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Mineral boost trick (works in 1.5!) - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 26 27 28 Next All
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
August 14 2012 18:18 GMT
#21
On August 15 2012 03:08 ddrddrddrddr wrote:
This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.

Quote for truuuth!
All the pros got dat Ichie.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 14 2012 18:21 GMT
#22
Well it does seem to be working,

but very APM intensive. Is it possible to shift+queue the entire sequence of orders? Because its not really effective to babysit individual probes to get them to mine faster...
~ ~ <°)))><~ ~ ~
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 14 2012 18:21 GMT
#23
On August 15 2012 03:08 ddrddrddrddr wrote:
This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.

lol so true
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-08-14 18:22:28
August 14 2012 18:22 GMT
#24
--- Nuked ---
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
Last Edited: 2012-08-14 18:30:03
August 14 2012 18:23 GMT
#25
Sick stuff, i really like it. Really good players, can warm up and spam early game with this, really cute ... come on sc2 lunatics, show us real greed for minerals. ^_^

edit: If this get patched, developers are dumb as hell. This little thing is pure gold for game like starcarft, where 1 second counts, where 2 units more means a lot, etc...
Reality hits you hard bro.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
August 14 2012 18:25 GMT
#26
i really hope this doesn't get patched over. Little tricks like this are great for separating out play at the very high end.
Salvation a la mode and a cup of tea...
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 14 2012 18:28 GMT
#27
On August 15 2012 03:22 monkybone wrote:
I just tested this on one of the back mineral patches of Cloud Kingdom.

I mined 95 minerals in 116 seconds using the method. The SCV would use 144 seconds without using the trick. That's 49.1 minerals per minute using the trick, vs 39.6 minerals per minute not using the trick. That's a 24% bonus income per SCV.

Holy shit, this will become standard.

It's probably completely viable to do this the first few minutes on a few SCV's.


Whoa.. that's a pretty big difference.

Is it possible to shift queue multiple trips per scv?
TheWisp
Profile Joined July 2012
45 Posts
August 14 2012 18:33 GMT
#28
On August 15 2012 03:21 TheFish7 wrote:
Well it does seem to be working,

but very APM intensive. Is it possible to shift+queue the entire sequence of orders? Because its not really effective to babysit individual probes to get them to mine faster...

It is only possible to queue alot trips, when the worker is returning mineral, which means the worker is able to use "return cargo" command.
right click near base, shift click base, shift click near mineral, shift click mineral, and so on.
Reason: only when the worker is carrying mineral, right click targeting the base will be intepreted as returning the resource; otherwise it's just move. You never want to watch your worker carrying mineral and move to base then leave the base :D:D:D:D
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-08-14 18:34:31
August 14 2012 18:33 GMT
#29
--- Nuked ---
FatkiddsLag
Profile Joined May 2010
United States413 Posts
August 14 2012 18:34 GMT
#30
On August 15 2012 03:28 c0ldfusion wrote:
Show nested quote +
On August 15 2012 03:22 monkybone wrote:
I just tested this on one of the back mineral patches of Cloud Kingdom.

I mined 95 minerals in 116 seconds using the method. The SCV would use 144 seconds without using the trick. That's 49.1 minerals per minute using the trick, vs 39.6 minerals per minute not using the trick. That's a 24% bonus income per SCV.

Holy shit, this will become standard.

It's probably completely viable to do this the first few minutes on a few SCV's.


Whoa.. that's a pretty big difference.

Is it possible to shift queue multiple trips per scv?


You're forgetting that this wont work when you have multiple workers on a mineral patch because they will have to wait in line.
TheDougler
Profile Joined April 2010
Canada8312 Posts
August 14 2012 18:35 GMT
#31
On August 15 2012 03:22 monkybone wrote:
I just tested this on one of the back mineral patches of Cloud Kingdom.

I mined 95 minerals in 116 seconds using the method. The SCV would use 144 seconds without using the trick. That's 49.1 minerals per minute using the trick, vs 39.6 minerals per minute not using the trick. That's a 24% bonus income per SCV.

Holy shit, this will become standard.

It's probably completely viable to do this the first few minutes on a few SCV's.


That is fucking awesome! I REALLY hope they don't nerf this...

