• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:30
CEST 14:30
KST 21:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)18Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9296 users

Two new interviews with David Kim (need translate) - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 26 Next All
Yoshi Kirishima
Profile Blog Joined July 2009
United States10379 Posts
November 07 2012 14:34 GMT
#421
On November 07 2012 23:17 LOLingBuddha wrote:
I agree that the "it's 50:50" response is a bit too short to really adress the problem..

let's leave out the actual win/loss statistics and believe DK in that they are 50:50

i feel one thing that they are overlooking, perhaps too much tunnelvision on w\l statistics.

BUT!!!

even if something has a 50:50 w/l that doesnt mean that its exciting.
what are the actual win/loss rates for when the zerg actually gets to tech to this composition? let's say how many times does a zerg lose when hes got 20 infestors and 8 broodlords? THATS what they should be looking at...

not the overall win\loss records that they keep mentioning, perhaps all the losses from zerg are because protoss is doing nothing but immortal allins because they feel that is their only chance to win???

now youve got a 50:50 matchup (balanced? no!)
not if its 100% win rate Immortal allin, and 100% winrate BL/infestor

of course i am exaggerating a little bit here but my point is the OVERALL win/loss percentages are not always a good indication of a balanced matchup.

i hope you understand what i am trying to say..


Remember that it may not be david's job to concentrate on that, since he is the balancer and browder is the designer/lead. And even past them, there are many other people working, and some may have conflicting views, thus making things take a while. Just be patient ^^
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 07 2012 14:36 GMT
#422
Balance patches should be made when a single player dominates, or single build/metagame for a particular race dominates the scene. Currently we expect Zerg to dominate.

what the .... ???? I should stop because this guy does nothing but pissing me off.

Boycott HotS y viva la revolucion <o/
Terran & Potato Salad.
Asmodeusx
Profile Blog Joined July 2012
286 Posts
November 07 2012 14:38 GMT
#423
On November 07 2012 01:02 wwowz wrote:
We saw a video posted by a foreign progamer comparing the Carriers from BW and WoL. We believe that we could use some of the suggestions provided in this video.


Thank you NonY!
Hermetis Vögelein ist mein Nahm verlahs meine Flügel und werde zahm.
sitromit
Profile Joined June 2011
7051 Posts
Last Edited: 2012-11-07 14:46:48
November 07 2012 14:42 GMT
#424
On November 07 2012 23:17 LOLingBuddha wrote:

even if something has a 50:50 w/l that doesnt mean that its exciting.
what are the actual win/loss rates for when the zerg actually gets to tech to this composition? let's say how many times does a zerg lose when hes got 20 infestors and 8 broodlords? THATS what they should be looking at...



OK, so let's say, for the sake of argument, that barring some outlier games, 50% of the time Zerg is unable to survive against Protoss until Hive and Toss wins, and 50% of the time, Zerg manages to get Infestor/Broodlord and Zerg wins.

The problem is, no one is talking about nerfing Protoss, everyone is on the "nerf Zerg" bandwagon. So let's say Blizzard finally gives the pitchfork mob what they want, and nerfs Infestors and Broodlords. Now 50% of the time Zerg dies before Hive like before, and when they do manage to survive and get Hive tech, they still die half the time, because the game is "balanced", the way people want it.

But wait, Infestors themselves are not Hive tech. Zerg still loses to Protoss if they just have Infestors and no Broodlords. Case in point, DRG vs Rain, where Rain won every game with a pre-Hive push. DRG had lots of Infestors, but no Broodlords, and the "oh-so-OP" Infestors, which, according to some very talented pro players, are all a Zerg needs to win tournaments and collect totally undeserved oversized checks, somehow failed to allow DRG to skillessly a-move his way to victory.

So if Infestors are nerfed like everyone wants them to be, Zerg probably can't even survive 50% of the time until Hive tech in the first place.

But the mob has their pitchforks and they've decided their new target. Infestors were it for a while, they got them nerfed, were satisfied for a while, until they chose Mutalisks as their new target. They got a hard hard counter for it, which it turned out they didn't even need. Then again Infestors became it. So I wonder, if Infestors are nerfed, and ZvP win rates dip into something like 30%, what will the new target be? Mutalisks again?

