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progamers really need to know patch date.. :( - Page 2

Forum Index > SC2 General
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usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2013-01-15 16:17:15
January 15 2013 16:16 GMT
#21
@BrassMonkey27: That makes no sense whatsoever. If Blizzard is in such a disarray, they probably went belly up a long time ago. Heck, any sizable company would go down.
Shiori
Profile Blog Joined July 2011
3815 Posts
January 15 2013 16:21 GMT
#22
On January 16 2013 01:13 Al Bundy wrote:
You are a pro, I'm sure you'll have no problem adapting. This patch is not exactly ground breaking, it's not like they overhauled the whole gameplay or something. Besides, basically every single progamer is in the same situation as you, so the field is leveled.

Reminds me of these football players who complain that they couldn't play to the best of their ability because it was raining that day.

It's a pretty big change that only affects one race. They deserve to be notified in advance.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 15 2013 16:24 GMT
#23
This is a valid point from Golden. Now I am actually wondering why this wasn't raised as an issue earlier by some other progamer.
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
January 15 2013 16:25 GMT
#24
On January 16 2013 01:04 BrassMonkey27 wrote:

I'm not saying they couldn't be more open about what they're doing (far from it) but I can understand the hesitancy in announcing the concrete details of a future patch when they are still in the processing stage.
Show nested quote +
On January 16 2013 00:55 illidan333 wrote:
Kiwikaki !!!!!!!!!!

User was warned for this post


If only.. :D


There's nothing difficult about announcing concrete details and meeting dates. It's only blizzard who's been struggling at meeting deadlines. And even then, suppose they finish EVERYTHING besides actually applying the patch on b.net, they can still delay the patch by an additional week to give a formal announce date and patch details. But they don't.
RuhRoh is my herO
Garfailed
Profile Joined May 2011
Netherlands409 Posts
January 15 2013 16:27 GMT
#25
You know what the worst part is. This might not be the only patch change.
This is the only change we know about so far, there might be more patched which we are still unaware of.
ikh
Profile Joined May 2010
United Kingdom251 Posts
Last Edited: 2013-01-15 16:34:01
January 15 2013 16:32 GMT
#26
On January 16 2013 01:13 Al Bundy wrote:
You are a pro, I'm sure you'll have no problem adapting. This patch is not exactly ground breaking, it's not like they overhauled the whole gameplay or something. Besides, basically every single progamer is in the same situation as you, so the field is leveled.

Reminds me of these football players who complain that they couldn't play to the best of their ability because it was raining that day.

this patch doesn't come with a leveled playing field where everyone is in the same situation, it's beneficial to two of the three races. i'm not sure you properly appreciate how significant the change in this patch is for late game zerg infestor play. and your metaphor isn't exactly fitting as football is not a game subject to semi-regular balance changes. i would expect football players to be clamoring for advance notice if the size of the field or the goal, or maybe the weight of the ball or the duration of the periods were to be changed overnight.

much like all balance patches to sc2, this changes the way the game is played. asking to know when these changes happen is not a request made to make progamers' lives easier. it's to not make it harder.
mratel
Profile Joined January 2013
Poland3 Posts
January 15 2013 16:39 GMT
#27
if i read patch notes correctly:

Bug Fixes

General
Several improvements have been made to address an issue where players would load into a game slightly later than other players. Additional details regarding this are in this forum thread
Fixed an issue that occasionally caused stuttering in the middle of a game.
Fixed a rare issue that caused prevented players launching the patched client without an Internet connection from accessing features in Offline Mode.
Fixed an issue preventing some custom minimap icons from displaying properly in Arcade games.
Editor
The trigger module should no longer stall for long periods of time when adding or removing actions.
Races
Protoss
Structures built within the power field of a Pylon of an ally who disconnects should no longer remain powered when that Pylon is destroyed.


it don't have a single balance change.

I'm missing something?
More GG - More skill!
Jarree
Profile Joined January 2012
Finland1004 Posts
January 15 2013 16:41 GMT
#28
Honestly i don't think Blizzard knows that much before when they are going live with a patch.
Kontrax
Profile Joined October 2011
Germany84 Posts
January 15 2013 16:45 GMT
#29
On January 16 2013 01:39 mratel wrote:
if i read patch notes correctly:
Show nested quote +

Bug Fixes

General
Several improvements have been made to address an issue where players would load into a game slightly later than other players. Additional details regarding this are in this forum thread
Fixed an issue that occasionally caused stuttering in the middle of a game.
Fixed a rare issue that caused prevented players launching the patched client without an Internet connection from accessing features in Offline Mode.
Fixed an issue preventing some custom minimap icons from displaying properly in Arcade games.
Editor
The trigger module should no longer stall for long periods of time when adding or removing actions.
Races
Protoss
Structures built within the power field of a Pylon of an ally who disconnects should no longer remain powered when that Pylon is destroyed.


it don't have a single balance change.