Though to be thorough, could somebody try it with mules? because THAT could potentially maybe be overpowered like mules were on gold minerals before that one patch.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 14 2012 18:37 GMT
#32
i think if you do it like that you really deserve the minerals, on the other hand i want to see it removed, because people will be so concentrated on this at the start, that they will scout even less and fall to cheese more often then they do already.
Account252508
Profile Joined February 2012
3454 Posts
August 14 2012 18:37 GMT
#33
--- Nuked ---
Diks
Profile Joined January 2010
Belgium1880 Posts
Last Edited: 2012-08-14 18:38:45
August 14 2012 18:38 GMT
#34
24% is quite nice.
This seems extremly APM intensive, but maybe we'll see that trick used in the first minute of the game.

Nice find
Fyrewolf
Profile Joined January 2010
United States1533 Posts
August 14 2012 18:38 GMT
#35
On August 15 2012 03:33 TheWisp wrote:
Show nested quote +
On August 15 2012 03:21 TheFish7 wrote:
Well it does seem to be working,

but very APM intensive. Is it possible to shift+queue the entire sequence of orders? Because its not really effective to babysit individual probes to get them to mine faster...

It is only possible to queue alot trips, when the worker is returning mineral, which means the worker is able to use "return cargo" command.
right click near base, shift click base, shift click near mineral, shift click mineral, and so on.
Reason: only when the worker is carrying mineral, right click targeting the base will be intepreted as returning the resource; otherwise it's just move. You never want to watch your worker carrying mineral and move to base then leave the base :D:D:D:D


Does the worker also not decelerate if you do the same trick for the return trip though(click in front of base, shift-click on town hall)? Doing it both ways seems like it could be quite significant if it works.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2012-08-14 18:40:09
August 14 2012 18:39 GMT
#36
On August 15 2012 03:38 Diks wrote:
24% is quite nice.
This seems extremly APM intensive, but maybe we'll see that trick used in the first minutes of the game.

Nice find

This will be sick if hacks implement a feature auto using it...

On August 15 2012 03:38 Fyrewolf wrote:
Show nested quote +
On August 15 2012 03:33 TheWisp wrote:
On August 15 2012 03:21 TheFish7 wrote:
Well it does seem to be working,

but very APM intensive. Is it possible to shift+queue the entire sequence of orders? Because its not really effective to babysit individual probes to get them to mine faster...

It is only possible to queue alot trips, when the worker is returning mineral, which means the worker is able to use "return cargo" command.
right click near base, shift click base, shift click near mineral, shift click mineral, and so on.
Reason: only when the worker is carrying mineral, right click targeting the base will be intepreted as returning the resource; otherwise it's just move. You never want to watch your worker carrying mineral and move to base then leave the base :D:D:D:D


Does the worker also not decelerate if you do the same trick for the return trip though(click in front of base, shift-click on town hall)? Doing it both ways seems like it could be quite significant if it works.


I did the trick at both end of the trip. It works as well when returning the mineral.
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
August 14 2012 18:40 GMT
#37
On August 15 2012 03:22 monkybone wrote:
I just tested this on one of the back mineral patches of Cloud Kingdom.

I mined 95 minerals in 116 seconds using the method. The SCV would use 144 seconds without using the trick. That's 49.1 minerals per minute using the trick, vs 39.6 minerals per minute not using the trick. That's a 24% bonus income per SCV.

Holy shit, this will become standard.

It's probably completely viable to do this the first few minutes on a few SCV's.

Wow that's a big difference. I hope Blizz doesn't nerf it this time. It seems a lot more APM intensive as well, so it shouldn't break the game for casuals so to speak - only give pros something to spend their APM on in the early game.

Cool find OP!
What a player
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
August 14 2012 18:40 GMT
#38
Nice hey, something more to do while just pairing up SCVs while waiting for first depo/rax. I wonder if it will be nerfed though, I hope not as it really wont matter much but is something you can do to edge out.
aintz
Profile Joined August 2010
Canada5624 Posts
August 14 2012 18:41 GMT
#39
it should be a decent thing to do early game when there isnt much going on. or when you try to 6pool this should help out quite a bit.
Aunvilgod
Profile Joined December 2011
2653 Posts
August 14 2012 18:42 GMT
#40
On August 15 2012 03:17 TitleRug wrote:
Show nested quote +
On August 15 2012 03:10 TitleRug wrote:
Wow, I just watched the replay. Looks like it works. I'll try it myself right now.

It works but it's very APM intensive; I probably won't do this in a real game


Oh god I wish Blizzard kept it.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
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