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Mineral boost trick (works in 1.5!) - Page 24

Forum Index > SC2 General
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Euronyme
Profile Joined August 2010
Sweden3804 Posts
August 16 2012 10:39 GMT
#461
I'm fine with it being patched. Why? Because the only way to patch it is that workers would stop on each step of the way points, meaning that it'll be super easy to kill off a worker that's going unsupervised around the base for instance.
This means that players will have to spend even more apm to keep their scout alive than they would've done doing this trick.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
August 16 2012 10:43 GMT
#462
On August 16 2012 19:39 Euronyme wrote:
I'm fine with it being patched. Why? Because the only way to patch it is that workers would stop on each step of the way points, meaning that it'll be super easy to kill off a worker that's going unsupervised around the base for instance.
This means that players will have to spend even more apm to keep their scout alive than they would've done doing this trick.


Or just remove acceleration while mining...
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
stevarius
Profile Joined August 2010
United States1394 Posts
August 16 2012 11:00 GMT
#463
On August 16 2012 19:43 Clarity_nl wrote:
Show nested quote +
On August 16 2012 19:39 Euronyme wrote:
I'm fine with it being patched. Why? Because the only way to patch it is that workers would stop on each step of the way points, meaning that it'll be super easy to kill off a worker that's going unsupervised around the base for instance.
This means that players will have to spend even more apm to keep their scout alive than they would've done doing this trick.


Or just remove acceleration while mining...


Boom. This was my idea as soon as I saw this.
¯\_(ツ)_/¯
FakePseudo
Profile Joined January 2012
Belgium716 Posts
Last Edited: 2012-08-16 11:08:17
August 16 2012 11:05 GMT
#464
This would give everybody the theoretical 24% Extra Mining, which means that freaking EVERY timing, BO and even global strategy (like what you can or can't afford on a certain amount of bases) would be messed up. Trust me, you don't want that. (And btw, it would also most probably heavily tweak the balance)
I am the 0.0007% /forum/viewpost.php?post_id=17208334|| Big Black Women Vocals Is Like Porn to my Ears ||San Antonio Spurs|Boston Celtics||#1EZToss Hater;
FigNewton
Profile Joined August 2011
United States4 Posts
August 16 2012 11:09 GMT
#465
I became excited when HerO tried to use this after he watched the video on his stream. It didn't seem too taxing on his APM, just anytime he could he would on a probe or two...hopefully we will see more people use this! If Blizzard wants to fix it, I'm not sure how they would
ʕ•ᴥ•ʔ
submarine
Profile Joined March 2012
Germany290 Posts
August 16 2012 11:16 GMT
#466
There is no 24% gain. Stop repeating that false number!
Josh111
Profile Blog Joined June 2011
United States239 Posts
August 16 2012 11:21 GMT
#467
I am having such a hard time understanding why any progamernwould want this patched.. Its just another action players with high apm can use and possibly get an advantage over a slower player.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
August 16 2012 11:29 GMT
#468
On August 16 2012 19:43 Clarity_nl wrote:
Show nested quote +
On August 16 2012 19:39 Euronyme wrote:
I'm fine with it being patched. Why? Because the only way to patch it is that workers would stop on each step of the way points, meaning that it'll be super easy to kill off a worker that's going unsupervised around the base for instance.
This means that players will have to spend even more apm to keep their scout alive than they would've done doing this trick.


Or just remove acceleration while mining...


So that each race would earn much more money, and mules would get even more of a benefit? I doubt that. They didn't fix the Sockfoling 1.0 with everyone getting a higher income. They just removed the advantage.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
FakePseudo
Profile Joined January 2012
Belgium716 Posts
Last Edited: 2012-08-16 11:55:06
August 16 2012 11:54 GMT
#469
On August 16 2012 20:16 submarine wrote:
There is no 24% gain. Stop repeating that false number!


This technical detail doesn't really matter (but you're right and i'm sorry, i came across this thread quite fast). You can't just change this very important parameter which is the mineral income for one harvester whithout totally ruining every aspect of the game.
I am the 0.0007% /forum/viewpost.php?post_id=17208334|| Big Black Women Vocals Is Like Porn to my Ears ||San Antonio Spurs|Boston Celtics||#1EZToss Hater;
submarine
Profile Joined March 2012
Germany290 Posts
Last Edited: 2012-08-16 12:35:25
August 16 2012 12:33 GMT
#470
On August 16 2012 20:54 FakePseudo wrote:
Show nested quote +
On August 16 2012 20:16 submarine wrote:
There is no 24% gain. Stop repeating that false number!


This technical detail doesn't really matter (but you're right and i'm sorry, i came across this thread quite fast). You can't just change this very important parameter which is the mineral income for one harvester whithout totally ruining every aspect of the game.


The boosting has a very minor effect on the actual income. It will be in in the lower single digits for the one or two workers you are doing it with. The effect on the whole income is even smaller. I already wrote down a post about this:
On August 15 2012 22:34 submarine wrote:
Show nested quote +
On August 15 2012 21:43 thezanursic wrote:
On August 15 2012 18:00 PatouPower wrote:
On August 15 2012 13:46 Infernal_dream wrote:
It's another thing people will do (just like worker splitting) that honestly doesn't do shit. Yet everyone will fucking marvel when someone does it awesomely. Click all your probes send them to one patch, split them, it doesn't matter. you still get 50 minerals right when the first worker is done building. So tired of seeing retarded shit like this. And as stated earlier once you get more than one worker per patch it doesn't work either. They'll be waiting for the other probe to finish in the first place.


