• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:07
CEST 06:07
KST 13:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!38Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era BCA KCU TANGERANG Telp:08218200233 Your past clans BW General Discussion ASL22 General Discussion
Tourneys
CSLAN 4 is Coming! Small VOD Thread 2.0 Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8527 users

Mineral boost trick (works in 1.5!)

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 26 27 28 Next All
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2012-08-15 11:41:54
August 14 2012 17:47 GMT
#1
Thanks to Trebis for video demonstration:


This is a simple trick I have never seen anybody using or any post talking about. EDIT: Sockfolding found this 2 years ago as Sockfolding 2.0, see below.

Workers have acceleration, so a worker would decrease speed when getting close to mineral and increase speed when leave the mineral. Same happens when returning mineral.

What I found is that you could actually right click to the front of the mineral patch, then queue (shift) right click the mineral. The worker's speed is not decreased at all. Similarly, right click near base and queue right click to base when returning resource.

Special Thanks to ForGG:
I came up with this from his stream where I noticed a queued waypoint does not decrease unit's speed.

NOTE: the boost is not 24%, someone miscalculated it



Replay:
http://drop.sc/238724
Shows how I managed to gather faster with a more distant worker than a nearer one.

Edit:
It is also possible to make workers travel faster to build: instead of build or move + build, you simply right click + shift right click on the same spot, and build when the worker reaches destination. It's same fast as "pass by destination" method, but easier to use.

Edit2:
Someone found that there was already this trick posted 2 years ago:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762&currentpage=3#51


Thx for watching and sorry for my bad english
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
August 14 2012 17:48 GMT
#2
Wanna put a replay down, or something like a video/picture or content in general? Please?
FoTG fighting!
Account252508
Profile Joined February 2012
3454 Posts
August 14 2012 17:50 GMT
#3
--- Nuked ---
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-08-14 17:52:27
August 14 2012 17:51 GMT
#4
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
August 14 2012 17:52 GMT
#5
o_O

You just broke the Starcraft 2 skill ceiling.
TheWisp
Profile Joined July 2012
45 Posts
August 14 2012 17:55 GMT
#6
On August 15 2012 02:51 ArcticRaven wrote:
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?

It's not the ultra old trick in 1.1 (or 1.2?)
just use queued action to remove decceleration so that the worker will take less time between mineral and base
Tictock
Profile Blog Joined September 2010
United States6052 Posts
August 14 2012 17:55 GMT
#7
When you shift-click like that, I thought the unit slows down as it gets to the waypoint, then exequtes the next command in the sequence. So how does this not just cause your worker to slow down in the same mannor, but now with shift-commands?

You really need a video or more description/data to back up a claim like this.
I can take that responsibility.
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2012-08-14 17:58:04
August 14 2012 17:57 GMT
#8
On August 15 2012 02:55 Tictock wrote:
When you shift-click like that, I thought the unit slows down as it gets to the waypoint, then exequtes the next command in the sequence. So how does this not just cause your worker to slow down in the same mannor, but now with shift-commands?

You really need a video or more description/data to back up a claim like this.

I thought exactly the same as you before, until I tried...

Replay added
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-08-14 21:07:33
August 14 2012 17:58 GMT
#9
I was under the impression that they had fixed this. Were you on a custom map that had reverted to old patch balance perhaps?

edit - it works, was thinking of the other trick
~ ~ <°)))><~ ~ ~
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 14 2012 18:00 GMT
#10
That definitely works, from watching the replay. Hmmm..... I suppose this will be fixed within a couple days.
https://liquipedia.net/starcraft2/Monitor
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 14 2012 18:02 GMT
#11
can anyone confirm that this is really working?
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
August 14 2012 18:04 GMT
#12
It's not the same as the sockfolding of old days, which was queuing "return resources" followed by a right-click on the mineral patch. Sockfolding got rid of the small delay, where the worker has the mineral in hand already, but doesn't vacate the patch.

This works different from the description.
ArcticRaven
Profile Joined August 2011
France1406 Posts
August 14 2012 18:04 GMT
#13
On August 15 2012 02:55 TheWisp wrote:
Show nested quote +
On August 15 2012 02:51 ArcticRaven wrote:
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?

It's not the ultra old trick in 1.1 (or 1.2?)
just use queued action to remove decceleration so that the worker will take less time between mineral and base


Oh ok. Sorry then.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
ddrddrddrddr
Profile Joined August 2010
1344 Posts
August 14 2012 18:08 GMT
#14
This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.
Slipspace
Profile Joined May 2010
United States381 Posts
August 14 2012 18:08 GMT
#15
they removed this before they can remove it again
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 14 2012 18:10 GMT
#16
Wow, I just watched the replay. Looks like it works. I'll try it myself right now.
coLCruncher fighting!
c0ldfusion
Profile Joined October 2010
United States8293 Posts
Last Edited: 2012-08-14 18:15:35
August 14 2012 18:11 GMT
#17
On August 15 2012 03:04 Thrombozyt wrote:
It's not the same as the sockfolding of old days, which was queuing "return resources" followed by a right-click on the mineral patch. Sockfolding got rid of the small delay, where the worker has the mineral in hand already, but doesn't vacate the patch.

This works different from the description.


Sigh, I remember the good old days of sockfolding.

Edit: Can't try this right now, can someone give an estimate of how much of a boost this gives? Thanks.
snively
Profile Blog Joined August 2011
United States1159 Posts
August 14 2012 18:14 GMT
#18
On August 15 2012 03:08 ddrddrddrddr wrote:
This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.


this is what i was thinking too...

-_-
My religion is Starcraft
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
August 14 2012 18:16 GMT
#19
The thing is that you actually can do this one or two times, coz stacking scv to the closer mineral patches will be more usefull in the long run...

Nice trick, maybe it will be useful on maps were is only 2 closer mineral patches
Hell
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 14 2012 18:17 GMT
#20
On August 15 2012 03:10 TitleRug wrote:
Wow, I just watched the replay. Looks like it works. I'll try it myself right now.

It works but it's very APM intensive; I probably won't do this in a real game
coLCruncher fighting!
1 2 3 4 5 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
CSLAN Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 108
StarCraft: Brood War
Noble 27
Bale 14
Icarus 8
Dota 2
The International48181
NeuroSwarm155
Fuzer 122
febbydoto13
LuMiX0
Counter-Strike
summit1g10511
minikerr46
Other Games
JimRising 487
WinterStarcraft395
ViBE253
ProTech66
Organizations
Other Games
gamesdonequick681
BasetradeTV278
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki57
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1750
League of Legends
• Rush1185
Upcoming Events
Sparkling Tuna Cup
5h 53m
PiG Sty Festival
7h 53m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
11h 53m
OSC
19h 53m
Afreeca Starleague
1d 5h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 6h
The Patches Monday
1d 11h
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
2 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.