• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:35
CEST 23:35
KST 06:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)4ZeroSpace at Steam NextFest - Last free demo23Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) [TLMC] Summer 2026 Ladder Map Rotation StarCraft II 5.0.16 PTR Patch Notes may 26th HomeStory Cup In Early July Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9142 users

Mineral boost trick (works in 1.5!) - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 28 Next All
Areon
Profile Joined November 2010
United States273 Posts
Last Edited: 2012-08-15 04:17:15
August 15 2012 04:17 GMT
#341
It's hilarious how many kids didn't read the post to understand that this is NOT the same as the trick from two years ago that involved queuing mine and return commands which had about a 7% increase in mining compared to THIS trick which is 24%. Pathetic really the number of idiots who don't spend the five seconds it would take to realize their folly without embarrassing themselves. This is such a huge find, I can't believe it's been over two years since anyone tried something like this. If this isn't patched, pros will want to be doing this every goddamn game. Hell, they'll need to.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-08-15 04:20:19
August 15 2012 04:17 GMT
#342
^ How stupid are people that they don't read the OP? This is a different trick, the OP made that pretty clear.

These people just need to be warned/banned for clearly not reading the OP and being idiots.

edit: not you. lol you clearly are addressing the same person i was.

I think the 24% figure is a bit drastic, it's talking about a single worker's increased income as in increase in income per minute. You can only do this with one worker, unlike the old method, which you could temporarily automate and do with a bunch of workers at the same time, which at best was 7%, vs this which is just 24% on a single worker for only the time you micro it, which will not be 100% of the time even in the first 2 minutes of the game.

As I stated in a previous post, I don't think that this would be better than just drone pairing, as that yets about 200 minerals increase per minute vs maynarding when you do a build like hatch first then rally to natural or FFE then rally to natural after pairing the first 16 workers.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Cofo
Profile Blog Joined June 2010
United States1388 Posts
August 15 2012 04:21 GMT
#343
Stop saying this is old, it is NOT sockfolding.
+ Show Spoiler +
Uncultured
Profile Joined September 2010
United States1340 Posts
August 15 2012 04:24 GMT
#344
How does this work once the mineral patch already has a worker on it? This seems like something you would to with the workers you're not stacking. I'm wonder what the most viable way to do this is, because stacking probes already take a bit of work. If it makes probes bounce around it's not good(think of the time lost when an scv has to go all the way from one patch to another.

But it might be useful enough to get a headstart. I wonder how many workers can be done at once.
Don't you rage when you lose too? -FruitDealer
Devise
Profile Joined July 2010
Canada1131 Posts
August 15 2012 04:29 GMT
#345
I feel like this takes way to much effort to really be useful
SKDN
Profile Joined April 2012
Sweden243 Posts
Last Edited: 2012-08-15 04:30:36
August 15 2012 04:30 GMT
#346
So basicly I could get roughly 25% more marines? If I 2rax and have like 400 APM? Now none will be able to stop MKP T.T
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 15 2012 04:34 GMT
#347
On August 15 2012 13:21 Cofo wrote:
Stop saying this is old, it is NOT sockfolding.

It is sockfolding 2.0. I fail to see how they are any different. They both seek to eliminate deceleration by shift queuing a command near the minerals.
tsuxiit
Profile Joined July 2010
1305 Posts
Last Edited: 2012-08-15 04:42:11
August 15 2012 04:41 GMT
#348
On August 15 2012 13:17 Areon wrote:
It's hilarious how many kids didn't read the post to understand that this is NOT the same as the trick from two years ago that involved queuing mine and return commands which had about a 7% increase in mining compared to THIS trick which is 24%. Pathetic really the number of idiots who don't spend the five seconds it would take to realize their folly without embarrassing themselves. This is such a huge find, I can't believe it's been over two years since anyone tried something like this. If this isn't patched, pros will want to be doing this every goddamn game. Hell, they'll need to.


The reading comprehension of the average TL user has reached a new low in my mind. And you think you're disappointed.

Firstly, it's not 24%. Not by a long shot. Secondly, it was pointed out almost two years ago if you actually read the thread you're referring to. Thirdly, the OP hasn't even pointed out that if you're fast enough you can also speed up the SCV on the way back to the CC by shift-queueing return cargo while the SCV is on its way back to the CC. So if you have twice the APM required to pull off this trick, you can get twice the benefit out of it by doubling the effect.
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
August 15 2012 04:41 GMT
#349
I hope Blizzard won't remove this. It's small mechanics like this that are needed in sc2 to give the better player more advantages.
[13:40] <Qbek> gosi i dreanmt about you
lolcanoe
Profile Joined July 2010
United States57 Posts
Last Edited: 2012-08-15 05:57:54
August 15 2012 04:43 GMT
#350
See post below
Infernal_dream
Profile Joined September 2011
United States2359 Posts
August 15 2012 04:46 GMT
#351
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.
SKDN
Profile Joined April 2012
Sweden243 Posts
August 15 2012 04:49 GMT
#352
On August 15 2012 13:46 Infernal_dream wrote:
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.

