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Active: 1809 users

[15 Jan] Wings of Liberty Balance patch SEA Live

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
petrox
Profile Joined April 2011
Australia320 Posts
Last Edited: 2013-01-16 14:06:34
January 15 2013 10:39 GMT
#1
Today my SEA client updated and it seems that some changes have been put into effect.
Couldn't see any patch notes.

[image loading]

[image loading]


Queen has 3-3, Infested Terrans have 0-0.
Didn't produce any other zerg ranged units for comparison.

No patch notes in American English apparently. (Doesn't seem available in Singaporean English either)
+ Show Spoiler +
[image loading]



edit from blizz

As of today, starting locations on Antiga Shipyard will be locked to cross-positions only, and Entombed Valley will allow players to spawn only in vertical and cross-positions.

Also, the Antiga Shipyard change is also live in the Heart of the Swarm beta.
Tobblish
Profile Joined August 2011
Sweden6404 Posts
January 15 2013 10:41 GMT
#2
Finally my marines won't get eaten alive because I didn't focus on them 100% of the time.
Ah nvm it's only a change to the infested terrans..

I guess this is change ZvP and ZvZ quite a bit in the late game?
The curse is real
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2013-01-15 10:58:52
January 15 2013 10:45 GMT
#3
Oh, so they ended up patching the IT change straight into the game without going through a test map first? That seems rather hasty of them.

I think the changes to the spawn positions on Antiga and Entombed were supposed to happen this week as well, so perhaps this patch has those changes as well.
ㅇㅅㅌㅅ
Godwrath
Profile Joined August 2012
Spain10142 Posts
Last Edited: 2013-01-15 10:50:08
January 15 2013 10:49 GMT
#4
On January 15 2013 19:41 Tobblish wrote:
I guess this is change ZvP and ZvZ quite a bit in the late game?


Yep. You won't be able to instagib lategame army compositions only with fungal + ITs

It could help TvZ if there is some window to get battlecruisers with some ravens for PDDs. I thought it was going to be a balance test map (which wouldn't make sense to be honest, because HotS will be out in less than 2 months).
Chicken Chaser
Profile Joined July 2010
United States533 Posts
January 15 2013 10:50 GMT
#5
On January 15 2013 19:45 eviltomahawk wrote:
Oh, so they ended up patching the IT change straight into the game without going through a test map first? That seems rather hasty of them.

I think the changes to the spawn positions on Antiga and Entombed were supposed to happen this week as well, so perhaps this patch has those changes as well.


I think they tested it in HOTS?
Asterion
Profile Joined December 2012
Germany193 Posts
January 15 2013 10:50 GMT
#6
Am I blind or do the IT also only have 50 health? I thought they only nerfed it to 70 before
Nomzter
Profile Joined March 2012
Sweden2802 Posts
January 15 2013 10:52 GMT
#7
On January 15 2013 19:50 Asterion wrote:
Am I blind or do the IT also only have 50 health? I thought they only nerfed it to 70 before

Eggs have 70 hp i think
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
January 15 2013 10:53 GMT
#8
Real marines are the best marines again!!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2013-01-15 10:58:28
January 15 2013 10:53 GMT
#9
On January 15 2013 19:50 Chicken Chaser wrote:
Show nested quote +
On January 15 2013 19:45 eviltomahawk wrote:
Oh, so they ended up patching the IT change straight into the game without going through a test map first? That seems rather hasty of them.

I think the changes to the spawn positions on Antiga and Entombed were supposed to happen this week as well, so perhaps this patch has those changes as well.


I think they tested it in HOTS?

Yeah, they did test it in HotS, but David Kim also mentioned that they were thinking about testing it in a balance test map, although it looks like they skipped that step.

We're currently thinking the last patch wasn't enough.

We'd like to test some more nerfs on a new balance test map soon to more quickly turn around another patch in Wings if needed.

