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Heart of the Swarm Balance Update – May 13, 2013 - Page 16

Forum Index > SC2 General
375 CommentsPost a Reply
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IPA
Profile Joined August 2010
United States3206 Posts
May 15 2013 22:08 GMT
#301
A lot of useless anecdotal "data" here, alongside baddies pontificating on the state of balance.



Based on my enjoyment of watching the highest level of play, combined with my mid-masters (bad, but still) ladder experience, I am very happy with where the game is. Feels fun, dynamic, not fully figured out.
Time held me green and dying though I sang in my chains like the sea.
Jasiwel
Profile Joined June 2012
United States146 Posts
Last Edited: 2013-05-15 22:38:17
May 15 2013 22:36 GMT
#302
I guess my biggest gripe is that the Protoss matchup doesn't feel that much different. Mass Muta is still a pain to deal with on a regular basis, M/M/M with Ghosts and now Hellbats is basically why I don't like playing PvT (which is easily my fault), and PvP would be fun if people would just stop 4-Gating. In other words, it's kind of monotonous from my experience, which could simply be that I've had some bad luck with matches since I last played. I simply wish Gateway units had more utility like they did way back when: I simply can't look at my Zealots and think they are indispensable.
Rollora
Profile Joined February 2012
2450 Posts
May 16 2013 01:07 GMT
#303
On May 14 2013 10:26 Redrot wrote:
As a zergie, I think this is okay, but I feel there are better options, such as deprojectilizing fungal.

more like completely removing it?
Or at least put one ability away: either it damages or it stops units. and a spell shouldn't be too simple to use either, just learn to use it
( bush
Profile Joined April 2011
321 Posts
May 16 2013 01:18 GMT
#304
On May 16 2013 05:58 Snowbear wrote:
Show nested quote +
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.


Couldnt agree more. I just realize i've never thought about that, WoL zerg style (with the minor ultra/muta buff) is going head to head with the completely revamped terran from HotS. Thats the moment you notice how bullshit Wings of Liberty TvZ was.
oo
sibs
Profile Joined July 2012
635 Posts
Last Edited: 2013-05-16 01:28:41
May 16 2013 01:27 GMT
#305
On May 16 2013 10:18 ( bush wrote:
Show nested quote +
On May 16 2013 05:58 Snowbear wrote:
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.


Couldnt agree more. I just realize i've never thought about that, WoL zerg style (with the minor ultra/muta buff) is going head to head with the completely revamped terran from HotS. Thats the moment you notice how bullshit Wings of Liberty TvZ was.


That would be true, if mutas didn't get a huge buff. (O you say "minor" ultra/muta buff "minor" )

The game is pretty balanced at pro level, the only MU that is somewhat problematic is still TvZ, Terran is beating Zerg about as much as Zerg beat Terran before Hots, when terran's rightfully QQ'd nonstop about TvZ.


Stats for past 15 days:
PvT 188–179 (51%)
PvZ 263–244 (52%)
TvZ 254–191 (57%)
TheZanthex
Profile Joined January 2012
United States144 Posts
May 16 2013 01:31 GMT
#306
The thing that I don't like about the buff is that mutas still give the player insane map control. I think that's the issue and buffing static D doesn't really fix that, imho.
IdrA fan for life, man. <3
Benjamin99
Profile Joined April 2012
4176 Posts
May 16 2013 01:35 GMT
#307
On May 16 2013 10:07 Rollora wrote:
Show nested quote +
On May 14 2013 10:26 Redrot wrote:
As a zergie, I think this is okay, but I feel there are better options, such as deprojectilizing fungal.

more like completely removing it?
Or at least put one ability away: either it damages or it stops units. and a spell shouldn't be too simple to use either, just learn to use it


problem with fungal is is not up to the zerg if they hit or miss but his opponent. And that is just wrong in my oppinion
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
Rollora
Profile Joined February 2012
2450 Posts
May 16 2013 01:46 GMT
#308
On May 14 2013 20:27 Sated wrote:
Show nested quote +
On May 14 2013 19:10 TeeTS wrote:
On May 14 2013 19:02 NOFX wrote:
On May 14 2013 09:34 LaLuSh wrote:
I think hellbat was an obvious nerf that Blizzard omitted. There's no question it will be nerfed at some point. Apart from that it's probably good that they're waiting it out.

