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Destiny: The Pro Scene Depends on the Casual Scene - Page 9

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Caihead
Profile Blog Joined July 2011
Canada8550 Posts
October 20 2012 01:48 GMT
#161
On October 20 2012 10:39 Urasim wrote:
Show nested quote +
On October 20 2012 10:26 AnomalySC2 wrote:
I can't stand Destiny. Way to ramble on and point out the blatantly obvious and then point fingers without offering any solutions or ideas whatsoever. Does he really think he is smart for pointing out that casuals are the largest slice of the player base and that they're necessary for the game's stability? The Dr. Phil of Starcraft 2.


You're blinded by hate to the point where it's embarrassing. He, and many others, believe that it lays solely on Blizzard to make improvements to the game to draw more people to it. You think that there is anything that he can suggest that wasn't already suggested to Blizzard? There are so many suggestions and things that worked in the previous games that would make Starcraft2 a more enjoyable game, but Blizzard refuses to implement them for some reason that no one outside Blizzard can even comprehend.

I get that you hate Destiny... But, you should at least admire this campaign that is ACTUALLY making Blizzard change the game for the better that wouldn't have happened otherwise. Do you have a suggestion that can bring more viewers, or just random hate for someone on the internet?


Entirely different generation of gamers have different opinions about where the responsibility to promote a game lies. Did valve do anything to promote CS 1.6 or patch it or provide support to the scene? Did people can fly for Painkiller? Did id software for Quake? Did Blizzard for BW? The cases in all of these successful scenes was that the community evolved the meta game around existing mechanics and developed maps / rules over a long period of time. The only valid argument that is placed against Blizzard in terms of a company's responsibility is LAN support since some might consider it a necessary part of the product, and there is a valid reason against that.

This generation of gamer's flock to F2P due to its ease of access, if that's where "esports" and the money is going so be it. Won't be the first time that a drastic shift in the industry occurred. I just hope something good comes out of it.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Urasim
Profile Joined March 2012
United States83 Posts
October 20 2012 01:48 GMT
#162
On October 20 2012 10:44 AnomalySC2 wrote:
Show nested quote +
On October 20 2012 10:39 Urasim wrote:
On October 20 2012 10:26 AnomalySC2 wrote:
I can't stand Destiny. Way to ramble on and point out the blatantly obvious and then point fingers without offering any solutions or ideas whatsoever. Does he really think he is smart for pointing out that casuals are the largest slice of the player base and that they're necessary for the game's stability? The Dr. Phil of Starcraft 2.


You're blinded by hate to the point where it's embarrassing. He, and many others, believe that it lays solely on Blizzard to make improvements to the game to draw more people to it. You think that there is anything that he can suggest that wasn't already suggested to Blizzard? There are so many suggestions and things that worked in the previous games that would make Starcraft2 a more enjoyable game, but Blizzard refuses to implement them for some reason that no one outside Blizzard can even comprehend.

I get that you hate Destiny... But, you should at least admire this campaign that is ACTUALLY making Blizzard change the game for the better that wouldn't have happened otherwise. Do you have a suggestion that can bring more viewers, or just random hate for someone on the internet?


His "campaign" huh. Pretty much sums it up actually, thanks.


Reread it champ. I said "This campaign"... A campaign to make the game better for everyone. Thanks, but you need to go back to school and learn some reading comprehension. Destiny isn't the only one here trying to make the game great but he is helping. It's a shame that people like you jump to conclusions and bring in past hate.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
October 20 2012 01:53 GMT
#163
On October 20 2012 10:48 Urasim wrote:
Show nested quote +
On October 20 2012 10:44 AnomalySC2 wrote:
On October 20 2012 10:39 Urasim wrote:
On October 20 2012 10:26 AnomalySC2 wrote:
I can't stand Destiny. Way to ramble on and point out the blatantly obvious and then point fingers without offering any solutions or ideas whatsoever. Does he really think he is smart for pointing out that casuals are the largest slice of the player base and that they're necessary for the game's stability? The Dr. Phil of Starcraft 2.