Please let us know what your thoughts on the current Infestors at the professional level of play.

http://us.battle.net/sc2/en/forum/topic/7593580925#1

edit: nvm, I was wrong about the test map. They did end up publishing it.
ㅇㅅㅌㅅ
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2013-01-15 10:55:47
January 15 2013 10:55 GMT
#10
On January 15 2013 19:53 eviltomahawk wrote:
Show nested quote +
On January 15 2013 19:50 Chicken Chaser wrote:
On January 15 2013 19:45 eviltomahawk wrote:
Oh, so they ended up patching the IT change straight into the game without going through a test map first? That seems rather hasty of them.

I think the changes to the spawn positions on Antiga and Entombed were supposed to happen this week as well, so perhaps this patch has those changes as well.


I think they tested it in HOTS?

Yeah, they did test it in HotS, but David Kim also mentioned that they were thinking about testing it in a balance test map, although it looks like they skipped that step.

Show nested quote +
We're currently thinking the last patch wasn't enough.

We'd like to test some more nerfs on a new balance test map soon to more quickly turn around another patch in Wings if needed.

Please let us know what your thoughts on the current Infestors at the professional level of play.

http://us.battle.net/sc2/en/forum/topic/7593580925#1

They did end up publishing it:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=392851
Balance

We felt the nerfs we made to the Infestor with our most recent balance update did not have as much of an impact as we had hoped. In the Heart of the Swarm beta, we’ve been testing Infested Terrans that do not benefit from weapon or armor upgrades, and feel that bringing this change to Wings will help discourage mass-Infestor play in the late game.
We’ve just published a new version of the Antiga Shipyard balance test map to the custom games list under the name (4)AntigaShipyard (1.5.3 Balance v2.0). Please help us test the following change so that we can make another small update to Wings of Liberty balance:
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 15 2013 10:57 GMT
#11
On January 15 2013 19:55 Grobyc wrote:
Show nested quote +
On January 15 2013 19:53 eviltomahawk wrote:
On January 15 2013 19:50 Chicken Chaser wrote:
On January 15 2013 19:45 eviltomahawk wrote:
Oh, so they ended up patching the IT change straight into the game without going through a test map first? That seems rather hasty of them.

I think the changes to the spawn positions on Antiga and Entombed were supposed to happen this week as well, so perhaps this patch has those changes as well.


I think they tested it in HOTS?

Yeah, they did test it in HotS, but David Kim also mentioned that they were thinking about testing it in a balance test map, although it looks like they skipped that step.

We're currently thinking the last patch wasn't enough.

We'd like to test some more nerfs on a new balance test map soon to more quickly turn around another patch in Wings if needed.

Please let us know what your thoughts on the current Infestors at the professional level of play.

http://us.battle.net/sc2/en/forum/topic/7593580925#1

They did end up publishing it:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=392851
Show nested quote +
Balance

We felt the nerfs we made to the Infestor with our most recent balance update did not have as much of an impact as we had hoped. In the Heart of the Swarm beta, we’ve been testing Infested Terrans that do not benefit from weapon or armor upgrades, and feel that bringing this change to Wings will help discourage mass-Infestor play in the late game.
We’ve just published a new version of the Antiga Shipyard balance test map to the custom games list under the name (4)AntigaShipyard (1.5.3 Balance v2.0). Please help us test the following change so that we can make another small update to Wings of Liberty balance:

Oh, I completely forgot about that. I keep remembering more about the first half of that situation report about the maps that I've forgotten about the balance talk in the second half. My bad.
ㅇㅅㅌㅅ
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 15 2013 10:58 GMT
#12
This is good. I had a PvZ build where I'd go templar instead of colossi and drop two stargates before taking my 4th so I could hold a BL/infestor push with void rays but it got shut down pretty hard by decent players with somewhat good infestor control. Didn't even need corruptors. Now they'll need them. I'm bringing it back yo!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
January 15 2013 11:05 GMT
#13
Damn, I might play more WoL now.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Finnz
Profile Joined September 2011
United Kingdom260 Posts
January 15 2013 11:07 GMT
#14
the game needed a pvz patch tbh. Protoss cannot expand safely in this matchup without getting bombarded by a bunch of infested terrans, fungals and roaches with corrupter support. It was too hard for them to deal with so im happy about that change.