But I give it 6 months before the novelty value of HotS dies off and people start to get really really tired of camp fests again (especially ZvP).

There's a level of tolerance now that won't be there towards the second half of HotS life cycle. ZvZ change is positive.


I'm terran and totally agree on this. The hellbat is broken at such a level that even in TvT it's a broken unit, that's pretty telling. But I really hope they won't nerf it to the ground and make the unit worthless like the WoL reaper.
It's a really cool unit that brings so much to the terran arsenal.


I don't know about further hellbat nerfs. We have a slow short range unit right now. Once it connects it deals a lot of damage, but with the slow speed it's hard to make it work. Hellbat drops seem only an issue in TvT from my perspective. If Zerg or Protoss are losing to Hellbat drops, they're doing some things extremely wrong. If the dmg gets nerfed, then they have to increase the range. Because otherwise the unit will just be trash.

Protoss and Zerg players are not "doing some things extremely wrong" if they lose to Firebat drops. If you make even a slight mistake against Firebats then you will lose a lot of workers because of how they deal their damage. Neither Protoss nor Zerg have a (mineral only!!!) unit that can deal so much (splash!!!) damage to workers without the opponent making a monumental mistake.

EDIT:

Later in the game, they become less of a problem. They're really only as dangerous as a normal drop later in the game since people should have Cannons/Spores/Blink Stalkers/Templar/Turrets/Vikings/Mutalisks/whatever to help deflect drops... but in the early game they are a massive problem.

you say it yourself: later in the game, they are no problem. So scout more: if opponent goes 1 base aggression with hellbats, and you go greedy base after base not thinking about defense, I don't think it's the hellbats fault.
I am a greedy player myself always go for the fast expand, no matter which race, but as soon as I sense/scout hellbats i take precautions. It's not hard and there is a reason why we recently see so many pro gamers doing the perfect hellbat drop but still doing zero damage- because it can be avoided to be taken from them.
Also you mention that other races don't have such a strong unit for harassement: which isn't true and you know it yourself by mentioning mineral only, which isn't exactly the case cause for hellbat drops in early game you need ofc to invest lots of gas into infrastructure, as well as for dropping you need some medivacs.
The last point is interesting, cause Terran bio requires medivacs real soon in the game so if you make these double hellbat drops, you invest a huge amount into something that if it doesn't do damage you are far behind, you lack support units in a possible counter (the medivacs) and if you lose these double drops (or maybe even only 1) you still lost a lot of resources (2 hellbats= 200 min, Medivac 100/100) time, and the resources that ran into buildings, maybe not actually useful at this and the next few momens (like early armory). All these investements, as statet earlier, add up and are an incredible hit/disadvantage to the player who does this out of 1 base and doesnt do damage.
As you stated out, in mid/lategame its no problem, so you obviously meant this one base harassement/allin build.

So whatever the race is, the tip is, if you know or think of the possibility of hellbats in the game, just stop being all that greedy: don't make 10 more drones instead of 1 small round of roaches+ crawlers for defense purposes or something like that. Same is for toss (cannons, stalker whatever) or terrans (turret+ marauder or maybe even bunker next to mineral line).
I find it funny that most players who complain about them in the games I use them, i check out their replays and previous games and all they can do is drone up/probe up to a specific amount and then just run over the oponent with imba army. I am not sure if that is how blizzard designed the races, I think it should more be of a constant battle and not leaning back, maxing a-moving.

Rollora
Profile Joined February 2012
2450 Posts
May 16 2013 02:02 GMT
#309
On May 16 2013 10:27 sibs wrote:
Show nested quote +
On May 16 2013 10:18 ( bush wrote:
On May 16 2013 05:58 Snowbear wrote:
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.


