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Today my SEA client updated and it seems that some changes have been put into effect. Couldn't see any patch notes.
![[image loading]](http://i.imgur.com/eMkqU.jpg)
![[image loading]](http://i.imgur.com/rXqYg.png)
Queen has 3-3, Infested Terrans have 0-0. Didn't produce any other zerg ranged units for comparison.
No patch notes in American English apparently. (Doesn't seem available in Singaporean English either) + Show Spoiler +
edit from blizz
As of today, starting locations on Antiga Shipyard will be locked to cross-positions only, and Entombed Valley will allow players to spawn only in vertical and cross-positions.
Also, the Antiga Shipyard change is also live in the Heart of the Swarm beta.
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Finally my marines won't get eaten alive because I didn't focus on them 100% of the time. Ah nvm it's only a change to the infested terrans..
I guess this is change ZvP and ZvZ quite a bit in the late game?
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Oh, so they ended up patching the IT change straight into the game without going through a test map first? That seems rather hasty of them.
I think the changes to the spawn positions on Antiga and Entombed were supposed to happen this week as well, so perhaps this patch has those changes as well.
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On January 15 2013 19:41 Tobblish wrote: I guess this is change ZvP and ZvZ quite a bit in the late game?
Yep. You won't be able to instagib lategame army compositions only with fungal + ITs
It could help TvZ if there is some window to get battlecruisers with some ravens for PDDs. I thought it was going to be a balance test map (which wouldn't make sense to be honest, because HotS will be out in less than 2 months).
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On January 15 2013 19:45 eviltomahawk wrote: Oh, so they ended up patching the IT change straight into the game without going through a test map first? That seems rather hasty of them.
I think the changes to the spawn positions on Antiga and Entombed were supposed to happen this week as well, so perhaps this patch has those changes as well.
I think they tested it in HOTS?
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Am I blind or do the IT also only have 50 health? I thought they only nerfed it to 70 before
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On January 15 2013 19:50 Asterion wrote: Am I blind or do the IT also only have 50 health? I thought they only nerfed it to 70 before Eggs have 70 hp i think
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Real marines are the best marines again!!
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On January 15 2013 19:50 Chicken Chaser wrote:Show nested quote +On January 15 2013 19:45 eviltomahawk wrote: Oh, so they ended up patching the IT change straight into the game without going through a test map first? That seems rather hasty of them.
I think the changes to the spawn positions on Antiga and Entombed were supposed to happen this week as well, so perhaps this patch has those changes as well. I think they tested it in HOTS? Yeah, they did test it in HotS, but David Kim also mentioned that they were thinking about testing it in a balance test map, although it looks like they skipped that step.
We're currently thinking the last patch wasn't enough.
We'd like to test some more nerfs on a new balance test map soon to more quickly turn around another patch in Wings if needed.
Please let us know what your thoughts on the current Infestors at the professional level of play. http://us.battle.net/sc2/en/forum/topic/7593580925#1
edit: nvm, I was wrong about the test map. They did end up publishing it.
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On January 15 2013 19:53 eviltomahawk wrote:Show nested quote +On January 15 2013 19:50 Chicken Chaser wrote:On January 15 2013 19:45 eviltomahawk wrote: Oh, so they ended up patching the IT change straight into the game without going through a test map first? That seems rather hasty of them.
I think the changes to the spawn positions on Antiga and Entombed were supposed to happen this week as well, so perhaps this patch has those changes as well. I think they tested it in HOTS? Yeah, they did test it in HotS, but David Kim also mentioned that they were thinking about testing it in a balance test map, although it looks like they skipped that step. Show nested quote +We're currently thinking the last patch wasn't enough.
We'd like to test some more nerfs on a new balance test map soon to more quickly turn around another patch in Wings if needed.
Please let us know what your thoughts on the current Infestors at the professional level of play. http://us.battle.net/sc2/en/forum/topic/7593580925#1 They did end up publishing it: http://www.teamliquid.net/forum/viewmessage.php?topic_id=392851
Balance
We felt the nerfs we made to the Infestor with our most recent balance update did not have as much of an impact as we had hoped. In the Heart of the Swarm beta, we’ve been testing Infested Terrans that do not benefit from weapon or armor upgrades, and feel that bringing this change to Wings will help discourage mass-Infestor play in the late game. We’ve just published a new version of the Antiga Shipyard balance test map to the custom games list under the name (4)AntigaShipyard (1.5.3 Balance v2.0). Please help us test the following change so that we can make another small update to Wings of Liberty balance:
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On January 15 2013 19:55 Grobyc wrote:Show nested quote +On January 15 2013 19:53 eviltomahawk wrote:On January 15 2013 19:50 Chicken Chaser wrote:On January 15 2013 19:45 eviltomahawk wrote: Oh, so they ended up patching the IT change straight into the game without going through a test map first? That seems rather hasty of them.
I think the changes to the spawn positions on Antiga and Entombed were supposed to happen this week as well, so perhaps this patch has those changes as well. I think they tested it in HOTS? Yeah, they did test it in HotS, but David Kim also mentioned that they were thinking about testing it in a balance test map, although it looks like they skipped that step. We're currently thinking the last patch wasn't enough.