Or perhaps... Hydralisks?????
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
November 07 2012 14:48 GMT
#425
On November 07 2012 23:42 sitromit wrote:
Show nested quote +
On November 07 2012 23:17 LOLingBuddha wrote:

even if something has a 50:50 w/l that doesnt mean that its exciting.
what are the actual win/loss rates for when the zerg actually gets to tech to this composition? let's say how many times does a zerg lose when hes got 20 infestors and 8 broodlords? THATS what they should be looking at...



OK, so let's say, for the sake of argument, that barring some outlier games, 50% of the time Zerg is unable to survive against Protoss until Hive and Toss wins, and 50% of the time, Zerg manages to get Infestor/Broodlord and Zerg wins.

The problem is, no one is talking about nerfing Protoss, everyone is on the "nerf Zerg" bandwagon. So let's say Blizzard finally gives the pitchfork mob what they want, and nerfs Infestors and Broodlords. Now 50% of the time Zerg dies before Hive like before, and when they do manage to survive and get Hive tech, they still die half the time, because the game is "balanced", the way people want it.

But wait, Infestors themselves are not Hive tech. Zerg still loses to Protoss if they just have Infestors and no Broodlords. Case in point, DRG vs Rain, where Rain won every game with a pre-Hive push. DRG had lots of Infestors, but no Broodlords, and the "oh-so-OP" Infestors, which, according to some very talented pro players, are all a Zerg needs to win tournaments and collect totally undeserved oversized checks.

So if Infestors are nerfed like everyone wants them to be, Zerg probably can't even survive 50% of the time until Hive tech in the first place.

But the mob has their pitchforks and they've decided their new target. Infestors were it for a while, they got them nerfed, were satisfied for a while, until they chose Mutalisks as their new target. They got a hard hard counter for it, which it turned out they didn't even need. Then again Infestors became it. So I wonder, if Infestors are nerfed, and ZvP win rates dip into something like 30%, what will the new target be? Mutalisks again?

Or perhaps... Hydralisks?????

Please dont get me wrong.. im not just pushing for a zerg CHANGE (notice i dont call it nerf )
in my post i can of alluded to the fact that the immortal sentry allin is or at least can be just as much of a problem for zerg as the infestor BL combo is to protoss.

my main point was simply to respond to the comment made by blizzard that the matchups enjoy about a 50:50 win/loss ratio.

while that may be true that is not a solid indicator of balance. if 50% of matches are won by toss through immo/sentry alllin or if 50% of zerg wins through infestor/BL.

again, im not saying only zerg should get changed.
i wish i could offer a solution, but i admit that balancing something as complex as sc2 is something that is WAY out of my league..
Pasargadae
Profile Joined March 2012
Korea (South)173 Posts
November 07 2012 14:54 GMT
#426
On November 07 2012 23:36 Lukeeze[zR] wrote:
Balance patches should be made when a single player dominates, or single build/metagame for a particular race dominates the scene. Currently we expect Zerg to dominate.

what the .... ???? I should stop because this guy does nothing but pissing me off.

Boycott HotS y viva la revolucion <o/


Agreed. I don't understand how Blizzard-Activision is so.. unskilled, for lack of a better term.
sitromit
Profile Joined June 2011
7051 Posts
November 07 2012 14:59 GMT
#427
On November 07 2012 23:48 LOLingBuddha wrote:

again, im not saying only zerg should get changed.
i wish i could offer a solution, but i admit that balancing something as complex as sc2 is something that is WAY out of my league..


And that is the problem, it's not as simple as nerfing Infestors and Broodlords like the pitchfork mob wants.

Let's look at another example, ZvT. Just look at the game between Mvp and DRG this season on Daybreak. DRG does a Muta/Ling semi-allin that does a ton of damage, just short of outright killing Mvp. When the dust is settled, DRG is on 4 bases with 70+ Drones vs Mvp on 2 with 30 SCVs. Mvp turtles hard, builds a mech army, and pushes out on 3 bases vs a maxed DRG on 5 bases. When the big exchange occurs, DRGs entire OP Broodlord Infestor army is wiped out, and 3-4 Siege tanks are still left for Mvp shelling DRGs 4th, but Mvp ggs out, because he has no economy, DRG has killed all the SCVs on his 3rd and denied mining and is about to remax.