Couldnt agree more. I just realize i've never thought about that, WoL zerg style (with the minor ultra/muta buff) is going head to head with the completely revamped terran from HotS. Thats the moment you notice how bullshit Wings of Liberty TvZ was.


That would be true, if mutas didn't get a huge buff. (O you say "minor" ultra/muta buff "minor" )

The game is pretty balanced at pro level, the only MU that is somewhat problematic is still TvZ, Terran is beating Zerg about as much as Zerg beat Terran before Hots, when terran's rightfully QQ'd nonstop about TvZ.


Stats for past 15 days:
PvT 188–179 (51%)
PvZ 263–244 (52%)
TvZ 254–191 (57%)

have the same feeling about it by watching progames. But on the other hand, things can turn around quickly:
First: the metagame can still change a lot, I have seen pro-zergs just crushing terrans lately, if they foresee everything they do. Ofc the new abilities, though not many, of terrans, are used to a max right now. To get an early lead or to make the game even when Z plays too greedy.
3 Things have changed in TvZ from POV of the terran: Hellbat, boost and the widow mine. I excluded the reaper as it doesn't do anything for mid/endgame AFAIK.
I think that we have seen awesome counters to all 3 things: hellbats being countered and not doing any damage if zerg is aware of them and has some defense at home (maybe not having whole army in 1 hotkey helps ), medivac boost clearly gives some troubles but is also nicely figured out I think. Biggest Problem is combination of the 2 (hellbat+boost).
I don't like the mine for adding so much randomness into a battle. I wouldn't mind it being changed, although i think it has the biggest part of why T seems now stronger than Z.
So yeah, it could be that there are some changes needed or just metagame changes?
Could also be, that Zergplayers who gained some ranks and leagues due to Zerg being slightly OP in WoL, now have to face the Terrans that may originally be better and now have the tools again to strike back :D
Another reason why I think there should be a change in game (units) or metagame is, that when watching TvZ it feels like terran have the same unit composition every game (besides they do the awkward mech thing :D).
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 16 2013 02:19 GMT
#310
100% disapprove with this change. This doesn't fix the muta problem, all this does is make it easier for zergs to turtle vs mutas. If you want to give zerg a way to actually fight mutas while still suffering the mobility disadvantage that they should vs a flying harass unit, then buff the hydra (or at least its anti-air).
vibeo gane,
sibs
Profile Joined July 2012
635 Posts
Last Edited: 2013-05-16 02:25:57
May 16 2013 02:25 GMT
#311
On May 16 2013 11:02 Rollora wrote:
Show nested quote +
On May 16 2013 10:27 sibs wrote:
On May 16 2013 10:18 ( bush wrote:
On May 16 2013 05:58 Snowbear wrote:
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.


Couldnt agree more. I just realize i've never thought about that, WoL zerg style (with the minor ultra/muta buff) is going head to head with the completely revamped terran from HotS. Thats the moment you notice how bullshit Wings of Liberty TvZ was.


That would be true, if mutas didn't get a huge buff. (O you say "minor" ultra/muta buff "minor" )

The game is pretty balanced at pro level, the only MU that is somewhat problematic is still TvZ, Terran is beating Zerg about as much as Zerg beat Terran before Hots, when terran's rightfully QQ'd nonstop about TvZ.


Stats for past 15 days:
PvT 188–179 (51%)
PvZ 263–244 (52%)
TvZ 254–191 (57%)

Could also be, that Zergplayers who gained some ranks and leagues due to Zerg being slightly OP in WoL, now have to face the Terrans that may originally be better and now have the tools again to strike back :D
Another reason why I think there should be a change in game (units) or metagame is, that when watching TvZ it feels like terran have the same unit composition every game (besides they do the awkward mech thing :D).



