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Destiny: The Pro Scene Depends on the Casual Scene - Page 11

Forum Index > SC2 General
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Hider
Profile Blog Joined May 2010
Denmark9391 Posts
October 20 2012 23:17 GMT
#201
On October 20 2012 12:15 Yusaho wrote:
Destiny is obviously biased on his opinion in the LoL vs SC2 debate.
For one he says something to the extent of why would someone want to make 100k in an SC2 tournament when they could win million dollar tournaments in LoL. There has only been one LoL tournament that awarded a million dollars to first at the end of the season(like Dota 2), and you have to remember it's split between at least 5 people on your team, possibly more. I would even lean to SC2 having more tournaments than LoL currently. LoL also clearly has a younger demographic than SC2, whereas Destiny claims that theyr'e one in the same. Also trying to claim 95% of SC2 people don't give a fuck about it's professional status or meta game feels like another exaggeration.
The only thing he's accurate on is numbers = sponsorship/salaries/prize pool, and I don't think anyone ever claimed or thought SC2 would be competitive in numbers with LoL, he's just stating the obvious on this. It's a free to play game made so a 10 year old can be ranked in the top 5% vs a game you have to purchase that people can play for years and not master. Not to mention we all know Blizzard is likely to never push their games for the competitive scene, in fact they impede some tournaments by requiring them to sign a contract with Blizzard when the prize pool is over 5k. Where as Riot has been throwing money at the scene, i.e. buying the expedition slot at Dreamhack to get their foot in the door last year, and doing whatever they can to force themselves into esports. So I don't see how any of this is news, I'm pretty sure anyone not new to the scene knew where SC2 stands.


Why the hell would he be biased?
This makes no sense.
Yes these are exaggeration and the not exact figures. The way he presents this makes this quite obvious, but this doesn't change his point, and I you can definitely still be unbiased (which he is) and exaggerate a bit.

Zaurus
Profile Joined October 2010
Singapore676 Posts
October 20 2012 23:20 GMT
#202
On October 20 2012 12:58 PH wrote:
Show nested quote +
On October 20 2012 12:06 pmp10 wrote:
On October 20 2012 11:50 PH wrote:
On October 20 2012 11:46 pmp10 wrote:
Just more fear-mongering from Destiny.
I don't get it how can this community be so insecure that a success of any other e-sport game must automatically mean the end of this one.
For over a decade various games coexisted in competitive scene but now it seems Destiny declared that there can be only one.

I don't get how you can be so naive, ignorant, and spiteful...

Did you even read the post originally put forth? Did you watch that video in the OP of this thread? Do you have a learning disability, or are you just pretending you understand English?

Destiny's point was NOT that LoL is going to kill SC2...he's saying that if Blizzard doesn't take lessons from what LoL has done right, SC2 is going to get left behind and die a slow death while other games continue to grow.

WHOA, sorry. Did I just make you look stupid?

Sadly I've seen all that drivel that Destiny had to say on the subject and the point stands.
The idea the SC2 can be a good casual experience is utter nonsense only beaten in ignorance by the notion that you should ape solutions made for completely different audience and formula.
The only point with any sort of validity is that pros and casters have become detached from typical viewer in their wants and needs (more name changes will save SC2) but then not even Destiny would take into consideration that health-bars may be detracting to casuals in viewing experience and now he throws the first stone.

There's no good reasoning backing your statements. I've played like six 1v1 ladder games in SC2 in the last ten months. I have a friend who logs like twenty hours a week in the game just from playing Gem TD while at work.

Why is LoL's audience different from SC2's? Why can't things that work for Riot be things Blizzard can think about? You see...you hate Destiny, you misunderstood it, and now that you've been shown to be wrong, I think you're just making shit up to try to wriggle out of the pickle you're in.

What Destiny said, whatever you may think of him, makes sense. It's reasonable. What you say is full of holes and is filled with assumptions that are impossible to immediately accept.

The point I think you're trying to make (your last two posts don't say much of anything except that Destiny is wrong) is that SC2 doesn't need to change, that we're fine as we are, and that LoL's success both will have no affect on us and that we can learn nothing from it. Is that correct? If not, then I'm sorry, I can only work from what you've written down, I can't extract information directly from your mind.

If you feel that way, then you're wrong. I don't know what else to tell you. SC2 isn't great, HotS looks like shit. The scene is not stable and definitely needs help, and we can ALWAYS learn from the successes of others, ESPECIALLY a game like LoL, which has two key similarities: 1. IT'S A FUCKING COMPUTER GAME, and 2. IT'S BEING PROMOTED AS AN ESPORT.

Different formulas? Different audiences? What the fuck kind of a point are you even trying to make? I'm going to assume you never played BW, because I'd be shocked if you did. See...before the awful shithole that bnet 2.0 is came to be, and before the mediocrity manifested that is SC2 was released, we had this cool game called BW, and this online multiplayer client called Bnet. When you looked at the games being hosted and played on Bnet, which you could get to with one click of the mouse, something like 20% of the games played were actual 1v1 melee games. That's probably being generous. It was likely closer to 10%, if that. Everything else was team games, UMS, and FMPs. It was largely casual players playing all those games. That kept the community alive, it kept people online, and it kept the game fun. Even on iCCup, we'd host UMS maps to unwind after ladder games or intense practice sessions.

We don't need to force people who don't like to ladder into laddering. We don't need to somehow magically revitalize the ladder. People who want to play 1v1 seriously will do it on their own. Those who don't won't, and they shouldn't be coerced into doing it.

