• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:01
CEST 19:01
KST 02:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th152Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued
Tourneys
Maestros of The Game 2 announcement and schedule ! Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
The Korean Terminology Thread Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here!
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11018 users

Mineral boost trick (works in 1.5!)

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 26 27 28 Next All
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2012-08-15 11:41:54
August 14 2012 17:47 GMT
#1
Thanks to Trebis for video demonstration:


This is a simple trick I have never seen anybody using or any post talking about. EDIT: Sockfolding found this 2 years ago as Sockfolding 2.0, see below.

Workers have acceleration, so a worker would decrease speed when getting close to mineral and increase speed when leave the mineral. Same happens when returning mineral.

What I found is that you could actually right click to the front of the mineral patch, then queue (shift) right click the mineral. The worker's speed is not decreased at all. Similarly, right click near base and queue right click to base when returning resource.

Special Thanks to ForGG:
I came up with this from his stream where I noticed a queued waypoint does not decrease unit's speed.

NOTE: the boost is not 24%, someone miscalculated it



Replay:
http://drop.sc/238724
Shows how I managed to gather faster with a more distant worker than a nearer one.

Edit:
It is also possible to make workers travel faster to build: instead of build or move + build, you simply right click + shift right click on the same spot, and build when the worker reaches destination. It's same fast as "pass by destination" method, but easier to use.

Edit2:
Someone found that there was already this trick posted 2 years ago:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762&currentpage=3#51


Thx for watching and sorry for my bad english
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
August 14 2012 17:48 GMT
#2
Wanna put a replay down, or something like a video/picture or content in general? Please?
FoTG fighting!
Account252508
Profile Joined February 2012
3454 Posts
August 14 2012 17:50 GMT
#3
--- Nuked ---
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-08-14 17:52:27
August 14 2012 17:51 GMT
#4
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
August 14 2012 17:52 GMT
#5
o_O

You just broke the Starcraft 2 skill ceiling.
TheWisp
Profile Joined July 2012
45 Posts
August 14 2012 17:55 GMT
#6
On August 15 2012 02:51 ArcticRaven wrote:
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?

It's not the ultra old trick in 1.1 (or 1.2?)
just use queued action to remove decceleration so that the worker will take less time between mineral and base
Tictock
Profile Blog Joined September 2010
United States6052 Posts
August 14 2012 17:55 GMT
#7
When you shift-click like that, I thought the unit slows down as it gets to the waypoint, then exequtes the next command in the sequence. So how does this not just cause your worker to slow down in the same mannor, but now with shift-commands?

You really need a video or more description/data to back up a claim like this.
I can take that responsibility.
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2012-08-14 17:58:04
August 14 2012 17:57 GMT
#8
On August 15 2012 02:55 Tictock wrote:
When you shift-click like that, I thought the unit slows down as it gets to the waypoint, then exequtes the next command in the sequence. So how does this not just cause your worker to slow down in the same mannor, but now with shift-commands?

You really need a video or more description/data to back up a claim like this.

I thought exactly the same as you before, until I tried...

Replay added
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-08-14 21:07:33
August 14 2012 17:58 GMT
#9
I was under the impression that they had fixed this. Were you on a custom map that had reverted to old patch balance perhaps?

edit - it works, was thinking of the other trick
~ ~ <°)))><~ ~ ~
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 14 2012 18:00 GMT
#10
That definitely works, from watching the replay. Hmmm..... I suppose this will be fixed within a couple days.
https://liquipedia.net/starcraft2/Monitor
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 14 2012 18:02 GMT
#11
can anyone confirm that this is really working?
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
August 14 2012 18:04 GMT
#12
It's not the same as the sockfolding of old days, which was queuing "return resources" followed by a right-click on the mineral patch. Sockfolding got rid of the small delay, where the worker has the mineral in hand already, but doesn't vacate the patch.

