• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:06
CEST 22:06
KST 05:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings How does the number of casters affect your enjoyment of esports? Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster
Tourneys
Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Player “Jedi” cheat on CSL Unit and Spell Similarities Help: rep cant save Flash Announces Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 733 users

Suggestion for changes to the WCS qualification - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
lolstarz
Profile Joined June 2011
Canada65 Posts
Last Edited: 2012-09-17 14:22:25
September 17 2012 14:20 GMT
#61
On September 17 2012 19:55 Luisa_2 wrote:
I agree, I mean four seeds for Germany in WCS finals? I mean if there would be more spots overall I would agree, but I mean you can argue that there are quite some top player from Germany (Socke, Hasu, TLO, Darkforce,..), but I mean not seeing Dimaga, Kas from Ukraine or Nani, Sase and Morrow or Cytoplasm made me kinda sad.

And also 9 seats for US, I mean lets face it, there are not 9 player who really can compete in finals (besides others who will get crushed nontheless), but thats not the real point, because this event should repesent as many countries as possible right? So why so many US-player? Ok the only US player I can think of whould have a chance are Huk and Idra (sry Incontrol but no^^) (and also player like scarlett, vibe and so on... I mean no not rly), so give like 6-7 spots to NA and like 1 more for east EU and 1 direct for china (which I think is a really great idea).



Erm, you do realize Scarlett won WCS Canada and NA which put her above Idra and Huk, and that she has more recent wins against code-S regulars than both of them combined? Right?

My point is you can't fail to include her in a list of those deserving of a seed regardless of how you design the system
v3chr0
Profile Blog Joined April 2010
United States856 Posts
September 17 2012 14:47 GMT
#62
On September 17 2012 22:27 Mauldo wrote:
Why would they do it based off of some random, unjustifiable, unmeasurable, "Well, these countries are better than this country" rubric? No one would ever agree with who they said was the better country, and thus deserved the most slots. And beyond that, they have to change it every year based off of super secret Blizzard memos or something equally stupid. Not to mention the fact that Korea will definitely always hold the highest power base, so WCS will just turn into GSL with Stephano and Scarlett. What a great WORLD FINALS, trololol. And you can't qualify "Well, we'd only give Korea 7 or so," because then it's not a true "Based off merit" system, like you claimed you wanted.

Oh, and I'm surprised I have to say this, but can people stop saying "The US has 9 seeds"? Cuz we don't. NA does. That includes Mexico and Canada. I'm surprised the United States citizen has to make that correction, but for some reason I do. The Europeans are usually so much more on top of shitting on us and reminding us that HuK isn't really American, because he's half Canadian or something equally insulting.

The current license idea is the best because it's the most subjective. I'm sorry Naniwa and Thorizain didn't play well enough to qualify, you'll just have to support another fellow, maybe one of the 7 Europeans who qualified?



Well said, sir.





"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
StreetWise
Profile Joined January 2010
United States594 Posts
September 17 2012 15:07 GMT
#63
I think Blizzard has the right idea, basing the number of seeds on the player base in each region. We already have enough tournaments that reward raw talent/skill. The WCS is to give local talent a chance to compete. We all know that some code B Korean could have come to the NA WCS and won it. But that isn't the point. NA has a very large player base, but before WCS had no incentive to really try hard as they would simply get their pocket picked by random Koreans or even Europeans. Now there is at least one tournament where NA players have a chance. This is good, as it gives this large player base more incentive to get better rather than pwning in 4v4s.
I will not be poisoned by your bitterness
revel8
Profile Joined January 2012
United Kingdom3022 Posts
September 17 2012 15:10 GMT
#64
The WCS is supposed to be like a World Cup. So there is a wide distribution of players from all over the World. That is what they have done. In the FIFA World Cup, some football teams from Asia and NA are present despite being objectively worse than some European and SA teams who miss out. Some regions have harder qualification processes than others due to the intensity of competition/places available. This has to occur in order to have a truly global event. The WCS is using this model and will also be a global event.

The main flaw is that Africa and the Middle East is completely ignored. Not even one tournament for people from these regions. If you are a quality player but were from South Africa or Dubai then you don't even get a chance to qualify anywhere. Maybe WCS could have had online qualifiers for people from these areas and then perhaps had one LAN tournament for the qualified players to feed into one place at the Euro Continental Finals. We are talking about regions of almost 1.4 Billion people being overlooked. For a global event that should be addressed in the future.

Anyway, we should probably wait and see how the Asian Continental Finals and the World Championships actually go before we start attempting to judge the success or not of WCS.
SinCitta
Profile Blog Joined August 2010
Germany2127 Posts
Last Edited: 2012-09-17 15:26:33
September 17 2012 15:26 GMT
#65
On September 18 2012 00:10 revel8 wrote:
The main flaw is that Africa and the Middle East is completely ignored. Not even one tournament for people from these regions. If you are a quality player but were from South Africa or Dubai then you don't even get a chance to qualify anywhere. Maybe WCS could have had online qualifiers for people from these areas and then perhaps had one LAN tournament for the qualified players to feed into one place at the Euro Continental Finals. We are talking about regions of almost 1.4 Billion people being overlooked. For a global event that should be addressed in the future.