I'm missing something?


The infested Terran change is not in the Patchnotes. ( Infested T´s now don´t profit from upgrades)
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2013-01-15 16:46:12
January 15 2013 16:45 GMT
#30
On January 16 2013 01:39 mratel wrote:
if i read patch notes correctly:
Show nested quote +

Bug Fixes

General
Several improvements have been made to address an issue where players would load into a game slightly later than other players. Additional details regarding this are in this forum thread
Fixed an issue that occasionally caused stuttering in the middle of a game.
Fixed a rare issue that caused prevented players launching the patched client without an Internet connection from accessing features in Offline Mode.
Fixed an issue preventing some custom minimap icons from displaying properly in Arcade games.
Editor
The trigger module should no longer stall for long periods of time when adding or removing actions.
Races
Protoss
Structures built within the power field of a Pylon of an ally who disconnects should no longer remain powered when that Pylon is destroyed.


it don't have a single balance change.

I'm missing something?


The patch notes themselves tell no story in that regard, however I refer you to this thread. Apparently the proposed nerf to infested terrans lowering their eggs' HP to 70 and making them unaffected by upgrades has gone into effect earlier than expected. You can obviously understand why this is detrimental to progamers if it happens on such short notice before a major tournament.
"my shaft scares me too" - strenx 2014
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 15 2013 16:46 GMT
#31
On January 16 2013 01:32 ikh wrote:
Show nested quote +
On January 16 2013 01:13 Al Bundy wrote:
You are a pro, I'm sure you'll have no problem adapting. This patch is not exactly ground breaking, it's not like they overhauled the whole gameplay or something. Besides, basically every single progamer is in the same situation as you, so the field is leveled.

Reminds me of these football players who complain that they couldn't play to the best of their ability because it was raining that day.

this patch doesn't come with a leveled playing field where everyone is in the same situation, it's beneficial to two of the three races. i'm not sure you properly appreciate how significant the change in this patch is for late game zerg infestor play. and your metaphor isn't exactly fitting as football is not a game subject to semi-regular balance changes. i would expect football players to be clamoring for advance notice if the size of the field or the goal, or maybe the weight of the ball or the duration of the periods were to be changed overnight.

much like all balance patches to sc2, this changes the way the game is played. asking to know when these changes happen is not a request made to make progamers' lives easier. it's to not make it harder.


Although I understand Golden’s point of view, this patch was telegraphed for weeks and Blizzard rarely gives notice of when they patch. DB tweeted that they were going to look at the infestor after holiday break several weeks age. DK posted the proposed changes recently as well. Although Golden did not know exactly when the change is coming, players knew it was on the way.

I really feel that some of the burden falls on players to anticipate a patch coming and adjust their play around it. Also, coaches and teams need to try to stay up to date on this stuff, rather than relying on blizzard notify every professional gamer or post their patch date in advance.

People comparing a new patch to weather in a live sports event are close to the mark. Some teams play in domes and don’t need to worry about weather. However, they can’t complain when they fly to an away game and it is raining. Zergs knew the nerf was coming and even knew what was likely to be changed.

In short, it would be nice, but professionals need to prepare for patches as well.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2013-01-15 16:48:18
January 15 2013 16:46 GMT
#32
On January 16 2013 01:32 ikh wrote:
Show nested quote +
On January 16 2013 01:13 Al Bundy wrote:
You are a pro, I'm sure you'll have no problem adapting. This patch is not exactly ground breaking, it's not like they overhauled the whole gameplay or something. Besides, basically every single progamer is in the same situation as you, so the field is leveled.

Reminds me of these football players who complain that they couldn't play to the best of their ability because it was raining that day.

this patch doesn't come with a leveled playing field where everyone is in the same situation, it's beneficial to two of the three races. i'm not sure you properly appreciate how significant the change in this patch is for late game zerg infestor play. and your metaphor isn't exactly fitting as football is not a game subject to semi-regular balance changes. i would expect football players to be clamoring for advance notice if the size of the field or the goal, or maybe the weight of the ball or the duration of the periods were to be changed overnight.

much like all balance patches to sc2, this changes the way the game is played. asking to know when these changes happen is not a request made to make progamers' lives easier. it's to not make it harder.

Firstly, we all play the same game. I may not play Zerg, but the patch affects me too. Secondly, the point of my football analogy is that pros should not publicly complain. Because they are pros.
o choro é livre
Adreme
Profile Joined June 2011
United States5574 Posts
January 15 2013 16:49 GMT
#33
On January 16 2013 01:13 Al Bundy wrote:
You are a pro, I'm sure you'll have no problem adapting. This patch is not exactly ground breaking, it's not like they overhauled the whole gameplay or something. Besides, basically every single progamer is in the same situation as you, so the field is leveled.

