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Mineral boost trick (works in 1.5!) - Page 20

Forum Index > SC2 General
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PatouPower
Profile Joined September 2010
Canada1119 Posts
Last Edited: 2012-08-15 09:04:36
August 15 2012 09:00 GMT
#381
On August 15 2012 13:46 Infernal_dream wrote:
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.


The workers splitting isn't only to avoid the workers to split themselves up (even though only that is a valuable reason to do so), but it's also to set up your workers on the closest mineral patch on each side so that when the first workers on the far ones return cargo, you can stack them on the closest one. And I am sure you don't find stacking probes useless; even stacking them on the far patches is worth it because otherwise some workers will just "search" which patch to gather from. It's not like you have any other thing to do at this stage in the game, so why wouldn't you do it? The bonus minerals gathered can really help to speed things up, both in worker production and building structures. It's an almost no risk/low reward thing anyways (the same goes for the splitting).

But I agree that the 24% trick is pretty much useless since it's a high risk/VERY low reward technique. If you misclick only 1 worker, you just lost all the minerals you gained before and more. Even if progamers didn't know this before, they won't start doing it either since stacking on the closest/farther mineral patches is way more valuable. I can see how it can be useful when you rally your nexus (instead of clicking directly on the patch, you do this trick) when you really have nothing else to do, but it's not really gonna change anything anyways.


On August 15 2012 17:52 DarKFoRcE wrote:
i really hope this gets patched quickly like the last trick that increased mining speed.


Why would you hope that? If people have enough APM to use on this trick to even make a slight difference, I believe they deserve to have their extra 5 minerals (which is pretty much the maximum amount of bonus minerals you can get before 10 supplies if you are hardcore about it and don't fuck up even once). There is nothing to be patched here. The previous trick was way more easy to pull off (too easy actually), more brainless and way more rewarding.
Adreme
Profile Joined June 2011
United States5574 Posts
August 15 2012 09:13 GMT
#382
On August 15 2012 18:00 PatouPower wrote:
Show nested quote +
On August 15 2012 13:46 Infernal_dream wrote:
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.


The workers splitting isn't only to avoid the workers to split themselves up (even though only that is a valuable reason to do so), but it's also to set up your workers on the closest mineral patch on each side so that when the first workers on the far ones return cargo, you can stack them on the closest one. And I am sure you don't find stacking probes useless; even stacking them on the far patches is worth it because otherwise some workers will just "search" which patch to gather from. It's not like you have any other thing to do at this stage in the game, so why wouldn't you do it? The bonus minerals gathered can really help to speed things up, both in worker production and building structures. It's an almost no risk/low reward thing anyways (the same goes for the splitting).

But I agree that the 24% trick is pretty much useless since it's a high risk/VERY low reward technique. If you misclick only 1 worker, you just lost all the minerals you gained before and more. Even if progamers didn't know this before, they won't start doing it either since stacking on the closest/farther mineral patches is way more valuable. I can see how it can be useful when you rally your nexus (instead of clicking directly on the patch, you do this trick) when you really have nothing else to do, but it's not really gonna change anything anyways.


Show nested quote +
On August 15 2012 17:52 DarKFoRcE wrote:
i really hope this gets patched quickly like the last trick that increased mining speed.


Why would you hope that? If people have enough APM to use on this trick to even make a slight difference, I believe they deserve to have their extra 5 minerals (which is pretty much the maximum amount of bonus minerals you can get before 10 supplies if you are hardcore about it and don't fuck up even once). There is nothing to be patched here. The previous trick was way more easy to pull off (too easy actually), more brainless and way more rewarding.


The reason it should be patched is simply because its a pointless APM increase that has no reason to exist beyond that. If the action were in any way interesting than I would be all for it but its not its just mindless and pointless and really shouldnt exist.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
August 15 2012 09:23 GMT
#383
On August 15 2012 18:13 Adreme wrote:
Show nested quote +
On August 15 2012 18:00 PatouPower wrote:
On August 15 2012 13:46 Infernal_dream wrote:
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.


