Heart of the Swarm Balance Update – May 13, 2013 - Page 6
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pseudocalm
Canada98 Posts
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Brian333
657 Posts
In ZvZ, offensive mutas would need to be magic boxed so the defensive mutas would have the advantage of being able to target fire. Otherwise, it would not effect overlords / overseer scouting and contaminating (outside of the very rare scenario you have a flock of them bunched up). In ZvT, it has no real effect because usually it's just 1 or 2 medivacs. I guess you just have to be a little careful when doom dropping. In ZvP, it has a minimal effect on phoenixes, and in airtoss scenarios, they have plenty of options to siege down spore crawlers. | ||
Big J
Austria16289 Posts
On May 14 2013 14:23 xAdra wrote: Anyone who says buffing hydras would not impact ZvP is joking. Hydras are so nonsensically strong against gateway units already. pure hydra loses to blink stalker and chargelots in equal costs (unlike units that are actually really good vs gateway units like marines or roaches) | ||
Kasaraki
Denmark7115 Posts
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blade55555
United States17423 Posts
On May 14 2013 15:37 pseudocalm wrote: TY BLIZZARD this is clutch balance. Get the damn muta clouds out of zvz You won't be saying this if zvz ever gets to the point where muta suck and going swarmhost/infestor/broodlord + mass spine being standard ![]() | ||
sciserr
Norway16 Posts
On May 14 2013 11:37 Partha wrote: Ugh should had just given the +Bio dmg modifier to Hydras. And where the fuck are the Hellbat Nerfs? A cheap mineral sink unit that does AoE, Can be healed and is tankey. They need to fire the person who designed the Corrupter, Roach and the Hellbat I hope, for the love of of God, that your problem with the roach has nothing what so ever to do with it being OP. | ||
Big J
Austria16289 Posts
On May 14 2013 15:51 blade55555 wrote: You won't be saying this if zvz ever gets to the point where muta suck and going swarmhost/infestor/broodlord + mass spine being standard ![]() aren't vipers amazing against that? like, roach/hydra/swarm host/viper... if he tries to transition, you just pull and laugh ![]() | ||
Belha
Italy2850 Posts
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Assirra
Belgium4169 Posts
On May 14 2013 15:51 blade55555 wrote: You won't be saying this if zvz ever gets to the point where muta suck and going swarmhost/infestor/broodlord + mass spine being standard ![]() Well at least that is more then 1 unit ![]() The problem with current zvz is that that it is all about that 1 unit and nothing can stop it. In BW you at least had the scourge but what in sc2? Corrupters? Those things are a joke since they won't ever catch the muta's. | ||
blade55555
United States17423 Posts
On May 14 2013 15:54 Big J wrote: aren't vipers amazing against that? like, roach/hydra/swarm host/viper... if he tries to transition, you just pull and laugh ![]() Uh probably not lol. You can't really abduct swarmhosts because of how far back they will be. | ||
Targe
United Kingdom14103 Posts
On May 14 2013 09:43 Kowai01 wrote: I would like to see an overall damage buff to spore to a flat 45 damage vs all since Zerg has no viable Anti-Air late game vs Terran or Toss... Hydras die to easy and Curropters just arent stronk enuf to deal with carriers/Tempest or Ravens. or maybe a Range increase instead of a damage increase. And Hellbats... But this is still "New" Game so i think the slow approach is good for now... Next month they need to actually start looking at Terran's Hellbats, SpeedVac and Widowmine... I hope. And maybe a slight decrease in the DPS of Locus of the SH. No. Just.. No. Glad they refrained from nerfing anything. | ||
Big J
Austria16289 Posts
On May 14 2013 16:10 blade55555 wrote: Uh probably not lol. You can't really abduct swarmhosts because of how far back they will be. Well, but everything else, right? So broodlords would probably be a bad idea if i have anything to shoot them after pulling. (Spores with 45 dmg :-) ) Infestors would be tricky against vipers as well I guess. And I dont think it's that easy. What if those ling/ultra builds become popular with the new ultra and the infestor sucking against zerglings? Wouldnt that stomp swarmhost play with mobilty in the midgame? | ||
Sanquis
Finland1 Post
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Pandahunterz
Netherlands213 Posts
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emanresU
Germany393 Posts
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SeriousLus
169 Posts
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Big J
Austria16289 Posts
On May 14 2013 16:40 SeriousLus wrote: classic Blizzard - never change something back but keep patching stuff^^ So instacast fungal would have been the way to go for you? | ||
Rabiator
Germany3948 Posts
On May 14 2013 16:44 Big J wrote: So instacast fungal would have been the way to go for you? Classic stupid counterargument which totally ignores the post itself ... no matter how short it is. "Going back" means getting rid of Mutalisk regeneration. At least that is what the last step in "ZvZ buffing" was which made Mutalisks good over a long duration. The key point is that Blizzard tries to do balance by BUFFING ONLY and seems not to consider nerfing at all (which is always getting a ton of whines on forums), but endlessly buffing will only end in a spiral of ever increasing stats without reaching a stable balance. | ||
Bahajinbo
Germany488 Posts
"Going back" means getting rid of Mutalisk regeneration. I actually think, this would solve the whole ZvZ and the "phoenix only against mutas" PvZ problem for sure. | ||
[17]Purple
United Kingdom3489 Posts
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