What i am not happy about is the fact the change really does not answer tvz. Fungal quite clearly is the biggest issue we have in the games design and balance flaws right now. Maybe blizzard are a bit worried about the infestor becoming too underpowered if they nerfed fungal? i don't really know but i doubt this is going to change tvz hardly at all.
r1flEx
Profile Joined October 2012
Belgium256 Posts
January 15 2013 11:09 GMT
#15
what about gsl, proleague maps?
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2013-01-15 11:13:32
January 15 2013 11:11 GMT
#16
On January 15 2013 19:57 eviltomahawk wrote:
Show nested quote +
On January 15 2013 19:55 Grobyc wrote:
On January 15 2013 19:53 eviltomahawk wrote:
On January 15 2013 19:50 Chicken Chaser wrote:
On January 15 2013 19:45 eviltomahawk wrote:
Oh, so they ended up patching the IT change straight into the game without going through a test map first? That seems rather hasty of them.

I think the changes to the spawn positions on Antiga and Entombed were supposed to happen this week as well, so perhaps this patch has those changes as well.


I think they tested it in HOTS?

Yeah, they did test it in HotS, but David Kim also mentioned that they were thinking about testing it in a balance test map, although it looks like they skipped that step.

We're currently thinking the last patch wasn't enough.

We'd like to test some more nerfs on a new balance test map soon to more quickly turn around another patch in Wings if needed.

Please let us know what your thoughts on the current Infestors at the professional level of play.

http://us.battle.net/sc2/en/forum/topic/7593580925#1

They did end up publishing it:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=392851
Balance

We felt the nerfs we made to the Infestor with our most recent balance update did not have as much of an impact as we had hoped. In the Heart of the Swarm beta, we’ve been testing Infested Terrans that do not benefit from weapon or armor upgrades, and feel that bringing this change to Wings will help discourage mass-Infestor play in the late game.
We’ve just published a new version of the Antiga Shipyard balance test map to the custom games list under the name (4)AntigaShipyard (1.5.3 Balance v2.0). Please help us test the following change so that we can make another small update to Wings of Liberty balance:

Oh, I completely forgot about that. I keep remembering more about the first half of that situation report about the maps that I've forgotten about the balance talk in the second half. My bad.

Not like 3 days of the map being up is much of a testing anyway, though I won't cry to much for zerg if it ends up being to much of a nerf.

Glad they are looking at the infestor, this nerf will in the least make massing them a lot worse. Just wish they'd scrap the unit alltogether(ok suppose rather FG) and do a huge buff to interesting zerg units. tank/rine/medivac vs muta/bling/sling was just so much more fun gameplay. Ohh well.
Arwa
Profile Joined August 2010
Indonesia24 Posts
January 15 2013 11:30 GMT
#17
shouldn't the damage for IT Need to tone down a bit ?
8 damage with 0 upgrade IT equal to +2 marine upgrade for damage
or just put 50mp for spawning 1 egg IT ><
DusTerr
Profile Blog Joined January 2011
2520 Posts
January 15 2013 11:36 GMT
#18
On January 15 2013 20:30 Arwa wrote:
shouldn't the damage for IT Need to tone down a bit ?
8 damage with 0 upgrade IT equal to +2 marine upgrade for damage
or just put 50mp for spawning 1 egg IT ><

Yeah, I think IT (pre upgrade) nerf would be better but at least it's something.
TeeTS
Profile Joined June 2011
Germany2762 Posts
January 15 2013 11:42 GMT
#19
On January 15 2013 20:30 Arwa wrote:
shouldn't the damage for IT Need to tone down a bit ?
8 damage with 0 upgrade IT equal to +2 marine upgrade for damage
or just put 50mp for spawning 1 egg IT ><


stimmed marines have more DPS, non-stimmed marines have less than Infested Terrans. So I think this is fair, more or less...
NExt
Profile Blog Joined September 2010
Australia1651 Posts
January 15 2013 11:48 GMT
#20
I'm guessing this will also include Antiga and Entombed being forced crossed spawns as well.
Waiting for Protoss Jesus
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