The workers splitting isn't only to avoid the workers to split themselves up (even though only that is a valuable reason to do so), but it's also to set up your workers on the closest mineral patch on each side so that when the first workers on the far ones return cargo, you can stack them on the closest one. And I am sure you don't find stacking probes useless; even stacking them on the far patches is worth it because otherwise some workers will just "search" which patch to gather from. It's not like you have any other thing to do at this stage in the game, so why wouldn't you do it? The bonus minerals gathered can really help to speed things up, both in worker production and building structures. It's an almost no risk/low reward thing anyways (the same goes for the splitting).

But I agree that the 24% trick is pretty much useless since it's a high risk/VERY low reward technique. If you misclick only 1 worker, you just lost all the minerals you gained before and more. Even if progamers didn't know this before, they won't start doing it either since stacking on the closest/farther mineral patches is way more valuable. I can see how it can be useful when you rally your nexus (instead of clicking directly on the patch, you do this trick) when you really have nothing else to do, but it's not really gonna change anything anyways.


On August 15 2012 17:52 DarKFoRcE wrote:
i really hope this gets patched quickly like the last trick that increased mining speed.


Why would you hope that? If people have enough APM to use on this trick to even make a slight difference, I believe they deserve to have their extra 5 minerals (which is pretty much the maximum amount of bonus minerals you can get before 10 supplies if you are hardcore about it and don't fuck up even once). There is nothing to be patched here. The previous trick was way more easy to pull off (too easy actually), more brainless and way more rewarding.


I calculated around 200 extra minerals at 3:30 if you constantly micro 6 workers!

You calculated 200 extra minerals at 0330 based on what? That would be 200/5=40 extra mineral trips or 40/6=6,7 extra trips per scv or 6.7/3.5=1.9 extra trips per scv per minute. A SCV on a far patch does about 9 trips per minute. I call BS on this. The guy that claimed that 24% increase already posted that it was BS and that he made an error. It's quite funny how many people take random numbers serious without thinking about them. 24% increase sure LOL. A mineral trip consists of mining and traveling. This trick makes the traveling a little bit faster. 24%, seriously, guys!

Edit:
A few more thoughts:
Using this trick only makes sense on far mineral patches, because on close ones you would destroy the pairing. To mine most effective you should:
1. pair workers on close patches without generating long waiting times. Maybe use this boost to sync them up first?
2. make sure that the pairs on close patches don't break up. There are a few close patches on several maps that are quite critical.
3. Always rally new workers to an unused patch or to a patch that syncs up with them. Sometimes it makes sense to pair up workers on long patches first to create empty patches for new workers.
4. mineral boost on far patch(es). But keep in mind, just one unintentional "cross-travel" of a new worker or a break up of a pair on close patches will hurt quite a lot compared to what you can gain through boosting. Mineral boosting does have the lowest priority.

In short: pair up on the close patches----avoid travel times----mineral boost if you have apm left.
FakePseudo
Profile Joined January 2012
Belgium716 Posts
Last Edited: 2012-08-16 19:25:45
August 16 2012 19:20 GMT
#471
The boosting has a very minor effect on the actual income. It will be in in the lower single digits for the one or two workers you are doing it with. The effect on the whole income is even smaller.


I was answering people proposing to simply remove worker acceleration (which btw would also accelerate the mining when the drone is returning the minerals and more importantly, the gas)
I am the 0.0007% /forum/viewpost.php?post_id=17208334|| Big Black Women Vocals Is Like Porn to my Ears ||San Antonio Spurs|Boston Celtics||#1EZToss Hater;
uzushould
Profile Joined September 2011
Austria122 Posts
August 16 2012 19:26 GMT
#472
and over are the times where you can chill out the first mins of the game, drink something or tab out on the desk to throw in a song.....
PatouPower
Profile Joined September 2010
Canada1119 Posts
August 16 2012 19:29 GMT
#473
On August 17 2012 04:26 uzushould wrote:
and over are the times where you can chill out the first mins of the game, drink something or tab out on the desk to throw in a song.....


Well, I don't see how you could do that even before, when you need to stack 2/3 close mineral patches, and even farther ones so your probes don't walk everywhere. If you alt-tabbed or drank something before, you can still do it since the boost is even less significant than any mineral stacking...
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
August 16 2012 19:40 GMT
#474
This is almost dismissable for mineral mining.

However, for gas, it may easily become the norm among the professionals because suddenly 2 workers is close to optimal mining and you can afford 1 more worker gathering minerals.
uzushould
Profile Joined September 2011
Austria122 Posts
Last Edited: 2012-08-16 19:41:56
August 16 2012 19:41 GMT
#475
there was plenty of time between mineral stacking, once you stacked your first scvs you rally the new ones on empty patches anyway, and while the cc is building you have some "free time" too very often

but i wasn t too serious about this anyway ;-)
Kishin2
Profile Joined May 2011
United States7534 Posts
August 16 2012 19:58 GMT
#476
Someone should compare a normal 6 pool and a 6 pool with this trick to see the difference in effect. Playing on a slower time setting would make it possible.
chip789
Profile Joined June 2010
Canada199 Posts
August 16 2012 20:11 GMT
#477
This would distract me from important things like scouting and executing a perfect timing.
Dude....I love Starcraft.
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
August 17 2012 16:27 GMT
#478
wouldnt this mess up worker pairs though? if workers are effectively gathering minerals quicker, wont there be times when workers will get back to the patch too quickly and end up derping around to different patches like they do
PatouPower
Profile Joined September 2010
Canada1119 Posts
August 17 2012 16:34 GMT
#479
On August 17 2012 05:11 chip789 wrote:
This would distract me from important things like scouting and executing a perfect timing.


Well, I don't know if you can call that a perfect timing anymore if you are 10/15 minerals late because you didn't boost
Wounded31
Profile Joined October 2011
124 Posts
August 17 2012 16:52 GMT
#480
Nice
MKP!
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