I want to see someone who's practiced do that (companied with an opening 3-2-1 split and see how much it owns a simple box and right click opening)
Mineral boost trick (works in 1.5!) - Page 26
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EnE
417 Posts
I want to see someone who's practiced do that (companied with an opening 3-2-1 split and see how much it owns a simple box and right click opening) | ||
gh0stsquall
United States245 Posts
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dUTtrOACh
Canada2339 Posts
A). The probes are pretty much optimized already, with no room for speeding them up. B). The shorter distance and girth of the other worker that's mining the patch makes it difficult to click close enough to the patch. C). Why not make your life easier and optimize a farther away patch's mining? | ||
Severedevil
United States4831 Posts
On August 15 2012 05:10 AmericanUmlaut wrote: I tried this tonight in my ladder games. It takes a bit of practice to find the sweet spot for the rally point, but it really does work. I can keep about two Probes doing this consistently, and it has a noticable impact on the build time of my first Pylon when I FFE. Usually it builds at around 0:50 (actually around 0:51 since I always look for a second to make sure the power field is positioned correctly, but 0:50 is the time I have the money), and I can get it down on 0:48 with this. That can absolutely mean the difference between victory and defeat, when you consider how often early ling aggression comes down to one or two seconds in either direction. For Protoss, that means a slightly earlier 11th probe (because Protoss suffers a mandatory supply block), which means you'll have a small fraction more probes, starting from fairly early in the game. If this works as you described, even if you stop boosting after your first pylon, that's a decent little edge. | ||
The_Unseen
France1923 Posts
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RaelSan
Belgium223 Posts
On August 15 2012 04:13 Exarl25 wrote: You mean that if your opponent practices something to get an edge then you have to practice it too to stay even? Well no fucking shit. I laughed :D | ||
Archerofaiur
United States4101 Posts
On August 23 2012 00:20 The_Unseen wrote: It's been patched with 1.5.2 pathing rearrangements. Does not work anymore. :/ really? | ||
LuckyFool
United States9015 Posts
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SC2ShoWTimE
Germany722 Posts
On August 23 2012 00:20 The_Unseen wrote: It's been patched with 1.5.2 pathing rearrangements. Does not work anymore. ??? pretty sure it still works. the pathing rearrangements concern the bug that units didnt take the direct way. like probes circle around the nexus etc. | ||
Embir
Poland567 Posts
On August 24 2012 00:41 LuckyFool wrote: I really feel like blizzard should leave small stuff like this. It only helps raise the skill level of the game imo. Little stuff like this is what helped make bw so great. Nah... It would only force you to pointless mechanical grinding. Sure as hell it wouldn't make game better to play. Maybe from spectator point of view it can be something (look how he micro his probes to boost eco!!!) but from player perspective it is abolutely horrible. It is SC2 not BW, if BW is so great you can still play it. | ||
Andre
Slovenia3515 Posts
On August 24 2012 01:47 Embir wrote: Nah... It would only force you to pointless mechanical grinding. Sure as hell it wouldn't make game better to play. Maybe from spectator point of view it can be something (look how he micro his probes to boost eco!!!) but from player perspective it is abolutely horrible. It is SC2 not BW, if BW is so great you can still play it. You do realize many games changed because of certain bugs? Take quake for example, it spawned a whole new way of jumping. That got through other games like all the id games and even CS had bunny hopping...all because of a small bug. BW has a ton of exciting stuff like that, muta stacking for one. I'm not claiming this worker rallypointing is glorious enough to be amazed by, but it's a small thing that has very little impact except at very top level when people are rushing. If you steer a game towards directly what you want, it becomes flawed. Blizzard's methods seem flawed to me. Games should evolve on their own, not be directed by developers. | ||
GhandiEAGLE
United States20754 Posts
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Aunvilgod
2653 Posts
On August 24 2012 01:47 Embir wrote: Nah... It would only force you to pointless mechanical grinding. Sure as hell it wouldn't make game better to play. Maybe from spectator point of view it can be something (look how he micro his probes to boost eco!!!) but from player perspective it is abolutely horrible. It is SC2 not BW, if BW is so great you can still play it. This is just so wrong in so many ways... Stuff like that is exactly what SCII needs badly. | ||
FeyFey
Germany10114 Posts
On August 24 2012 01:53 Andr3 wrote: You do realize many games changed because of certain bugs? Take quake for example, it spawned a whole new way of jumping. That got through other games like all the id games and even CS had bunny hopping...all because of a small bug. BW has a ton of exciting stuff like that, muta stacking for one. I'm not claiming this worker rallypointing is glorious enough to be amazed by, but it's a small thing that has very little impact except at very top level when people are rushing. If you steer a game towards directly what you want, it becomes flawed. Blizzard's methods seem flawed to me. Games should evolve on their own, not be directed by developers. hehe but the bunny hop made the game faster and the skill was used in the whole game (made the game better). And most importantly it scaled. As for this it is a simple wall, which are bad in general. You do it and nothing happens, or you don't and you are bound to lose. The only thing this would create is a small area where people will use it to increase the power of an push against people that don't do it. Well that is for the balanced part of this trick, that excludes mules. Sc2 still allows enough things, that actually aren't just you have to waste your apm on this in order to compete, so why keep easy things in that just keep you from doing the more rewarding things. (the ones not everyone can do equally good after a few hours of training) I personally really miss gosu probe early game action. | ||
gustavohmp
Brazil139 Posts
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GreEny K
Germany7312 Posts
On August 24 2012 00:41 LuckyFool wrote: I really feel like blizzard should leave small stuff like this. It only helps raise the skill level of the game imo. Little stuff like this is what helped make bw so great. Completely agree. | ||
Gben592
United Kingdom281 Posts
On August 24 2012 02:30 gustavohmp wrote: Can such trick be used to stop Mutas from deacellerating when attacking? I don't think so, because that problem arises from the mutas decelerating while carrying out the attack animation... a 'gliding shot', rather than a 'moving shot'... | ||
Embir
Poland567 Posts
On August 24 2012 02:04 Aunvilgod wrote: This is just so wrong in so many ways... Stuff like that is exactly what SCII needs badly. Care to elaborate? And no, SC2 doesn't need those things, it needs more units for Z and P that benefit from good micro (like a marines). To deliberately make primitive UI and buggy mechanics is the worst possible way to balance game. And why is that? Because then game might be good to watching but sure as hell is not funny to play (to prove my point: outside of Korea BW wasn't wildly popular, nor gathered huge audience - on the contrary SC2 is a huge success on international scene). P.S. When I scan BW forum I still read posts that BW is such a wonderful game, but funnily enough there is also a lot of post where people ranting that there aren't many people to play. | ||
zhurai
United States5660 Posts
On August 24 2012 03:09 Embir wrote: Care to elaborate? And no, SC2 doesn't need those things, it needs more units for Z and P that benefit from good micro (like a marines). To deliberately make primitive UI and buggy mechanics is the worst possible way to balance game. And why is that? Because then game might be good to watching but sure as hell is not funny to play (to prove my point: outside of Korea BW wasn't wildly popular, nor gathered huge audience - on the contrary SC2 is a huge success on international scene). P.S. When I scan BW forum I still read posts that BW is such a wonderful game, but funnily enough there is also a lot of post where people ranting that there aren't many people to play. it is a wonderful game. and people don't play it much because people tend to like to play newer games. what's so wrong of what's said there? | ||
Elldar
Sweden287 Posts
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