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On November 09 2012 04:23 testthewest wrote: Really sad after reading their stance about balance.
If infestor is truely the backbone of zerg and should be the unit that they get every game vs any opposition, then I guess SC2 is losing alot of appeal to me.
I always though basic units are the backbone, and tech choices later on are choices...
Well David Kim did say they were trying to nerf the infestor and buff hydra/muta as alternative midgame options, so there's that.
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This is just more news that will detract me from buying HotS. No addition to Terran. And it has taken way too long for something to be done with the infestor.
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Am I the only one who is completely uninterested in anything david kim or dustin browder have to say anymore? Every time one of these interviews comes up they say the exact same thing every time about brood lord/infestor that everyone has heard over and over again yet every single time these interviews comes up there is a ton of people saying "Oh, I'm interested to hear what David Kim has to say about this!" NO! You dumb mother fucker there is no new opinion, it's the same thing every time.
User was temp banned for this post.
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On November 10 2012 17:03 Serenity12 wrote:I cant believe they still are not acknowledging the flaw of fungal growth completely negating micro. This is so infuriating. I love this game so much, but it is becoming increasingly difficult to continue to enjoy it. When I first started playing I was watching streams every day, but as time has gone on it is just not as enjoyable. I really do hope they make some more changes. I think what they have done thus far is good, but its only the tip of the ice berg in terms of what really needs to be done. For me it isnt even a question of switching to LoL or DotA 2 either, I just want an amazing RTS game. 
well, some of us dont acknowledge fungal growth completely negating micro either. it induces micro more because of how dangerous it can be. if its not as powerful as it is, armies would just plow through, not relying on much micro. btw, they are testing projectile fungal too. i dont know where you got the completely ignoring part from.
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I think they are missing the mark with the balance in HOTS so badly....
The infestor / WOL composition still comlpetely roflstomps ALL matchups, ALL unit compositions. The Tempest is so unbearably slow and epensive it just feels like a slightly better carrier- all zerg has to do is make more infestors and chain fungal like before :/
The infestor is soo strong that there is currently no reason at all to make any of the new units in HOTS, since you can destroy all the protoss and terran new units with infestor / roach / ling and then infestor / brood.
In a perfect would, infestor should cost 3 supply in HOTS and fungal should be an expensive upgrade. It just costs so little for what power it has, and no one is going to use any othe runits until then.
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Can someone edit the title so it doesn't say new? Not a really good word choice for a thread title imo... that coupled with my semi-retardation has caused me to open this topic multiple times in the past weeks thinking there might be a new interview I haven't read, lol.
On November 30 2012 10:16 malaan wrote: I think they are missing the mark with the balance in HOTS so badly....
The infestor / WOL composition still comlpetely roflstomps ALL matchups, ALL unit compositions. The Tempest is so unbearably slow and epensive it just feels like a slightly better carrier- all zerg has to do is make more infestors and chain fungal like before :/
The infestor is soo strong that there is currently no reason at all to make any of the new units in HOTS, since you can destroy all the protoss and terran new units with infestor / roach / ling and then infestor / brood.
In a perfect would, infestor should cost 3 supply in HOTS and fungal should be an expensive upgrade. It just costs so little for what power it has, and no one is going to use any othe runits until then.
No, it's completely different from the Carrier entirely, and accomplishes the Carrier role much better vs that particular position. Reason being that for infestors to fungal destroys it. The entire reason PvZ is such a shithole is that the protoss cannot engage a Zerg, so the Zerg can sit back and build up. The entire premise of the Tempest is to force the Zerg to engage the Protoss, which COMPLETELY changes things. If the Infestors now want to fungal the tempests, they have to go through tempest range to do so - and what's stopping the tempests from running back? So it forces Zerg to commit or retreat in this case, which really alters the playing field, especially due to the fact positioning is huge for the zerg AND the fact that Zerg can't hide behind the spine crawler line, which has an ungodly negative impact lategame ZvP imo.
On November 08 2012 08:50 rd wrote:Show nested quote +On November 08 2012 08:06 pmp10 wrote:On November 08 2012 05:30 rd wrote:They didn't say that at all -- infact, they're merely repeating what they said following the queen patch. That would mean waiting 2 months - so not exactly this year. And the final effect would still be a suggested 10% raven speed buff that is retracted the moment MVP beats a zerg. I doubt that's the answer people were hoping for. It's the answer everyone was waiting for a year and a half before this surfaced: Blizzard giving the game more time before patching it. No more knee-jerk thor nerfs.Sucks they patched the queen before they did it, but otherwise it's one of the best decisions they've made since launch. Either way, they already said they'll patch it if it's actually just broken and no one can figure it out.
I think the Queen nerf was one of the worst changes ever made.... :S. It's pidgeonholed Terran's options, for different reasons than many presume. It's completely killed other builds such as Reaper openings and 2rax openings (12/14, not 11/11), NOT only for the reason the early pressure is denied easily like many claim, but imo because the options no longer permit the denial of creep spread. Reapers used to deny creep for a while, now it's useless at near the start. So if you open reaper, all of a sudden the creep spread is at your main in an instant because you can't maintain a map presence to stop it because everything else is delayed. Same with 2rax, which used to be able to camp your marines somewhat outside the nat, now queens are too strong once you can get like 4 (and you can't even camp outside the nat until four then retreat really because they can still micro against you and pick off weakened marines, especially when used in conjunction with slowlings which cause you to stutter step).
This is coming from someone who's two main openings were 2rax (12/14) and reaper expand, which I rarely use anymore unless in friendly Bo3s. Tried to continue using them for months after the Queen buff but the difference is night and day.
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