• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:25
CEST 11:25
KST 18:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War615.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Rollback Netcode in Brood War ChatGPT cheats at StarSkirmish SCAI tournament TL Sidebar missing streams [ASL22] Ro4 Preview: Mirror Mirror Sagi.gg Launcher Released
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8517 users

Heart of the Swarm Balance Update – May 13, 2013 - Page 4

Forum Index > SC2 General
375 CommentsPost a Reply
Prev 1 2 3 4 5 6 17 18 19 Next All
GhostOwl
Profile Blog Joined July 2011
766 Posts
May 14 2013 02:39 GMT
#61
On May 14 2013 09:46 hitpoint wrote:
Nothing wrong with muta vs muta imo. It's better than anything we've had in the past. Don't like the change.


Muta vs muta is very luck-based..especially
since its hard to count the number of clumped up mutas and you cant really /predict muta splash as easily as ucan with tank splash

ling vs ling every game would also make it luck-based

ZvZ needs to stay away from lings or mutas imo.
maniac1122
Profile Blog Joined May 2010
United States111 Posts
May 14 2013 02:43 GMT
#62
tooootally going to cheese/troll people by making and encampment of swarmhosts/spores/queens outside their base now!!
Thanks David Kim


but seriously now i can do it against all 3 races its such a fun strat
twitch.tv/maniac1122 go follow please
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
May 14 2013 02:46 GMT
#63
viper+spore push is new meta.
Eye for an eye make the world go blind - Gandhi
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
May 14 2013 02:51 GMT
#64
On May 14 2013 11:39 GhostOwl wrote:
Show nested quote +
On May 14 2013 09:46 hitpoint wrote:
Nothing wrong with muta vs muta imo. It's better than anything we've had in the past. Don't like the change.


Muta vs muta is very luck-based..especially
since its hard to count the number of clumped up mutas and you cant really /predict muta splash as easily as ucan with tank splash

ling vs ling every game would also make it luck-based

ZvZ needs to stay away from lings or mutas imo.

I wouldn't call it luck based more so it's very very unforgiving.
Moderatorlickypiddy
glad.
Profile Joined December 2012
7 Posts
May 14 2013 02:53 GMT
#65
Absolutely absurd and unimaginative change. Can you imagine in Broodwar if Blizzard felt terran mech was too strong against protoss, they decided to make zealots do additional damage to siege tanks? The whole idea of "Let's have this one unit do more damage to one specific unit that we think is OP in this one matchup" reeks of bad design. Buffing static D is also likely to make muta v muta matches simply more defensively oriented (read: boring). Muta -> infestor tech switches are also something that Blizz should be wary of, because so much relies on luck (can you tell when your opponent is tech switching and take advantage, or not realize and lose the game because of 1 fungal? A lot of it comes down to luck and guesswork) but they seem to be encouraging it.

Buff hydra speed on creep instead IMO. Makes roach/hydra viable against terran, doesn't affect protoss much, helps ZvZ, isn't a gimmicky change.
PXEnTei
Profile Blog Joined April 2012
United States209 Posts
May 14 2013 03:01 GMT
#66
make coruptors or hydras do bonus to bio air.
"Sue me, dickhead!" -Thor
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
May 14 2013 03:08 GMT
#67
Anything that makes the muta cloud even a little less viable is a good change.

ZvZ is as stale now as PvP was at the start and mid of WoL
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 14 2013 03:10 GMT
#68
Why are people complaining already? Give it a few weeks before you go "HERP DERP THIS AINT GONNA WORK".
wangstra
Profile Joined March 2011
922 Posts
Last Edited: 2013-05-14 03:21:56
May 14 2013 03:18 GMT
#69
Once again, this is yet another patch that tries to balance the game by making changes around edge cases. This is not good design and demonstrates a lack of global cohesiveness to the system.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
May 14 2013 03:29 GMT
#70
On May 14 2013 12:18 wangstra wrote:
Once again, this is yet another patch that tries to balance the game by making changes around edge cases. This is not good design and demonstrates a lack of global cohesiveness to the system.


What, instead of simply patch edge cases (balance bugs if you will), they should try to alter the core system and risk breaking other parts? No thanks, not when round of 8 GSL Code S is on our doorstep.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Zanzabarr
Profile Joined October 2010
Canada217 Posts
May 14 2013 03:34 GMT
#71
And just wait, if this doesn't solve the problem, lets double the bonus of spores vs biological yet again!. The niche change to the sporecrawler is just ridiculous, and doesn't solve the core problem of why ZvZ is always muta vs muta. Mutalisks need a regen nerf, plain and simple.
Taefox
Profile Joined March 2010
1533 Posts
May 14 2013 03:45 GMT
#72
On May 14 2013 11:43 maniac1122 wrote:
tooootally going to cheese/troll people by making and encampment of swarmhosts/spores/queens outside their base now!!
Thanks David Kim


but seriously now i can do it against all 3 races its such a fun strat

u can do it in zvp zvt because the opponents are too bad, aren't they? how this balance patch could make this strat work against terran and toss ? lol
@taefoxy
wangstra
Profile Joined March 2011
922 Posts
May 14 2013 03:49 GMT
#73
On May 14 2013 12:29 mishimaBeef wrote:
Show nested quote +
On May 14 2013 12:18 wangstra wrote:
Once again, this is yet another patch that tries to balance the game by making changes around edge cases. This is not good design and demonstrates a lack of global cohesiveness to the system.


What, instead of simply patch edge cases (balance bugs if you will), they should try to alter the core system and risk breaking other parts? No thanks, not when round of 8 GSL Code S is on our doorstep.


By edge case, I don't mean "balance bugs". I mean making minor alterations to the system that don''t address the main processes that create the imbalances in the first place. These processes often end up surfacing a new edge case down the line that in the future that will most likely again be "fixed" in the same manner.

