[15 Jan] Wings of Liberty Balance patch SEA Live - Page 4
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Csong
Canada396 Posts
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convention
United States622 Posts
On January 16 2013 04:45 Csong wrote: im a bit scared for zvp now.. I think very little changed, just revert back to the 15-20 BL and 10 infestor days. This change only really effects the army composition that we see, it does not really help with protoss's ability to deal with infestor/BL (if you could get mass infestor before, you can get infestor/BL now. In both cases, it is basically an auto-win). I support this patch because mass infestor is the most painful thing in the world to watch. Infestor/BL might be the second most painful thing, but still better than mass infestor. | ||
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Zheryn
Sweden3653 Posts
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ineversmile
United States583 Posts
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Kovaz
Canada233 Posts
Double-forge pre-hive timings should be a lot better against zergs who try to rush hive using just infestors for defense. This should force zergs to play a bit safer so it's easier for protoss to set up their lategame army. Also, carrier-based late-game sky-toss shouldn't evaporate to IT's provided protoss upgrades properly. We may even reach the point where protoss actually has the stronger "perfect" army, so stargate transitions become more viable. That could be a bit optimistic on my part, but we will see. | ||
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blade55555
United States17423 Posts
On January 16 2013 05:24 Kovaz wrote: Two major impacts I see in PvZ: Double-forge pre-hive timings should be a lot better against zergs who try to rush hive using just infestors for defense. This should force zergs to play a bit safer so it's easier for protoss to set up their lategame army. Also, carrier-based late-game sky-toss shouldn't evaporate to IT's provided protoss upgrades properly. We may even reach the point where protoss actually has the stronger "perfect" army, so stargate transitions become more viable. That could be a bit optimistic on my part, but we will see. That's optimistic on your part. I rarely saw IT's dominate carriers anyway was always corruptors. | ||
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aksfjh
United States4853 Posts
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ineversmile
United States583 Posts
There is also still the issue that fungal wrecks interceptor clumps, but I'll still happily take any boost to carriers, where I can get it. ------ By the way, I just tested searching a 1v1 ladder game, and it downloaded Antiga and Entombed again. That's a great sign! | ||
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arcHoniC
United States141 Posts
On January 16 2013 05:24 Kovaz wrote: Also, carrier-based late-game sky-toss shouldn't evaporate to IT's provided protoss upgrades properly. We may even reach the point where protoss actually has the stronger "perfect" army, so stargate transitions become more viable. That could be a bit optimistic on my part, but we will see. I feel like make the carrier transition late game is where the match up should go. Ideally it will be difficult but rewarding. Hopefully this will make it more viable. I guess there is always HotS in 2 months :D | ||
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AndaGalant
Germany42 Posts
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FeyFey
Germany10114 Posts
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Atrbyg
United States513 Posts
As of today, starting locations on Antiga Shipyard will be locked to cross-positions only, and Entombed Valley will allow players to spawn only in vertical and cross-positions. Also, the Antiga Shipyard change is also live in the Heart of the Swarm beta. From the Blizzard forums. | ||
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EthanKairos
Philippines65 Posts
On January 16 2013 05:24 Kovaz wrote: Also, carrier-based late-game sky-toss shouldn't evaporate to IT's provided protoss upgrades properly. We may even reach the point where protoss actually has the stronger "perfect" army, so stargate transitions become more viable. That could be a bit optimistic on my part, but we will see. I think Interceptors still need immunity to Fungal Growth for Carriers to be as good as they should be in PvZ. Without Interceptors, the Carrier is essentially a flying paperweight. | ||
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