Despite that, we need to keep people interested in the game, and it needs to stay relevant. What better way than to keep the game as a UMS hub, just as BW was? Blizzard put in very robust tools for mapmakers to make all kinds of shit, from RPGs to FPSs all in-game. Shit, we even have Bejeweled in SC2. The game doesn't need to be kept alive solely through people actually playing ladder.

I follow the pro scene very closely, and I've been following it for years. I was way past seriously playing BW when SC2 came out, and I'm pretty much over playing that one too. Despite that, I still follow the scene. I guess you could call me a "casual", at this point. While the scene is fortunate in that I will never stop being a viewer because of how long I've been attached to this community, other casuals may not be in such a spot.

All Destiny is saying is to keep SC2 relevant for as many people as possible. He's not saying to compromise the competitive 1v1 aspect of SC2, he's saying to make the UMS, casual side side more robust. If you disagree with that, then you're just being spiteful, and you're shitting on Destiny, not his argument (which, btw, is a logical fallacy).



I agree with what you said. They should give SC2 LAN. There are going to be tons of illegal host, but it keeps the scene alive. DOTA SC2 might even be in existent. The new battle net really screw things up.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
Last Edited: 2012-10-20 23:29:37
October 20 2012 23:27 GMT
#203
On October 21 2012 08:13 Zaurus wrote:
Show nested quote +
On October 21 2012 08:10 Xiphos wrote:
On October 21 2012 08:08 Zaurus wrote:
sc2 is not popular in SingApore anyway. I am just playing cause I enjoy the challenge. But will probably switch to mmorpg. DOTA types of game are just too boring.


So you would rather grind....that's kind of not exciting imo. Unless the one you want try have crazy PvP action.


Mmorpg is not just about grinding. Is about socializing while teaming up and joking about stuffs.


You can potentially accomplish the same with Dota2.

1. Socializing with friends like "Oh hey Frank, guess what happened in my ecology class today?"

2. Teaming Up, self explanatory.

Joking about stuff, see number 1.

Btw, I know for a fact that the Chinese have made SC2, LAN-able with some sort of hack. Its just a matter of getting permission from Blizzard to use them because we all know how BW turned out with it.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Zaurus
Profile Joined October 2010
Singapore676 Posts
Last Edited: 2012-10-20 23:31:21
October 20 2012 23:29 GMT
#204
On October 21 2012 08:27 Xiphos wrote:
Show nested quote +
On October 21 2012 08:13 Zaurus wrote:
On October 21 2012 08:10 Xiphos wrote:
On October 21 2012 08:08 Zaurus wrote:
sc2 is not popular in SingApore anyway. I am just playing cause I enjoy the challenge. But will probably switch to mmorpg. DOTA types of game are just too boring.


So you would rather grind....that's kind of not exciting imo. Unless the one you want try have crazy PvP action.


Mmorpg is not just about grinding. Is about socializing while teaming up and joking about stuffs.


You can potentially accomplish the same with Dota2.

1. Socializing with friends like "Oh hey Frank, guess what happened in my ecology class today?"

2. Teaming Up, self explanatory.

Joking about stuff, see number 1.


You are seriously getting too defensive. You can socialize in any game, is where your friends are..... I will like to play games where my real life friends are already in, I am too lazy to pick up another game and to try and form a committee on my own.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
October 20 2012 23:32 GMT
#205
On October 21 2012 08:29 Zaurus wrote:
Show nested quote +
On October 21 2012 08:27 Xiphos wrote:
On October 21 2012 08:13 Zaurus wrote:
On October 21 2012 08:10 Xiphos wrote:
On October 21 2012 08:08 Zaurus wrote:
sc2 is not popular in SingApore anyway. I am just playing cause I enjoy the challenge. But will probably switch to mmorpg. DOTA types of game are just too boring.


So you would rather grind....that's kind of not exciting imo. Unless the one you want try have crazy PvP action.


Mmorpg is not just about grinding. Is about socializing while teaming up and joking about stuffs.


You can potentially accomplish the same with Dota2.

1. Socializing with friends like "Oh hey Frank, guess what happened in my ecology class today?"

2. Teaming Up, self explanatory.

Joking about stuff, see number 1.


U are seriously getting too defensively. You can socialize in any game, is where your friends are.....


I'm actually trying to help you in some way because prior to that, your thinking process seemed that you think it would be impossible to do all of those things listed in MOBA games or something.

But hey I guess if being chilvarirous means defensive, then so be it.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
mutantmagnet
Profile Joined June 2009
United States3789 Posts
October 20 2012 23:33 GMT
#206
On October 20 2012 04:52 Schnullerbacke13 wrote:
I don't think we really need a pro scene. The game won't die (there is no comparable RTS out there), so there will be enough opponents on bnet and there will be streams and high level play even with only 'amateurs' playing. RTS are nerdish games comparable to (partially) chess, i don't think they have real mass-potential. They'll have a stable slowly growing audience and player base, but will not be mainstream ever. soccer > chess .
A big plus is that RTS tend to keep long term interest (if blizzard does not decide to simplify Starcraft further). This will make the fan base much more stable which is important long term. I think LOL will peak and fade away. A good, complex RTS will stay. So it is probably not a good idea to make sc2 more simple long term, as you'll get bored once the optimal builds+compositions are figured out. It was a major plus of BW micro-heavy design, that even after 5 years of play, new players and playstyles rose relying on specializing in microing specific units .

