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Active: 1349 users

Mineral boost trick (works in 1.5!) - Page 18

Forum Index > SC2 General
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Areon
Profile Joined November 2010
United States273 Posts
Last Edited: 2012-08-15 04:17:15
August 15 2012 04:17 GMT
#341
It's hilarious how many kids didn't read the post to understand that this is NOT the same as the trick from two years ago that involved queuing mine and return commands which had about a 7% increase in mining compared to THIS trick which is 24%. Pathetic really the number of idiots who don't spend the five seconds it would take to realize their folly without embarrassing themselves. This is such a huge find, I can't believe it's been over two years since anyone tried something like this. If this isn't patched, pros will want to be doing this every goddamn game. Hell, they'll need to.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-08-15 04:20:19
August 15 2012 04:17 GMT
#342
^ How stupid are people that they don't read the OP? This is a different trick, the OP made that pretty clear.

These people just need to be warned/banned for clearly not reading the OP and being idiots.

edit: not you. lol you clearly are addressing the same person i was.

I think the 24% figure is a bit drastic, it's talking about a single worker's increased income as in increase in income per minute. You can only do this with one worker, unlike the old method, which you could temporarily automate and do with a bunch of workers at the same time, which at best was 7%, vs this which is just 24% on a single worker for only the time you micro it, which will not be 100% of the time even in the first 2 minutes of the game.

As I stated in a previous post, I don't think that this would be better than just drone pairing, as that yets about 200 minerals increase per minute vs maynarding when you do a build like hatch first then rally to natural or FFE then rally to natural after pairing the first 16 workers.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Cofo
Profile Blog Joined June 2010
United States1388 Posts
August 15 2012 04:21 GMT
#343
Stop saying this is old, it is NOT sockfolding.
+ Show Spoiler +
Uncultured
Profile Joined September 2010
United States1340 Posts
August 15 2012 04:24 GMT
#344
How does this work once the mineral patch already has a worker on it? This seems like something you would to with the workers you're not stacking. I'm wonder what the most viable way to do this is, because stacking probes already take a bit of work. If it makes probes bounce around it's not good(think of the time lost when an scv has to go all the way from one patch to another.

But it might be useful enough to get a headstart. I wonder how many workers can be done at once.
Don't you rage when you lose too? -FruitDealer
Devise
Profile Joined July 2010
Canada1131 Posts
August 15 2012 04:29 GMT
#345
I feel like this takes way to much effort to really be useful
SKDN
Profile Joined April 2012
Sweden243 Posts
Last Edited: 2012-08-15 04:30:36
August 15 2012 04:30 GMT
#346
So basicly I could get roughly 25% more marines? If I 2rax and have like 400 APM? Now none will be able to stop MKP T.T
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 15 2012 04:34 GMT
#347
On August 15 2012 13:21 Cofo wrote:
Stop saying this is old, it is NOT sockfolding.

It is sockfolding 2.0. I fail to see how they are any different. They both seek to eliminate deceleration by shift queuing a command near the minerals.
tsuxiit
Profile Joined July 2010
1305 Posts
Last Edited: 2012-08-15 04:42:11
August 15 2012 04:41 GMT
#348
On August 15 2012 13:17 Areon wrote:
It's hilarious how many kids didn't read the post to understand that this is NOT the same as the trick from two years ago that involved queuing mine and return commands which had about a 7% increase in mining compared to THIS trick which is 24%. Pathetic really the number of idiots who don't spend the five seconds it would take to realize their folly without embarrassing themselves. This is such a huge find, I can't believe it's been over two years since anyone tried something like this. If this isn't patched, pros will want to be doing this every goddamn game. Hell, they'll need to.


The reading comprehension of the average TL user has reached a new low in my mind. And you think you're disappointed.

