• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:25
CEST 10:25
KST 17:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-64SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)9Neeb returns to progaming; rejoins ONSYDE15
StarCraft 2
General
Weekly Cups (July 27-Aug 2): SHIN's big week August World Ranking: Clem climbs to #2 Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16) Life's Huge Gambling Spree After IEM Katowice 2014
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
Making an Online Broodwar Manager Game ASL22 General Discussion BW Drama: Terror's Debt Incident + C9 disbanding [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! Nintendo Switch Thread Beyond All Reason Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8087 users

Mineral boost trick (works in 1.5!)

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 26 27 28 Next All
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2012-08-15 11:41:54
August 14 2012 17:47 GMT
#1
Thanks to Trebis for video demonstration:


This is a simple trick I have never seen anybody using or any post talking about. EDIT: Sockfolding found this 2 years ago as Sockfolding 2.0, see below.

Workers have acceleration, so a worker would decrease speed when getting close to mineral and increase speed when leave the mineral. Same happens when returning mineral.

What I found is that you could actually right click to the front of the mineral patch, then queue (shift) right click the mineral. The worker's speed is not decreased at all. Similarly, right click near base and queue right click to base when returning resource.

Special Thanks to ForGG:
I came up with this from his stream where I noticed a queued waypoint does not decrease unit's speed.

NOTE: the boost is not 24%, someone miscalculated it



Replay:
http://drop.sc/238724
Shows how I managed to gather faster with a more distant worker than a nearer one.

Edit:
It is also possible to make workers travel faster to build: instead of build or move + build, you simply right click + shift right click on the same spot, and build when the worker reaches destination. It's same fast as "pass by destination" method, but easier to use.

Edit2:
Someone found that there was already this trick posted 2 years ago:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762&currentpage=3#51


Thx for watching and sorry for my bad english
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
August 14 2012 17:48 GMT
#2
Wanna put a replay down, or something like a video/picture or content in general? Please?
FoTG fighting!
Account252508
Profile Joined February 2012
3454 Posts
August 14 2012 17:50 GMT
#3
--- Nuked ---
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-08-14 17:52:27
August 14 2012 17:51 GMT
#4
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
August 14 2012 17:52 GMT
#5
o_O

You just broke the Starcraft 2 skill ceiling.
TheWisp
Profile Joined July 2012
45 Posts
August 14 2012 17:55 GMT
#6
On August 15 2012 02:51 ArcticRaven wrote:
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?

It's not the ultra old trick in 1.1 (or 1.2?)
just use queued action to remove decceleration so that the worker will take less time between mineral and base
Tictock
Profile Blog Joined September 2010
United States6052 Posts
August 14 2012 17:55 GMT
#7
When you shift-click like that, I thought the unit slows down as it gets to the waypoint, then exequtes the next command in the sequence. So how does this not just cause your worker to slow down in the same mannor, but now with shift-commands?

You really need a video or more description/data to back up a claim like this.
I can take that responsibility.
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2012-08-14 17:58:04
August 14 2012 17:57 GMT
#8
On August 15 2012 02:55 Tictock wrote:
When you shift-click like that, I thought the unit slows down as it gets to the waypoint, then exequtes the next command in the sequence. So how does this not just cause your worker to slow down in the same mannor, but now with shift-commands?

You really need a video or more description/data to back up a claim like this.

I thought exactly the same as you before, until I tried...

Replay added
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-08-14 21:07:33
August 14 2012 17:58 GMT
#9
I was under the impression that they had fixed this. Were you on a custom map that had reverted to old patch balance perhaps?

edit - it works, was thinking of the other trick
~ ~ <°)))><~ ~ ~
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 14 2012 18:00 GMT
#10
That definitely works, from watching the replay. Hmmm..... I suppose this will be fixed within a couple days.
https://liquipedia.net/starcraft2/Monitor
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 14 2012 18:02 GMT
#11
can anyone confirm that this is really working?
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
August 14 2012 18:04 GMT
#12
It's not the same as the sockfolding of old days, which was queuing "return resources" followed by a right-click on the mineral patch. Sockfolding got rid of the small delay, where the worker has the mineral in hand already, but doesn't vacate the patch.

This works different from the description.
ArcticRaven
Profile Joined August 2011
France1406 Posts
August 14 2012 18:04 GMT
#13
On August 15 2012 02:55 TheWisp wrote:
Show nested quote +
On August 15 2012 02:51 ArcticRaven wrote:
This is quite old I believe

It was nerfed (see this, third post.)

If it isn't the same - could you post data please ?

It's not the ultra old trick in 1.1 (or 1.2?)
just use queued action to remove decceleration so that the worker will take less time between mineral and base


Oh ok. Sorry then.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
ddrddrddrddr
Profile Joined August 2010
1344 Posts
August 14 2012 18:08 GMT
#14
This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.
Slipspace
Profile Joined May 2010
United States381 Posts
August 14 2012 18:08 GMT
#15
they removed this before they can remove it again
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 14 2012 18:10 GMT
#16
Wow, I just watched the replay. Looks like it works. I'll try it myself right now.
coLCruncher fighting!
c0ldfusion
Profile Joined October 2010
United States8293 Posts
Last Edited: 2012-08-14 18:15:35
August 14 2012 18:11 GMT
#17
On August 15 2012 03:04 Thrombozyt wrote:
It's not the same as the sockfolding of old days, which was queuing "return resources" followed by a right-click on the mineral patch. Sockfolding got rid of the small delay, where the worker has the mineral in hand already, but doesn't vacate the patch.

This works different from the description.


Sigh, I remember the good old days of sockfolding.

Edit: Can't try this right now, can someone give an estimate of how much of a boost this gives? Thanks.
snively
Profile Blog Joined August 2011
United States1159 Posts
August 14 2012 18:14 GMT
#18
On August 15 2012 03:08 ddrddrddrddr wrote:
This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.


this is what i was thinking too...

-_-
My religion is Starcraft
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
August 14 2012 18:16 GMT
#19
The thing is that you actually can do this one or two times, coz stacking scv to the closer mineral patches will be more usefull in the long run...

Nice trick, maybe it will be useful on maps were is only 2 closer mineral patches
Hell
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 14 2012 18:17 GMT
#20
On August 15 2012 03:10 TitleRug wrote:
Wow, I just watched the replay. Looks like it works. I'll try it myself right now.

It works but it's very APM intensive; I probably won't do this in a real game
coLCruncher fighting!
1 2 3 4 5 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 139
StarCraft: Brood War
Killer 308
Larva 240
Soma 145
sorry 70
Bale 45
ToSsGirL 42
sSak 29
Sharp 14
Dota 2
canceldota53
League of Legends
JimRising 531
Counter-Strike
shoxiejesuss931
kRYSTAL_20
Other Games
summit1g7785
ceh9573
Happy334
Sick218
Tasteless176
mouzStarbuck141
Livibee112
Mew2King79
Organizations
Other Games
gamesdonequick671
StarCraft: Brood War
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2128
League of Legends
• Rush1370
• Stunt498
• HappyZerGling98
Upcoming Events
WardiTV Weekly
2h 36m
Patches Events
7h 36m
Sparkling Tuna Cup
1d 1h
INu's Battles
1d 2h
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
PiGosaur Cup
1d 15h
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
INu's Battles
3 days
[ Show More ]
Replay Cast
3 days
IntoTheTV X SOOP
4 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #2
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.