I don't think TvZ is going to go trough any major changes unless something gets changed, it's pretty stable how it's played right now. Honestly the matchup might be actually balanced once you get to the skill level of the very best zergs(I'm talking Life/Roro/Soulkey skill), I don't think Zerg is going to beat terran by meta-gaming, there isn't much to meta-game vs biomine, it's good vs whatever zerg does. That being said, the amount of terrans with ridiculous win ratios at TvZ at master's is rather silly.
Assirra
Profile Joined August 2010
Belgium4169 Posts
May 16 2013 02:36 GMT
#312
On May 16 2013 10:07 Rollora wrote:
Show nested quote +
On May 14 2013 10:26 Redrot wrote:
As a zergie, I think this is okay, but I feel there are better options, such as deprojectilizing fungal.

more like completely removing it?
Or at least put one ability away: either it damages or it stops units. and a spell shouldn't be too simple to use either, just learn to use it

Yea, lets make the problem (zerg got simply no other ways to counter zerg then more mutas) even bigger...
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-05-16 02:45:06
May 16 2013 02:44 GMT
#313
On May 16 2013 10:35 Benjamin99 wrote:
Show nested quote +
On May 16 2013 10:07 Rollora wrote:
On May 14 2013 10:26 Redrot wrote:
As a zergie, I think this is okay, but I feel there are better options, such as deprojectilizing fungal.

more like completely removing it?
Or at least put one ability away: either it damages or it stops units. and a spell shouldn't be too simple to use either, just learn to use it


problem with fungal is is not up to the zerg if they hit or miss but his opponent. And that is just wrong in my oppinion

So you think an "undodgeable attack which locks units down" is a good thing to have in such a game? Think about that again from the receiving end ... and from a side which doesnt have such a spell at all ... maybe you get the problem behind Fungal.

The "problem of Mutalisk wars" isnt going to be solved by buffing Fungals or Spores, because the problem is that Mutalisks are too damn fast. They had their speed buffed AND they got added regeneration and both of these things make using the unit much safer. The wise choice is to take these buffs out again or at least nerf their movement speed of 4 by a lot to make them slower than they were before the speed buff.
If you cant say what you're meaning, you can never mean what you're saying.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2013-05-16 02:51:59
May 16 2013 02:47 GMT
#314
On May 16 2013 10:27 sibs wrote:
Show nested quote +
On May 16 2013 10:18 ( bush wrote:
On May 16 2013 05:58 Snowbear wrote:
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.


Couldnt agree more. I just realize i've never thought about that, WoL zerg style (with the minor ultra/muta buff) is going head to head with the completely revamped terran from HotS. Thats the moment you notice how bullshit Wings of Liberty TvZ was.


That would be true, if mutas didn't get a huge buff. (O you say "minor" ultra/muta buff "minor" )

The game is pretty balanced at pro level, the only MU that is somewhat problematic is still TvZ, Terran is beating Zerg about as much as Zerg beat Terran before Hots, when terran's rightfully QQ'd nonstop about TvZ.


Stats for past 15 days:
PvT 188–179 (51%)
PvZ 263–244 (52%)
TvZ 254–191 (57%)


Muta buff is minor in TvZ.

Ultra buff is bigger. Don't mix those up. And when we see Zergs kill Terrans with just muta/ling/bling, I don't think ultras should be included in the discussion.

But you started with a strawman, and then finish with dubious stats. I'm not interested in stats with Zergs who still haven't caught up in the meta, or don't have the skill required to deal with the new Terran units. Mainly Korean Zergs, and a select few foreigners matter when it comes to balance.

And Terran QQ'd when foreign Zergs were beating top Korean Terrans regularly! I don't think I've seen the reverse yet. In fact, some exceptional foreign Zergs are beating Korean Terrans in HotS. You would almost never see top foreign Terrans beat Korean zergs, let alone top foreign Zergs, in late WoL.

