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[15 Jan] Wings of Liberty Balance patch SEA Live - Page 4

Forum Index > SC2 General
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Prev 1 2 3 4 All
Csong
Profile Joined March 2012
Canada396 Posts
January 15 2013 19:45 GMT
#61
im a bit scared for zvp now..
convention
Profile Joined October 2011
United States622 Posts
January 15 2013 19:48 GMT
#62
On January 16 2013 04:45 Csong wrote:
im a bit scared for zvp now..

I think very little changed, just revert back to the 15-20 BL and 10 infestor days. This change only really effects the army composition that we see, it does not really help with protoss's ability to deal with infestor/BL (if you could get mass infestor before, you can get infestor/BL now. In both cases, it is basically an auto-win). I support this patch because mass infestor is the most painful thing in the world to watch. Infestor/BL might be the second most painful thing, but still better than mass infestor.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
January 15 2013 19:52 GMT
#63
Good thing I didn't use infestors in ZvZ or ZvT, and was clueless in ZvP anyway so I lost all my matches against P even before the patch
hundred thousand krouner
ineversmile
Profile Blog Joined December 2010
United States583 Posts
January 15 2013 20:05 GMT
#64
I'm glad they nerfed the real problem with infestors. This is going to be so interesting for PvZ because it will really reward double forge play for armor/shield upgrades. In fact, it really boosts the imporance of shields; buildings will take longer to kill with shield upgrades, and that will significantly change the dynamic of ITs trying to kill buildings. I don't feel like doing the math, but this seems most important when they drop a bunch of eggs to kill a Nexus, and the protoss needs all the time he can get to run over to that base and save his expansion from focus fire.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Kovaz
Profile Joined October 2010
Canada233 Posts
January 15 2013 20:24 GMT
#65
Two major impacts I see in PvZ:

Double-forge pre-hive timings should be a lot better against zergs who try to rush hive using just infestors for defense. This should force zergs to play a bit safer so it's easier for protoss to set up their lategame army.

Also, carrier-based late-game sky-toss shouldn't evaporate to IT's provided protoss upgrades properly. We may even reach the point where protoss actually has the stronger "perfect" army, so stargate transitions become more viable. That could be a bit optimistic on my part, but we will see.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 15 2013 20:25 GMT
#66
On January 16 2013 05:24 Kovaz wrote:
Two major impacts I see in PvZ:

Double-forge pre-hive timings should be a lot better against zergs who try to rush hive using just infestors for defense. This should force zergs to play a bit safer so it's easier for protoss to set up their lategame army.

Also, carrier-based late-game sky-toss shouldn't evaporate to IT's provided protoss upgrades properly. We may even reach the point where protoss actually has the stronger "perfect" army, so stargate transitions become more viable. That could be a bit optimistic on my part, but we will see.


That's optimistic on your part. I rarely saw IT's dominate carriers anyway was always corruptors.
When I think of something else, something will go here
aksfjh
Profile Joined November 2010
United States4853 Posts
January 15 2013 20:31 GMT
#67
The only improvement I foresee is the need to spawn more ITs for harassment late game. Fungals and Zerg army strength is left untouched, which is broken still.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
January 15 2013 20:35 GMT
#68
I agree that it was mostly the Corruptors that were shutting down Carriers...but it sure doesn't hurt that ITs got nerfed. The damage upgrade loss is significant because of the base 2 armor of carriers, and the armor upgrade loss is significant because each upgrade difference between carrier weapons and opposing armor means +16 damage due to the 8 interceptors firing dual shots.

There is also still the issue that fungal wrecks interceptor clumps, but I'll still happily take any boost to carriers, where I can get it.

------

By the way, I just tested searching a 1v1 ladder game, and it downloaded Antiga and Entombed again. That's a great sign!
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
arcHoniC
Profile Joined January 2011
United States141 Posts
January 15 2013 21:51 GMT
#69
On January 16 2013 05:24 Kovaz wrote:
Also, carrier-based late-game sky-toss shouldn't evaporate to IT's provided protoss upgrades properly. We may even reach the point where protoss actually has the stronger "perfect" army, so stargate transitions become more viable. That could be a bit optimistic on my part, but we will see.


I feel like make the carrier transition late game is where the match up should go. Ideally it will be difficult but rewarding. Hopefully this will make it more viable. I guess there is always HotS in 2 months :D
'Let's lock the doors and make these guys play all night!' - Tasteless
AndaGalant
Profile Joined January 2012
Germany42 Posts
January 15 2013 21:53 GMT
#70
Are there now some oficial patch notes out?
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 15 2013 21:56 GMT
#71
Terrans have the best Marines now yay! But they should atleast put out patchnotes when the first patch hits, as this messes players up enough already.
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
January 15 2013 22:13 GMT
#72
I think it should be added to the OP that

As of today, starting locations on Antiga Shipyard will be locked to cross-positions only, and Entombed Valley will allow players to spawn only in vertical and cross-positions.

Also, the Antiga Shipyard change is also live in the Heart of the Swarm beta.


From the Blizzard forums.
EthanKairos
Profile Joined June 2012
Philippines65 Posts
January 17 2013 10:29 GMT
#73
On January 16 2013 05:24 Kovaz wrote:
Also, carrier-based late-game sky-toss shouldn't evaporate to IT's provided protoss upgrades properly. We may even reach the point where protoss actually has the stronger "perfect" army, so stargate transitions become more viable. That could be a bit optimistic on my part, but we will see.


I think Interceptors still need immunity to Fungal Growth for Carriers to be as good as they should be in PvZ. Without Interceptors, the Carrier is essentially a flying paperweight.
Now, I can change almost anything.
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