• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:07
CET 19:07
KST 03:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win When will we find out if there are more tournament I am looking for StarCraft 2 Beta Patch files Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Video Footage from 2005: The Birth of G2 in Spain BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1415 users

Mineral boost trick (works in 1.5!)

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 26 27 28 Next All
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2012-08-15 11:41:54
August 14 2012 17:47 GMT
#1
Thanks to Trebis for video demonstration:


This is a simple trick I have never seen anybody using or any post talking about. EDIT: Sockfolding found this 2 years ago as Sockfolding 2.0, see below.

Workers have acceleration, so a worker would decrease speed when getting close to mineral and increase speed when leave the mineral. Same happens when returning mineral.

What I found is that you could actually right click to the front of the mineral patch, then queue (shift) right click the mineral. The worker's speed is not decreased at all. Similarly, right click near base and queue right click to base when returning resource.

Special Thanks to ForGG:
I came up with this from his stream where I noticed a queued waypoint does not decrease unit's speed.

NOTE: the boost is not 24%, someone miscalculated it



Replay:
http://drop.sc/238724
Shows how I managed to gather faster with a more distant worker than a nearer one.

Edit:
It is also possible to make workers travel faster to build: instead of build or move + build, you simply right click + shift right click on the same spot, and build when the worker reaches destination. It's same fast as "pass by destination" method, but easier to use.

Edit2:
Someone found that there was already this trick posted 2 years ago:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762&currentpage=3#51


Thx for watching and sorry for my bad english
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
August 14 2012 17:48 GMT
#2
Wanna put a replay down, or something like a video/picture or content in general? Please?
FoTG fighting!
Account252508
Profile Joined February 2012
3454 Posts
August 14 2012 17:50 GMT
#3
--- Nuked ---
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-08-14 17:52:27
August 14 2012 17:51 GMT
#4
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
August 14 2012 17:52 GMT
#5
o_O

You just broke the Starcraft 2 skill ceiling.
TheWisp
Profile Joined July 2012
45 Posts
August 14 2012 17:55 GMT
#6
On August 15 2012 02:51 ArcticRaven wrote:
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?

It's not the ultra old trick in 1.1 (or 1.2?)
just use queued action to remove decceleration so that the worker will take less time between mineral and base
Tictock
Profile Blog Joined September 2010
United States6052 Posts
August 14 2012 17:55 GMT
#7
When you shift-click like that, I thought the unit slows down as it gets to the waypoint, then exequtes the next command in the sequence. So how does this not just cause your worker to slow down in the same mannor, but now with shift-commands?

You really need a video or more description/data to back up a claim like this.
I can take that responsibility.
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2012-08-14 17:58:04
August 14 2012 17:57 GMT
#8
On August 15 2012 02:55 Tictock wrote:
When you shift-click like that, I thought the unit slows down as it gets to the waypoint, then exequtes the next command in the sequence. So how does this not just cause your worker to slow down in the same mannor, but now with shift-commands?

You really need a video or more description/data to back up a claim like this.

I thought exactly the same as you before, until I tried...

Replay added
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-08-14 21:07:33
August 14 2012 17:58 GMT
#9
I was under the impression that they had fixed this. Were you on a custom map that had reverted to old patch balance perhaps?

edit - it works, was thinking of the other trick
~ ~ <°)))><~ ~ ~
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 14 2012 18:00 GMT
#10
That definitely works, from watching the replay. Hmmm..... I suppose this will be fixed within a couple days.
https://liquipedia.net/starcraft2/Monitor
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 14 2012 18:02 GMT
#11
can anyone confirm that this is really working?
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
August 14 2012 18:04 GMT
#12
It's not the same as the sockfolding of old days, which was queuing "return resources" followed by a right-click on the mineral patch. Sockfolding got rid of the small delay, where the worker has the mineral in hand already, but doesn't vacate the patch.

