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Mineral boost trick (works in 1.5!) - Page 19

Forum Index > SC2 General
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Shankapotamus
Profile Joined May 2010
United States428 Posts
August 15 2012 05:59 GMT
#361
On August 15 2012 14:53 TibblesEvilCat wrote:
seems like a nightmare trying to do this with pairing at closet patches as well.


Yeah, I'm trying it, but whenever a patch is stacked, I keep accidentally clicking the worker right there, making it follow them. Right now i just pair them and do the mineral trick on the other loner workers
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 15 2012 06:15 GMT
#362
Wouldn't stacking close patches and focusing on keeping new workers from floating to far patches be a better use of the same APM?
Die tomorrow - Live today
gCgCrypto
Profile Joined December 2010
Germany297 Posts
August 15 2012 06:16 GMT
#363
@lolcanoe:
At school right now so i cant watch the replay but did you do shift click on Minerals only or did you shift que the way back to the nexus aswell?
This might have been why the numbers were higher (but i dont think this would ever make a 20% difference)
Will do further testing myself after school
L E E J A E D O N G ! <3
Jaeger
Profile Joined December 2009
United States1150 Posts
August 15 2012 06:17 GMT
#364
On August 15 2012 13:17 Areon wrote:
It's hilarious how many kids didn't read the post to understand that this is NOT the same as the trick from two years ago that involved queuing mine and return commands which had about a 7% increase in mining compared to THIS trick which is 24%. Pathetic really the number of idiots who don't spend the five seconds it would take to realize their folly without embarrassing themselves. This is such a huge find, I can't believe it's been over two years since anyone tried something like this. If this isn't patched, pros will want to be doing this every goddamn game. Hell, they'll need to.


On August 15 2012 13:17 Belial88 wrote:
^ How stupid are people that they don't read the OP? This is a different trick, the OP made that pretty clear.

These people just need to be warned/banned for clearly not reading the OP and being idiots.

edit: not you. lol you clearly are addressing the same person i was.

I think the 24% figure is a bit drastic, it's talking about a single worker's increased income as in increase in income per minute. You can only do this with one worker, unlike the old method, which you could temporarily automate and do with a bunch of workers at the same time, which at best was 7%, vs this which is just 24% on a single worker for only the time you micro it, which will not be 100% of the time even in the first 2 minutes of the game.

As I stated in a previous post, I don't think that this would be better than just drone pairing, as that yets about 200 minerals increase per minute vs maynarding when you do a build like hatch first then rally to natural or FFE then rally to natural after pairing the first 16 workers.



On August 15 2012 13:21 Cofo wrote:
Stop saying this is old, it is NOT sockfolding.



I agree people really should learn to read better.


On August 15 2012 12:53 GHOSTCLAW wrote:
Show nested quote +
On August 15 2012 12:44 Jaeger wrote:
On August 15 2012 12:12 Pokebunny wrote:
On August 15 2012 12:07 tsuxiit wrote:
This is so old. Why is it being reposted?

Link to where it was originally posted? Obviously many people don't know about it, and I would say even many pro players don't.


I think I originally saw it here.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762&currentpage=3


http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762&currentpage=3#51

https://www.dotabuff.com/players/8137911
Spray
Profile Blog Joined July 2011
United States402 Posts
August 15 2012 06:18 GMT
#365
Which is more efficient trying to mineral stack or trying to mineral boost as many as possible. My last few games I have been trying to do both.
HuK Fighting~~!
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
August 15 2012 06:25 GMT
#366
Mineral stacking should take priority.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
PriMaL97
Profile Joined December 2011
United States20 Posts
August 15 2012 06:46 GMT
#367
Could one essentially do this trick with their rally point? Rally the CC/nexus/hatch right in front of a mineral patch and then Shift click the rally onto said patch?
Sometimes we all just need to be shown a little kindess. ~fluttershy
pOnarreT
Profile Joined March 2012
155 Posts
August 15 2012 06:59 GMT
#368
On August 15 2012 13:17 Belial88 wrote:
^ How stupid are people that they don't read the OP? This is a different trick, the OP made that pretty clear.

These people just need to be warned/banned for clearly not reading the OP and being idiots.

edit: not you. lol you clearly are addressing the same person i was.

I think the 24% figure is a bit drastic, it's talking about a single worker's increased income as in increase in income per minute. You can only do this with one worker, unlike the old method, which you could temporarily automate and do with a bunch of workers at the same time, which at best was 7%, vs this which is just 24% on a single worker for only the time you micro it, which will not be 100% of the time even in the first 2 minutes of the game.

As I stated in a previous post, I don't think that this would be better than just drone pairing, as that yets about 200 minerals increase per minute vs maynarding when you do a build like hatch first then rally to natural or FFE then rally to natural after pairing the first 16 workers.



no you are wrong, the sock folding technique was reintroduced after the it got patched. he reintroduced it using this exact same method:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762&currentpage=3#51

you just didn't know it. Also, a poster already said it earlier (jaeger) that it was already done by sockfolder, so you might wanna check at your stupidity levels first before you get the ban you were requesting first hand
VFStar
Profile Joined April 2012
Norway4 Posts
August 15 2012 07:24 GMT
#369
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
August 15 2012 07:28 GMT
#370
theres basically no need to mineral stack when you mineral boost(well).
| Idra | YuGiOh | Leenock | Coca |
Uncultured
Profile Joined September 2010
United States1340 Posts
August 15 2012 07:32 GMT
#371
On August 15 2012 16:28 ThePlayer33 wrote:
theres basically no need to mineral stack when you mineral boost(well).



Mineral stacking is easier and has less room for mistakes that ruin the whole point of doing it.
Don't you rage when you lose too? -FruitDealer
8BitAvenger
Profile Joined June 2011
United States19 Posts
August 15 2012 08:09 GMT
#372
Thx for this & thanks for whomever posted it on reddit!
AceLight
Profile Joined March 2012
New Zealand220 Posts
August 15 2012 08:10 GMT
#373
How long ago was this first found?
zhurai
Profile Blog Joined September 2010
United States5660 Posts
August 15 2012 08:13 GMT
#374
wonder if blizzard is gonna (be retarded and) patch this out...
Twitter: @zhurai | Site: http://zhurai.com
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
August 15 2012 08:14 GMT
#375
Seems like something the pro players can do early game when its just

minerals being mined
minerals being mined
minerals being mined
If you are not supporting K-Pop you are hurting E-Sports.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
August 15 2012 08:16 GMT
#376
On August 15 2012 02:55 TheWisp wrote:
Show nested quote +
On August 15 2012 02:51 ArcticRaven wrote:
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?

It's not the ultra old trick in 1.1 (or 1.2?)
just use queued action to remove decceleration so that the worker will take less time between mineral and base

Even older. It was fixed in the middle of open season 1.
"windows bash is a steaming heap of shit" tofucake
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
August 15 2012 08:22 GMT
#377
That's some cool stuff.
Jaedong <3
Euronyme
Profile Joined August 2010
Sweden3804 Posts
August 15 2012 08:45 GMT
#378
On August 15 2012 13:46 Infernal_dream wrote:
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.


Yeah, unless you do this trick on both the workers so they're going faster together.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
ZaloMonkada
Profile Blog Joined July 2011
United States86 Posts
Last Edited: 2012-08-15 08:51:10
August 15 2012 08:50 GMT
#379
Does this work for gas geysers too if you put 2 in gas or have a metalopolis geyser (takes 4 to saturate)?
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
August 15 2012 08:52 GMT
#380
i really hope this gets patched quickly like the last trick that increased mining speed.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
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