• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:33
CET 20:33
KST 04:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win82025 RSL Offline Finals Dates + Ticket Sales!10
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Voting RSL S3 Round of 16
Tourneys
$5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4 WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1478 users

Two new interviews with David Kim (need translate) - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 Next All
Zombo Joe
Profile Joined May 2010
Canada850 Posts
November 07 2012 23:13 GMT
#481
I was joking when I used to say that they would wreck WoL balance-wise in order to push everyone off into HotS.
I am Terranfying.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 07 2012 23:19 GMT
#482
On November 08 2012 08:12 Zaurus wrote:
U don't understand why you cannot create your own name for games? Why can't the UI be like last time, simple and str8 forward. I find it too fanciful now, and nobody use it.

Agreed. Earlier today I wanted to message a guy I played 10 minutes ago. It took me a minute and a half to find recent matches. The UI isn't getting better. It's just getting more convoluted.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-08 00:10:36
November 07 2012 23:50 GMT
#483
On November 08 2012 08:06 pmp10 wrote:
Show nested quote +
On November 08 2012 05:30 rd wrote:
On November 08 2012 05:21 kju wrote:
http://eu.battle.net/sc2/en/forum/topic/5847956061?page=1#3

they won't change anything this year


They didn't say that at all -- infact, they're merely repeating what they said following the queen patch.

That would mean waiting 2 months - so not exactly this year.
And the final effect would still be a suggested 10% raven speed buff that is retracted the moment MVP beats a zerg.
I doubt that's the answer people were hoping for.


It's the answer everyone was waiting for a year and a half before this surfaced: Blizzard giving the game more time before patching it. No more knee-jerk thor nerfs.Sucks they patched the queen before they did it, but otherwise it's one of the best decisions they've made since launch. Either way, they already said they'll patch it if it's actually just broken and no one can figure it out.
testthewest
Profile Joined October 2011
Germany274 Posts
November 08 2012 19:23 GMT
#484
Really sad after reading their stance about balance.

If infestor is truely the backbone of zerg and should be the unit that they get every game vs any opposition, then I guess SC2 is losing alot of appeal to me.

I always though basic units are the backbone, and tech choices later on are choices...

Furthermore their way of looking at the balance is only looking at winrates. Did it ever occur to them, that intra-race balance is an important part?
Casuals like to do something different in each of theiur daily games.
Pro players play must be diverse to be interesting. If 90% of the game are more less the same, it gets very boring (even if balance is 50/50).

Isn't one of the major fun points about LoL the wealth of choice regarding what champion you choose?
Why is SC2 limiting choice so much. Why are you forced into colossus, mothership, infestor and brood lords?
War is not about who is right, but who is left.
rd
Profile Blog Joined July 2010
United States2586 Posts
November 08 2012 19:53 GMT
#485
On November 09 2012 04:23 testthewest wrote:
Really sad after reading their stance about balance.

If infestor is truely the backbone of zerg and should be the unit that they get every game vs any opposition, then I guess SC2 is losing alot of appeal to me.

I always though basic units are the backbone, and tech choices later on are choices...

Furthermore their way of looking at the balance is only looking at winrates. Did it ever occur to them, that intra-race balance is an important part?
Casuals like to do something different in each of theiur daily games.
Pro players play must be diverse to be interesting. If 90% of the game are more less the same, it gets very boring (even if balance is 50/50).

Isn't one of the major fun points about LoL the wealth of choice regarding what champion you choose?

Why is SC2 limiting choice so much. Why are you forced into colossus, mothership, infestor and brood lords?


You can't compare LoL to SC2 in this regard where SC2 has three static races versus LoL's perpetually expanding champion base. Variety in SC2 comes in the form of new maps and an evolving metagame -- which is gonna flip on it's head when HotS hits.
mongoose22
Profile Joined July 2012
174 Posts
Last Edited: 2012-11-09 05:26:48
November 09 2012 05:21 GMT
#486
Huh, IMO those answers all were interesting. I'm not sure what people were expecting; devs will almost never fully commit to balance decisions before they're out, because the internet is full of rabid forum posters who will pounce on every word and then rail about how the decision wasn't exactly as stated when it was talked about months ago.

From a Terran perspective, the talk about Hellbats and Medivacs in the second interview was particularly interesting. I've wondered for a while now what they were going to do about the weird bio-tagged Hellbats, and both removing the transformation and having Hellbats be fully separate units (hopefully redoing the art some in the process), and/or making Medivacs auto-repair, sound like logical progressions to account for the gameplay choices they obviously want to keep with the Hellbat being heal-able.