Firstly, it's not 24%. Not by a long shot. Secondly, it was pointed out almost two years ago if you actually read the thread you're referring to. Thirdly, the OP hasn't even pointed out that if you're fast enough you can also speed up the SCV on the way back to the CC by shift-queueing return cargo while the SCV is on its way back to the CC. So if you have twice the APM required to pull off this trick, you can get twice the benefit out of it by doubling the effect.
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
August 15 2012 04:41 GMT
#349
I hope Blizzard won't remove this. It's small mechanics like this that are needed in sc2 to give the better player more advantages.
[13:40] <Qbek> gosi i dreanmt about you
lolcanoe
Profile Joined July 2010
United States57 Posts
Last Edited: 2012-08-15 05:57:54
August 15 2012 04:43 GMT
#350
See post below
Infernal_dream
Profile Joined September 2011
United States2359 Posts
August 15 2012 04:46 GMT
#351
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.
SKDN
Profile Joined April 2012
Sweden243 Posts
August 15 2012 04:49 GMT
#352
On August 15 2012 13:46 Infernal_dream wrote:
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.

What do you mean wont do shit? I can imagine players with 400 APM managing can 3 rax with this instead or going 12cc instead of 14cc? We will just have to see the pros use this now
ThreeHeartRun
Profile Joined October 2011
United States6 Posts
Last Edited: 2012-08-15 05:13:32
August 15 2012 05:04 GMT
#353
I haven't noticed a huge difference doing this trick (definitely not 24% EDIT: 4%, as said by Sockfolder, seems about right), though I guess I could be doing it incorrectly? I've gotten maybe half an extra mining trip per minute microing a single worker. I saw a small but noticeable change when I started using this trick with 2-3 workers at a time, but it isn't worth the extra concentration in my opinion.

I have noticed that doing the trick will let you get an extra trip out of a MULE, but at the point in the game you'd be using it, minerals aren't a huge concern, you'd need to use it on a new base (non-saturated so you don't click scvs) and the APM can almost always be better spent elsewhere.

EDIT 2: Also, be sure to queue the movement command to directly beneath where the worker was while mining. It's possible to click to closer to the patch, which makes the worker move further than needed, twitch, then start mining, losing time instead of gaining it.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
August 15 2012 05:07 GMT
#354
Good find, but just like every single time the community figures something out of Blizzard's intentions, it'll be "fixed" in no time.
Sc2Corpse
Profile Blog Joined December 2011
United States210 Posts
August 15 2012 05:26 GMT
#355
This would require an insane amount of APM.
The Zombie Protoss <3
FrosTByTe11
Profile Joined December 2011
United States21 Posts
August 15 2012 05:26 GMT
#356
you can actually do this trick towards the mineral and if you have enough APM, you can do it for the trip back to the command center as well...I think you can increase your mineral intake by a LOT
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
Last Edited: 2012-08-15 05:29:19
August 15 2012 05:28 GMT
#357
I remember hearing about this a few months back from some glitcher (it wasn't the patched one). He never said any specifics at the time though so this might not be the same trick but still cool to see nonetheless
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Reikon
Profile Joined August 2011
Canada16 Posts
August 15 2012 05:47 GMT
#358
Useless imo, unless you're 7 pooling
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
August 15 2012 05:53 GMT
#359
seems like a nightmare trying to do this with pairing at closet patches as well.
Live Fast Die Young :D
lolcanoe
Profile Joined July 2010
United States57 Posts
August 15 2012 05:57 GMT
#360
On Reddit and here (http://www.teamliquid.net/forum/viewmessage.php?topic_id=360509) people are citing an unverified claim of 24% more efficient mining using the shift click method. After an absurd amount of tries (it's easy to misclick), I've found the max benefit to be less than 5% using a single worker.

Replay:
http://drop.sc/238936

Time to mine 100 minerals(with trick): 2:30(+- 1 second)
Time to mine 100 minerals (without trick): 2:37(+-1 second)

The difference 7 seconds, equates to 7/157 decrease, which is ~4.4% for 1 worker.

In a real world situation, a fast player would probably be unable to do this trick to more than 3 workers simultaneously. For a 6 pool, this would translate into a max benefit of 2.2%. This benefit is completely nullified should you misclick a single time. Moreover, it does not apply to worker stacking, and has not proven to be better than traditional worker stacking.

I'd welcome any replays to counter the math done here.
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