On October 20 2012 06:37 IPA wrote:
Man I can't wait for the dismal "sky is falling" drama to die off. Giving it a couple weeks because TL loves to think the apocalypse has arrived.

I played WC3 for almost 10 years. Even at the end, there was a small but hardcore group of players. That's all I, personally, need. And I know SC2 will be much larger than that for an extended period of time. I realize my desires don't necessarily coincide with community ambition. I want a hardcore competitive game that challenges me, and I want to be able to play it against 1k-10k people (at least). SC2 provides that, and more.

If casuals want to play a game like LoL - let them. I'll be sniggering and queueing up another ladder game with the hardcore faithful.



Hmm I don't think people like you guys are adding anything but a distraction to this thread. Your underlying bias is that the the pro-scene is irrelevant. Good for you, but Destiny wasn't talking to you and noone who actually cares about the pro-scene cares for this type of opinion.

If you want to know why some of us in the SC2 community care about the pro-scene the reasons range from:
-A desire to to broaden the appeal (or simply gain respect) for our hobby to people who aren't interested in it.
-A dream of living a life of working hard and getting famous while playing a videogame
-The hope of attracting more and more people to the game which would help improve the evolution of the metagame even more than a smaller talent pool would allow.
-Having the option to enjoy the game passively when you don't want to invest your time being actively engaged in it.

On October 20 2012 11:44 VanGarde wrote:
The most surreal thing is that people are making LoL out to be a successful game because riot is doing everything that Blizzard isn't when in fact from the point of view of the issues we have with sc2, LoL is a HORRIBLE rolemodel. In most regards it is even worse. Whatever LoL's success is from it is NOT from doing things better than Blizzard. Lets review:

Chat channels and the game feeling empty:
Well from a chat channels point of view LoL is exactly like sc2. You can have chat channels but they are not apparently obvious and you only get into them if you actually go and find them in much the same way as you do in sc2. There is nothing objectively better with LoL chat system but there are multiple things that are worse. First of all you can't just tab up a chat frame while you are in game like you can in sc2. If you are in game your are reduced to command line message sending which requires you to know the syntax in order to send a message to someone. Unless you already know how to do it you won't figure it out. There is another thing that would have had sc2 players up in arms. Get this, you can obviously put people on ignore just like you can in sc2 but in LoL the players on the enemy team are AUTOMATICALLY set to ignore as default unless you explicitly turn this off yourself. Imagine playing sc2 and you have to go into bnet options and check a box to not make the game autoblock all your opponents.

Custom games:
The LoL custom game system just consists of one single browser list containing all currently hosted games, it is really obnoxious to find what you are searching for, there is also no autostart function so if the person who hosted happens to be afk, which is often the case you will wait 10 minutes for a lobby to fill up only to have to leave once everything is full but the game isn't starting. There is also no join as party function you have to coordinate with your buddies to find and join the right game in the list. You can invite someone from your friends list into the game you are in but you can't suggest players so you still need to have everyone that is playing in friends.

LAN support
Yes LoL is getting this apparently but the important thing is that it hasn't had LAN support for all of its life time so all of the success it has had has been with the clear assumption that there will be no LAN support. In fact if anything the game is way more unstable than sc2 servers are even though it has gotten better in recent times.

Cross server support
On the one hand you can now pay to switch server, I am not sure if you can do this between all servers or not but you can between some. On the downside this came about because Riot split the eu server in two just like that to relieve server balance. This meant that over night all EU players were told, oh btw we are splitting you all up and everyone in this country will be on this server. This effectively killed half of my social interaction in LoL because now I have all my briton friends on one side, and all of my scandinavian friends on one side. You can create an account on any server ofcourse the usefulness of this is reduced by the fact that you need to play so many games to level up and get all of the abilities that you want for competitive play. It is as if you would have to grind games for a month to unlock emp or storm. That only beings to approach the amount of time you need to put in to buy all of the runes and unlock all of the champions that you need to just get your second account relatively playable.

Balance
New champions are added on a montly basis more or less and the new champions are almost invariably either terribly UP or horribly OP. They might get hot fixed relatively quickly but there is a lot of volatility in the game balance, way more so than in Starcraft 2.

I am not listing all of these things to bash on LoL, I do play the game myself. But people need to realize that whatever LoL is doing right, it is not all of the things that sc2 fans want from Blizzard. Most of those things are radically worse in LoL and it is not like the community have demanded things from riot for ages that never come to pass. The point of this reply was to illustrate that you are falling too much for the grass always being greener. LoL has many players because it has a low skill floor and because it is easy to get into. The long term replayability is dependent on the constant addition of new champions because god knows the maps doesn't change. It has essentially been played on the same map for all of it's life span. It is not a popular game because it is the apex of game design and interactivity, it is World of Warcraft PvP in Moba form.



Than you this is a very insightful post because I have and I assume others are taking for granted what LoL has done right. Maybe the underlying problems with Starcrafts growth is just the nature of the game itself.
Phanekim
Profile Joined April 2003
United States777 Posts
October 21 2012 00:01 GMT
#207
The casual scene is a bunch of stupid under 22 year olds who dont know anything. Any gaming scene is completely toxic because of this mere fact. To hinge your business model on these kids is moronic. People don't play things more because the matchmaking system blows. The internet idiot theory applies here. If there was something that forces the well mannered players to play with each other that would be great.