PandaTank from South Africa took part in the WCS Combined EU Qualifier (because South Africans play on EU server).
Scarlett`
Profile Joined April 2011
Canada2385 Posts
Last Edited: 2012-09-17 15:53:15
September 17 2012 15:44 GMT
#66
If they did it by skill level rather than current system, it would be 31 players from Korea, 1 player from Europe. That wouldn't exactly be a world championship. The current one is only objective way to get players from every region.

(And why do you say it should be done by skill and then give more seeds to Europe than Asia in your suggestion?.........)

Qualifying directly for worlds is pretty silly though directly from national qualifiers
Progamer
4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
Last Edited: 2012-09-17 16:12:09
September 17 2012 16:00 GMT
#67
On September 18 2012 00:44 Scarlett` wrote:
If they did it by skill level rather than current system, it would be 31 players from Korea, 1 player from Europe. That wouldn't exactly be a world championship. The current one is only objective way to get players from every region.

(And why do you say it should be done by skill and then give more seeds to Europe than Asia in your suggestion?.........)

Qualifying directly for worlds is pretty silly though directly from national qualifiers


Yeah I think I will go and change that in the opening post as it was not my intent to have the discussion focused around that. The only reason I did that was because I thought it was boring to have more Koreans in the tournament when they with system I suggest already have 7-9 players. Which gives them a far better representation then any other nation.

So it is not really based on skill, it is just a little bit more based on skill then the previous system. But I am happy you agree about the national qualifiers. My intent is to create a debate regarding the current system, which so far have not gone that well x)
"Everything should be made as simple as possible, but not simpler" Einstein
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
September 17 2012 16:20 GMT
#68
On September 17 2012 19:58 4ZakeN87 wrote:
Show nested quote +
On September 17 2012 19:43 PiGStarcraft wrote:
It's not about skill it's about growing the scene across all countries not just those already thriving.

SC2 is so new that building it up is just as important as rewarding those at the top.

You talk about how it needs to be interesting so not just being all korean but instead suggest "All Korean and all where I'm from, Europe" and even suggest more spots for Europe then Asia. If you want to follow the approach of let's put the highest skilled and most deserving players in it HAS to be 90% Koreans you can't just say "we'll put more koreans then other countries, but not as many as is worth their skill". You can't pick and choose like that either it's all skill or all based on something else like promoting eSports in regions based on games sales.


Well I guess my suggestion was a little bit biased but then if you look at it from a country perspective there is no doubt that most skilled countries are in EU and thus is the current system not giving the best representation of the foreign scene.
But yeah I agree there is an conflict about scenes growing and the current skill level and removing one seed from SEA might have been a little harsh.

Regardless as I finished my post, my point is not that I have come up with a perfect solution, just that I think that the current system is bad and there are better options. As I think have been suggested by several posts already. It is not that hard to suggest a system that is better then the current one imo ^.^


It's not harsh to remove one of the SEA seeds as much as I don't like that idea being part of SEA! If it was based on skill alone SEA would only have 1 spot I agree. As it stands though I really like the way this tournament was all about promoting growth in neglected eSports communities as well as those that were already thriving.

I agree that some countries like Sweden and Korea could perhaps recieve a few more spots for their fantastic eSports scenes and high number of skilled players.

On another note I think people find it hard to see their heroes not perform so well and in a harsh tournament like this you get very few chances. That being said I absolutely love the way these formats give few chances to all and as such there are many upsets. Players like Ziktomini, Sortof and Vortix have exploded in popularity and exposure around the times of WCS and it's cool to see the exposure get shared to some new faces
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
September 17 2012 16:27 GMT
#69
It's about numbers of viewers man. More NA players, more of them advance, more NA viewers. NA is already one of the biggest viewerships, might as well capitalize.


And honestly, 10 NA players vs 3-4 Korean players sounds pretty fair in terms of odds

(I mean shit, if it's 1 Korean, who's the right Korean, on their game, 10 vs 1 sounds good).
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
revel8
Profile Joined January 2012
United Kingdom3022 Posts
September 17 2012 16:55 GMT
#70
On September 18 2012 00:26 SinCitta wrote:
Show nested quote +
On September 18 2012 00:10 revel8 wrote:
The main flaw is that Africa and the Middle East is completely ignored. Not even one tournament for people from these regions. If you are a quality player but were from South Africa or Dubai then you don't even get a chance to qualify anywhere. Maybe WCS could have had online qualifiers for people from these areas and then perhaps had one LAN tournament for the qualified players to feed into one place at the Euro Continental Finals. We are talking about regions of almost 1.4 Billion people being overlooked. For a global event that should be addressed in the future.


PandaTank from South Africa took part in the WCS Combined EU Qualifier (because South Africans play on EU server).