We'd like to test some more nerfs on a new balance test map soon to more quickly turn around another patch in Wings if needed.
Please let us know what your thoughts on the current Infestors at the professional level of play. http://us.battle.net/sc2/en/forum/topic/7593580925#1 They did end up publishing it: http://www.teamliquid.net/forum/viewmessage.php?topic_id=392851Show nested quote +Balance
We felt the nerfs we made to the Infestor with our most recent balance update did not have as much of an impact as we had hoped. In the Heart of the Swarm beta, we’ve been testing Infested Terrans that do not benefit from weapon or armor upgrades, and feel that bringing this change to Wings will help discourage mass-Infestor play in the late game. We’ve just published a new version of the Antiga Shipyard balance test map to the custom games list under the name (4)AntigaShipyard (1.5.3 Balance v2.0). Please help us test the following change so that we can make another small update to Wings of Liberty balance: Oh, I completely forgot about that. I keep remembering more about the first half of that situation report about the maps that I've forgotten about the balance talk in the second half. My bad.
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Austria24422 Posts
This is good. I had a PvZ build where I'd go templar instead of colossi and drop two stargates before taking my 4th so I could hold a BL/infestor push with void rays but it got shut down pretty hard by decent players with somewhat good infestor control. Didn't even need corruptors. Now they'll need them. I'm bringing it back yo!
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Damn, I might play more WoL now.
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the game needed a pvz patch tbh. Protoss cannot expand safely in this matchup without getting bombarded by a bunch of infested terrans, fungals and roaches with corrupter support. It was too hard for them to deal with so im happy about that change.
What i am not happy about is the fact the change really does not answer tvz. Fungal quite clearly is the biggest issue we have in the games design and balance flaws right now. Maybe blizzard are a bit worried about the infestor becoming too underpowered if they nerfed fungal? i don't really know but i doubt this is going to change tvz hardly at all.
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what about gsl, proleague maps?
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On January 15 2013 19:57 eviltomahawk wrote:Show nested quote +On January 15 2013 19:55 Grobyc wrote:On January 15 2013 19:53 eviltomahawk wrote:On January 15 2013 19:50 Chicken Chaser wrote:On January 15 2013 19:45 eviltomahawk wrote: Oh, so they ended up patching the IT change straight into the game without going through a test map first? That seems rather hasty of them.
I think the changes to the spawn positions on Antiga and Entombed were supposed to happen this week as well, so perhaps this patch has those changes as well. I think they tested it in HOTS? Yeah, they did test it in HotS, but David Kim also mentioned that they were thinking about testing it in a balance test map, although it looks like they skipped that step. We're currently thinking the last patch wasn't enough.
We'd like to test some more nerfs on a new balance test map soon to more quickly turn around another patch in Wings if needed.
Please let us know what your thoughts on the current Infestors at the professional level of play. http://us.battle.net/sc2/en/forum/topic/7593580925#1 They did end up publishing it: http://www.teamliquid.net/forum/viewmessage.php?topic_id=392851Balance
We felt the nerfs we made to the Infestor with our most recent balance update did not have as much of an impact as we had hoped. In the Heart of the Swarm beta, we’ve been testing Infested Terrans that do not benefit from weapon or armor upgrades, and feel that bringing this change to Wings will help discourage mass-Infestor play in the late game. We’ve just published a new version of the Antiga Shipyard balance test map to the custom games list under the name (4)AntigaShipyard (1.5.3 Balance v2.0). Please help us test the following change so that we can make another small update to Wings of Liberty balance: Oh, I completely forgot about that. I keep remembering more about the first half of that situation report about the maps that I've forgotten about the balance talk in the second half. My bad. Not like 3 days of the map being up is much of a testing anyway, though I won't cry to much for zerg if it ends up being to much of a nerf.
Glad they are looking at the infestor, this nerf will in the least make massing them a lot worse. Just wish they'd scrap the unit alltogether(ok suppose rather FG) and do a huge buff to interesting zerg units. tank/rine/medivac vs muta/bling/sling was just so much more fun gameplay. Ohh well.
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shouldn't the damage for IT Need to tone down a bit ? 8 damage with 0 upgrade IT equal to +2 marine upgrade for damage or just put 50mp for spawning 1 egg IT ><
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On January 15 2013 20:30 Arwa wrote: shouldn't the damage for IT Need to tone down a bit ? 8 damage with 0 upgrade IT equal to +2 marine upgrade for damage or just put 50mp for spawning 1 egg IT >< Yeah, I think IT (pre upgrade) nerf would be better but at least it's something.
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On January 15 2013 20:30 Arwa wrote: shouldn't the damage for IT Need to tone down a bit ? 8 damage with 0 upgrade IT equal to +2 marine upgrade for damage or just put 50mp for spawning 1 egg IT ><
stimmed marines have more DPS, non-stimmed marines have less than Infested Terrans. So I think this is fair, more or less...
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I'm guessing this will also include Antiga and Entombed being forced crossed spawns as well.
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