Now imagine, DRGs army was nerfed, like the mob wants it to be. Mvp just crushes him instead of having only 3-4 siege tanks remaining, continues to push forward and kill off all his bases before he can remax, and rolls on to a victory, in a game where he was insanely behind. This would be "balanced" according to some...
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
November 07 2012 15:01 GMT
#428
For everyone arguing about DK just looking at the win-rates being ~50/50, and not accounting for the trend that Protoss/Terran get most of their wins before Zerg get's hive tech, and Zerg's get most of their wins once they get hive tech, I think they may be missing what DK is alluding to:

It sounds like they are expecting a meta-game shift where Zerg's play less economical in the early-mid game so as to be safer vs Terran and Protoss, and thus making their late-game weaker and/or come significantly later. Allowing Protoss and/or Terran to deal with the Zerg late game easier. (For example, it might just be that the Immortal/Sentry all in makes it so Zerg's can't go for the gasless 3 base style, leading to a completely different ZvP meta-game).

Do you feel like this is valid logic, or a reasonable expectation?
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
November 07 2012 15:16 GMT
#429
On November 08 2012 00:01 ZjiublingZ wrote:
For everyone arguing about DK just looking at the win-rates being ~50/50, and not accounting for the trend that Protoss/Terran get most of their wins before Zerg get's hive tech, and Zerg's get most of their wins once they get hive tech, I think they may be missing what DK is alluding to:

It sounds like they are expecting a meta-game shift where Zerg's play less economical in the early-mid game so as to be safer vs Terran and Protoss, and thus making their late-game weaker and/or come significantly later. Allowing Protoss and/or Terran to deal with the Zerg late game easier. (For example, it might just be that the Immortal/Sentry all in makes it so Zerg's can't go for the gasless 3 base style, leading to a completely different ZvP meta-game).

Do you feel like this is valid logic, or a reasonable expectation?

absolutely makes sense, however, that doesnt necessarily mean that protoss will not be able to attain that IMBA composition, or that zerg wont be able to attain that IMBA composition.

i think situations shouldnt exist where (IF LEFT ALONE) that a zerg/terran or protoss is able to build what he wants and results in an unwinnable composition.

I am of the opinion that MAX army should be able to trade with a MAX army in relatively equal fashion.

let's take zerg as an example..
Zerg is supposed to be a "zergy" race. (lots of units overwhelming the opponents, while at the same time suffering comparatively many losses.)
Zerg becomes one of the most cost efficient armies when they have xxx Infestors & xxx Broodlords. this is in my opinion not really what zerg means to me.. (but then again thats probably just me)

let's take protoss as an example..
Protoss is slower, heavy hitting armies. when teched to mothership things can get very dicy, no detection or sufficient anti-air to take out the mothership and it doesnt matter what composition you have, even if your army would decimate that protoss army if it had not had a mothership.

for terran...
thats a tough one for me.. i am a random player but terran is my worst race. i have a feeling that terran has all the tools to take out anything, however, i feel a fast aggressive tech switch from a zerg could be extremely problematic.

so after writing all this out i think i have to come to the same conclusion as many other posts :D :D
infestor & mothership = OP

i think terran is right where it should be, and some changes should be made to P and Z.
although i do think T could use an extra unit in HoTs
Ethoex
Profile Joined June 2012
United States164 Posts
November 07 2012 15:16 GMT
#430
great read thanks for the interviews
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
Zaurus
Profile Joined October 2010
Singapore676 Posts
November 07 2012 15:17 GMT
#431
On November 08 2012 00:01 ZjiublingZ wrote:
For everyone arguing about DK just looking at the win-rates being ~50/50, and not accounting for the trend that Protoss/Terran get most of their wins before Zerg get's hive tech, and Zerg's get most of their wins once they get hive tech, I think they may be missing what DK is alluding to:

It sounds like they are expecting a meta-game shift where Zerg's play less economical in the early-mid game so as to be safer vs Terran and Protoss, and thus making their late-game weaker and/or come significantly later. Allowing Protoss and/or Terran to deal with the Zerg late game easier. (For example, it might just be that the Immortal/Sentry all in makes it so Zerg's can't go for the gasless 3 base style, leading to a completely different ZvP meta-game).

Do you feel like this is valid logic, or a reasonable expectation?