The workers splitting isn't only to avoid the workers to split themselves up (even though only that is a valuable reason to do so), but it's also to set up your workers on the closest mineral patch on each side so that when the first workers on the far ones return cargo, you can stack them on the closest one. And I am sure you don't find stacking probes useless; even stacking them on the far patches is worth it because otherwise some workers will just "search" which patch to gather from. It's not like you have any other thing to do at this stage in the game, so why wouldn't you do it? The bonus minerals gathered can really help to speed things up, both in worker production and building structures. It's an almost no risk/low reward thing anyways (the same goes for the splitting).

But I agree that the 24% trick is pretty much useless since it's a high risk/VERY low reward technique. If you misclick only 1 worker, you just lost all the minerals you gained before and more. Even if progamers didn't know this before, they won't start doing it either since stacking on the closest/farther mineral patches is way more valuable. I can see how it can be useful when you rally your nexus (instead of clicking directly on the patch, you do this trick) when you really have nothing else to do, but it's not really gonna change anything anyways.


On August 15 2012 17:52 DarKFoRcE wrote:
i really hope this gets patched quickly like the last trick that increased mining speed.


Why would you hope that? If people have enough APM to use on this trick to even make a slight difference, I believe they deserve to have their extra 5 minerals (which is pretty much the maximum amount of bonus minerals you can get before 10 supplies if you are hardcore about it and don't fuck up even once). There is nothing to be patched here. The previous trick was way more easy to pull off (too easy actually), more brainless and way more rewarding.


The reason it should be patched is simply because its a pointless APM increase that has no reason to exist beyond that. If the action were in any way interesting than I would be all for it but its not its just mindless and pointless and really shouldnt exist.


exactly this.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2012-08-15 09:25:25
August 15 2012 09:25 GMT
#384
On August 15 2012 18:13 Adreme wrote:
Show nested quote +
On August 15 2012 18:00 PatouPower wrote:
On August 15 2012 13:46 Infernal_dream wrote:
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.


The workers splitting isn't only to avoid the workers to split themselves up (even though only that is a valuable reason to do so), but it's also to set up your workers on the closest mineral patch on each side so that when the first workers on the far ones return cargo, you can stack them on the closest one. And I am sure you don't find stacking probes useless; even stacking them on the far patches is worth it because otherwise some workers will just "search" which patch to gather from. It's not like you have any other thing to do at this stage in the game, so why wouldn't you do it? The bonus minerals gathered can really help to speed things up, both in worker production and building structures. It's an almost no risk/low reward thing anyways (the same goes for the splitting).

But I agree that the 24% trick is pretty much useless since it's a high risk/VERY low reward technique. If you misclick only 1 worker, you just lost all the minerals you gained before and more. Even if progamers didn't know this before, they won't start doing it either since stacking on the closest/farther mineral patches is way more valuable. I can see how it can be useful when you rally your nexus (instead of clicking directly on the patch, you do this trick) when you really have nothing else to do, but it's not really gonna change anything anyways.


On August 15 2012 17:52 DarKFoRcE wrote:
i really hope this gets patched quickly like the last trick that increased mining speed.


Why would you hope that? If people have enough APM to use on this trick to even make a slight difference, I believe they deserve to have their extra 5 minerals (which is pretty much the maximum amount of bonus minerals you can get before 10 supplies if you are hardcore about it and don't fuck up even once). There is nothing to be patched here. The previous trick was way more easy to pull off (too easy actually), more brainless and way more rewarding.


The reason it should be patched is simply because its a pointless APM increase that has no reason to exist beyond that. If the action were in any way interesting than I would be all for it but its not its just mindless and pointless and really shouldnt exist.