Part of why I quit sc and league or any other gaming in general because of the immaturity. Its just not worth my time. I'd rather work a second job than play with these kids. Its just not fun. Nothing holds them accountable for their bad behavior. Absolutely nothing.

Solve that first before you complain about the casuals. The casuals are turned off by the environment.
i like cheese
kinglemon
Profile Joined September 2011
Germany199 Posts
Last Edited: 2012-10-21 00:06:31
October 21 2012 00:01 GMT
#208
On October 20 2012 05:25 namori wrote:
Wow people shunning artosis' passion and siding with someone like destiny who just want more casual players to watch his stream


artosis passion is absolute worthless in that discussion.

On October 20 2012 06:02 namori wrote:
Show nested quote +
On October 20 2012 05:52 Supamang wrote:
On October 20 2012 05:25 namori wrote:
Wow people shunning artosis' passion and siding with someone like destiny who just want more casual players to watch his stream

Wow youre being dramatic and prejudicial. Use your head. Youre just blindly infatuated with Artosis because of his stature in the community and blindly hating Destiny because of unrelated past incidences. Try actually listening to what he has to say and you'll probably agree with him.

I like Artosis' passion, thats what makes the pro scene so great. People who care about the game can strive to reach new heights without much motivation other than their love for the game. Thats why there's such a separation between the pros and us casuals and thats what makes the major tournaments so impressive. However, Destiny is absolutely right in that going on and on about the "beauty" of this game does nothing to stop the dwindling of the fan base. Catering balance decisions towards the pro community is great for the legitimacy of the game, but ignoring the casual fan base in the process is just shooting yourself in the foot.


He's always pointing out viewers viewers viewers viewers viewers viewers viewers viewers which is the only thing he wants because he lives off of them. Artosis is caring about the game itself.

I honestly don't care about viewer numbers, I want a great competitive game to watch and play


without viewers the game will die and artosis has to become a lol commentator or go back to normal life.
DMkOS
Profile Joined February 2012
Canada25 Posts
October 21 2012 00:06 GMT
#209
On October 21 2012 09:01 Phanekim wrote:
The casual scene is a bunch of stupid under 22 year olds who dont know anything. Any gaming scene is completely toxic because of this mere fact. To hinge your business model on these kids is moronic. People don't play things more because the matchmaking system blows. The internet idiot theory applies here. If there was something that forces the well mannered players to play with each other that would be great.




What makes 22 the magical number here?

And by this first paragraph here are you sure its OTHERS that are making the scene toxic? Take a look in the mirror fella...

..Destiny is completely right in what he was saying, it's a fairly simple concept to understand..it's just a shame Blizzard can't seem to catch on...getting outdone on every end except their endless money pig...world of warcraft...which they seem to have the most genius marketing team for.
Trumpstyle
Profile Joined May 2011
Sweden114 Posts
October 21 2012 00:07 GMT
#210
Why play tennis when you can make more from Football, why do sponsors sponsor Tennis when Football is bigger?
Destiny argument is completely flaw. LoL will always be bigger because it's just easier for people control 1 unit instead were in Starcraft you need to micro units, handle economy it's just easier and more relaxing playing LoL. End of story.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
October 21 2012 00:13 GMT
#211
On October 21 2012 09:07 Trumpstyle wrote:
Why play tennis when you can make more from Football, why do sponsors sponsor Tennis when Football is bigger?
Destiny argument is completely flaw. LoL will always be bigger because it's just easier for people control 1 unit instead were in Starcraft you need to micro units, handle economy it's just easier and more relaxing playing LoL. End of story.


Because professional gaming is still have negative stigma attached to it.

2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
mostevil
Profile Joined February 2011
United Kingdom611 Posts
October 21 2012 00:14 GMT
#212
On October 20 2012 11:44 VanGarde wrote:
The most surreal thing is that people are making LoL out to be a successful game because riot is doing everything that Blizzard isn't when in fact from the point of view of the issues we have with sc2, LoL is a HORRIBLE rolemodel. In most regards it is even worse. Whatever LoL's success is from it is NOT from doing things better than Blizzard. Lets review:
+ Show Spoiler +

Chat channels and the game feeling empty:
Well from a chat channels point of view LoL is exactly like sc2. You can have chat channels but they are not apparently obvious and you only get into them if you actually go and find them in much the same way as you do in sc2. There is nothing objectively better with LoL chat system but there are multiple things that are worse. First of all you can't just tab up a chat frame while you are in game like you can in sc2. If you are in game your are reduced to command line message sending which requires you to know the syntax in order to send a message to someone. Unless you already know how to do it you won't figure it out. There is another thing that would have had sc2 players up in arms. Get this, you can obviously put people on ignore just like you can in sc2 but in LoL the players on the enemy team are AUTOMATICALLY set to ignore as default unless you explicitly turn this off yourself. Imagine playing sc2 and you have to go into bnet options and check a box to not make the game autoblock all your opponents.

Custom games:
The LoL custom game system just consists of one single browser list containing all currently hosted games, it is really obnoxious to find what you are searching for, there is also no autostart function so if the person who hosted happens to be afk, which is often the case you will wait 10 minutes for a lobby to fill up only to have to leave once everything is full but the game isn't starting. There is also no join as party function you have to coordinate with your buddies to find and join the right game in the list. You can invite someone from your friends list into the game you are in but you can't suggest players so you still need to have everyone that is playing in friends.

