Mineral boost trick (works in 1.5!) - Page 17
Forum Index > SC2 General |
Antisocialmunky
United States5912 Posts
| ||
jeeneeus
1168 Posts
On August 15 2012 11:43 Kallahad wrote: I found and did this trick a long time ago. I was trying to boost the economy etc etc. But the reality is that this trick is irrelevant. Believe me. There is no real gain by doing that. You can´t do it on every worker, there is no time to do it. And the probability of missclick is very high. So it is very easy to delay your minning instead of boost it. If you can queue them up, you can do a bunch really quickly and have all your workers doing it at once. | ||
docvoc
United States5491 Posts
| ||
Jaeger
United States1150 Posts
On August 15 2012 11:51 jeeneeus wrote: If you can queue them up, you can do a bunch really quickly and have all your workers doing it at once. Go ahead and try it in real games. Kallahad is right. Also it doesn't scale past 1 worker per patch without things messing up and your queues breaking like crazy. In reality you use it on maybe one probe. Things like scouting and doubling up workers on close patches is much more important and a more productive use of your apm. | ||
tsuxiit
1305 Posts
| ||
OxyFuel
Canada195 Posts
| ||
Pokebunny
United States10654 Posts
On August 15 2012 12:07 tsuxiit wrote: This is so old. Why is it being reposted? Link to where it was originally posted? Obviously many people don't know about it, and I would say even many pro players don't. | ||
Wrathsc2
United States2025 Posts
On August 15 2012 11:33 whoopingchow wrote: How is this any different from players at higher level pairing up workers? If you can't keep up your macro behind this trick, it's going to show up regardless of how well you're able to perform this. This rewards high APM, nothing more. Maybe we should patch marine splitting, or individual blink stalker micro, or magic boxing mutas too? did you not read what i said? The microing of units you just listed take actual skill and practice. Pairing up workers and doing this mineral trick DOES NOT. Its not something that takes alot of practice or alot of apm with 6-8 workers. | ||
ThaReckoning
United States197 Posts
| ||
Masvidal
Korea (South)213 Posts
Anyone saying this is useless needs to spend 6 solid hours playing around and tinkering with it and practicing with it before they comment. It takes more than a few measly games to "test" it. I've spent an entire damned evening doing nothing but and I feel like I just started to scratch the surface of something. | ||
Belial88
United States5217 Posts
| ||
Jaeger
United States1150 Posts
On August 15 2012 12:12 Pokebunny wrote: Link to where it was originally posted? Obviously many people don't know about it, and I would say even many pro players don't. I think I originally saw it here. http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762¤tpage=3 | ||
![]()
GHOSTCLAW
United States17042 Posts
On August 15 2012 12:44 Jaeger wrote: I think I originally saw it here. http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762¤tpage=3 http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762¤tpage=3#51 | ||
iDrone
United States176 Posts
THANKS BLIZZARD GREAT GAME on serious note, wow. good find & nice video explaining it! blizz plz fix kk ty, i already fall behind enuff as is ;( | ||
oogieogie
United States3657 Posts
| ||
tootiredtonotcare
3 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=334230 On May 02 2012 20:06 storywriter wrote: Today’s control made it difficult to believe you have a wrist injury. How was it today? I couldn’t really exert my wrist even in today’s games. It was difficult to mineral boost with my workers at the start. Other than that, it was okay. | ||
Kiyo.
United States2284 Posts
On August 15 2012 12:57 oogieogie wrote: if this works then i just find this stupid. I don't like doing some command to increase mineral gain instead of having more workers or using mules etc. ... It's people like you who get these things nerfed ![]() | ||
Kaos_StarCraft
Australia92 Posts
No but seriously Blizzard is probably the best game design company of all time. No really. | ||
city42
1656 Posts
On August 15 2012 12:58 tootiredtonotcare wrote: I was correct. MVP did mention it in this interview: http://www.teamliquid.net/forum/viewmessage.php?topic_id=334230 I'm pretty sure MVP was talking about the normal worker/mineral technique that everyone does. Having watched quite a few pro streams, I've never seen anyone do the trick from this thread. | ||
GeorgeForeman
United States1746 Posts
On August 15 2012 11:40 Necrophag1st wrote: Completely viable at the highest skill set and definitely unique, good stuff. ...always good to dream If by "unique" you mean "this is ~ two years old". IMO, if this was a thing that actually mattered, you'd see pros doing it. People have known about it for forever, but it's not something you see in professional games. The benefits are marginal, and it's only really viable for the first minute or so of the game. With maps being the size they are, I just don't think it's a big deal. | ||
| ||