Well it's not pointless... you get minerals from it. Would you like to remove mining as well? After all it's not very interesting. We could just have games where both sides start with 5k/5k and do what they feel like.
Honestly scratch that. It's not exciting enough. Let's just give both players an army and see what happens.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
August 15 2012 09:25 GMT
#385
On August 15 2012 18:23 DarKFoRcE wrote:
Show nested quote +
On August 15 2012 18:13 Adreme wrote:
On August 15 2012 18:00 PatouPower wrote:
On August 15 2012 13:46 Infernal_dream wrote:
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.


The workers splitting isn't only to avoid the workers to split themselves up (even though only that is a valuable reason to do so), but it's also to set up your workers on the closest mineral patch on each side so that when the first workers on the far ones return cargo, you can stack them on the closest one. And I am sure you don't find stacking probes useless; even stacking them on the far patches is worth it because otherwise some workers will just "search" which patch to gather from. It's not like you have any other thing to do at this stage in the game, so why wouldn't you do it? The bonus minerals gathered can really help to speed things up, both in worker production and building structures. It's an almost no risk/low reward thing anyways (the same goes for the splitting).

But I agree that the 24% trick is pretty much useless since it's a high risk/VERY low reward technique. If you misclick only 1 worker, you just lost all the minerals you gained before and more. Even if progamers didn't know this before, they won't start doing it either since stacking on the closest/farther mineral patches is way more valuable. I can see how it can be useful when you rally your nexus (instead of clicking directly on the patch, you do this trick) when you really have nothing else to do, but it's not really gonna change anything anyways.


On August 15 2012 17:52 DarKFoRcE wrote:
i really hope this gets patched quickly like the last trick that increased mining speed.


Why would you hope that? If people have enough APM to use on this trick to even make a slight difference, I believe they deserve to have their extra 5 minerals (which is pretty much the maximum amount of bonus minerals you can get before 10 supplies if you are hardcore about it and don't fuck up even once). There is nothing to be patched here. The previous trick was way more easy to pull off (too easy actually), more brainless and way more rewarding.


The reason it should be patched is simply because its a pointless APM increase that has no reason to exist beyond that. If the action were in any way interesting than I would be all for it but its not its just mindless and pointless and really shouldnt exist.


exactly this.

I'm really surprised with you saying this.

Tricks like this should exist, it's what made BW so awesome. It's a very minor gain with quite a lot of work, it won't win or lose games..but it's that small edge you can get if you're good enough.

More tricks in SC2!
You must gather your party before venturing forth.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-08-15 09:35:14
August 15 2012 09:32 GMT
#386
On August 15 2012 18:13 Adreme wrote:
Show nested quote +
On August 15 2012 18:00 PatouPower wrote:
On August 15 2012 13:46 Infernal_dream wrote:
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.


The workers splitting isn't only to avoid the workers to split themselves up (even though only that is a valuable reason to do so), but it's also to set up your workers on the closest mineral patch on each side so that when the first workers on the far ones return cargo, you can stack them on the closest one. And I am sure you don't find stacking probes useless; even stacking them on the far patches is worth it because otherwise some workers will just "search" which patch to gather from. It's not like you have any other thing to do at this stage in the game, so why wouldn't you do it? The bonus minerals gathered can really help to speed things up, both in worker production and building structures. It's an almost no risk/low reward thing anyways (the same goes for the splitting).

But I agree that the 24% trick is pretty much useless since it's a high risk/VERY low reward technique. If you misclick only 1 worker, you just lost all the minerals you gained before and more. Even if progamers didn't know this before, they won't start doing it either since stacking on the closest/farther mineral patches is way more valuable. I can see how it can be useful when you rally your nexus (instead of clicking directly on the patch, you do this trick) when you really have nothing else to do, but it's not really gonna change anything anyways.


On August 15 2012 17:52 DarKFoRcE wrote:
i really hope this gets patched quickly like the last trick that increased mining speed.