OK, well that is great news then.
revel8
Profile Joined January 2012
United Kingdom3022 Posts
Last Edited: 2012-09-17 17:01:42
September 17 2012 17:01 GMT
#71
I know this discussion is about changes for future WCS Championships, but is there actually any word on whether there will be one every year or is this a one-off? I am guessing that the chances of it being repeated annually is how profitable or not the event is overall. Can anyone comment on how profitable or not this WCS thing will by Blizzard? Is it going to make massive losses and is Blizzard happy to take the hit as it promotes their game? I know some folks are arguing about a different distribution of seeds but the reality is that making the event more global and making it appeal to a bigger potential audience increases it's chances of being profitable and thus being repeated. If it makes a profit then it will almost certainly happen every year and that is a fantastic thing.
KimJongIlJr
Profile Joined August 2011
Korea (North)61 Posts
September 17 2012 17:29 GMT
#72
28 Koreans
4 from the rest of the world

It's a world championship-the best of the best, not a pity party.
This space for rent
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
September 17 2012 17:38 GMT
#73
Personally I would prefer WCS to be a teamleague instead of individual league. Makes more sense to have 5-7 top players from each country (drafted through individual tournaments) to go through a proleague (non-all kill) format. It resolves a lot of seeding issues and we get to see more time/variety of each top players.
RuhRoh is my herO
Takasu
Profile Joined May 2011
United States63 Posts
September 17 2012 18:59 GMT
#74
World Championship should be like the olympics. Jamaica has the best, for example, sprinters. But we only see like 2-4 of them in each event (because there are limitations). I am sure if it was just by pure speed, then every preliminary heat would be filled with almost all Jamaicans, and that would be pretty stupid to watch for the purpose of the olympics. Even though other countries may suck, its nice to see all those random guys for small countries, even though they lag 2-3 seconds behind the top runners, still have a chance to sprint with the best in the world

World Championships are supposed to be about bringing representatives with talent from all over the world together in one spot to compete. If it was only about koreans, it would suck because it doesnt bring the world together for esports...

Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
September 17 2012 19:17 GMT
#75
I think it is fine the way it is. The skill system is basicly giving 75% to koreans so no I dont want that. While everything else is a compromise and there is no telling what split would be fair.
Nouar
Profile Joined May 2009
France3270 Posts
September 17 2012 19:35 GMT
#76
Soooo hmmm you complain Ukraine and Sweden don't have a world final spot, and then advise to remove nearly all national seeds ? :D

If anything, I'd have given a few more to countries known to have good players..
NoiR
MrF
Profile Joined October 2011
United States320 Posts
September 17 2012 19:36 GMT
#77
they only real way to do it would fairly would be many massive online open qualifiers for each server with each server getting a number of seeds proportional to size of participants, or or game owners, hmm actually my idea could be flawed as well, seems like a difficult thing to do absolutely objectively...
HunterXHunter is awesome
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
September 17 2012 20:35 GMT
#78
The problem was Sweden didn't get a direct seed, not that other got too many.
skatblast
Profile Joined September 2011
United States784 Posts
Last Edited: 2012-09-17 20:39:25
September 17 2012 20:38 GMT
#79
if you want to go by skill then just put abunch of koreans in there. The game sold alot of copies in the US which is why it gets that many seeds not to mention americans made the damn game.

Its harder to qualify in europe cause theres alot better players, just like its harder in korea. Doesnt really matter its not our fault what region you are born in.
Pros
Profile Joined February 2011
219 Posts
September 17 2012 20:40 GMT
#80
Translation of OP

"Give Sweden more chances because they failed to qualify "

How can you want a tournament purely on skill and not just give Korea 30 to 32/32 spots in the tournament
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
FEL
16:00
Polish Championship: Qualifier
RotterdaM611
IndyStarCraft 260
CranKy Ducklings92
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 611
IndyStarCraft 260
Hui .145
StarCraft: Brood War
Britney 22385
Calm 3397
Larva 517
Horang2 510
Dewaltoss 89
ZZZero.O 59
Shinee 27
soO 24
NaDa 12
Shine 9
[ Show more ]
LuMiX 3
Dota 2
capcasts83
League of Legends
Grubby3470
JimRising 432
Counter-Strike
fl0m1760
pashabiceps764
Stewie2K446
flusha414
Foxcn336
Heroes of the Storm
Liquid`Hasu441
Other Games
summit1g4603
FrodaN1443
Beastyqt593
tarik_tv481
Pyrionflax103
Sick66
ZombieGrub58
ViBE40
Nathanias9
Organizations
StarCraft 2
WardiTV619
Other Games
BasetradeTV31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• LUISG 14
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• 80smullet 21
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• masondota2684
• WagamamaTV666
League of Legends
• Doublelift3189
• Jankos2375
Other Games
• imaqtpie894
• Shiphtur262
• Scarra228
Upcoming Events
Korean StarCraft League
6h 54m
CranKy Ducklings
13h 54m
RSL Revival
13h 54m
ByuN vs Cham
herO vs Reynor
FEL
19h 54m
RSL Revival
1d 13h
Clem vs Classic
SHIN vs Cure
FEL
1d 15h
BSL: ProLeague
1d 21h
Dewalt vs Bonyth
Replay Cast
3 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.