LAN support
Yes LoL is getting this apparently but the important thing is that it hasn't had LAN support for all of its life time so all of the success it has had has been with the clear assumption that there will be no LAN support. In fact if anything the game is way more unstable than sc2 servers are even though it has gotten better in recent times.

Cross server support
On the one hand you can now pay to switch server, I am not sure if you can do this between all servers or not but you can between some. On the downside this came about because Riot split the eu server in two just like that to relieve server balance. This meant that over night all EU players were told, oh btw we are splitting you all up and everyone in this country will be on this server. This effectively killed half of my social interaction in LoL because now I have all my briton friends on one side, and all of my scandinavian friends on one side. You can create an account on any server ofcourse the usefulness of this is reduced by the fact that you need to play so many games to level up and get all of the abilities that you want for competitive play. It is as if you would have to grind games for a month to unlock emp or storm. That only beings to approach the amount of time you need to put in to buy all of the runes and unlock all of the champions that you need to just get your second account relatively playable.

Balance
New champions are added on a montly basis more or less and the new champions are almost invariably either terribly UP or horribly OP. They might get hot fixed relatively quickly but there is a lot of volatility in the game balance, way more so than in Starcraft 2.

I am not listing all of these things to bash on LoL, I do play the game myself. But people need to realize that whatever LoL is doing right, it is not all of the things that sc2 fans want from Blizzard. Most of those things are radically worse in LoL and it is not like the community have demanded things from riot for ages that never come to pass. The point of this reply was to illustrate that you are falling too much for the grass always being greener. LoL has many players because it has a low skill floor and because it is easy to get into. The long term replayability is dependent on the constant addition of new champions because god knows the maps doesn't change. It has essentially been played on the same map for all of it's life span. It is not a popular game because it is the apex of game design and interactivity, it is World of Warcraft PvP in Moba form.

LAN is something of a distraction, unless the game is free to play it's understandably not a viable option for blizzard. Netcode improvements, game resume etc can get around much of this and Blizard controlled LAN servers could solve the problems for events... Blizzard should be working their arses off to get these things in place.

The comparission issue isn't that all the flaws in present in SC2 are fixed by the MOBA's, it's that they don't need a nicer UMS/Chat interface etc for the casual scene because the main game is a casual game. It's a team game with a low skill cap. It's safe, it's cosy and it wasn't your fault.
The other side of that is the skill cap is a negative for pro scenes (LoL especially), why would pros all switch to a game if any moderately good team has an equal chance of winning any game? It will saturate and those bigger prize pools and sponsorships won't go so far anyway. I don't think the grass is particularly green over there in the long term.

To summarise people like LoL because its free, its easy and its fun to lark about with friends. That feeds the pro scene. The SC2 ladders not really going to be any of these things (definitely shouldn't be easy!) but battlenet and the arcade can and should be that fun place to hang out with friends trying silly games. And it could and should also be the portal to pro and competition streams that the TL side bar is for many of us.
我的媽和她的瘋狂的外甥都
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
October 21 2012 00:15 GMT
#213
It's because LoL is way easier to get into and have fun. It's free and losers can have fun too via playing with friends against noobs. The casual scene consist of bunch of underage players who are potential buyers of future for sponsors. They are easy to trick into than a grown gamer who knows what they want that's why they are more appealing to the sponsors and that LoL casual scene will only grow because the game is free. You can just try the game even just to see if you like it or not. Sc2 will "never" have that kind of casual scene because it's not free. And it will not be free unless all the expansions are out and blizzard made their profit. They are just trying to find a proper business model to make it f2p but the head guys probably just won't give up on selling the game until expansions are done which will probably be too late for sc2 by then.

The main reason was always the game being free or not and how it is easier to get into or not. The rest is all fixable stuff with time and has no real urgent value. And yes LoL casuals are mostly kids who would not be able to afford the game at all if it was buy 2 play.
Tomorrow never comes until its too late...
Jasiwel
Profile Joined June 2012
United States146 Posts
Last Edited: 2012-10-21 00:21:03
October 21 2012 00:16 GMT
#214
On October 21 2012 08:16 radscorpion9 wrote:
Show nested quote +
On October 21 2012 07:56 Jasiwel wrote:
Destiny is absolutely right. The problem with the game is that it's just not very casual and losing is very degrading. It's all about who's better and winning than having fun. What's worse is that to have fun you either need to be good at the mechanics of the game or you need to play someone who isn't as good as you or just as good as you. There is always a loser in the game. You can't have a technical winner because they enjoyed the time they spent ultimately losing. In a game where you lose to Marauder proxies and Zealot Proxies that you really can't stop unless you know for a fact they are there and are happening, how can you really expect any sort of fun?

The Arcade is the real only casual gaming location in SC2 because the actual game is so hyper competitive. If want to have fun with this game and I'm trying to, but when the game is imaged by professional play and balanced based off of professionals rather than aesthetics/casual gaming then you're only inviting professionals who play the game for 15 hours a day as their profession. So SC2 really isn't much of a game to be honest, it's more like a job and casuals are the people being held back in High School because their APM isn't above 100.


I totally agree, but also I wonder, even if Sc2's UI and arcade were fixed so that people could enjoy customs more, would that really make people watch SC2's standard 1v1 multiplayer more? It just seems like two completely different things. I mean for SC Brood war I remember playing 2v2v2v2 BGH, the money maps, evolves and bunker wars when I was a kid, but that didn't translate into me watching brood war matches, I couldn't care less about that because I didn't play it, wasn't good at it, and it was kind of off my radar in general.