This works different from the description.
ArcticRaven
Profile Joined August 2011
France1406 Posts
August 14 2012 18:04 GMT
#13
On August 15 2012 02:55 TheWisp wrote:
Show nested quote +
On August 15 2012 02:51 ArcticRaven wrote:
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?

It's not the ultra old trick in 1.1 (or 1.2?)
just use queued action to remove decceleration so that the worker will take less time between mineral and base


Oh ok. Sorry then.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
ddrddrddrddr
Profile Joined August 2010
1344 Posts
August 14 2012 18:08 GMT
#14
This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.
Slipspace
Profile Joined May 2010
United States381 Posts
August 14 2012 18:08 GMT
#15
they removed this before they can remove it again
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 14 2012 18:10 GMT
#16
Wow, I just watched the replay. Looks like it works. I'll try it myself right now.
coLCruncher fighting!
c0ldfusion
Profile Joined October 2010
United States8293 Posts
Last Edited: 2012-08-14 18:15:35
August 14 2012 18:11 GMT
#17
On August 15 2012 03:04 Thrombozyt wrote:
It's not the same as the sockfolding of old days, which was queuing "return resources" followed by a right-click on the mineral patch. Sockfolding got rid of the small delay, where the worker has the mineral in hand already, but doesn't vacate the patch.

This works different from the description.


Sigh, I remember the good old days of sockfolding.

Edit: Can't try this right now, can someone give an estimate of how much of a boost this gives? Thanks.
snively
Profile Blog Joined August 2011
United States1159 Posts
August 14 2012 18:14 GMT
#18
On August 15 2012 03:08 ddrddrddrddr wrote:
This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.


this is what i was thinking too...

-_-
My religion is Starcraft
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
August 14 2012 18:16 GMT
#19
The thing is that you actually can do this one or two times, coz stacking scv to the closer mineral patches will be more usefull in the long run...

Nice trick, maybe it will be useful on maps were is only 2 closer mineral patches
Hell
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 14 2012 18:17 GMT
#20
On August 15 2012 03:10 TitleRug wrote:
Wow, I just watched the replay. Looks like it works. I'll try it myself right now.

It works but it's very APM intensive; I probably won't do this in a real game
coLCruncher fighting!
1 2 3 4 5 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#37
TKL 255
IndyStarCraft 206
BRAT_OK 96
davetesta36
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 248
IndyStarCraft 201
SC2Nice 157
ProTech135
BRAT_OK 96
JuggernautJason82
trigger 59
UpATreeSC 50
MaxPax 42
MindelVK 27
RushiSC 23
StarCraft: Brood War
Calm 3087
GuemChi 749
Larva 635
EffOrt 566
Shuttle 385
BeSt 186
Hyuk 88
Dewaltoss 65
Mind 57
scan(afreeca) 23
[ Show more ]
ivOry 16
SilentControl 13
Dota 2
Gorgc5303
singsing2102
qojqva1853
420jenkins212
Counter-Strike
Fnx 1800
fl0m1534
adren_tv113
Super Smash Bros
Mew2King63
Heroes of the Storm
Liquid`Hasu450
Other Games
Grubby2663
FrodaN1002
Beastyqt650
allub413
ceh9400
crisheroes332
Harstem239
Fuzer 235
ArmadaUGS179
ToD144
Hui .126
QueenE80
Organizations
Other Games
gamesdonequick2419
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• iHatsuTV 13
• Reevou 6
• kabyraGe 4
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Laughngamez YouTube
• IndyKCrew
StarCraft: Brood War
• HerbMon 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4275
League of Legends
• Jankos2046
• TFBlade1199
Other Games
• imaqtpie668
• Shiphtur193
Upcoming Events
OSC
16h 53m
Shameless vs MaNa
Nicoract vs Percival
Krystianer vs TBD
Cure vs SHIN
PiGosaur Monday
1d 6h
The PondCast
1d 15h
OSC
1d 16h
Big Brain Bouts
3 days
Serral vs TBD
BSL 21
4 days
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.