/edit

And even when top Terrans beat top Zerg, or good Zergs, it would be a grueling match where they just barely eek out a win. Or proxy 2 rax lol
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-05-16 02:49:46
May 16 2013 02:48 GMT
#315
On May 16 2013 11:19 -NegativeZero- wrote:
100% disapprove with this change. This doesn't fix the muta problem, all this does is make it easier for zergs to turtle vs mutas. If you want to give zerg a way to actually fight mutas while still suffering the mobility disadvantage that they should vs a flying harass unit, then buff the hydra (or at least its anti-air).

Why do you think BUFFING is the right choice to fix this situation? If you buff the Hydra - even if you only give them "vs biological air" buffs (which is stupid IMO) - you are going to make them much better against every other Zerg air unit (Overlords, Overseers, Corruptors, Broodlords) and disturbe the balance between those ... which might require yet another change ... which will then require another and so on.

Hydras have enough dps to kill anything fast enough and the real problem is that "Mutalisks dont stand still" ... i.e. their speed.
If you cant say what you're meaning, you can never mean what you're saying.
Shin_Gouki
Profile Blog Joined June 2009
United States313 Posts
Last Edited: 2013-05-16 02:56:42
May 16 2013 02:55 GMT
#316
On May 16 2013 11:47 plogamer wrote:
Show nested quote +
On May 16 2013 10:27 sibs wrote:
On May 16 2013 10:18 ( bush wrote:
On May 16 2013 05:58 Snowbear wrote:
On May 16 2013 00:49 SlaverR wrote:
That Terran has not been touched at all is hilarious.


Is it??? Where do you see imbalance? In tourneys? No. In ladder? No. There is 0 imbalance atm, and you are still whining. Why? Because you want your easy wol times back? Well let me tell you, this won't happen. The game is balanced now, all races have a hard time.

You actually see zergs doing FINE vs terran with a WOL composition (muta ling bling) vs the new sick things terrans got (mines, speedvac, hellbats). Can you imagine that? A race is using pure WOL units, and is doing FINE against sick new units. Imagine you start using your new stuff like speedhydras, swarmhosts and vipers. In a few weeks you will feel so embarrassed for complaining so much, and I'm 100% sure of this.


Couldnt agree more. I just realize i've never thought about that, WoL zerg style (with the minor ultra/muta buff) is going head to head with the completely revamped terran from HotS. Thats the moment you notice how bullshit Wings of Liberty TvZ was.


That would be true, if mutas didn't get a huge buff. (O you say "minor" ultra/muta buff "minor" )

The game is pretty balanced at pro level, the only MU that is somewhat problematic is still TvZ, Terran is beating Zerg about as much as Zerg beat Terran before Hots, when terran's rightfully QQ'd nonstop about TvZ.


Stats for past 15 days:
PvT 188–179 (51%)
PvZ 263–244 (52%)
TvZ 254–191 (57%)


Muta buff is minor in TvZ.

Ultra buff is bigger. Don't mix those up. And when we see Zergs kill Terrans with just muta/ling/bling, I don't think ultras should be included in the discussion.

But you started with a strawman, and then finish with dubious stats. I'm not interested in stats with Zergs who still haven't caught up in the meta, or don't have the skill required to deal with the new Terran units. Mainly Korean Zergs, and a select few foreigners matter when it comes to balance.

And Terran QQ'd when foreign Zergs were beating top Korean Terrans regularly! I don't think I've seen the reverse yet. In fact, some exceptional foreign Zergs are beating Korean Terrans in HotS. You would almost never see top foreign Terrans beat Korean zergs, let alone top foreign Zergs, in late WoL.

