• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:47
CET 02:47
KST 10:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Gypsy to Korea RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12945 users

Mineral boost trick (works in 1.5!) - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 26 27 28 Next All
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
August 14 2012 18:18 GMT
#21
On August 15 2012 03:08 ddrddrddrddr wrote:
This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.

Quote for truuuth!
All the pros got dat Ichie.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 14 2012 18:21 GMT
#22
Well it does seem to be working,

but very APM intensive. Is it possible to shift+queue the entire sequence of orders? Because its not really effective to babysit individual probes to get them to mine faster...
~ ~ <°)))><~ ~ ~
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 14 2012 18:21 GMT
#23
On August 15 2012 03:08 ddrddrddrddr wrote:
This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.

lol so true
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-08-14 18:22:28
August 14 2012 18:22 GMT
#24
--- Nuked ---
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
Last Edited: 2012-08-14 18:30:03
August 14 2012 18:23 GMT
#25
Sick stuff, i really like it. Really good players, can warm up and spam early game with this, really cute ... come on sc2 lunatics, show us real greed for minerals. ^_^

edit: If this get patched, developers are dumb as hell. This little thing is pure gold for game like starcarft, where 1 second counts, where 2 units more means a lot, etc...
Reality hits you hard bro.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
August 14 2012 18:25 GMT
#26
i really hope this doesn't get patched over. Little tricks like this are great for separating out play at the very high end.
Salvation a la mode and a cup of tea...
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 14 2012 18:28 GMT
#27
On August 15 2012 03:22 monkybone wrote:
I just tested this on one of the back mineral patches of Cloud Kingdom.

I mined 95 minerals in 116 seconds using the method. The SCV would use 144 seconds without using the trick. That's 49.1 minerals per minute using the trick, vs 39.6 minerals per minute not using the trick. That's a 24% bonus income per SCV.

Holy shit, this will become standard.

It's probably completely viable to do this the first few minutes on a few SCV's.


Whoa.. that's a pretty big difference.

Is it possible to shift queue multiple trips per scv?
TheWisp
Profile Joined July 2012
45 Posts
August 14 2012 18:33 GMT
#28
On August 15 2012 03:21 TheFish7 wrote:
Well it does seem to be working,

but very APM intensive. Is it possible to shift+queue the entire sequence of orders? Because its not really effective to babysit individual probes to get them to mine faster...

It is only possible to queue alot trips, when the worker is returning mineral, which means the worker is able to use "return cargo" command.
right click near base, shift click base, shift click near mineral, shift click mineral, and so on.
Reason: only when the worker is carrying mineral, right click targeting the base will be intepreted as returning the resource; otherwise it's just move. You never want to watch your worker carrying mineral and move to base then leave the base :D:D:D:D
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-08-14 18:34:31
August 14 2012 18:33 GMT
#29
--- Nuked ---
FatkiddsLag
Profile Joined May 2010
United States413 Posts
August 14 2012 18:34 GMT
#30
On August 15 2012 03:28 c0ldfusion wrote:
Show nested quote +
On August 15 2012 03:22 monkybone wrote:
I just tested this on one of the back mineral patches of Cloud Kingdom.

I mined 95 minerals in 116 seconds using the method. The SCV would use 144 seconds without using the trick. That's 49.1 minerals per minute using the trick, vs 39.6 minerals per minute not using the trick. That's a 24% bonus income per SCV.

Holy shit, this will become standard.

It's probably completely viable to do this the first few minutes on a few SCV's.


Whoa.. that's a pretty big difference.

Is it possible to shift queue multiple trips per scv?


You're forgetting that this wont work when you have multiple workers on a mineral patch because they will have to wait in line.
TheDougler
Profile Joined April 2010
Canada8306 Posts
August 14 2012 18:35 GMT
#31
On August 15 2012 03:22 monkybone wrote:
I just tested this on one of the back mineral patches of Cloud Kingdom.

I mined 95 minerals in 116 seconds using the method. The SCV would use 144 seconds without using the trick. That's 49.1 minerals per minute using the trick, vs 39.6 minerals per minute not using the trick. That's a 24% bonus income per SCV.

Holy shit, this will become standard.

It's probably completely viable to do this the first few minutes on a few SCV's.


That is fucking awesome! I REALLY hope they don't nerf this...

Though to be thorough, could somebody try it with mules? because THAT could potentially maybe be overpowered like mules were on gold minerals before that one patch.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 14 2012 18:37 GMT
#32
i think if you do it like that you really deserve the minerals, on the other hand i want to see it removed, because people will be so concentrated on this at the start, that they will scout even less and fall to cheese more often then they do already.
Account252508
Profile Joined February 2012
3454 Posts
August 14 2012 18:37 GMT
#33
--- Nuked ---
Diks
Profile Joined January 2010
Belgium1880 Posts
Last Edited: 2012-08-14 18:38:45
August 14 2012 18:38 GMT
#34
24% is quite nice.
This seems extremly APM intensive, but maybe we'll see that trick used in the first minute of the game.

