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Call to Action: May 2 Balance Testing - Page 20

Forum Index > SC2 General
640 CommentsPost a Reply
Prev 1 18 19 20 21 22 33 Next All
Holo82
Profile Joined April 2013
Austria107 Posts
May 03 2013 12:02 GMT
#381
On May 03 2013 20:50 syno wrote:
Show nested quote +
On May 03 2013 20:47 scypio wrote:
On May 03 2013 20:37 FrozenProbe wrote:
it's not coinflippy, if you use a reaper and don't understand the proxy oracle you should just quit the game because is not for you, and with the early gas you can just do the standard mine drops that's pretty good.

Everyone is using the reaper in TvP, just update your build orders to hots.


Yeah, they use the reaper and die to mcs/stalker(+blink) attacks. I do enjoy the game and I will continue to play, thank you.

I have no idea why are you so vile, perhaps you should take a walk or something.

So you're saying if i see that T has a Reaper, all i have to do is a msc + blink stalker attack to win?

You should post that in the strategy section.



Actually if u do reaper expand as terran, u will not exactly die to ,but loose like 5 -10 workers and all marines u have, if the loveley toss decides to chronoboost a zealot, a stalker, and a msc and move out with this force. The reaper means that 2-3 marines less exists, and you will at the very least get two free supply depots + potential addon from the rax.

If the terran doesnt manage to get rid of the stalker by surrounding it with scvs, and finishing the bunker,
he looses the game like 100 % in the first 5 minutes, if the toss comes to the great idea of building a second and a third stalker (with no warpgate, just build and walk into the terrans base, and snipe the poor marines that come out of the rax one by one :D).

Actually i just saw a game in gstl, where a cc first build was killed off by a probe scout... (one probe made the terran use 5 scvs and loose one in the action of defending. the toss than did triple expand, and killed the terran after 12 minutes or so, but he could have just build a couple of stalkers and run up too).
GGDeMoN
Profile Joined April 2011
109 Posts
May 03 2013 12:03 GMT
#382
Personally i think terran should be able to build missile turrets without the use of an ebay, its exactly the same as it was for zerg in wol, they couldnt afford a evo chamber as early as DT's come in etc so they make it that they can use spores without the evo, this should be the same for terran imo as getting a ebay at like 5:30 with a gas opener just dosent work out to fit everything else you need, and you cant even tell wtf toss are doing these days.. you scout a robo and all of a sudden DT's or oracles are coming in your base.. seriously...?
FrozenProbe
Profile Joined March 2012
Italy276 Posts
May 03 2013 12:07 GMT
#383
It's just impossible to talk about balance with terran players.
GGDeMoN
Profile Joined April 2011
109 Posts
May 03 2013 12:10 GMT
#384
its exactly the same with the others races.
ETisME
Profile Blog Joined April 2011
12864 Posts
May 03 2013 12:11 GMT
#385
On May 03 2013 20:37 FrozenProbe wrote:
it's not coinflippy, if you use a reaper and don't understand the proxy oracle you should just quit the game because is not for you, and with the early gas you can just do the standard mine drops that's pretty good.

Everyone is using the reaper in TvP, just update your build orders to hots.

that's a terrible argument. Don't resort to personal attack when you don't have anything to back up your arguments.
why not tell us how would you respond if you are the terran after doing the reaper opening?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Sakkreth
Profile Joined February 2011
Lithuania1096 Posts
May 03 2013 12:11 GMT
#386
On May 03 2013 21:03 GGDeMoN wrote:
Personally i think terran should be able to build missile turrets without the use of an ebay, its exactly the same as it was for zerg in wol, they couldnt afford a evo chamber as early as DT's come in etc so they make it that they can use spores without the evo, this should be the same for terran imo as getting a ebay at like 5:30 with a gas opener just dosent work out to fit everything else you need, and you cant even tell wtf toss are doing these days.. you scout a robo and all of a sudden DT's or oracles are coming in your base.. seriously...?


As protoss u scout incoming drop, position ur units inside mineral line and still take damage... seriously... ?
WhiteRa, NaNiWa, Creator, sOs, Krr, ForGG, MMA, Zest ||
scypio
Profile Joined December 2011
Poland2127 Posts
May 03 2013 12:15 GMT
#387
On May 03 2013 21:07 FrozenProbe wrote:
It's just impossible to talk about balance with terran players.