That's a sign of @#$! poor design.

Similar examples to name a couple include infested terrans and hellbats.
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
May 14 2013 03:51 GMT
#74
so they think TvP is still balanced? and that the new terran late game is ok?
Be kind whenever possible. It is always possible.
Myrddraal
Profile Joined December 2010
Australia937 Posts
May 14 2013 03:53 GMT
#75
On May 14 2013 11:53 glad. wrote:
Absolutely absurd and unimaginative change. Can you imagine in Broodwar if Blizzard felt terran mech was too strong against protoss, they decided to make zealots do additional damage to siege tanks? The whole idea of "Let's have this one unit do more damage to one specific unit that we think is OP in this one matchup" reeks of bad design. Buffing static D is also likely to make muta v muta matches simply more defensively oriented (read: boring). Muta -> infestor tech switches are also something that Blizz should be wary of, because so much relies on luck (can you tell when your opponent is tech switching and take advantage, or not realize and lose the game because of 1 fungal? A lot of it comes down to luck and guesswork) but they seem to be encouraging it.

Buff hydra speed on creep instead IMO. Makes roach/hydra viable against terran, doesn't affect protoss much, helps ZvZ, isn't a gimmicky change.


Hmm it's not really the same as your analogy because they are at least buffing spore damage to a certain type (bio) but perhaps they could have been more imaginative, something like an added damage over time or small area of effect.
[stranded]: http://www.indiedb.com/games/stranded
Gen.Rolly
Profile Joined September 2011
United States200 Posts
May 14 2013 04:11 GMT
#76
I generally dislike changes that isolate a particular matchup [since the whole idea of starcraft is same units and abilities across all matchups], but it seems the simplest fix to the muta wars in zvz.
Vector locked in.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
May 14 2013 04:15 GMT
#77
On May 14 2013 11:43 maniac1122 wrote:
tooootally going to cheese/troll people by making and encampment of swarmhosts/spores/queens outside their base now!!
Thanks David Kim


but seriously now i can do it against all 3 races its such a fun strat

You might enjoy this game. http://drop.sc/334440. This was me trying this strategy for the first time a few weeks ago.

I am personally not a fan of this change because it is awkward and clumsy. I also think it won't stop muta ling which is too good at denying thirds before spores can be set up on some maps at least.
chuiboy
Profile Joined October 2011
55 Posts
May 14 2013 04:25 GMT
#78
Hey? Why don't we give hatcheries a nexus core? Haha.
In all seriousness though, for those who believe an increase in hydralisk damage against air bio is a better decision, let me tell you why you're wrong. Firstly, only bronzes go hydralisks against mutas. Mutalisks dont engage fights with hydralisks simply because they die. People use mutalisks against hydralisks primarily to keep them from moving out. They never engage unless there is only a few lone hydralisk. Also, hydralisks are only good against mutalisks when there are enough of them. Unfortunately, when someone masses hydras, the opponent just has to make a few banes and boom, all hydras are dead. Haha.
Sajaki
Profile Joined June 2011
Canada1135 Posts
Last Edited: 2013-05-14 04:32:05
May 14 2013 04:31 GMT
#79
I think +air damage on hydras would be nice. Would even help ZvP if skytoss is as big of an issue as it was a few months ago (havent played SC in a while so im rusty on the meta).
Inno pls...
JustinC
Profile Joined January 2012
Canada5 Posts
May 14 2013 04:54 GMT
#80
On May 14 2013 09:43 Kowai01 wrote:
I would like to see an overall damage buff to spore to a flat 45 damage vs all since Zerg has no viable Anti-Air late game vs Terran or Toss... Hydras die to easy and Curropters just arent stronk enuf to deal with carriers/Tempest or Ravens. or maybe a Range increase instead of a damage increase. And Hellbats... But this is still "New" Game so i think the slow approach is good for now... Next month they need to actually start looking at Terran's Hellbats, SpeedVac and Widowmine... I hope. And maybe a slight decrease in the DPS of Locus of the SH.



Please think before u post. 45 dmg at the rate of speed the spore is attacking could literally wipe out a medvac even with speed boost. Absolutely ridiculous.
52 dps against 150 health medivac.
Right.... cuz thats fair.
IT'S ON LIKE DONKEY KONG!
Prev 1 2 3 4 5 6 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 6992
Rain 3702
Leta 2437
Soulkey 418
Soma 343
BeSt 297
Rush 213
Barracks 169
soO 162
firebathero 155
[ Show more ]
Stork 104
Sexy 56
Killer 44
Shinee 33
Shine 31
Hm[arnc] 18
Sacsri 17
HiyA 15
Sharp 12
sorry 10
Terrorterran 5
Noble 4
Dota 2
Gorgc3747
XcaliburYe172
League of Legends
JimRising 495
Super Smash Bros
Mew2King53
Other Games
gofns27773
WinterStarcraft638
Pyrionflax193
Sick158
singsing5
Organizations
Other Games
BasetradeTV193
StarCraft: Brood War
lovetv 5
[ Show 12 non-featured ]
StarCraft 2
• 3DClanTV 60
• Sammyuel 43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2224
League of Legends
• Jankos2405
Upcoming Events
Sparkling Tuna Cup
35m
Patches Events
5h 35m
BSL Open Qualifier
9h 35m
BSL Open Qualifier
9h 35m
OSC
13h 35m
OSC
1d 2h
WardiTV Weekly
2 days
PiGosaur Cup
2 days
The PondCast
4 days
Online Event
5 days
[ Show More ]
Korean StarCraft League
5 days
Afreeca Starleague
5 days
Rush vs Soulkey
CranKy Ducklings
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.