Why would you hope that? If people have enough APM to use on this trick to even make a slight difference, I believe they deserve to have their extra 5 minerals (which is pretty much the maximum amount of bonus minerals you can get before 10 supplies if you are hardcore about it and don't fuck up even once). There is nothing to be patched here. The previous trick was way more easy to pull off (too easy actually), more brainless and way more rewarding.


The reason it should be patched is simply because its a pointless APM increase that has no reason to exist beyond that. If the action were in any way interesting than I would be all for it but its not its just mindless and pointless and really shouldnt exist.


APM requirement increase is a good enough reason in itself. Not everything has to be interesting. It should be there to punish lazy and/or sloppy players that don't do it. Starcraft 2 is hugely lacking in that department anyway, every trick like this should stay in the game as a rule of thumb.

It's normally menial tasks like this that give mechanical (ie actually skilled) players an edge over mediocre players with good build orders. Even though this specific one is rather minor and everyone should be able to do it, it's still better than nothing.
The_Unseen
Profile Joined March 2011
France1923 Posts
August 15 2012 10:23 GMT
#387
I see no reason to patch this. Skill cap increase !
I got five reasons for you to shut up
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-08-15 10:39:00
August 15 2012 10:38 GMT
#388
--- Nuked ---
PatouPower
Profile Joined September 2010
Canada1119 Posts
August 15 2012 10:47 GMT
#389
On August 15 2012 18:13 Adreme wrote:
Show nested quote +
On August 15 2012 18:00 PatouPower wrote:
On August 15 2012 13:46 Infernal_dream wrote:
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.


The workers splitting isn't only to avoid the workers to split themselves up (even though only that is a valuable reason to do so), but it's also to set up your workers on the closest mineral patch on each side so that when the first workers on the far ones return cargo, you can stack them on the closest one. And I am sure you don't find stacking probes useless; even stacking them on the far patches is worth it because otherwise some workers will just "search" which patch to gather from. It's not like you have any other thing to do at this stage in the game, so why wouldn't you do it? The bonus minerals gathered can really help to speed things up, both in worker production and building structures. It's an almost no risk/low reward thing anyways (the same goes for the splitting).

But I agree that the 24% trick is pretty much useless since it's a high risk/VERY low reward technique. If you misclick only 1 worker, you just lost all the minerals you gained before and more. Even if progamers didn't know this before, they won't start doing it either since stacking on the closest/farther mineral patches is way more valuable. I can see how it can be useful when you rally your nexus (instead of clicking directly on the patch, you do this trick) when you really have nothing else to do, but it's not really gonna change anything anyways.


On August 15 2012 17:52 DarKFoRcE wrote:
i really hope this gets patched quickly like the last trick that increased mining speed.


Why would you hope that? If people have enough APM to use on this trick to even make a slight difference, I believe they deserve to have their extra 5 minerals (which is pretty much the maximum amount of bonus minerals you can get before 10 supplies if you are hardcore about it and don't fuck up even once). There is nothing to be patched here. The previous trick was way more easy to pull off (too easy actually), more brainless and way more rewarding.


The reason it should be patched is simply because its a pointless APM increase that has no reason to exist beyond that. If the action were in any way interesting than I would be all for it but its not its just mindless and pointless and really shouldnt exist.


People spam their APM by boxing their workers anyways, and this is way more mindless than this trick. This technique would reward the people with the most effective APM since it requires precision and thinking if they bother to do it (which, once again, is unlikely since it requires too much APM for such a tiny advantage). This APM intensive trick might not be the most useful, but if you patch it you need to patch all the tricks that are found afterwards, which may be more useful and as APM intensive.

Tricks like these are part of what made BW the game we know today: this high skill ceiling game. In almost every competitive games, unintended "features" like these are found (bunny hopping in CS or skiing in the first Tribes are the ones that come to mind) and unless they are too easy to perform or game breaking, I really think they need to stay.
Epoch
Profile Joined October 2010
Canada257 Posts
August 15 2012 10:49 GMT
#390
wouldn't you mess up the rhythm of workers that are mining close mineral patches like this?
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
August 15 2012 10:55 GMT
#391
On August 15 2012 18:23 DarKFoRcE wrote:
Show nested quote +
On August 15 2012 18:13 Adreme wrote:
On August 15 2012 18:00 PatouPower wrote:
On August 15 2012 13:46 Infernal_dream wrote:
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.