You're blinded by hate to the point where it's embarrassing. He, and many others, believe that it lays solely on Blizzard to make improvements to the game to draw more people to it. You think that there is anything that he can suggest that wasn't already suggested to Blizzard? There are so many suggestions and things that worked in the previous games that would make Starcraft2 a more enjoyable game, but Blizzard refuses to implement them for some reason that no one outside Blizzard can even comprehend.

I get that you hate Destiny... But, you should at least admire this campaign that is ACTUALLY making Blizzard change the game for the better that wouldn't have happened otherwise. Do you have a suggestion that can bring more viewers, or just random hate for someone on the internet?


His "campaign" huh. Pretty much sums it up actually, thanks.


Reread it champ. I said "This campaign"... A campaign to make the game better for everyone. Thanks, but you need to go back to school and learn some reading comprehension. Destiny isn't the only one here trying to make the game great but he is helping. It's a shame that people like you jump to conclusions and bring in past hate.


Oh ok lets pretend that this thread isn't about him at all, he isn't at the center of attention of all of this at all. And who is jumping to conclusions, I have no past hate for him, this is the first time I've ever paid any attention to him whatsoever. Also hate is a rather strong word to begin with.
734pot
Profile Joined June 2012
Australia294 Posts
October 20 2012 01:54 GMT
#164
On October 20 2012 10:33 ineversmile wrote:
Destiny switched over to LoL because he wasn't good enough to cut it at SC2. So I don't really know why anybody cares about his opinion.


Nothing more valid than the good old ad hominem argument.

People seem to miss the point in the differences in prize pools. It seems irrelevant to me how much each player gets, as the size of the prize pool itself reflects the amount of investment into the game, not the individual winnings of players.
robopork
Profile Blog Joined May 2009
United States511 Posts
October 20 2012 01:59 GMT
#165
On October 20 2012 10:44 TheSir wrote:
Show nested quote +
On October 20 2012 10:17 Hider wrote:
On October 20 2012 09:59 TheSir wrote:
On October 20 2012 09:32 iky43210 wrote:
probably alot less ppl actually plays LoL than the 32m advertise. I have 4 accounts on LoL that I log in at least once a month, i'm sure many are in the same boat.

being a free game and all, doesn't take much to make an account


They have 70+ million registered accounts, 30million active seems plausible (less then 50%). Not that it really matters cause still that is shitload of people who took the time to make a account, played or at least know about the game and are all potential viewers of events.

If a game really wants to become big as a e-sport it needs to be free to play, just like all the major sports in the world are basically either free or cheap to try and play. You dont have to be Einstein to figure that out.



eh official figures are roughly 11 million for LOL. But that still makes it the market leader (as it beats WOW).


Dunno, might be. i just found those numbers on Gamespot so i thought those should be pretty accurate then, just like i heard on several podcast before (like i think on TGS podcast) that they had over 30million active players.


Riot has a history of using the most attractive number, even if it's not the most accurate. If you count people like me, who log on once or twice a month to play dom with friends who have been up our ass to do so, then yeah, it might be close to 30 mil. But I am by no means an active lol player, spectator, or community contributor. I wouldn't have ever touched the game if it wasn't free.

Not that I'm trying to take anything away from them, that game is kicking ass right now, but 30 million active players seems like high ballin' even for something as gargantuan as lol. I'd be interested to know how many people log on daily, what the number of online players is during peak hours on a Saturday, etc. That gives a better snapshot than some vague number that has a margin of error with the same amount of zeros involved.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
mindspike
Profile Blog Joined December 2002
Canada1902 Posts
October 20 2012 02:02 GMT
#166
On October 20 2012 10:59 robopork wrote:
Show nested quote +
On October 20 2012 10:44 TheSir wrote:
On October 20 2012 10:17 Hider wrote:
On October 20 2012 09:59 TheSir wrote:
On October 20 2012 09:32 iky43210 wrote:
probably alot less ppl actually plays LoL than the 32m advertise. I have 4 accounts on LoL that I log in at least once a month, i'm sure many are in the same boat.

being a free game and all, doesn't take much to make an account


They have 70+ million registered accounts, 30million active seems plausible (less then 50%). Not that it really matters cause still that is shitload of people who took the time to make a account, played or at least know about the game and are all potential viewers of events.