Hey I'm random
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2013-05-03 12:19:55
May 03 2013 12:17 GMT
#388
On May 03 2013 21:02 Holo82 wrote:
Actually if u do reaper expand as terran, u will not exactly die to ,but loose like 5 -10 workers and all marines u have, if the loveley toss decides to chronoboost a zealot, a stalker, and a msc and move out with this force. The reaper means that 2-3 marines less exists, and you will at the very least get two free supply depots + potential addon from the rax.

? No. Reaper reactor expand is safe against pokes, one Bunker highground is enough to stop this and the Reaper can even kill the Zealot coming across the map. Walls are not mandatory, and actually skipping them at the beginning of the game is probably better.
GGDeMoN
Profile Joined April 2011
109 Posts
May 03 2013 12:17 GMT
#389
On May 03 2013 21:11 Sakkreth wrote:
Show nested quote +
On May 03 2013 21:03 GGDeMoN wrote:
Personally i think terran should be able to build missile turrets without the use of an ebay, its exactly the same as it was for zerg in wol, they couldnt afford a evo chamber as early as DT's come in etc so they make it that they can use spores without the evo, this should be the same for terran imo as getting a ebay at like 5:30 with a gas opener just dosent work out to fit everything else you need, and you cant even tell wtf toss are doing these days.. you scout a robo and all of a sudden DT's or oracles are coming in your base.. seriously...?


As protoss u scout incoming drop, position ur units inside mineral line and still take damage... seriously... ?


well then your terrible, if you scout a mine drop you shud lose 1-2 probes MAX and then kill the 2 mines and maybe even the medivac.
Deleted User 137586
Profile Joined January 2011
7859 Posts
May 03 2013 12:17 GMT
#390
On May 03 2013 21:07 FrozenProbe wrote:
It's just impossible to talk about balance with terran players.


Or you said silly things and people pointed them out to you. Your call, really.
Cry 'havoc' and let slip the dogs of war
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
May 03 2013 12:24 GMT
#391
David kim and his "careful" approach :D
Terran & Potato Salad.
Xequecal
Profile Joined October 2010
United States473 Posts
May 03 2013 12:30 GMT
#392
On May 03 2013 19:53 Snowbear wrote:
Show nested quote +
On May 03 2013 19:51 murphs wrote:
They can make the oracle move at 100 speed, it still only takes 1 missile turret to be immune. Oh and you get immunity to DTs too.

Terran players really are pathetic.


Then I request a banshee at 100 speed, since it only takes 1 turret, 1 spore and 1 cannon to be immune.


6 range vs. 4 range. A single colony/cannon/turret cannot cover a mineral line from a banshee, it can from an oracle.
monsta
Profile Joined November 2012
172 Posts
May 03 2013 12:33 GMT
#393
why no fungal buff against air units?? (fungal should 3shot a muta) would make ling infestor available in ZvZ but would allow to play ling muta bane.. and this buff woud help the zergs against skytoss (i think skytoss isnt op but kinda to ez to play);
ZenithM
Profile Joined February 2011
France15952 Posts
May 03 2013 12:33 GMT
#394
On May 03 2013 21:07 FrozenProbe wrote:
It's just impossible to talk about balance with terran players.

You're the only one in this thread making a big deal out of this, haha. Some anti-Terran shit got buffed, Terran players are not happy, deal with it...
MattD
Profile Joined March 2013
United Kingdom83 Posts
May 03 2013 12:34 GMT
#395
my experiance as high master/low gm zerg player the main problems seem to be

zvz - mutas
zvp - mutas too strong
zvp - protoss sitting behind 3 bases and massing voids is a viable strategy / void ray is too strong or zerg anti air is too crap whichever you want to cut it. (not saying you can;t beat it, just saying its tedious as fuck)
zvt - hellbats being healed by medivacs

i cant speak of the other matchups but i've heard and seen hellbats being strong in tvt
Holo82
Profile Joined April 2013
Austria107 Posts
Last Edited: 2013-05-03 12:43:06
May 03 2013 12:40 GMT
#396
On May 03 2013 21:17 TheDwf wrote:
Show nested quote +
On May 03 2013 21:02 Holo82 wrote:
Actually if u do reaper expand as terran, u will not exactly die to ,but loose like 5 -10 workers and all marines u have, if the loveley toss decides to chronoboost a zealot, a stalker, and a msc and move out with this force. The reaper means that 2-3 marines less exists, and you will at the very least get two free supply depots + potential addon from the rax.