The workers splitting isn't only to avoid the workers to split themselves up (even though only that is a valuable reason to do so), but it's also to set up your workers on the closest mineral patch on each side so that when the first workers on the far ones return cargo, you can stack them on the closest one. And I am sure you don't find stacking probes useless; even stacking them on the far patches is worth it because otherwise some workers will just "search" which patch to gather from. It's not like you have any other thing to do at this stage in the game, so why wouldn't you do it? The bonus minerals gathered can really help to speed things up, both in worker production and building structures. It's an almost no risk/low reward thing anyways (the same goes for the splitting).

But I agree that the 24% trick is pretty much useless since it's a high risk/VERY low reward technique. If you misclick only 1 worker, you just lost all the minerals you gained before and more. Even if progamers didn't know this before, they won't start doing it either since stacking on the closest/farther mineral patches is way more valuable. I can see how it can be useful when you rally your nexus (instead of clicking directly on the patch, you do this trick) when you really have nothing else to do, but it's not really gonna change anything anyways.


On August 15 2012 17:52 DarKFoRcE wrote:
i really hope this gets patched quickly like the last trick that increased mining speed.


Why would you hope that? If people have enough APM to use on this trick to even make a slight difference, I believe they deserve to have their extra 5 minerals (which is pretty much the maximum amount of bonus minerals you can get before 10 supplies if you are hardcore about it and don't fuck up even once). There is nothing to be patched here. The previous trick was way more easy to pull off (too easy actually), more brainless and way more rewarding.


The reason it should be patched is simply because its a pointless APM increase that has no reason to exist beyond that. If the action were in any way interesting than I would be all for it but its not its just mindless and pointless and really shouldnt exist.


exactly this.


As a pro player, shouldn't you want this to stay in the game? More options for players with solid mechanics to garner advantages seems like a good thing for the competitive nature of SC2.
PatouPower
Profile Joined September 2010
Canada1119 Posts
August 15 2012 10:59 GMT
#392
On August 15 2012 19:49 Epoch wrote:
wouldn't you mess up the rhythm of workers that are mining close mineral patches like this?


This is why you don't do it with close mineral patches, but only the farther ones. Most of the times there isn't any room to click anyways since there is always a worker mining, combined with a short distance separating the mineral patch from the CC/Nexus/Hatchery.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
August 15 2012 11:17 GMT
#393
On August 15 2012 19:59 PatouPower wrote:
Show nested quote +
On August 15 2012 19:49 Epoch wrote:
wouldn't you mess up the rhythm of workers that are mining close mineral patches like this?


This is why you don't do it with close mineral patches, but only the farther ones. Most of the times there isn't any room to click anyways since there is always a worker mining, combined with a short distance separating the mineral patch from the CC/Nexus/Hatchery.


Yea, I'd imagine the optimal setup would be stacked workers on the close patches and mineral boost the far patches.
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2012-08-15 11:25:30
August 15 2012 11:21 GMT
#394
i hope its patched. sc2 needs more interesting and intelligent things that push up the skill ceiling and not brainless mechanics that give an even bigger edge to 14yo old kids that cant think but click fast as hell

sc2 needs more caster units and interesting special abilities, and bigger tech trees and more different units to make the game more complicated and interesting, and thus push the skill ceiling higher without just putting strain on apm
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-08-15 11:23:44
August 15 2012 11:23 GMT
#395
--- Nuked ---
Matiz_pl
Profile Joined August 2008
Poland163 Posts
Last Edited: 2012-08-15 11:42:35
August 15 2012 11:41 GMT
#396
On August 15 2012 18:25 Andr3 wrote:
Show nested quote +
On August 15 2012 18:23 DarKFoRcE wrote:
On August 15 2012 18:13 Adreme wrote:
On August 15 2012 18:00 PatouPower wrote:
On August 15 2012 13:46 Infernal_dream wrote:
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.