If a game really wants to become big as a e-sport it needs to be free to play, just like all the major sports in the world are basically either free or cheap to try and play. You dont have to be Einstein to figure that out.



eh official figures are roughly 11 million for LOL. But that still makes it the market leader (as it beats WOW).


Dunno, might be. i just found those numbers on Gamespot so i thought those should be pretty accurate then, just like i heard on several podcast before (like i think on TGS podcast) that they had over 30million active players.


Riot has a history of using the most attractive number, even if it's not the most accurate. If you count people like me, who log on once or twice a month to play dom with friends who have been up our ass to do so, then yeah, it might be close to 30 mil. But I am by no means an active lol player, spectator, or community contributor. I wouldn't have ever touched the game if it wasn't free.

Not that I'm trying to take anything away from them, that game is kicking ass right now, but 30 million active players seems like high ballin' even for something as gargantuan as lol. I'd be interested to know how many people log on daily, what the number of online players is during peak hours on a Saturday, etc. That gives a better snapshot than some vague number that has a margin of error with the same amount of zeros involved.


I already posted the latest numbers but here they are again:

http://majorleagueoflegends.s3.amazonaws.com/lol_infographic.png

Daily logins = 12m
zerg/human - vancouver, canada
nevermindthebollocks
Profile Joined October 2012
United States116 Posts
October 20 2012 02:15 GMT
#167
On October 20 2012 10:17 Hider wrote:
Show nested quote +
On October 20 2012 09:59 TheSir wrote:
On October 20 2012 09:32 iky43210 wrote:
probably alot less ppl actually plays LoL than the 32m advertise. I have 4 accounts on LoL that I log in at least once a month, i'm sure many are in the same boat.

being a free game and all, doesn't take much to make an account


They have 70+ million registered accounts, 30million active seems plausible (less then 50%). Not that it really matters cause still that is shitload of people who took the time to make a account, played or at least know about the game and are all potential viewers of events.

If a game really wants to become big as a e-sport it needs to be free to play, just like all the major sports in the world are basically either free or cheap to try and play. You dont have to be Einstein to figure that out.



eh official figures are roughly 11 million for LOL. But that still makes it the market leader (as it beats WOW).

i made an acct and played about 3 days and uninstalled it

if they have 11 million why do their stream numbers normally only double sc2? whats the biggest concurrent number for a tournament they had?
Anarchy!
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-10-20 02:25:06
October 20 2012 02:21 GMT
#168
On October 20 2012 10:54 734pot wrote:
Show nested quote +
On October 20 2012 10:33 ineversmile wrote:
Destiny switched over to LoL because he wasn't good enough to cut it at SC2. So I don't really know why anybody cares about his opinion.


Nothing more valid than the good old ad hominem argument.

People seem to miss the point in the differences in prize pools. It seems irrelevant to me how much each player gets, as the size of the prize pool itself reflects the amount of investment into the game, not the individual winnings of players.


I don't think it's legitimate to compare prize pools between two different business models, and for the sake of argument let's compare these two existing business models between Blizzard and Riot with old business models of FPS games from late 90s to early 2000s.

The model that FPS games operated under was that since the game is inherently balanced based on the fact that as long as the map was made to have symmetrical travel time between key points and line of sight and that weapons did not remove micro ability from the other players in unpredictable or unpreventable manners, the game didn't require any further patching since everyone is given the same tools. As long as the game had a stable network set up and accessible mapping tools, the company did not need to expend any further investment into balancing the game. The investment - returns largely depended on potential players playing a game in a net-cafe / pirating it -> viewing professional games and exposure to promotional products -> purchasing the actual product for access to proper clans and servers as well as purchasing advertised products. And indeed, many people never purchased the old FPS esports games such as quake or CS 1.6 or pain killer because there was never any direct incentive to, the events were ran at a break even or net loss position made up by the sponsors due to an incentive to advertise in a relatively new market where market exposure of your product was extremely important.