The reason people love LoL, most likely, is that the fundamental game itself is really fun. There are no customs (that I'm aware of) with LoL - its just the game that people love, so its a much more natural path that they would also enjoy watching pro-gamers play a game that they love. I can't see the direct link between playing customs in SC2 and watching standard SC2...I mean maybe they'll be willing to try to play standard once in a while because hey its right there, but I remember for Brood War how terrible I was, and decided there's just no reason to try again (even a few years later).

Edit: Anyway that's probably a bit of a tangent, its just another of Destiny's posts was mainly about customs and that's what a lot of people are complaining about. I agree though, SC2 actually needs to be fun to play and not scary

I'm honestly not sure and I don't think anyone can be until those fixes happen for HotS, if they happen in an enjoyable state. The problem with this game is simply that it is incredibly easy to be punished badly for not playing professionally in the mechanics of the game. If you mess up the timing in the beginning of that first Warp Gate, that Cybernetics Core, or even that probe gap between the pylon spawn of that 10/10 supply, the game becomes a struggle to stay alive, let alone win. It won't matter if there is an unranked playlist or an arcade dedicated to 1v1 because losing at this game after a certain point is extremely degrading to one's confidence in playing, not to mention that improving at the game takes so much time to accomplish. Then after that you're sitting there realizing that if you treat SC2 like a game you'll never be able to enjoy it like one. You realize that you've put all of these hours into something that caused you so much anguish and frustration, but really it means nothing because you hardly enjoyed it (even though the reward for winning feels so great) and unless you plan on making tournament wins for cash then you're kind of sacrificing all of that time for naught.

I think WhiteRa put it true in every way when he said that we are not computers, that we are humans, and that you HAVE to keep dedication, watch replays, and keep practicing to actually STAY (let alone improve) in this game. Doing those is a challenge for a casual and that's why people who play this game are trying to be good for some ultra-competitive purpose or because they're good at it or something. It's really hard on casuals like myself because I want to sit back and experiment without feeling exhausted after 5 games of mental beating. There is also the fact that some builds are basically unstoppable unless you have luckily scouted it (like seriously, how do you stop a DT Drop with Warp Prism as Protoss in your base at the 10 minute mark without losing a lot of assets that put you completely behind?) and know exactly what to do to beat it. The game no longer is a game with a bunch of units that can each fight the other in some way or form. It's just a giant rock-paper-scissors match with there being eighty hands.

I do have to say that SC2 can still be extremely fun to watch. MvP versus Squirtle doing the GSL in the summer was basically the best series I have ever seen. It was exciting, suspenseful, and highlighted so many aspects of how players are in so many of the games. Squirtle was behind, MvP got too smug with himself, the series escalated, and it really ended with a flash of controversy players face daily.

As far as LAN not being a feature is concerned as a result of it being "too hard" or "not feasible," that's a complete load of nonsense. LAN has been a feature in nearly every game with multiplayer, even Halo: Combat Evolved had it at a time when the Xbox was completely in question software-wise AND that the game itself barely had it off of a last-second thought, since games as early (or earlier) as Doom/Marathon. This whole conundrum speaks to me as Activision being so big that it doesn't really give a crud about the StarCraft franchise because we all know LAN would significantly improve the game for tournament purposes. There isn't even a dedicated LAN system for the GSL, so frankly it should be obvious that Activision really does not care to fund such a project in the first place.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
October 21 2012 00:18 GMT
#215
On October 21 2012 09:07 Trumpstyle wrote:
Why play tennis when you can make more from Football, why do sponsors sponsor Tennis when Football is bigger?
Destiny argument is completely flaw. LoL will always be bigger because it's just easier for people control 1 unit instead were in Starcraft you need to micro units, handle economy it's just easier and more relaxing playing LoL. End of story.


People play games to have fun. And if a game is easy and relaxing, people will be having fun.

Destiny is right. The casual scene needs a lot of help in SC2. The Arcade needs to be completely re-done, the editor needs to be made easier to use so more people make Custom Games (I'd go back to map making if the editor was similar to WC3) and this will fuel the scene.

And Blizzard needs to have a solid DOTA clone custom game for SC2.
covote
Profile Blog Joined October 2010
United States86 Posts
October 21 2012 00:19 GMT
#216
I believe SC2 is a strong game and isn't in any immediate danger of dying.

1) Best and most known RTS
2) 2 years old and still has a solid player base and pro scene
3) upcoming expansion
4) while prizes may be less and the most talented gamers may move elsewhere there will still be people interested in playing at their highest level and competing

There are definitely things that can IMPROVE the experience and overall health of the pro scene.
1) Blizzard should be marketing the shit out of this. I know plenty of competitive gamers who dont play this game( 1 of them was a hardcore age of empires 2 and diablo 2 player who is just ridiculous)

2) Tournaments are sometimes hard to engage with. I cant spend 3 hours a day watching starcraft. I Think a more easily digestible tournament format would help me and many other watch and love competitive play. ***

3) We all agree that the current UI is awful for custom games. We want lobbies. a place where we can meet new people/players/friends. SC2 feels empty, I personally ladder 95% of the time I am online. GLHF and GG is the extent of my communication with other SC2 players.


****Tournaments - the tournament I watch most is NASL for a few reasons. I can watch every week at the same time and catch the same players AWESOME! and Constant games, there isn't downtime between matches because of the way the production is done.