Reminds me of these football players who complain that they couldn't play to the best of their ability because it was raining that day.


It might, if it goes the way Blizzard hopes, change the very composition that you want in the end game so I would say its a fairly big deal and definately something you would want to know about.
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
January 15 2013 16:50 GMT
#34
On January 16 2013 00:51 misidia wrote:
Well, there are tournaments year round, you can't have them accommodate their patches for everyone.


That's not the point. The point is so progamers can work around the changes while they still have time.
Thurken
Profile Joined September 2011
961 Posts
January 15 2013 16:54 GMT
#35
On January 16 2013 01:46 Al Bundy wrote:
Show nested quote +
On January 16 2013 01:32 ikh wrote:
On January 16 2013 01:13 Al Bundy wrote:
You are a pro, I'm sure you'll have no problem adapting. This patch is not exactly ground breaking, it's not like they overhauled the whole gameplay or something. Besides, basically every single progamer is in the same situation as you, so the field is leveled.

Reminds me of these football players who complain that they couldn't play to the best of their ability because it was raining that day.

this patch doesn't come with a leveled playing field where everyone is in the same situation, it's beneficial to two of the three races. i'm not sure you properly appreciate how significant the change in this patch is for late game zerg infestor play. and your metaphor isn't exactly fitting as football is not a game subject to semi-regular balance changes. i would expect football players to be clamoring for advance notice if the size of the field or the goal, or maybe the weight of the ball or the duration of the periods were to be changed overnight.

much like all balance patches to sc2, this changes the way the game is played. asking to know when these changes happen is not a request made to make progamers' lives easier. it's to not make it harder.

Firstly, we all play the same game. I may not play Zerg, but the patch affects me too. Secondly, the point of my football analogy is that pros should not publicly complain. Because they are pros.


1) This changes affects zergs player a lot more than the other races.
2) Even if you don't agree, it is still a liability. A lot of people say that since "the field is leveled", then it is ok. I think they were never involved in something competitive to say something like that... It is clearly not ok if the field is leveled because then the game/sport/whatever becomes random. Nobody can master what they are doing so the lucky one wins. I don't think a competitive person would be "ok" with that...

And about the not ground breaking patch. I remember a lot of people saying the same about the queen patch. So wait and see.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 15 2013 16:55 GMT
#36
On January 16 2013 01:46 Plansix wrote:
Show nested quote +
On January 16 2013 01:32 ikh wrote:
On January 16 2013 01:13 Al Bundy wrote:
You are a pro, I'm sure you'll have no problem adapting. This patch is not exactly ground breaking, it's not like they overhauled the whole gameplay or something. Besides, basically every single progamer is in the same situation as you, so the field is leveled.

Reminds me of these football players who complain that they couldn't play to the best of their ability because it was raining that day.

this patch doesn't come with a leveled playing field where everyone is in the same situation, it's beneficial to two of the three races. i'm not sure you properly appreciate how significant the change in this patch is for late game zerg infestor play. and your metaphor isn't exactly fitting as football is not a game subject to semi-regular balance changes. i would expect football players to be clamoring for advance notice if the size of the field or the goal, or maybe the weight of the ball or the duration of the periods were to be changed overnight.

much like all balance patches to sc2, this changes the way the game is played. asking to know when these changes happen is not a request made to make progamers' lives easier. it's to not make it harder.


Although I understand Golden’s point of view, this patch was telegraphed for weeks and Blizzard rarely gives notice of when they patch. DB tweeted that they were going to look at the infestor after holiday break several weeks age. DK posted the proposed changes recently as well. Although Golden did not know exactly when the change is coming, players knew it was on the way.

I really feel that some of the burden falls on players to anticipate a patch coming and adjust their play around it. Also, coaches and teams need to try to stay up to date on this stuff, rather than relying on blizzard notify every professional gamer or post their patch date in advance.

People comparing a new patch to weather in a live sports event are close to the mark. Some teams play in domes and don’t need to worry about weather. However, they can’t complain when they fly to an away game and it is raining. Zergs knew the nerf was coming and even knew what was likely to be changed.

In short, it would be nice, but professionals need to prepare for patches as well.


Lol, the sports comparison is so far off. Firstly, comparing to weather is stupid because the weather is not controlled by humans. It would be like players adapting to not ideal ping/lag which they do.

A patch is something determined by Blizzard which changes the rule set of the games. It would be like an NBA game changing to 16 minutes a quarter instead of 15. Do you think they would do that in mid season without warning?

