How to improve the Ultralisk - Page 3
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Stratos_speAr
United States6959 Posts
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sacrificetheory
United States98 Posts
This one first time you see it you go " Oh Sh*t thats big!... Wtf its dead already?" | ||
avilo
United States4100 Posts
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Ghad
Norway2551 Posts
If anything, they should get a size reduction similar to the thor, or better pathing. | ||
Kakisho
United States240 Posts
If Fungal Growth is casted super-creeped enemies then the effective stacks in a very powerful fashion. The two chemicals combine to create a Fungus Spore that comes out of the fumes. It is pretty much creep, but for air units as it is a floating cloud of creep. This can slowly move and dissipates after 5 minutes. Broodlords in the Fungus Spore cloud generate up to 8 broodlings instead of up to 2 and spawn them faster. Mutalisks can mutate into BroodQueens if under the effect of the Fungus Spore cloud which would be like the Swarm Guardian but bigger and slower. Greater Spire would be neccesary and it would be a long mutation as well a very costly. Corruptors that are under the effect of the Fungus Spore cloud can attach to allied air units. When attached to BroodQueens, the BroodQueen's attack spawns supercreep for 30 seconds wherever it shoots. When attached to Broodlords, there is a 1/8 chance that instead of spawning an ultralisk instead of broodling. Done, once this is implemented (as it obviously would) the game will be 100% balanced and fun. | ||
MangoTango
United States3670 Posts
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TLOBrian
United States453 Posts
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dignity
Canada908 Posts
On July 16 2010 05:23 MangoTango wrote: Ultras have been buffed enough times that they're good now. They're getting used in both TvZ and PvZ. There's the slight issue that their headbutt ability isn't actually a bonus against buildings, but otherwise they're already pretty awesome. Not sure it needs to be improved at this point. That is to avoid cleaving on buildings. | ||
nam nam
Sweden4672 Posts
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thezergk
United States492 Posts
+ Show Spoiler + On July 16 2010 05:20 Kakisho wrote: What if the Ultralisk Queen's could inject larva into Ultralisks in addition to Hatcheries which would keep larva inside of it (once they hatched). You then can choose to have 10 zerglings, 5 roaches, 5 hydralisks or 5 banelings burst from the ultralisk for their respective prices. If you do it, the Ultralisk dies but the units that come out have fed off it and if the Ultralisk had more than 10 kills, the units inside would have boosted stats. Additionally, if the Ultralisk dies off creep then the slime and stuff that was incubating the eggs will fall onto the ground and make a kind of super creep which lasts 4 minutes. This creep attaches to enemy units and dramatically slows their speed if enemy units walk over it. This would also burn their insides, which slowly drains their health. If Fungal Growth is casted super-creeped enemies then the effective stacks in a very powerful fashion. The two chemicals combine to create a Fungus Spore that comes out of the fumes. It is pretty much creep, but for air units as it is a floating cloud of creep. This can slowly move and dissipates after 5 minutes. Broodlords in the Fungus Spore cloud generate up to 8 broodlings instead of up to 2 and spawn them faster. Mutalisks can mutate into BroodQueens if under the effect of the Fungus Spore cloud which would be like the Swarm Guardian but bigger and slower. Greater Spire would be neccesary and it would be a long mutation as well a very costly. Corruptors that are under the effect of the Fungus Spore cloud can attach to allied air units. When attached to BroodQueens, the BroodQueen's attack spawns supercreep for 30 seconds wherever it shoots. When attached to Broodlords, there is a 1/8 chance that instead of spawning an ultralisk instead of broodling. Done, once this is implemented (as it obviously would) the game will be 100% balanced and fun. This was the most funny thing I've read all day. | ||
Tone_
United Kingdom554 Posts
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Oceaniax
146 Posts
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Drunken.Jedi
Germany446 Posts
In fact, there is no reliable evidence for the Ultralik being too weak, so this thread is completely unnecessary. Just let the game run its course and see how the Ultralisk develops. After all, Broodwar players rarely used Defilers until Savior showed everyone how awesome they are. Compared to defilers in early Broodwar progaming (to say nothing about the Stacraft 1 beta), ultras are actually already quite popular. It's of course entirely possible that in the end the game develops in such a way that Ultras will become a rare and weak unit, but at this point any speculation is very premature. For the record, I'm a zerg player who relies quite heavily on ultras in the late game and I find them to be useful and strong enough to justify the long tech. | ||
Gescom
Canada3399 Posts
On July 16 2010 04:04 thopol wrote: How about this: The ultra can be upgraded to pour creep out of oozing sores all over its body. This makes it partially a support unit, encourages its use with hydras instead of zerglings, and is generally dope. What if when the ultra died into exploded into a pile of creep. That'd be so awesome.. but definitely saved for some heart of the swarm zergy flavour. ^^ On July 16 2010 05:04 Stratos_speAr wrote: Ultralisks are perfectly fine. Their incredibly long tech-to and build time, however, is not. Yeah, I'd love to see the Ultra Den build faster. That's really my only gripe with ultras at this point. =} | ||
Deleted User 47542
1484 Posts
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Gescom
Canada3399 Posts
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ascoe
Korea (South)133 Posts
On July 16 2010 03:55 Jerubaal wrote: I think the ultralisk should carry a large shrubbery in front of him so that he can sneak up on enemy siege lines. C'mon those blades are perfect. but this would make them cuter than banelings ![]() | ||
Deleted User 47542
1484 Posts
On July 16 2010 06:37 Gescom wrote: With 12 vikings + thors how did half the overlords not die instantly before even dropping their units...? X_X Because as soon as one drops, thors only target the ultras, and vikings can't kill the ovys fast enough, + he had a lot of meat shield empty ones in front. | ||
MindRush
Romania916 Posts
i guess more open-centered maps where ultras can flank are in order ...... people just think about these maps, but really Blizzard can just make good games, not good maps! | ||
radionorge
Norway8 Posts
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