What do you mean wont do shit? I can imagine players with 400 APM managing can 3 rax with this instead or going 12cc instead of 14cc? We will just have to see the pros use this now
ThreeHeartRun
Profile Joined October 2011
United States6 Posts
Last Edited: 2012-08-15 05:13:32
August 15 2012 05:04 GMT
#353
I haven't noticed a huge difference doing this trick (definitely not 24% EDIT: 4%, as said by Sockfolder, seems about right), though I guess I could be doing it incorrectly? I've gotten maybe half an extra mining trip per minute microing a single worker. I saw a small but noticeable change when I started using this trick with 2-3 workers at a time, but it isn't worth the extra concentration in my opinion.

I have noticed that doing the trick will let you get an extra trip out of a MULE, but at the point in the game you'd be using it, minerals aren't a huge concern, you'd need to use it on a new base (non-saturated so you don't click scvs) and the APM can almost always be better spent elsewhere.

EDIT 2: Also, be sure to queue the movement command to directly beneath where the worker was while mining. It's possible to click to closer to the patch, which makes the worker move further than needed, twitch, then start mining, losing time instead of gaining it.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
August 15 2012 05:07 GMT
#354
Good find, but just like every single time the community figures something out of Blizzard's intentions, it'll be "fixed" in no time.
Sc2Corpse
Profile Blog Joined December 2011
United States210 Posts
August 15 2012 05:26 GMT
#355
This would require an insane amount of APM.
The Zombie Protoss <3
FrosTByTe11
Profile Joined December 2011
United States21 Posts
August 15 2012 05:26 GMT
#356
you can actually do this trick towards the mineral and if you have enough APM, you can do it for the trip back to the command center as well...I think you can increase your mineral intake by a LOT
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
Last Edited: 2012-08-15 05:29:19
August 15 2012 05:28 GMT
#357
I remember hearing about this a few months back from some glitcher (it wasn't the patched one). He never said any specifics at the time though so this might not be the same trick but still cool to see nonetheless
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Reikon
Profile Joined August 2011
Canada16 Posts
August 15 2012 05:47 GMT
#358
Useless imo, unless you're 7 pooling
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
August 15 2012 05:53 GMT
#359
seems like a nightmare trying to do this with pairing at closet patches as well.
Live Fast Die Young :D
lolcanoe
Profile Joined July 2010
United States57 Posts
August 15 2012 05:57 GMT
#360
On Reddit and here (http://www.teamliquid.net/forum/viewmessage.php?topic_id=360509) people are citing an unverified claim of 24% more efficient mining using the shift click method. After an absurd amount of tries (it's easy to misclick), I've found the max benefit to be less than 5% using a single worker.

Replay:
http://drop.sc/238936

Time to mine 100 minerals(with trick): 2:30(+- 1 second)
Time to mine 100 minerals (without trick): 2:37(+-1 second)

The difference 7 seconds, equates to 7/157 decrease, which is ~4.4% for 1 worker.

In a real world situation, a fast player would probably be unable to do this trick to more than 3 workers simultaneously. For a 6 pool, this would translate into a max benefit of 2.2%. This benefit is completely nullified should you misclick a single time. Moreover, it does not apply to worker stacking, and has not proven to be better than traditional worker stacking.

I'd welcome any replays to counter the math done here.
Prev 1 16 17 18 19 20 28 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft577
ZombieGrub437
ProTech168
UpATreeSC 155
JuggernautJason121
Railgan 61
BRAT_OK 38
StarCraft: Brood War
Shuttle 159
Leta 54
Dota 2
XaKoH 481
capcasts226
canceldota103
LuMiX0
Counter-Strike
summit1g5245
pashabiceps2026
fl0m1860
Super Smash Bros
PPMD14
Heroes of the Storm
Liquid`Hasu411
Other Games
Grubby5155
FrodaN1167
shahzam475
C9.Mang0260
Trikslyr44
Organizations
Other Games
BasetradeTV157
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 107
• RyuSc2 36
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade793
Other Games
• imaqtpie950
• Scarra730
• Shiphtur291
Upcoming Events
Sparkling Tuna Cup
12h 25m
The PondCast
1d 12h
Douyu Cup 2020
2 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
3 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
4 days
Maestros of the Game
4 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
4 days
Douyu Cup 2020
5 days
BSL22 NKC (BSL vs China)
5 days
Online Event
5 days
[ Show More ]
RSL Revival
6 days
RSL Revival
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.