Also, stadiums that have retractable roofs have to tell the opposing team whether the roof will be open or close. Why do you think that is?
y0su
Profile Blog Joined September 2011
Finland7871 Posts
January 15 2013 16:56 GMT
#37
@ golden, I agree.
On January 16 2013 01:13 Al Bundy wrote:
You are a pro, I'm sure you'll have no problem adapting. This patch is not exactly ground breaking, it's not like they overhauled the whole gameplay or something. Besides, basically every single progamer is in the same situation as you, so the field is leveled.

Reminds me of these football players who complain that they couldn't play to the best of their ability because it was raining that day.

Most football teams actually practice for different weather conditions (I didn't look at what continent you're posting from, but I'll assume it applies to both sports).
Thurken
Profile Joined September 2011
961 Posts
Last Edited: 2013-01-15 16:59:14
January 15 2013 16:56 GMT
#38
Wrong post. Sorry
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
January 15 2013 16:58 GMT
#39
On January 16 2013 01:46 Plansix wrote:
Show nested quote +
On January 16 2013 01:32 ikh wrote:
On January 16 2013 01:13 Al Bundy wrote:
You are a pro, I'm sure you'll have no problem adapting. This patch is not exactly ground breaking, it's not like they overhauled the whole gameplay or something. Besides, basically every single progamer is in the same situation as you, so the field is leveled.

Reminds me of these football players who complain that they couldn't play to the best of their ability because it was raining that day.

this patch doesn't come with a leveled playing field where everyone is in the same situation, it's beneficial to two of the three races. i'm not sure you properly appreciate how significant the change in this patch is for late game zerg infestor play. and your metaphor isn't exactly fitting as football is not a game subject to semi-regular balance changes. i would expect football players to be clamoring for advance notice if the size of the field or the goal, or maybe the weight of the ball or the duration of the periods were to be changed overnight.

much like all balance patches to sc2, this changes the way the game is played. asking to know when these changes happen is not a request made to make progamers' lives easier. it's to not make it harder.


Although I understand Golden’s point of view, this patch was telegraphed for weeks and Blizzard rarely gives notice of when they patch. DB tweeted that they were going to look at the infestor after holiday break several weeks age. DK posted the proposed changes recently as well. Although Golden did not know exactly when the change is coming, players knew it was on the way.

I really feel that some of the burden falls on players to anticipate a patch coming and adjust their play around it. Also, coaches and teams need to try to stay up to date on this stuff, rather than relying on blizzard notify every professional gamer or post their patch date in advance.

People comparing a new patch to weather in a live sports event are close to the mark. Some teams play in domes and don’t need to worry about weather. However, they can’t complain when they fly to an away game and it is raining. Zergs knew the nerf was coming and even knew what was likely to be changed.

In short, it would be nice, but professionals need to prepare for patches as well.


who cares if we all know its coming, its when... Which practice is more effecient? 1000 games on current game, 250 on current game 750 on patch, 500 on patch 500 on current? It all depends on when.... If the patch never comes, all the time you spent preparing for a tournament on the new change, is a waste, all new protoss timings or variety of other defenses against current infestor play will change. You shouldnt have to divide your time inefficiently is the point.

For the football analogy, The rules and changes to rules are announced before way before they get on the field and have several practices before then. weather while it affects the game is entirely even on both sides, predicted and part of the sport. SC2 doesnt rain balance changes every single event, The game is the same and players at the top have everything efficient to work to their design.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 15 2013 17:00 GMT
#40
On January 16 2013 01:46 Al Bundy wrote:
Show nested quote +
On January 16 2013 01:32 ikh wrote:
On January 16 2013 01:13 Al Bundy wrote:
You are a pro, I'm sure you'll have no problem adapting. This patch is not exactly ground breaking, it's not like they overhauled the whole gameplay or something. Besides, basically every single progamer is in the same situation as you, so the field is leveled.

Reminds me of these football players who complain that they couldn't play to the best of their ability because it was raining that day.

this patch doesn't come with a leveled playing field where everyone is in the same situation, it's beneficial to two of the three races. i'm not sure you properly appreciate how significant the change in this patch is for late game zerg infestor play. and your metaphor isn't exactly fitting as football is not a game subject to semi-regular balance changes. i would expect football players to be clamoring for advance notice if the size of the field or the goal, or maybe the weight of the ball or the duration of the periods were to be changed overnight.

much like all balance patches to sc2, this changes the way the game is played. asking to know when these changes happen is not a request made to make progamers' lives easier. it's to not make it harder.

Firstly, we all play the same game. I may not play Zerg, but the patch affects me too. Secondly, the point of my football analogy is that pros should not publicly complain. Because they are pros.


There is a difference between a buff and a nerf. I doubt Golden would be here if they buffed damage of ITs with the patch. It is true that terrans and Protoss can adjust their gameplay for this nerf as well. But at least if they play the same as pre patch, they will not be at a disadvantage.

And yeah, pro athletes never complain on twitter....
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