The model that first gen strategy games operated under was that companies (almost solely blizzard in this scenario) needed to provide continuous patching and support to the player base as the expectation of the game's balance (note: irrelevant to whether the game has an esports following). As long as the games were balanced to a state where the audience and meta-game surrounding it deems appropriate, the company could drop their support of further updating the game. The only incentive to do so being company image and customer satisfaction, there is almost no monetary gain that can be derived from growing the esports scene for the company itself, as viewers of the professional games are almost guaranteed to have owned the product / pirated the product. I.e. The majority of those who've are tuning in to see the game being played professionally gained the exposure not via news about the professional esport, but by playing the game in the first place. During this phase the esports made profits or losses by the direct sales of merchandising and advertising based on a quantifiable and justifiable appeal to sponsors, namely on a stable TV channel (see OGN / MBCGame / other TV channels in China / S.Korea) which was comparable to advertising on other networks.

The model that current gen F2P games operate under is that the company's image and the state of the game is directly translatable to profits of the game, hence an additional incentive to actively update it, which is in stark contrast with SC2's business model which is all sales are final. Attracting new audiences for the professional scene is directly proportional to how many potential players will join the player base because there isn't any barrier for the player to do so. This model directly out competes a non F2P model (SC2) because there is almost zero indication that by improving the balance of SC2 you do anything to increase the sales of the existing product, you main retain existing customers who have experienced the product and demand improvements, but enjoying a viewing of professional SC2 is directly linked to having played SC2 or understanding it which has a barrier being the price of the game; where as anyone who wants to do the same for a F2P game doesn't have to. The model is hence comparable to the old model operated with FPS games, yet now there is no reason to worry about piracy not translating into the purchase of your product.

Hence expecting Blizzard to carry out the same standards to a business model where support for the competitive scene is directly proportional to potential sales is ridiculous. We can argue that Blizzard has not done enough to support their game (namely LAN support), and I would agree, but only as a consumer of their game SC2. Blizzard simply can't be expected to provide the same level of support altruistically when it's an inherent difference in the business model.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 20 2012 02:27 GMT
#169
On October 20 2012 10:53 AnomalySC2 wrote:
Show nested quote +
On October 20 2012 10:48 Urasim wrote:
On October 20 2012 10:44 AnomalySC2 wrote:
On October 20 2012 10:39 Urasim wrote:
On October 20 2012 10:26 AnomalySC2 wrote:
I can't stand Destiny. Way to ramble on and point out the blatantly obvious and then point fingers without offering any solutions or ideas whatsoever. Does he really think he is smart for pointing out that casuals are the largest slice of the player base and that they're necessary for the game's stability? The Dr. Phil of Starcraft 2.


You're blinded by hate to the point where it's embarrassing. He, and many others, believe that it lays solely on Blizzard to make improvements to the game to draw more people to it. You think that there is anything that he can suggest that wasn't already suggested to Blizzard? There are so many suggestions and things that worked in the previous games that would make Starcraft2 a more enjoyable game, but Blizzard refuses to implement them for some reason that no one outside Blizzard can even comprehend.

I get that you hate Destiny... But, you should at least admire this campaign that is ACTUALLY making Blizzard change the game for the better that wouldn't have happened otherwise. Do you have a suggestion that can bring more viewers, or just random hate for someone on the internet?


His "campaign" huh. Pretty much sums it up actually, thanks.


Reread it champ. I said "This campaign"... A campaign to make the game better for everyone. Thanks, but you need to go back to school and learn some reading comprehension. Destiny isn't the only one here trying to make the game great but he is helping. It's a shame that people like you jump to conclusions and bring in past hate.


Oh ok lets pretend that this thread isn't about him at all, he isn't at the center of attention of all of this at all. And who is jumping to conclusions, I have no past hate for him, this is the first time I've ever paid any attention to him whatsoever. Also hate is a rather strong word to begin with.

haha you actually thought the thread was about destiny

how cute
vertigo1
Profile Joined October 2010
Scotland174 Posts
Last Edited: 2012-10-20 02:30:22
October 20 2012 02:29 GMT
#170


eh official figures are roughly 11 million for LOL. But that still makes it the market leader (as it beats WOW).
i made an acct and played about 3 days and uninstalled it

if they have 11 million why do their stream numbers normally only double sc2? whats the biggest concurrent number for a tournament they had?


this concerns me as well. having said that the world finals had something between 600k and a million viewers if you include the chinese and korean streams.

i guess personal streams have less viewers because
LoL is shit to watch, fun to play
sc2 is shit to play, fun to watch.
trolling is a art
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
October 20 2012 02:33 GMT
#171
On October 20 2012 11:29 vertigo1 wrote:
Show nested quote +


eh official figures are roughly 11 million for LOL. But that still makes it the market leader (as it beats WOW).
i made an acct and played about 3 days and uninstalled it

if they have 11 million why do their stream numbers normally only double sc2? whats the biggest concurrent number for a tournament they had?


this concerns me as well. having said that the world finals had something between 600k and a million viewers if you include the chinese and korean streams.

i guess personal streams have less viewers because
LoL is shit to watch, fun to play
sc2 is shit to play, fun to watch.


