow be too narrow for your ultra to get in.

I hear suggestions that you should send your ultras in first and crap like that. But man, ppl dont understand the vast amount of situations if you have up to 4 ultras where an ultra can get stuck. I can get 2 ultras to attack the enemy army fine but the other 2 are usually lost in the shuffle. Even in the most open areas, ultras are so big that the first 2 ultras will attack your enemy, but the other 2 ultras will get stuck within your raoches/hydras/zerglings while trying to reposition itself around the other ultras to attack the army.

I think a viable solution is to have a charge type attack that doesnt increase the ultra's speed but allows it to push any allied units to the side as it goes towards it's enemy target. The amount of times where i've had even 1 pixel of a particular roach blocking the ultra's path is so frustrating.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
Last Edited: 2010-07-15 20:03:23
July 15 2010 20:02 GMT
#40
i think the main reason why ultralisks were powerful in bw was because of their speed with the upgrade. in sc2 even with the speed upgrade being default, they are nowhere near as fast as the were back then, just like the adrenal upgrade for lings. if they could just give them a speed boost, or in your case, a charge ability, i think this would help drastically
edit: oh and maybe reduce their ridiculous size? i can't believe they haven't already, seeing how they reduced the size of thors
"So I turned the lights off at night and practiced by myself"
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 37
StarCraft: Brood War
Shuttle 4839
Calm 4720
Bisu 1111
actioN 639
Jaedong 577
FanTaSy 469
firebathero 390
Larva 224
EffOrt 153
Mini 150
[ Show more ]
Rush 131
Soulkey 91
Light 85
Pusan 80
ZerO 71
Snow 62
Mong 56
Shinee 45
Hyun 44
ToSsGirL 39
Shine 32
Killer 29
Sea.KH 28
Sharp 26
yabsab 21
Hm[arnc] 12
Noble 11
scan(afreeca) 11
zelot 7
Dota 2
XaKoH 440
XcaliburYe327
Dendi96
Counter-Strike
olofmeister1665
shoxiejesuss968
x6flipin382
markeloff73
kRYSTAL_65
Super Smash Bros
Mew2King80
Other Games
singsing2366
dupreeh305
crisheroes283
Pyrionflax268
B2W.Neo258
Sick200
KnowMe64
ZerO(Twitch)8
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 46
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1403
• Stunt590
Other Games
• WagamamaTV213
Upcoming Events
OSC
35m
WardiTV Weekly
23h 35m
PiGosaur Cup
1d 12h
Kung Fu Cup
1d 23h
The PondCast
2 days
Online Event
3 days
Korean StarCraft League
4 days
Afreeca Starleague
4 days
Rush vs Soulkey
CranKy Ducklings
4 days
BSL Open Qualifier
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL Open Qualifier
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.