The win rate will always be near 50% on ladder. It is pretty obvious Zerg is dominating in tournament. There is absolutely no balance at the top level against Infestors broodlords. I don't even know how anybody can justify it. I keep doing 2-3 bases push on ladder nowadays. I love to play macro games and always tried to mimic hero style. I just got sicked of trying. PvT is a blast for me, early/mid game back and forth action and late game macro!
Scholera
Profile Blog Joined October 2012
United States166 Posts
November 07 2012 15:22 GMT
#432
Interviewer obviously a protoss. Terrans have been having MUCH MUCH MUCH more problems with Zerg... protoss performance been pretty good.
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2012-11-07 15:31:54
November 07 2012 15:31 GMT
#433
On November 07 2012 23:36 Lukeeze[zR] wrote:
Balance patches should be made when a single player dominates, or single build/metagame for a particular race dominates the scene. Currently we expect Zerg to dominate.

what the .... ???? I should stop because this guy does nothing but pissing me off.

Boycott HotS y viva la revolucion <o/


Yeah, I found that comment highly irritating. I am hoping that it was just a blunder.

Imagine if BW was balanced with this mode of thought? Bonjwa would have invoked super nerfs from Blizzard.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Zorkmid
Profile Joined November 2008
4410 Posts
November 07 2012 15:31 GMT
#434
On November 07 2012 01:26 aTnClouD wrote:
How can he think the game is fine when people are leaving SC2 to watch League of Legends? There are serious issues that are shrinking the amount of people interested in the game and watching tournaments and all he can say is that the winrates and race distributions are fine. The incompetence and arrogance shown by David Kim make speechless every time. Seriously he's so bad at his job.


Why do people think that SC2 race balance has anything to do with people leaving to play/watch a new game?
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 07 2012 15:33 GMT
#435
On November 07 2012 23:54 Pasargadae wrote:
Show nested quote +
On November 07 2012 23:36 Lukeeze[zR] wrote:
Balance patches should be made when a single player dominates, or single build/metagame for a particular race dominates the scene. Currently we expect Zerg to dominate.

what the .... ???? I should stop because this guy does nothing but pissing me off.

Boycott HotS y viva la revolucion <o/


Agreed. I don't understand how Blizzard-Activision is so.. unskilled, for lack of a better term.


They might as well say "we're rigging the pro-scene results". That's disgusting :E
Terran & Potato Salad.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 07 2012 15:36 GMT
#436
On November 08 2012 00:31 Zorkmid wrote:
Show nested quote +
On November 07 2012 01:26 aTnClouD wrote:
How can he think the game is fine when people are leaving SC2 to watch League of Legends? There are serious issues that are shrinking the amount of people interested in the game and watching tournaments and all he can say is that the winrates and race distributions are fine. The incompetence and arrogance shown by David Kim make speechless every time. Seriously he's so bad at his job.


Why do people think that SC2 race balance has anything to do with people leaving to play/watch a new game?


I don't think it is race balance as much as a dominate meta game which can get stale for viewers.
Zorkmid
Profile Joined November 2008
4410 Posts
November 07 2012 15:38 GMT
#437
For me it's the deathball effect that makes it less interesting to watch. Sometimes it may as well be a "1 hero per side" moba. Protoss hits Q for FF, W for Storms, E for blink, and R for vortex.
Shiori
Profile Blog Joined July 2011
3815 Posts
November 07 2012 15:40 GMT
#438
On November 08 2012 00:38 Zorkmid wrote:
For me it's the deathball effect that makes it less interesting to watch. Sometimes it may as well be a "1 hero per side" moba. Protoss hits Q for FF, W for Storms, E for blink, and R for vortex.

I think the main difference between Fungal and other spells is that other spells have some sort of uncertainty factor to them. It's like "will he get good FFs?" "Will his Templar be EMPed?" "Will that Nuke get spotted?"

With Fungal it's just like all the burden is on the other player to split absolutely perfectly or die rather than on the Zerg to do anything particularly clever.
S_SienZ
Profile Joined September 2011
1878 Posts
November 07 2012 15:41 GMT
#439
On November 08 2012 00:33 Lukeeze[zR] wrote:
Show nested quote +
On November 07 2012 23:54 Pasargadae wrote:
On November 07 2012 23:36 Lukeeze[zR] wrote:
Balance patches should be made when a single player dominates, or single build/metagame for a particular race dominates the scene. Currently we expect Zerg to dominate.

what the .... ???? I should stop because this guy does nothing but pissing me off.

Boycott HotS y viva la revolucion <o/


Agreed. I don't understand how Blizzard-Activision is so.. unskilled, for lack of a better term.