No SC2 is fun to play, shit to watch....

Posturing around a 200/200 army VIA SupCom style is pretty fun to watch. But unlike SupCom, the army clumps which gives you no fucking ideas ideas about the intricacies in the battles.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
antelope591
Profile Joined October 2007
Canada820 Posts
October 20 2012 02:43 GMT
#172
Meh LoL is the game of the times...easy for people to just jump in and play, don't have to put too much thought into it at low levels. If BW came out today it would fail too because it would be too hard. Actually sc2's had more success than I expected considering the state of the gaming scene nowadays. Personally once we get to sc2's seemingly inevitable demise I won't be watching esports anymore. I could never get into any moba's theyre just boring as hell to watch. But obviously theres an audience for it so more power to them. Too bad we can't have co-existence in esports like in actual sports. Its just one fad after another.
VanGarde
Profile Joined July 2010
Sweden755 Posts
Last Edited: 2012-10-20 02:47:11
October 20 2012 02:44 GMT
#173
The most surreal thing is that people are making LoL out to be a successful game because riot is doing everything that Blizzard isn't when in fact from the point of view of the issues we have with sc2, LoL is a HORRIBLE rolemodel. In most regards it is even worse. Whatever LoL's success is from it is NOT from doing things better than Blizzard. Lets review:

Chat channels and the game feeling empty:
Well from a chat channels point of view LoL is exactly like sc2. You can have chat channels but they are not apparently obvious and you only get into them if you actually go and find them in much the same way as you do in sc2. There is nothing objectively better with LoL chat system but there are multiple things that are worse. First of all you can't just tab up a chat frame while you are in game like you can in sc2. If you are in game your are reduced to command line message sending which requires you to know the syntax in order to send a message to someone. Unless you already know how to do it you won't figure it out. There is another thing that would have had sc2 players up in arms. Get this, you can obviously put people on ignore just like you can in sc2 but in LoL the players on the enemy team are AUTOMATICALLY set to ignore as default unless you explicitly turn this off yourself. Imagine playing sc2 and you have to go into bnet options and check a box to not make the game autoblock all your opponents.

Custom games:
The LoL custom game system just consists of one single browser list containing all currently hosted games, it is really obnoxious to find what you are searching for, there is also no autostart function so if the person who hosted happens to be afk, which is often the case you will wait 10 minutes for a lobby to fill up only to have to leave once everything is full but the game isn't starting. There is also no join as party function you have to coordinate with your buddies to find and join the right game in the list. You can invite someone from your friends list into the game you are in but you can't suggest players so you still need to have everyone that is playing in friends.

LAN support
Yes LoL is getting this apparently but the important thing is that it hasn't had LAN support for all of its life time so all of the success it has had has been with the clear assumption that there will be no LAN support. In fact if anything the game is way more unstable than sc2 servers are even though it has gotten better in recent times.

Cross server support
On the one hand you can now pay to switch server, I am not sure if you can do this between all servers or not but you can between some. On the downside this came about because Riot split the eu server in two just like that to relieve server balance. This meant that over night all EU players were told, oh btw we are splitting you all up and everyone in this country will be on this server. This effectively killed half of my social interaction in LoL because now I have all my briton friends on one side, and all of my scandinavian friends on one side. You can create an account on any server ofcourse the usefulness of this is reduced by the fact that you need to play so many games to level up and get all of the abilities that you want for competitive play. It is as if you would have to grind games for a month to unlock emp or storm. That only beings to approach the amount of time you need to put in to buy all of the runes and unlock all of the champions that you need to just get your second account relatively playable.