/edit

And even when top Terrans beat top Zerg, or good Zergs, it would be a grueling match where they just barely eek out a win. Or proxy 2 rax lol


A lot of QQ was going around because of Theo beating JD recently in WCS, so surely you've seen it. The game IS fine for the most part.
Death comes in many forms
Assirra
Profile Joined August 2010
Belgium4169 Posts
May 16 2013 03:00 GMT
#317
On May 16 2013 11:44 Rabiator wrote:
Show nested quote +
On May 16 2013 10:35 Benjamin99 wrote:
On May 16 2013 10:07 Rollora wrote:
On May 14 2013 10:26 Redrot wrote:
As a zergie, I think this is okay, but I feel there are better options, such as deprojectilizing fungal.

more like completely removing it?
Or at least put one ability away: either it damages or it stops units. and a spell shouldn't be too simple to use either, just learn to use it


problem with fungal is is not up to the zerg if they hit or miss but his opponent. And that is just wrong in my oppinion

So you think an "undodgeable attack which locks units down" is a good thing to have in such a game? Think about that again from the receiving end ... and from a side which doesnt have such a spell at all ... maybe you get the problem behind Fungal.

The "problem of Mutalisk wars" isnt going to be solved by buffing Fungals or Spores, because the problem is that Mutalisks are too damn fast. They had their speed buffed AND they got added regeneration and both of these things make using the unit much safer. The wise choice is to take these buffs out again or at least nerf their movement speed of 4 by a lot to make them slower than they were before the speed buff.

Can we nerf medivac speed to compensate then? Cause it is obvious that the muta speedbuff happened cause of the ubervacs. If you think mutas can't catch them now, wait till you nerf them.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2013-05-16 04:46:29
May 16 2013 04:27 GMT
#318
On May 16 2013 12:00 Assirra wrote:
Show nested quote +
On May 16 2013 11:44 Rabiator wrote:
On May 16 2013 10:35 Benjamin99 wrote:
On May 16 2013 10:07 Rollora wrote:
On May 14 2013 10:26 Redrot wrote:
As a zergie, I think this is okay, but I feel there are better options, such as deprojectilizing fungal.

more like completely removing it?
Or at least put one ability away: either it damages or it stops units. and a spell shouldn't be too simple to use either, just learn to use it


problem with fungal is is not up to the zerg if they hit or miss but his opponent. And that is just wrong in my oppinion

So you think an "undodgeable attack which locks units down" is a good thing to have in such a game? Think about that again from the receiving end ... and from a side which doesnt have such a spell at all ... maybe you get the problem behind Fungal.

The "problem of Mutalisk wars" isnt going to be solved by buffing Fungals or Spores, because the problem is that Mutalisks are too damn fast. They had their speed buffed AND they got added regeneration and both of these things make using the unit much safer. The wise choice is to take these buffs out again or at least nerf their movement speed of 4 by a lot to make them slower than they were before the speed buff.

Can we nerf medivac speed to compensate then? Cause it is obvious that the muta speedbuff happened cause of the ubervacs. If you think mutas can't catch them now, wait till you nerf them.


Then TvP will be affected. Not to mention that Terrans have to drop against zergs with buffed ultras, unless they're ahead by a lot.

Snute vs Heart showed us all the power of ultras.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-05-16 05:01:28
May 16 2013 04:59 GMT
#319
On May 16 2013 12:00 Assirra wrote:
Show nested quote +
On May 16 2013 11:44 Rabiator wrote:
On May 16 2013 10:35 Benjamin99 wrote:
On May 16 2013 10:07 Rollora wrote:
On May 14 2013 10:26 Redrot wrote:
As a zergie, I think this is okay, but I feel there are better options, such as deprojectilizing fungal.

more like completely removing it?
Or at least put one ability away: either it damages or it stops units. and a spell shouldn't be too simple to use either, just learn to use it


problem with fungal is is not up to the zerg if they hit or miss but his opponent. And that is just wrong in my oppinion

So you think an "undodgeable attack which locks units down" is a good thing to have in such a game? Think about that again from the receiving end ... and from a side which doesnt have such a spell at all ... maybe you get the problem behind Fungal.

The "problem of Mutalisk wars" isnt going to be solved by buffing Fungals or Spores, because the problem is that Mutalisks are too damn fast. They had their speed buffed AND they got added regeneration and both of these things make using the unit much safer. The wise choice is to take these buffs out again or at least nerf their movement speed of 4 by a lot to make them slower than they were before the speed buff.