? No. Reaper reactor expand is safe against pokes, one Bunker highground is enough to stop this and the Reaper can even kill the Zealot coming across the map. Walls are not mandatory, and actually skipping them at the beginning of the game is probably better.


Do you really build a highground bunker after reaper expanding? And how do you get the potential zealot, do you scout with scv before the reaper? that makes the whole idea of building a reaper obsolete imo.
ACrow
Profile Joined October 2011
Germany6583 Posts
May 03 2013 12:46 GMT
#397
On May 03 2013 21:33 monsta wrote:
why no fungal buff against air units?? (fungal should 3shot a muta) would make ling infestor available in ZvZ but would allow to play ling muta bane.. and this buff woud help the zergs against skytoss (i think skytoss isnt op but kinda to ez to play);

The problem with fungal against muta is not that it's too weak if you hit, it's actually hitting it (due to projectile and mutas being FAST). You could change this by either making mutas slower (taking speed or acceleration away) or by making fungal projectile speed faster or by returing, heaven forbid, instant fungal. All these options take away micro, which is not good, and the last two option incur the risk of returning the dreaded mass infestor in the non Z matchups. If you have a different idea for a fungal buff that deals with mutas but that also doesn't make infestor a massable unit again, I'm sure many people are all ears.
Get off my lawn, young punks
syno
Profile Joined March 2011
Switzerland150 Posts
May 03 2013 12:48 GMT
#398
On May 03 2013 21:40 Holo82 wrote:
Show nested quote +
On May 03 2013 21:17 TheDwf wrote:
On May 03 2013 21:02 Holo82 wrote:
Actually if u do reaper expand as terran, u will not exactly die to ,but loose like 5 -10 workers and all marines u have, if the loveley toss decides to chronoboost a zealot, a stalker, and a msc and move out with this force. The reaper means that 2-3 marines less exists, and you will at the very least get two free supply depots + potential addon from the rax.

? No. Reaper reactor expand is safe against pokes, one Bunker highground is enough to stop this and the Reaper can even kill the Zealot coming across the map. Walls are not mandatory, and actually skipping them at the beginning of the game is probably better.


Do you really build a highground bunker after reaper expanding? And how do you get the potential zealot, do you scout with scv before the reaper? that makes the whole idea of building a reaper obsolete imo.

Because 1 early scout is enough, right?
Good Brain
ACrow
Profile Joined October 2011
Germany6583 Posts
May 03 2013 12:50 GMT
#399
On May 03 2013 21:40 Holo82 wrote:
Show nested quote +
On May 03 2013 21:17 TheDwf wrote:
On May 03 2013 21:02 Holo82 wrote:
Actually if u do reaper expand as terran, u will not exactly die to ,but loose like 5 -10 workers and all marines u have, if the loveley toss decides to chronoboost a zealot, a stalker, and a msc and move out with this force. The reaper means that 2-3 marines less exists, and you will at the very least get two free supply depots + potential addon from the rax.

? No. Reaper reactor expand is safe against pokes, one Bunker highground is enough to stop this and the Reaper can even kill the Zealot coming across the map. Walls are not mandatory, and actually skipping them at the beginning of the game is probably better.


Do you really build a highground bunker after reaper expanding? And how do you get the potential zealot, do you scout with scv before the reaper? that makes the whole idea of building a reaper obsolete imo.

The buty of a reaper expand is that you have basically perfect early game scouting, and on most maps (maybe even all in the current pool? a good Terran sure can comment) it is sufficient to start building the high ground bunker after you scouted the signs for an early poke with your reaper.
Get off my lawn, young punks
ZenithM
Profile Joined February 2011
France15952 Posts
May 03 2013 12:55 GMT
#400
I admit that as a Terran, I would trade our Banshee for this buffed Oracle :D
And I like banshees, and it's not often that I think other races' units are better.
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