Balance
New champions are added on a montly basis more or less and the new champions are almost invariably either terribly UP or horribly OP. They might get hot fixed relatively quickly but there is a lot of volatility in the game balance, way more so than in Starcraft 2.

I am not listing all of these things to bash on LoL, I do play the game myself. But people need to realize that whatever LoL is doing right, it is not all of the things that sc2 fans want from Blizzard. Most of those things are radically worse in LoL and it is not like the community have demanded things from riot for ages that never come to pass. The point of this reply was to illustrate that you are falling too much for the grass always being greener. LoL has many players because it has a low skill floor and because it is easy to get into. The long term replayability is dependent on the constant addition of new champions because god knows the maps doesn't change. It has essentially been played on the same map for all of it's life span. It is not a popular game because it is the apex of game design and interactivity, it is World of Warcraft PvP in Moba form.
War does not determine who is right - only who is left.
pmp10
Profile Joined April 2012
3337 Posts
October 20 2012 02:46 GMT
#174
Just more fear-mongering from Destiny.
I don't get it how can this community be so insecure that a success of any other e-sport game must automatically mean the end of this one.
For over a decade various games coexisted in competitive scene but now it seems Destiny declared that there can be only one.
PH
Profile Blog Joined June 2008
United States6173 Posts
October 20 2012 02:46 GMT
#175
On October 20 2012 11:33 Xiphos wrote:
Show nested quote +
On October 20 2012 11:29 vertigo1 wrote:


eh official figures are roughly 11 million for LOL. But that still makes it the market leader (as it beats WOW).
i made an acct and played about 3 days and uninstalled it

if they have 11 million why do their stream numbers normally only double sc2? whats the biggest concurrent number for a tournament they had?


this concerns me as well. having said that the world finals had something between 600k and a million viewers if you include the chinese and korean streams.

i guess personal streams have less viewers because
LoL is shit to watch, fun to play
sc2 is shit to play, fun to watch.


No SC2 is fun to play, shit to watch....

Posturing around a 200/200 army VIA SupCom style is pretty fun to watch. But unlike SupCom, the army clumps which gives you no fucking ideas ideas about the intricacies in the battles.

I would rather watch SC2 than watch LoL. I would rather claw my eyes out than have to watch pro LoL.

If you think competitive SC2 is shit to watch, you haven't seen competitive LoL.
Hello
PH
Profile Blog Joined June 2008
United States6173 Posts
October 20 2012 02:50 GMT
#176
On October 20 2012 11:46 pmp10 wrote:
Just more fear-mongering from Destiny.
I don't get it how can this community be so insecure that a success of any other e-sport game must automatically mean the end of this one.
For over a decade various games coexisted in competitive scene but now it seems Destiny declared that there can be only one.

I don't get how you can be so naive, ignorant, and spiteful...

Did you even read the post originally put forth? Did you watch that video in the OP of this thread? Do you have a learning disability, or are you just pretending you understand English?

Destiny's point was NOT that LoL is going to kill SC2...he's saying that if Blizzard doesn't take lessons from what LoL has done right, SC2 is going to get left behind and die a slow death while other games continue to grow.

WHOA, sorry. Did I just make you look stupid?
Hello
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
October 20 2012 02:50 GMT
#177
On October 20 2012 11:46 PH wrote:
Show nested quote +
On October 20 2012 11:33 Xiphos wrote:
On October 20 2012 11:29 vertigo1 wrote:


eh official figures are roughly 11 million for LOL. But that still makes it the market leader (as it beats WOW).
i made an acct and played about 3 days and uninstalled it

if they have 11 million why do their stream numbers normally only double sc2? whats the biggest concurrent number for a tournament they had?


this concerns me as well. having said that the world finals had something between 600k and a million viewers if you include the chinese and korean streams.

i guess personal streams have less viewers because
LoL is shit to watch, fun to play
sc2 is shit to play, fun to watch.


No SC2 is fun to play, shit to watch....

Posturing around a 200/200 army VIA SupCom style is pretty fun to watch. But unlike SupCom, the army clumps which gives you no fucking ideas ideas about the intricacies in the battles.

I would rather watch SC2 than watch LoL. I would rather claw my eyes out than have to watch pro LoL.

If you think competitive SC2 is shit to watch, you haven't seen competitive LoL.