Trying to watch MLG is almost torture. I cant devote an entire weekend, and half the time when i go to the stream on championship Sunday its just a shot of the crowd. I know they are limited by the players needing breaks and casters/on air talent needing breaks but seriously you need to pre-record some stuff to fill in these blanks. Hell play some games from earlier in the tournament or have some casters prepare some tutorials/sportscenter type clips ( and no I'm not interested in the Dr. Pepper makeovers 15 times)

GSL is too early in the morning, and I'm not going to pay when there is plenty of free content.

I know there are more bigger tournaments but I made a point at least

Then there are thousands of smaller tournaments that are over saturating the market. (as a spectator) Its hard for me to pick out what is good to watch and harder yet to find good casters and talented pros.

I actually like the Idea of sportcenter type clips. It would be nice to have a weekly show that is focused around showing clips and talking about the tournaments that week.
I occasionally watch SOTG but that rarely seems to be about SC2 play and more about balances/drama/antics. I know this would be a large undertaking and would require many many hours spent watching creating and editing, but i would watch the crap out of it. Especially if it had reruns. Create it on Sunday and air it a few times a day until thursday.

If there is a show out there like this please let me know!

anyways I've rambled on way too long.

TL:DR
SC2 will be around for a while

There are things Blizzard needs to do and the community needs to do to make SC2 pro scene STRONGER
uzushould
Profile Joined September 2011
Austria122 Posts
October 21 2012 00:22 GMT
#217
you guys don t understand one important thing:

Blizzards doesn t even want a lot of players to play starcraft all the time. They want the people to buy the game, thats it, the less player playing after they bought the game, the better for blizzard, because its just producing costs for the server and support. Of course they want the game to be popular, but nowadays there are almost no people buying this game, so they don t need a lot of puplicity. And Hots is somewhat a selfselling product anyway, because most people playing sc2 will buy it anyway. Its not worth to invest a lot of money in publicity just to increase the selling for some percentage.

But for RIOT this is completely different, the more players are playing activly the more of them will buy skins characters and so on. So they will do everything to keep the players active. And imagine if someone totally owns with a char in a tornament, how many people are goin to buy this char after? Thats direct profit for RIOT.

For blizz nothing changes if there is a lot of esports goin on, the people that bought starcraft will watch tornaments, but almost no one will watch tornaments and buy starcraft because of it.


As well you should think about how much does blizzard earn with sc2 and how much does RIOT earn.....bliz once sold sc for about 2 million times. It costs like 60 $ for the customer from this 60 there are about 10 % tax, 30 for the shop selling it, and about 5 $ transport costs, material costs and so on, leaves 15 for blizzard (probably less).

that makes 30 millions. Now discount all the costs for the server the production the support the public work sponsorships ....

they maybe made like 5 millions with it....thats it, they are not earning anything since then. They now can not invest millions into esports, it would just not be profitable.





Antylamon
Profile Joined March 2011
United States1981 Posts
October 21 2012 00:23 GMT
#218
On October 21 2012 08:20 Zaurus wrote:
Show nested quote +
On October 20 2012 12:58 PH wrote:
On October 20 2012 12:06 pmp10 wrote:
On October 20 2012 11:50 PH wrote:
On October 20 2012 11:46 pmp10 wrote:
Just more fear-mongering from Destiny.
I don't get it how can this community be so insecure that a success of any other e-sport game must automatically mean the end of this one.
For over a decade various games coexisted in competitive scene but now it seems Destiny declared that there can be only one.

I don't get how you can be so naive, ignorant, and spiteful...

Did you even read the post originally put forth? Did you watch that video in the OP of this thread? Do you have a learning disability, or are you just pretending you understand English?

Destiny's point was NOT that LoL is going to kill SC2...he's saying that if Blizzard doesn't take lessons from what LoL has done right, SC2 is going to get left behind and die a slow death while other games continue to grow.

WHOA, sorry. Did I just make you look stupid?

Sadly I've seen all that drivel that Destiny had to say on the subject and the point stands.
The idea the SC2 can be a good casual experience is utter nonsense only beaten in ignorance by the notion that you should ape solutions made for completely different audience and formula.
The only point with any sort of validity is that pros and casters have become detached from typical viewer in their wants and needs (more name changes will save SC2) but then not even Destiny would take into consideration that health-bars may be detracting to casuals in viewing experience and now he throws the first stone.

There's no good reasoning backing your statements. I've played like six 1v1 ladder games in SC2 in the last ten months. I have a friend who logs like twenty hours a week in the game just from playing Gem TD while at work.

Why is LoL's audience different from SC2's? Why can't things that work for Riot be things Blizzard can think about? You see...you hate Destiny, you misunderstood it, and now that you've been shown to be wrong, I think you're just making shit up to try to wriggle out of the pickle you're in.

What Destiny said, whatever you may think of him, makes sense. It's reasonable. What you say is full of holes and is filled with assumptions that are impossible to immediately accept.

The point I think you're trying to make (your last two posts don't say much of anything except that Destiny is wrong) is that SC2 doesn't need to change, that we're fine as we are, and that LoL's success both will have no affect on us and that we can learn nothing from it. Is that correct? If not, then I'm sorry, I can only work from what you've written down, I can't extract information directly from your mind.

If you feel that way, then you're wrong. I don't know what else to tell you. SC2 isn't great, HotS looks like shit. The scene is not stable and definitely needs help, and we can ALWAYS learn from the successes of others, ESPECIALLY a game like LoL, which has two key similarities: 1. IT'S A FUCKING COMPUTER GAME, and 2. IT'S BEING PROMOTED AS AN ESPORT.

