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On August 15 2012 03:39 TheWisp wrote:Show nested quote +On August 15 2012 03:38 Diks wrote: 24% is quite nice. This seems extremly APM intensive, but maybe we'll see that trick used in the first minutes of the game.
Nice find This will be sick if hacks implement a feature auto using it... They probably wont, since it's too easy to spot a diamond constantly having 1000 apm.
I hope this stays in game as well. It's one of those small things that will give the best players edge over the other top players.
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to be honest I really hope this doesn't stay for good.
there are other aspects of the game that deserve more micro and attention.
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Speaking about minerals things, I noticed that 3 workers often stack on the same patch mid/late game when I only have 16 workers on the base, rather than spreading 2 by patch. It leaves 1 worker on a patch alone, and I don't remember seeing this pre 1.5, do someone else noticed it? I don't think it's thread worthy tho :/
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On August 15 2012 03:42 Gamegene wrote: to be honest I really hope this doesn't stay for good.
there are other aspects of the game that deserve more micro and attention. Ya, it's much more worthy to spam 343434343343434 in the first 2 minutes of the game than to do this mineral boost micro.
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Great observation. I always assumed this was the case because if u accidently click a probe instead of a mineral patch when gathering you'll notice their speed push them back because they're actually moving slower the closer they get to the patch. Because of the instant and no distance on the next command their speed gain is immediate.
This is actually one of the very few things in SC2 that really REALLY annoy me. Accelration and deceleration. I just wanna run away fast D: poor probes getting killed by marines early game =(
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does this work for zerg too? because apperently i tried it and either im not capable of doing it or it doesnt work cause of creep maybe?
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On August 15 2012 03:56 bluQ wrote: does this work for zerg too? because apperently i tried it and either im not capable of doing it or it doesnt work cause of creep maybe?
Creep does not affect drones, you are just fucking up.
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To all the people saying : "I hope this doesn't get patched", I have to say that I don't see how this could possibly get patched without troublessome side effects. There is just no way of knowing whether the action queued after a move command leeds to a deceleration.
But I don't see it being a big deal. This is way too micro-intensive. Only issue I can see is if someone bots this. But if so, maphackers will be easier to spot !
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On August 15 2012 03:44 Nimix wrote: Speaking about minerals things, I noticed that 3 workers often stack on the same patch mid/late game when I only have 16 workers on the base, rather than spreading 2 by patch. It leaves 1 worker on a patch alone, and I don't remember seeing this pre 1.5, do someone else noticed it? I don't think it's thread worthy tho :/ It was same before 1.5
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On August 15 2012 03:08 ddrddrddrddr wrote: This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals. Just imagine what this could do for 1-base all-ins at the pro level, especially 6pool, 2rax bunker rushes, and cannon rushes.
Let's hope Blizz has the same opinion as you do, though. A higher skill ceiling is always nice.
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On August 15 2012 03:34 FatkiddsLag wrote:Show nested quote +On August 15 2012 03:28 c0ldfusion wrote:On August 15 2012 03:22 monkybone wrote: I just tested this on one of the back mineral patches of Cloud Kingdom.
I mined 95 minerals in 116 seconds using the method. The SCV would use 144 seconds without using the trick. That's 49.1 minerals per minute using the trick, vs 39.6 minerals per minute not using the trick. That's a 24% bonus income per SCV.
Holy shit, this will become standard.
It's probably completely viable to do this the first few minutes on a few SCV's. Whoa.. that's a pretty big difference. Is it possible to shift queue multiple trips per scv? You're forgetting that this wont work when you have multiple workers on a mineral patch because they will have to wait in line.
You're talking about near patches right?
I think there's still gap between 2 workers for far patches which means this can work (theoretically at least).
This obviously won't matter once you achieve over-saturation but it can make a noticeable difference after you're done stacking workers on near patches.
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Canada13379 Posts
On August 15 2012 04:04 princealexander wrote:Show nested quote +On August 15 2012 03:44 Nimix wrote: Speaking about minerals things, I noticed that 3 workers often stack on the same patch mid/late game when I only have 16 workers on the base, rather than spreading 2 by patch. It leaves 1 worker on a patch alone, and I don't remember seeing this pre 1.5, do someone else noticed it? I don't think it's thread worthy tho :/ It was same before 1.5
Yeah you need to babysit the far patch near the edges, I notice it more there. Once you fix it it stays fixed for a while though.
