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On December 07 2012 01:44 3xTr4_FragQuenz wrote: When collapsible rocks are destroyed and they are "rolling" over to the location where an expand is standing, does it damage the expand (or does it kill untis standing in the area) ??
It does damage to buildings ( ~500 i think ) . Units just get pushed away , they don't die.
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Installation question: I just preordered and got my key and I'm getting this error at .06% when trying to install:
The patch "base\ui\flash\gameui\ui_1v1panel.swf" could not be applied. (MD5 mismatch: expected Qx3B77FACO69E3416A3F9224A1F6CDOFEC, actual Ox2217C3DBBEFE8F9AE289A742633OBBB1.)(PTCApply_BSDiff failed.) If this problem persists, please contact Blizzard Technical Support. (BNUpdate TCApply)
At which point I press Ok and the installer closes. Anyone know what to do?
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Simple question:
Since Fungal growth is now a projectile, can a PDD stop the animation and cancel the spell ?
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On December 07 2012 04:06 DoDonPachi wrote: Simple question:
Since Fungal growth is now a projectile, can a PDD stop the animation and cancel the spell ?
No. PDD can't stop projectiles that are part of an ability, like the WM's missile, the Yamato shot, etcetera.
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My client says I need to download 4,7 GB, aka the whole beta client again. Is that how it:s supposed to be?
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It does damage to buildings ( ~500 i think ) . Units just get pushed away , they don't die.
They actually die if they are stuck there (fungal, FF evt)
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If you got into the map editor and you made collapsible rocks with <500 health could you play rock dominoes?
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Quick question about when patch 2.0.2 will be fixed and going live. Did I miss a post somewhere about that? Will it be tomorrow or tonight? Is there a status update? Just eager to get in there and play like most people.
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On December 07 2012 07:31 Resistentialism wrote: If you got into the map editor and you made collapsible rocks with <500 health could you play rock dominoes?
Somebody PLEASE try this
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On December 07 2012 03:50 Blackhawk13 wrote:Installation question: I just preordered and got my key and I'm getting this error at .06% when trying to install: The patch "base\ui\flash\gameui\ui_1v1panel.swf" could not be applied. (MD5 mismatch: expected Qx3B77FACO69E3416A3F9224A1F6CDOFEC, actual Ox2217C3DBBEFE8F9AE289A742633OBBB1.)(PTCApply_BSDiff failed.) If this problem persists, please contact Blizzard Technical Support. (BNUpdate  TCApply) At which point I press Ok and the installer closes. Anyone know what to do? If this problem persists, please contact Blizzard Technical Support.
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When HotS comes out, will we still be able to play WoL on custom games? With hellions that don't morph into firebats and so on and so forth?
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Can you see a widow mine as long as you are in range of it or only when its about to discharge?
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Only when its about to discharge
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Hi just a quick question-
How does the Thor's High-Impact payload (It's new ability) scale with upgrades? Is it +2 per upgrade?
Thanks in advance!
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On December 08 2012 12:10 Frudgey wrote: Hi just a quick question-
How does the Thor's High-Impact payload (It's new ability) scale with upgrades? Is it +2 per upgrade?
Thanks in advance!
Yes it is. It's doesn't make Thors good vs non-light but less useless. You still need a decent Vikingcount.
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Does blinding cloud affect air units?
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What are the new changes to zerg in HoTS besides the 2 new units ?
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On December 08 2012 19:36 Trok67 wrote: What are the new changes to zerg in HoTS besides the 2 new units ? 1. Hydralisk movement speed upgradeable by Lair tech. 2. Mutalisk movement speed increased. 3. Ultralisk deals pure damage to all. 4. Spore crawler no longer requires Evolution Chamber. 5. Fungal Growth can now be dodged.
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On December 08 2012 19:28 houseurmusic wrote: Does blinding cloud affect air units? No
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