Nah, rather stick to watching BW or Street Fighter because those two are the most spectator friendly games I have ever seen.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
NGrNecris
Profile Joined January 2011
New Zealand855 Posts
October 20 2012 02:50 GMT
#178
On October 20 2012 11:46 PH wrote:
Show nested quote +
On October 20 2012 11:33 Xiphos wrote:
On October 20 2012 11:29 vertigo1 wrote:


eh official figures are roughly 11 million for LOL. But that still makes it the market leader (as it beats WOW).
i made an acct and played about 3 days and uninstalled it

if they have 11 million why do their stream numbers normally only double sc2? whats the biggest concurrent number for a tournament they had?


this concerns me as well. having said that the world finals had something between 600k and a million viewers if you include the chinese and korean streams.

i guess personal streams have less viewers because
LoL is shit to watch, fun to play
sc2 is shit to play, fun to watch.


No SC2 is fun to play, shit to watch....

Posturing around a 200/200 army VIA SupCom style is pretty fun to watch. But unlike SupCom, the army clumps which gives you no fucking ideas ideas about the intricacies in the battles.

I would rather watch SC2 than watch LoL. I would rather claw my eyes out than have to watch pro LoL.

If you think competitive SC2 is shit to watch, you haven't seen competitive LoL.

But some people like watching 60min games in which no kill happens for 40mins
Mackus
Profile Joined January 2011
England1681 Posts
October 20 2012 02:50 GMT
#179
On October 20 2012 11:33 Xiphos wrote:
Show nested quote +
On October 20 2012 11:29 vertigo1 wrote:


eh official figures are roughly 11 million for LOL. But that still makes it the market leader (as it beats WOW).
i made an acct and played about 3 days and uninstalled it

if they have 11 million why do their stream numbers normally only double sc2? whats the biggest concurrent number for a tournament they had?


this concerns me as well. having said that the world finals had something between 600k and a million viewers if you include the chinese and korean streams.

i guess personal streams have less viewers because
LoL is shit to watch, fun to play
sc2 is shit to play, fun to watch.


No SC2 is fun to play, shit to watch....

Posturing around a 200/200 army VIA SupCom style is pretty fun to watch. But unlike SupCom, the army clumps which gives you no fucking ideas ideas about the intricacies in the battles.


Because 45 minute matches with 30 minutes downtime between each match is extremely entertaining right? That was the LoL World Championships for you.
If you think SC2 is boring to watch I recommend you get involved watching the Korean scene, I don't watch the foreigners they're boring to watch except from Stephano and Lucifron

On viewer numbers the LoL finals peaked 990k meanwhile WCS Asia was live and only peaked 10k.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
October 20 2012 02:52 GMT
#180
On October 20 2012 11:46 PH wrote:
Show nested quote +
On October 20 2012 11:33 Xiphos wrote:
On October 20 2012 11:29 vertigo1 wrote:


eh official figures are roughly 11 million for LOL. But that still makes it the market leader (as it beats WOW).
i made an acct and played about 3 days and uninstalled it

if they have 11 million why do their stream numbers normally only double sc2? whats the biggest concurrent number for a tournament they had?


this concerns me as well. having said that the world finals had something between 600k and a million viewers if you include the chinese and korean streams.

i guess personal streams have less viewers because
LoL is shit to watch, fun to play
sc2 is shit to play, fun to watch.


No SC2 is fun to play, shit to watch....

Posturing around a 200/200 army VIA SupCom style is pretty fun to watch. But unlike SupCom, the army clumps which gives you no fucking ideas ideas about the intricacies in the battles.

I would rather watch SC2 than watch LoL. I would rather claw my eyes out than have to watch pro LoL.

If you think competitive SC2 is shit to watch, you haven't seen competitive LoL.

I think they're both perfectly capable of being "shit to watch" in their current state. The only difference is that SC2 has potential (because of its genre).

Some argue that LoL is good because a lot of people watch but can you imagine the RIOTS (!!!) we'd see if Justin Bieber's shows were free? Fangirls would kill each other. What I'm trying to say and maybe it's overly rude but LoL's accessibility to simpletons makes it watchable to them. Meanwhile nobody cares about games of chess.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
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