Side note: if they're going to make Hellbats into a separate unit, hopefully they also come up with a new name. Combining Hellion and Firebat doesn't make as much sense at that point.
sickoota
Profile Blog Joined April 2010
Canada918 Posts
November 09 2012 07:21 GMT
#487
They obviously don't want a major balance patch anywhere in the vicinity of their world championships. After the tournament is over it is more likely they will take a hard look at balance.
I could spend a while with that smile
Howl41
Profile Joined September 2012
United States65 Posts
November 10 2012 08:03 GMT
#488
I cant believe they still are not acknowledging the flaw of fungal growth completely negating micro. This is so infuriating. I love this game so much, but it is becoming increasingly difficult to continue to enjoy it. When I first started playing I was watching streams every day, but as time has gone on it is just not as enjoyable. I really do hope they make some more changes. I think what they have done thus far is good, but its only the tip of the ice berg in terms of what really needs to be done. For me it isnt even a question of switching to LoL or DotA 2 either, I just want an amazing RTS game.
<3 Bomer/Flash/Innovation/MMA/MVP/Demuslim/Forgg/Gumiho/Lucifron/SeleCT
PXEnTei
Profile Blog Joined April 2012
United States209 Posts
November 11 2012 02:55 GMT
#489
Blizz need to really help with the mirror matches. They are all pretty boring to me. That is why i like the warhound. we need an anti seige tank vs ground unit. If blizz takes out auto cast, makes infestors 3 supply, and make fungal only slow, and do the reduced damage, just over a long time. I mean, what are the only spells that do aoe, and damage. HSM, storm, and fungal. HSM is too expensive, storm, u can run away from, but can do good damage. ANd fungal. fungal does a lot of damge, and trops all micro what so ever.
"Sue me, dickhead!" -Thor
HGurryp
Profile Joined July 2011
275 Posts
November 11 2012 03:07 GMT
#490
David Kim what is your problem? Why are u so idiot?

User was banned for this post.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 11 2012 03:39 GMT
#491
On November 09 2012 04:53 rd wrote:
Show nested quote +
On November 09 2012 04:23 testthewest wrote:
Really sad after reading their stance about balance.

If infestor is truely the backbone of zerg and should be the unit that they get every game vs any opposition, then I guess SC2 is losing alot of appeal to me.

I always though basic units are the backbone, and tech choices later on are choices...

Furthermore their way of looking at the balance is only looking at winrates. Did it ever occur to them, that intra-race balance is an important part?
Casuals like to do something different in each of theiur daily games.
Pro players play must be diverse to be interesting. If 90% of the game are more less the same, it gets very boring (even if balance is 50/50).

Isn't one of the major fun points about LoL the wealth of choice regarding what champion you choose?

Why is SC2 limiting choice so much. Why are you forced into colossus, mothership, infestor and brood lords?


You can't compare LoL to SC2 in this regard where SC2 has three static races versus LoL's perpetually expanding champion base. Variety in SC2 comes in the form of new maps and an evolving metagame -- which is gonna flip on it's head when HotS hits.


The way HOTS is looking right now I really doubt that, lol. They're not being bold enough...at all.

Also, to testthewest what you're saying really isn't true. A standard metagame is established over time, and then refined. Occasionally something will happen that will turn this on its head, but in general there's a standard way to play and then there are deviations...

This will always happen...A player needs to have a REASON for change...especially a pro...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
paddyz
Profile Joined May 2011
Ireland628 Posts
November 11 2012 05:57 GMT
#492
On November 07 2012 01:04 SarcasmMonster wrote:
Good job!

Edit: Blizz seems reluctant to change WOL's PvZ. Unfortunate.


This ^^
PsyChoRo
Profile Joined October 2010
Romania85 Posts
November 11 2012 15:39 GMT
#493
i swear i read all of Kim's answers in his voice
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 11 2012 17:40 GMT
#494
as a sc2 fan and someone who will not buy hots in its current form

dustin browder and david need to leave as soon as possible. if you are bad at this game, you cannot balance it. dayvie does not play anymore and he is mid master NA skill level now, balancing this game for players that are grandmaster.. not to mention code a+. ok..