Nice find
Fyrewolf
Profile Joined January 2010
United States1533 Posts
August 14 2012 18:38 GMT
#35
On August 15 2012 03:33 TheWisp wrote:
Show nested quote +
On August 15 2012 03:21 TheFish7 wrote:
Well it does seem to be working,

but very APM intensive. Is it possible to shift+queue the entire sequence of orders? Because its not really effective to babysit individual probes to get them to mine faster...

It is only possible to queue alot trips, when the worker is returning mineral, which means the worker is able to use "return cargo" command.
right click near base, shift click base, shift click near mineral, shift click mineral, and so on.
Reason: only when the worker is carrying mineral, right click targeting the base will be intepreted as returning the resource; otherwise it's just move. You never want to watch your worker carrying mineral and move to base then leave the base :D:D:D:D


Does the worker also not decelerate if you do the same trick for the return trip though(click in front of base, shift-click on town hall)? Doing it both ways seems like it could be quite significant if it works.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2012-08-14 18:40:09
August 14 2012 18:39 GMT
#36
On August 15 2012 03:38 Diks wrote:
24% is quite nice.
This seems extremly APM intensive, but maybe we'll see that trick used in the first minutes of the game.

Nice find

This will be sick if hacks implement a feature auto using it...

On August 15 2012 03:38 Fyrewolf wrote:
Show nested quote +
On August 15 2012 03:33 TheWisp wrote:
On August 15 2012 03:21 TheFish7 wrote:
Well it does seem to be working,

but very APM intensive. Is it possible to shift+queue the entire sequence of orders? Because its not really effective to babysit individual probes to get them to mine faster...

It is only possible to queue alot trips, when the worker is returning mineral, which means the worker is able to use "return cargo" command.
right click near base, shift click base, shift click near mineral, shift click mineral, and so on.
Reason: only when the worker is carrying mineral, right click targeting the base will be intepreted as returning the resource; otherwise it's just move. You never want to watch your worker carrying mineral and move to base then leave the base :D:D:D:D


Does the worker also not decelerate if you do the same trick for the return trip though(click in front of base, shift-click on town hall)? Doing it both ways seems like it could be quite significant if it works.


I did the trick at both end of the trip. It works as well when returning the mineral.
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
August 14 2012 18:40 GMT
#37
On August 15 2012 03:22 monkybone wrote:
I just tested this on one of the back mineral patches of Cloud Kingdom.

I mined 95 minerals in 116 seconds using the method. The SCV would use 144 seconds without using the trick. That's 49.1 minerals per minute using the trick, vs 39.6 minerals per minute not using the trick. That's a 24% bonus income per SCV.

Holy shit, this will become standard.

It's probably completely viable to do this the first few minutes on a few SCV's.

Wow that's a big difference. I hope Blizz doesn't nerf it this time. It seems a lot more APM intensive as well, so it shouldn't break the game for casuals so to speak - only give pros something to spend their APM on in the early game.

Cool find OP!
What a player
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
August 14 2012 18:40 GMT
#38
Nice hey, something more to do while just pairing up SCVs while waiting for first depo/rax. I wonder if it will be nerfed though, I hope not as it really wont matter much but is something you can do to edge out.
aintz
Profile Joined August 2010
Canada5624 Posts
August 14 2012 18:41 GMT
#39
it should be a decent thing to do early game when there isnt much going on. or when you try to 6pool this should help out quite a bit.
Aunvilgod
Profile Joined December 2011
2653 Posts
August 14 2012 18:42 GMT
#40
On August 15 2012 03:17 TitleRug wrote:
Show nested quote +
On August 15 2012 03:10 TitleRug wrote:
Wow, I just watched the replay. Looks like it works. I'll try it myself right now.

It works but it's very APM intensive; I probably won't do this in a real game


Oh god I wish Blizzard kept it.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Prev 1 2 3 4 5 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Maru vs Solar
Rogue vs MaxPax
herO vs Clem
SHIN vs ByuN
herO vs SHIN
TBD vs ByuN
PiGStarcraft586
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft592
ViBE195
RuFF_SC2 147
Ketroc 50
StarCraft: Brood War
Shuttle 529
NaDa 42
Rock 20
Moletrap 7
Counter-Strike
adren_tv8
Super Smash Bros
C9.Mang0502
AZ_Axe207
Other Games
summit1g10729
tarik_tv4887
crisheroes251
JimRising 203
ToD16
minikerr2
Organizations
Other Games
BasetradeTV49
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH153
• Hupsaiya 117
• davetesta44
• RyuSc2 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
8h 13m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
13h 13m
BSL
18h 13m
RSL Revival
1d 8h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 10h
BSL
1d 17h
Replay Cast
1d 22h
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.