They might as well say "we're rigging the pro-scene results". That's disgusting :E

Indeed, outcome based approaches on game balance is ridiculous.
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2012-11-07 15:48:46
November 07 2012 15:45 GMT
#440
On November 08 2012 00:01 ZjiublingZ wrote:
It sounds like they are expecting a meta-game shift where Zerg's play less economical in the early-mid game so as to be safer vs Terran and Protoss, and thus making their late-game weaker and/or come significantly later. Allowing Protoss and/or Terran to deal with the Zerg late game easier. (For example, it might just be that the Immortal/Sentry all in makes it so Zerg's can't go for the gasless 3 base style, leading to a completely different ZvP meta-game).

Do you feel like this is valid logic, or a reasonable expectation?


No, I think it's bullshit. If you've been watching the metagame, you should have noticed that the trend is to getting *earlier* brood lords, not delaying them.

A year ago, 17' was the standard for getting BLs+infestors.

Nowadays, Zergs have gotten better at scouting and knowing whether they're safe or not. And at delaying Protoss, by dropping a shitton of spines and doing run-bys, or even sacrificing their entire army. The first brood lords start morphing at 15' behind a strong lings/infestors army, spine wall and insane economy.

I've recently seen some pro games where the first brood lords were starting morphing at the 13' minute mark.

The better Zergs become, the earlier they can get their brood lords/infestors combo.

There's also a difference between the sentries/immortals all-in, and the late game BLs+infestors combo. With the sentries/immortals all-in, the fate of Zerg is in its own hands. It's hard, but it's mostly a matter of anticipating long enough in advance, and not under-estimating ( nor over-estimating ) the push. And engaging in an open space at the right time.

Once the BLs+infestors combo is out, Protoss has to rely on a lucky vortex or major mistake engagement from Zerg. There isn't much to be done here. It's too late, our fate is no longer in our hands.

And it's understandable. If you open a replay in this situation and check army values ( in minerals and gas worth ) you'll notice that Zerg's army is x1.5 to x2's worth of Protoss.

The whole unbalance problem comes from that IMO: when maxed, armies do not have comparable worth. It is currently not possible with Protoss ground/gate units to find a combo that can rival Zerg's army. Even if we had all the resources and time of the world to get those units out, it's a unit design/composition restriction at the core of the game.

Carriers + archons + templars can actually rival the worth of a BL+infestor army, but here the problem is transition, so I won't enter into this debate. There's no ground army compo that can stand on its own against BL+infestors, that's all I want to say.. and it's a problem.
Prev 1 20 21 22 23 24 26 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Qualifier
12:00
Summer Cup, Qualifier #2
WardiTV384
Liquipedia
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
Replay Cast
09:00
Crank Gathers S4: Group Stage
CranKy Ducklings122
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 200
SortOf 171
BRAT_OK 81
StarCraft: Brood War
Calm 6313
Rain 2720
Sea 1717
Jaedong 966
Hyuk 698
Shuttle 599
Mini 369
BeSt 359
firebathero 295
EffOrt 209
[ Show more ]
Soma 189
Snow 186
Stork 164
Rush 132
Hyun 120
Zeus 109
ggaemo 100
Larva 95
Sea.KH 56
ZerO 46
scan(afreeca) 43
Free 41
hero 37
soO 35
Terrorterran 29
ToSsGirL 22
sorry 22
JYJ 21
Sharp 18
Barracks 16
Bale 16
zelot 15
Hm[arnc] 15
IntoTheRainbow 13
Sacsri 13
Sexy 11
ajuk12(nOOB) 10
JulyZerg 9
Purpose 8
Icarus 6
Dota 2
Gorgc7037
syndereN106
League of Legends
Doublelift2180
Other Games
singsing1504
B2W.Neo738
crisheroes347
Lowko337
Happy225
hiko195
XaKoH 176
DeMusliM98
amsayoshi61
ZerO(Twitch)14
Trikslyr13
Organizations
Other Games
gamesdonequick2330
BasetradeTV219
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco2354
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2353
Upcoming Events
Epic.LAN
30m
Big Brain Bouts
3h 30m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
11h 30m
RSL Revival
20h 30m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
21h 30m
Epic.LAN
1d
IPSL
1d 3h
Dragon vs Hawk
RSL Revival
1d 20h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 21h
OSC
2 days
[ Show More ]
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.