The forum majority here seems to be more concerned about PvZ than TvZ which is interesting to me. As a former random player (was 1k + pt at my "height" of random play, now i only play terran), i always felt like pvz was much easier. in pvz, you can get decently ahead on upgrades because of chronoboost as well as the fact that you just generally start a forge upgrade pretty early in this mu, and there is always vortex + archons to kill large brood numbers.

imho if you are playing vs a gm or pro level zerg, tvz is 10x more frustrating.

the days of your first 4 hellion runby and killing 20 drones are over, zergs now blindly make 10 lings around 6:45 because why not? you can hit 70 drones in 8 min (with 4g mining and 2 evos done), why overdrone like a noob and lose the game? yes instead zergs are now actually creating units periodically (esp the good ones) which makes the race seem unbreakable sometimes. why expand rapidly "have one more base than the terran" when it just hurts you? it is an extra area to defend, and on 3 bases you can make an infestor brood army that is devastating.. now they just wait, and slowly but surely move their deathball around and suck the resources from the bases one or two at a time and take no real "risks."

i dont mean to knock on anyone that i mention (youre all great playerS) but i have seen some of the foreigner pros like EG Suppy, VortiX, Dimaga get a decent economy and then fall apart from harass, but come back, taking 1 base at a time and simply never attacking in zvp/zvt. this is not to diss these players, its the way Z is designed, it is just so frustrating and can feel rigged at times
larse
Profile Blog Joined March 2012
1611 Posts
November 13 2012 21:48 GMT
#495
So, with the release date being March 13, do you guys think medivac, raven, and hellbat will get a major design updates, with David Kim indicated?
ElitePlaying
Profile Joined August 2010
Greenland25 Posts
Last Edited: 2012-11-30 08:24:02
November 29 2012 13:47 GMT
#496
^ Agreed about "Davyeeeeee"

Buff Swarm Hosts? Ok buff the unit but not the Locusts.. ... Man I don't like how he balances that game at all, I can say he is not good at balancing, a lot of the good ideas come from the community or the others who help with the balance.

Actually buffing the Swarm Host itself is fine - more life or higher speed but Locust need a NERF! In huge numbers added + mass infestors all over the map, I see how many units of yours fall from

20 LoCUSTS
then another 20 Locusts
then another 20 Locusts until you reach the Swarm Hosts

I've played with Mech and it seems Mech can fall easily. Blue flame upgraded Hellions die like flies to Locusts??? Summon unit kills so fast? Few focus fire on Tanks by locusts that reach the tanks - you lose tanks too... It's as if free summoned Hydralisk damage on your units... Swarm Hosts + Infestors + Corruptors... nc

Bio is the way vs Zerg, they killed MECH completely. After removing Warhound rather than fixing him... And since WoL in TvT it is often seen Bio > Mech, cause of the heal.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
November 29 2012 14:11 GMT
#497
Actually I think they should buff locust and remove gglords broodlings, make them like guardian shots.
BigAsia
Profile Joined November 2012
Canada451 Posts
November 29 2012 14:20 GMT
#498
I am still hoping for a new Terran unit, new hellion and window mine just don't seem that exciting...
YOLO
Zombo Joe
Profile Joined May 2010
Canada850 Posts
November 29 2012 18:17 GMT
#499
I think they should just remove all the new SC2 and HotS units and start from scratch at this rate.
I am Terranfying.
Veriol
Profile Joined October 2010
Czech Republic502 Posts
November 29 2012 19:06 GMT
#500
sc2 is my first and probably last RTS game ever. I love it more than any game ive played, but interviews like this; current and future (from what ive seen from beta) state of game is making me really sad.
All i can say is that they are killign the game, theres "nothing" new and it will definetly not be more fun.
If i watch and play DotA2 EVERY SINGLE THING they add to the game is just right; the lobby, the obsing, hell even the new "automated" message saying. Its just right and step into right direction.
I dont recall for past two years in sc2 when i could say "yes this is good, i like this change and i can see others like it too".
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Prev 1 23 24 25 26 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Merivale 8: Swiss Groups Day 2
SteadfastSC362
IndyStarCraft 215
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 362
IndyStarCraft 215
UpATreeSC 187
BRAT_OK 64
JuggernautJason59
MindelVK 23
StarCraft: Brood War
Shuttle 495
White-Ra 228
Bonyth 126
Free 45
Aegong 34
ivOry 13
Shine 10
Dota 2
qojqva3543
LuMiX1
Counter-Strike
ScreaM1095
pashabiceps673
Foxcn181
Heroes of the Storm
Liquid`Hasu450
Other Games
Grubby1730
FrodaN1688
Beastyqt794
Fuzer 236
KnowMe173
ArmadaUGS109
QueenE77
Trikslyr52
nookyyy 44
Pyrionflax20
Organizations
Counter-Strike
PGL225
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 61
• HeavenSC 10
• Reevou 4
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV850
• Ler69
League of Legends
• Nemesis2138
• TFBlade702
Other Games
• imaqtpie885
• Shiphtur181
Upcoming Events
OSC
3h 27m
The PondCast
14h 27m
LAN Event
19h 27m
Replay Cast
1d 3h
OSC
1d 16h
LAN Event
1d 19h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.