This works different from the description.
ArcticRaven
Profile Joined August 2011
France1406 Posts
August 14 2012 18:04 GMT
#13
On August 15 2012 02:55 TheWisp wrote:
Show nested quote +
On August 15 2012 02:51 ArcticRaven wrote:
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?

It's not the ultra old trick in 1.1 (or 1.2?)
just use queued action to remove decceleration so that the worker will take less time between mineral and base


Oh ok. Sorry then.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
ddrddrddrddr
Profile Joined August 2010
1344 Posts
August 14 2012 18:08 GMT
#14
This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.
Slipspace
Profile Joined May 2010
United States381 Posts
August 14 2012 18:08 GMT
#15
they removed this before they can remove it again
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 14 2012 18:10 GMT
#16
Wow, I just watched the replay. Looks like it works. I'll try it myself right now.
coLCruncher fighting!
c0ldfusion
Profile Joined October 2010
United States8293 Posts
Last Edited: 2012-08-14 18:15:35
August 14 2012 18:11 GMT
#17
On August 15 2012 03:04 Thrombozyt wrote:
It's not the same as the sockfolding of old days, which was queuing "return resources" followed by a right-click on the mineral patch. Sockfolding got rid of the small delay, where the worker has the mineral in hand already, but doesn't vacate the patch.

This works different from the description.


Sigh, I remember the good old days of sockfolding.

Edit: Can't try this right now, can someone give an estimate of how much of a boost this gives? Thanks.
snively
Profile Blog Joined August 2011
United States1159 Posts
August 14 2012 18:14 GMT
#18
On August 15 2012 03:08 ddrddrddrddr wrote:
This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.


this is what i was thinking too...

-_-
My religion is Starcraft
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
August 14 2012 18:16 GMT
#19
The thing is that you actually can do this one or two times, coz stacking scv to the closer mineral patches will be more usefull in the long run...

Nice trick, maybe it will be useful on maps were is only 2 closer mineral patches
Hell
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 14 2012 18:17 GMT
#20
On August 15 2012 03:10 TitleRug wrote:
Wow, I just watched the replay. Looks like it works. I'll try it myself right now.

It works but it's very APM intensive; I probably won't do this in a real game
coLCruncher fighting!
1 2 3 4 5 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
14:00
Playoffs
Classic vs RogueLIVE!
herO vs Clem
RotterdaM1774
IntoTheiNu 1333
ComeBackTV 1144
TaKeTV 683
Ryung 241
SteadfastSC241
Rex216
IndyStarCraft 175
CosmosSc2 89
BRAT_OK 82
EnkiAlexander 72
3DClanTV 50
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2048
SteadfastSC 247
Ryung 237
Rex 207
IndyStarCraft 175
CosmosSc2 90
BRAT_OK 86
Livibee 65
RushiSC 19
StarCraft: Brood War
Britney 47663
Sea 2379
Shuttle 1336
Free 163
Snow 69
Sea.KH 68
Hyun 65
sorry 41
ToSsGirL 37
Sacsri 21
[ Show more ]
soO 20
Rock 19
IntoTheRainbow 14
Shine 12
Dota 2
Gorgc11925
qojqva2170
Counter-Strike
fl0m9309
pashabiceps981
Coldzera 924
Stewie2K420
Heroes of the Storm
Khaldor147
Other Games
gofns30878
tarik_tv8994
singsing1907
FrodaN1037
B2W.Neo812
DeMusliM359
crisheroes278
C9.Mang0130
KnowMe121
ArmadaUGS112
Trikslyr59
MindelVK7
Organizations
Other Games
BasetradeTV220
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 43
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 22
• 80smullet 15
• FirePhoenix4
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2987
• TFBlade921
Other Games
• Shiphtur163
• WagamamaTV4
Upcoming Events
Replay Cast
6h 59m
CranKy Ducklings
16h 59m
uThermal 2v2 Circuit
21h 59m
BSL22 NKC (BSL vs China)
1d 1h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 16h
uThermal 2v2 Circuit
1d 21h
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
2 days
OSC
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
OSC
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.