Can we nerf medivac speed to compensate then? Cause it is obvious that the muta speedbuff happened cause of the ubervacs. If you think mutas can't catch them now, wait till you nerf them.

I have no objection to getting rid of the silly turboboost which makes drop harrassment too easy and efficient. Sadly it isnt my decision to make ...


On May 16 2013 13:27 plogamer wrote:
Show nested quote +
On May 16 2013 12:00 Assirra wrote:
On May 16 2013 11:44 Rabiator wrote:
On May 16 2013 10:35 Benjamin99 wrote:
On May 16 2013 10:07 Rollora wrote:
On May 14 2013 10:26 Redrot wrote:
As a zergie, I think this is okay, but I feel there are better options, such as deprojectilizing fungal.

more like completely removing it?
Or at least put one ability away: either it damages or it stops units. and a spell shouldn't be too simple to use either, just learn to use it


problem with fungal is is not up to the zerg if they hit or miss but his opponent. And that is just wrong in my oppinion

So you think an "undodgeable attack which locks units down" is a good thing to have in such a game? Think about that again from the receiving end ... and from a side which doesnt have such a spell at all ... maybe you get the problem behind Fungal.

The "problem of Mutalisk wars" isnt going to be solved by buffing Fungals or Spores, because the problem is that Mutalisks are too damn fast. They had their speed buffed AND they got added regeneration and both of these things make using the unit much safer. The wise choice is to take these buffs out again or at least nerf their movement speed of 4 by a lot to make them slower than they were before the speed buff.

Can we nerf medivac speed to compensate then? Cause it is obvious that the muta speedbuff happened cause of the ubervacs. If you think mutas can't catch them now, wait till you nerf them.


Then TvP will be affected. Not to mention that Terrans have to drop against zergs with buffed ultras, unless they're ahead by a lot.

Snute vs Heart showed us all the power of ultras.

Ultras are FAR later than Medivacs and you can have far more Medivacs than Ultras.
If you cant say what you're meaning, you can never mean what you're saying.
dshsdhk
Profile Joined February 2008
Korea (South)61 Posts
May 16 2013 05:15 GMT
#320
I dont know how everybody didnt realize how OBVIOUS these problems can be solved with a decent balance change as a result. Spore buff besides being a weak and kind stupid, it also makes no sense. So im sure a lot of people are asking themselves on what they have to do to fix zvz and kinda buff the zvt (which is necessary since obviously tvz is pretty terran favored at the moment) ???

The question has a simple answer. Just bring back the infestor of the end of (WOL). Now i gonna explain why...

1- this solution will fix the muta issue @ ZVZ and also allow zergs to play with ground combo units once again, such as roach/infestor etc.

2 - zergs will recover the variety of the unit combos that we had on WOL @ ZVT. Its pretty obvious that @ hots zerg has only one viable and effective style which is muta ling bane into ultralisks... Roach hydra isnt good vs bio and any decent terran can beat this pretty easy if they dont get punished to some attack/cheese early game. Doing that zerg will be able to go (muta/ling/bane) (infestor/ling/bane) (roach/ling/infestor) (hydra/roach). The match and the game will become more entertainment for the players and spectators.

3 - This will never broke the game, why? Infestors were good but they have never been OP or broken, specially in the end of wol where infestors became pretty balanced. But we cant say the same thing of the infestors of HOTS, the fact is that blizzard gave new units to zergs but they nerfed infestor to the point that they kinda removed the unit out of the game, there is only few situations that infestors are cost effective right now. So why not bring back the balanced infestor and fix the game? Terrans have mines/battlehellions turbomedivacs... I honestly dont understand why its so difficult to understand that... Blizzard could even keep the fungal = 30damage vs armored, i dont care... But this stupid projectile must be changed. Im 100% sure that the game would become MUCH BETTER with these changes...
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