The workers splitting isn't only to avoid the workers to split themselves up (even though only that is a valuable reason to do so), but it's also to set up your workers on the closest mineral patch on each side so that when the first workers on the far ones return cargo, you can stack them on the closest one. And I am sure you don't find stacking probes useless; even stacking them on the far patches is worth it because otherwise some workers will just "search" which patch to gather from. It's not like you have any other thing to do at this stage in the game, so why wouldn't you do it? The bonus minerals gathered can really help to speed things up, both in worker production and building structures. It's an almost no risk/low reward thing anyways (the same goes for the splitting).

But I agree that the 24% trick is pretty much useless since it's a high risk/VERY low reward technique. If you misclick only 1 worker, you just lost all the minerals you gained before and more. Even if progamers didn't know this before, they won't start doing it either since stacking on the closest/farther mineral patches is way more valuable. I can see how it can be useful when you rally your nexus (instead of clicking directly on the patch, you do this trick) when you really have nothing else to do, but it's not really gonna change anything anyways.


On August 15 2012 17:52 DarKFoRcE wrote:
i really hope this gets patched quickly like the last trick that increased mining speed.


Why would you hope that? If people have enough APM to use on this trick to even make a slight difference, I believe they deserve to have their extra 5 minerals (which is pretty much the maximum amount of bonus minerals you can get before 10 supplies if you are hardcore about it and don't fuck up even once). There is nothing to be patched here. The previous trick was way more easy to pull off (too easy actually), more brainless and way more rewarding.


The reason it should be patched is simply because its a pointless APM increase that has no reason to exist beyond that. If the action were in any way interesting than I would be all for it but its not its just mindless and pointless and really shouldnt exist.


exactly this.

I'm really surprised with you saying this.

Tricks like this should exist, it's what made BW so awesome. It's a very minor gain with quite a lot of work, it won't win or lose games..but it's that small edge you can get if you're good enough.

More tricks in SC2!



By following this logic there should be a trick that at 3:33 minute mark you have to type "doidfsfnlkdsfndif398383" and this will give you 100 minerals. Yes, it adds more skill to the game, you can spend more apm and will add skill ceiling. Does it add anything interesting to game? No.
The same with this mining thing. Viewers can't see it, doesn't involve any skill than just mindless clicking and it doesn't add any depth to game.
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2012-08-15 12:12:37
August 15 2012 12:11 GMT
#397
Hey stop arguing.
you guys want me make a auto mineral boost hack to show you how powerful this can be?
i can make it in 3 min.
FYI i am programmer and i made quite some wc3 and sc2 hacks.
The reason of not keeping it a secret is that i think it sucks as a hack feature...
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2012-08-15 12:16:28
August 15 2012 12:15 GMT
#398
I think this trick works like this :
if you are INSANE INSANE player, you can get a little bit advantage
maybe 3 secs earlier putting down rax.
which is definitely worthy as a former pro-gamer (not only programmer) i can tell you
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2012-08-15 12:23:10
August 15 2012 12:22 GMT
#399
ppl wouldn't believe that it's possible to achieve full saturation with 18 workers solely with scheduling algorithm...
without any significant APM change ofc.
thezanursic
Profile Blog Joined July 2011
5497 Posts
August 15 2012 12:39 GMT
#400
On August 15 2012 07:27 graNite wrote:
ok guys i am challenging you all:

who can beat my barracks timing?
http://drop.sc/238828
very early 1:34, nearly 1:33

no worker cutting of course, just mineral stacking and the new mineral boost.
i think 1:33 is possible.

Soo my calculations were correct. Good to know!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
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