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On August 15 2012 03:48 Hoon wrote:Show nested quote +On August 15 2012 03:42 Gamegene wrote: to be honest I really hope this doesn't stay for good.
there are other aspects of the game that deserve more micro and attention. Ya, it's much more worthy to spam 343434343343434 in the first 2 minutes of the game than to do this mineral boost micro.
Doing nothing is still better though.
To me, the most annoying thing about these tricks is that now we all have to practice doing it early game.
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On August 15 2012 04:00 VyingsP wrote: To all the people saying : "I hope this doesn't get patched", I have to say that I don't see how this could possibly get patched without troublessome side effects. There is just no way of knowing whether the action queued after a move command leeds to a deceleration.
But I don't see it being a big deal. This is way too micro-intensive. I think you're right about this being impossible to patch out. And that's awesome. Babysitting your workers might not be the most interesting thing to do during a match, but this doesn't show to the audience. It's the small details that make a great player an amazing player.
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On August 15 2012 04:10 c0ldfusion wrote:Show nested quote +On August 15 2012 03:48 Hoon wrote:On August 15 2012 03:42 Gamegene wrote: to be honest I really hope this doesn't stay for good.
there are other aspects of the game that deserve more micro and attention. Ya, it's much more worthy to spam 343434343343434 in the first 2 minutes of the game than to do this mineral boost micro. Doing nothing is still better though. To me, the most annoying thing about these tricks is that now we all have to practice doing it early game. No we don't. Chances of your average Bronze league player doing it are approximately nil, and even up to most Masters players I'm guessing it will be largely ignored.
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On August 15 2012 04:10 c0ldfusion wrote:Show nested quote +On August 15 2012 03:48 Hoon wrote:On August 15 2012 03:42 Gamegene wrote: to be honest I really hope this doesn't stay for good.
there are other aspects of the game that deserve more micro and attention. Ya, it's much more worthy to spam 343434343343434 in the first 2 minutes of the game than to do this mineral boost micro. Doing nothing is still better though. To me, the most annoying thing about these tricks is that now we all have to practice doing it early game.
You mean that if your opponent practices something to get an edge then you have to practice it too to stay even?
Well no fucking shit.
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On August 15 2012 04:12 Ljas wrote:Show nested quote +On August 15 2012 04:00 VyingsP wrote: To all the people saying : "I hope this doesn't get patched", I have to say that I don't see how this could possibly get patched without troublessome side effects. There is just no way of knowing whether the action queued after a move command leeds to a deceleration.
But I don't see it being a big deal. This is way too micro-intensive. I think you're right about this being impossible to patch out. And that's awesome. Babysitting your workers might not be the most interesting thing to do during a match, but this doesn't show to the audience. It's the small details that make a great player an amazing player. They could still simply apply decceleration on point destination move, just like unit target move.
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On August 15 2012 04:13 Exarl25 wrote:Show nested quote +On August 15 2012 04:10 c0ldfusion wrote:On August 15 2012 03:48 Hoon wrote:On August 15 2012 03:42 Gamegene wrote: to be honest I really hope this doesn't stay for good.
there are other aspects of the game that deserve more micro and attention. Ya, it's much more worthy to spam 343434343343434 in the first 2 minutes of the game than to do this mineral boost micro. Doing nothing is still better though. To me, the most annoying thing about these tricks is that now we all have to practice doing it early game. You mean that if your opponent practices something to get an edge then you have to practice it too to stay even? Well no fucking shit.
The problem is, I already have to practice mineral stacking. Screwing that up is more detrimental than not doing it at all.
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On August 15 2012 04:13 Exarl25 wrote:Show nested quote +On August 15 2012 04:10 c0ldfusion wrote:On August 15 2012 03:48 Hoon wrote:On August 15 2012 03:42 Gamegene wrote: to be honest I really hope this doesn't stay for good.
there are other aspects of the game that deserve more micro and attention. Ya, it's much more worthy to spam 343434343343434 in the first 2 minutes of the game than to do this mineral boost micro. Doing nothing is still better though. To me, the most annoying thing about these tricks is that now we all have to practice doing it early game. You mean that if your opponent practices something to get an edge then you have to practice it too to stay even? Well no fucking shit.
But I like to stroke my beard and drink coffee for the first couple minutes!!
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