Different formulas? Different audiences? What the fuck kind of a point are you even trying to make? I'm going to assume you never played BW, because I'd be shocked if you did. See...before the awful shithole that bnet 2.0 is came to be, and before the mediocrity manifested that is SC2 was released, we had this cool game called BW, and this online multiplayer client called Bnet. When you looked at the games being hosted and played on Bnet, which you could get to with one click of the mouse, something like 20% of the games played were actual 1v1 melee games. That's probably being generous. It was likely closer to 10%, if that. Everything else was team games, UMS, and FMPs. It was largely casual players playing all those games. That kept the community alive, it kept people online, and it kept the game fun. Even on iCCup, we'd host UMS maps to unwind after ladder games or intense practice sessions.

We don't need to force people who don't like to ladder into laddering. We don't need to somehow magically revitalize the ladder. People who want to play 1v1 seriously will do it on their own. Those who don't won't, and they shouldn't be coerced into doing it.

Despite that, we need to keep people interested in the game, and it needs to stay relevant. What better way than to keep the game as a UMS hub, just as BW was? Blizzard put in very robust tools for mapmakers to make all kinds of shit, from RPGs to FPSs all in-game. Shit, we even have Bejeweled in SC2. The game doesn't need to be kept alive solely through people actually playing ladder.

I follow the pro scene very closely, and I've been following it for years. I was way past seriously playing BW when SC2 came out, and I'm pretty much over playing that one too. Despite that, I still follow the scene. I guess you could call me a "casual", at this point. While the scene is fortunate in that I will never stop being a viewer because of how long I've been attached to this community, other casuals may not be in such a spot.

All Destiny is saying is to keep SC2 relevant for as many people as possible. He's not saying to compromise the competitive 1v1 aspect of SC2, he's saying to make the UMS, casual side side more robust. If you disagree with that, then you're just being spiteful, and you're shitting on Destiny, not his argument (which, btw, is a logical fallacy).



I agree with what you said. They should give SC2 LAN. There are going to be tons of illegal host, but it keeps the scene alive. DOTA SC2 might even be in existent. The new battle net really screw things up.

I can't tell if this is sarcasm or not...
AbideWithMe
Profile Joined October 2012
207 Posts
October 21 2012 00:33 GMT
#219
This topic seems quite redundant to me and it lets Destiny shine in some very shady light. His insistence on profitability in SCII in combination with his partly switch to LoL makes him an extremely biased figure. I would even go as far as imply that he has an interest to actually hurt the SCII pro scene as he cannont expect any more money out of it but promotes LoL as it is going to be his new "employer". To be honest Destiny is as far from winning a 100k SCII tournament as he can possibly get. So what does he actually care?

As a response to his statements I can only quote the posting I wrote in the last thread.

Quite an interesting topic although it seems to be discussed from a completely distorted point of view: namely a capitalistic viewpoint.
Who says that there has to be a huge SC2 Scene with lots of paying sponsors and tournaments with prize money in the millions?
StarCraft players should not mainly be driven by greed or financial interest but by an inherent will to improve in a discipline without hoping for any reward whatsoever -simply because they enjoy it - and tournament viewers should mainly consist out of people rejoicing in the competition and admiring the competitors skillwise.
Instead of pushing and forcing SC2 in the shape of a profitable format why don't the people who like the game for being a competitive discipline simply play it to increase their skill or watch tournaments of skilled players and everybody who is in for the money just leaves?
StarCraft is never going to be a social gathering or a streamlined cashcow. It is a highly demanding and low rewarding skill requiring 1v1 discipline.
If sponsors run away because of bad RoI it's a good thing in my opinion as those people who see StarCraft as a way to earn money leave and those who play for the sake of competition stay.

Who says there have to be paid full-time SC2 players? In my opinion SC2 is far bettter off with people playing it as a hobby and tournaments being hosted for the sake of competition by fans and amateur community figures. Streaming has never been easier and somebody who hosts a tournament in his free time won't have any problem finding competitors for his tournament and people willing to view it.
Going back to the roots and having a small hardcore community of die-hard fans willing to invest time in their hobby without expecting any reward whatsoever is the way to have a stable and sustainable community.

In my opinion SC2 has never profited of people expecting a reward for their interest. People like Destiny, MaximusBlack or Lindsay Sporrer who do not even seem to enjoy the game but take it as some kind of job are "destroying SC2". If Destiny does not enjoy SC2 the way it is why does he still play it and participates in the scene? He was one of the first streaming for money and expecting to make a living out of StarCraft without actually being an outstanding contestant who has ever shown his superiority in a tournament. Instead he has churned the community up numerous times with mischief completely unrelated to SC2.

If the "death of SC2" means an exodus of gold diggers and capitalists I will gladly lay SC2 to rest.
""I abused a child today" -Stephano" - nmetasch
Gentso
Profile Joined July 2010
United States2218 Posts
October 21 2012 00:35 GMT
#220
Does League have tournaments running every minute of every day? I haven't been hyped for any SC2 tournament for a long time because the same content is available pretty much all the time. Besides, SC2 is as popular as a complex game is going to get. People love league because it's so simple and laid out for you. I'm willing to bet most league players wouldn't play more than one game of SC2 without getting frustrated and quitting. Personally, I think it sets a bad precedent for developers because I don't want people seeing League's success and emulating it by making overly simplistic feel good games.
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