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Mineral boost trick (works in 1.5!) - Page 17

Forum Index > SC2 General
Post a Reply
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Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
August 15 2012 02:47 GMT
#321
This is like a super tedious version of the old BW supply depot trick to force better pathing.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
jeeneeus
Profile Blog Joined September 2010
1168 Posts
August 15 2012 02:51 GMT
#322
On August 15 2012 11:43 Kallahad wrote:
I found and did this trick a long time ago. I was trying to boost the economy etc etc. But the reality is that this trick is irrelevant. Believe me. There is no real gain by doing that. You can´t do it on every worker, there is no time to do it. And the probability of missclick is very high. So it is very easy to delay your minning instead of boost it.

If you can queue them up, you can do a bunch really quickly and have all your workers doing it at once.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
August 15 2012 03:07 GMT
#323
They will remove this probably, mineral tricks tend to get banned out. But I like this idea of increasing skill ceilings.
User was warned for too many mimes.
Jaeger
Profile Joined December 2009
United States1150 Posts
August 15 2012 03:07 GMT
#324
On August 15 2012 11:51 jeeneeus wrote:
Show nested quote +
On August 15 2012 11:43 Kallahad wrote:
I found and did this trick a long time ago. I was trying to boost the economy etc etc. But the reality is that this trick is irrelevant. Believe me. There is no real gain by doing that. You can´t do it on every worker, there is no time to do it. And the probability of missclick is very high. So it is very easy to delay your minning instead of boost it.

If you can queue them up, you can do a bunch really quickly and have all your workers doing it at once.


Go ahead and try it in real games. Kallahad is right. Also it doesn't scale past 1 worker per patch without things messing up and your queues breaking like crazy. In reality you use it on maybe one probe. Things like scouting and doubling up workers on close patches is much more important and a more productive use of your apm.
https://www.dotabuff.com/players/8137911
tsuxiit
Profile Joined July 2010
1305 Posts
August 15 2012 03:07 GMT
#325
This is so old. Why is it being reposted?
OxyFuel
Profile Joined August 2011
Canada195 Posts
August 15 2012 03:11 GMT
#326
Havn't seen this before. Really cool
Flash | Boxer | qxc | KawaiiRice | LuckyFool | Avilo
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
August 15 2012 03:12 GMT
#327
On August 15 2012 12:07 tsuxiit wrote:
This is so old. Why is it being reposted?

Link to where it was originally posted? Obviously many people don't know about it, and I would say even many pro players don't.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Wrathsc2
Profile Joined March 2011
United States2025 Posts
August 15 2012 03:13 GMT
#328
On August 15 2012 11:33 whoopingchow wrote:
Show nested quote +
On August 15 2012 11:23 Wrathsc2 wrote:
I hope it gets patches somehow asap. A lot of you are saying how the player that does this deserves the minerals, but the truth is that this worker micro is not hard at all. It doesn't promote good play, good play should and is something that requires hard work and practice. Not something that can be learned within 3 games.


How is this any different from players at higher level pairing up workers? If you can't keep up your macro behind this trick, it's going to show up regardless of how well you're able to perform this. This rewards high APM, nothing more. Maybe we should patch marine splitting, or individual blink stalker micro, or magic boxing mutas too?


did you not read what i said? The microing of units you just listed take actual skill and practice. Pairing up workers and doing this mineral trick DOES NOT. Its not something that takes alot of practice or alot of apm with 6-8 workers.
A marine walks into a bar and asks, "Wheres the counter?"
ThaReckoning
Profile Joined January 2011
United States197 Posts
August 15 2012 03:33 GMT
#329
I've been testing this, my 4gate is only 2 seconds slower with one less chrono on warp tech, that's huge.
If you want to make one goal, to win, you must lose.
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
Last Edited: 2012-08-15 03:40:51
August 15 2012 03:34 GMT
#330
Oh my god. Just spent a few hours practicing this and I think I figured out how to make it work for every worker up to the 16th. This is so insane, they're like crack probes. I hope no one else figures out how to really take advantage of this, I want to have a little fun for a while.

Anyone saying this is useless needs to spend 6 solid hours playing around and tinkering with it and practicing with it before they comment. It takes more than a few measly games to "test" it. I've spent an entire damned evening doing nothing but and I feel like I just started to scratch the surface of something.
"Teamliquid is a place for starcraft, not boobs." -autoexec
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-08-15 03:41:56
August 15 2012 03:40 GMT
#331
I feel like worker pairing would give a bigger boost in income than this would. I wish I could see a test on mineral pairing vs mineral boosting. I notice about 15-25 extra minerals by 10 supply when worker pairing, depending on how the patches are set up. Pairing also has a long term impact on mineral gain (about 200 minerals per minute for a couple minutes when mineral pairing the first 16 workers then rallying to expansion, as opposed to maynarding half your workers when expo pops, from something like hatch first or 14p/16h, or FFE), whereas you can really only do this for a little bit, and it doesn't continue on.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Jaeger
Profile Joined December 2009
United States1150 Posts
August 15 2012 03:44 GMT
#332
On August 15 2012 12:12 Pokebunny wrote:
Show nested quote +
On August 15 2012 12:07 tsuxiit wrote:
This is so old. Why is it being reposted?

Link to where it was originally posted? Obviously many people don't know about it, and I would say even many pro players don't.


I think I originally saw it here.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762&currentpage=3
https://www.dotabuff.com/players/8137911
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
August 15 2012 03:53 GMT
#333
On August 15 2012 12:44 Jaeger wrote:
Show nested quote +
On August 15 2012 12:12 Pokebunny wrote:
On August 15 2012 12:07 tsuxiit wrote:
This is so old. Why is it being reposted?

Link to where it was originally posted? Obviously many people don't know about it, and I would say even many pro players don't.


I think I originally saw it here.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762&currentpage=3


http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762&currentpage=3#51
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
iDrone
Profile Joined December 2010
United States176 Posts
August 15 2012 03:56 GMT
#334
6 pools just got SO MUCH BETTER
THANKS BLIZZARD GREAT GAME
on serious note, wow. good find & nice video explaining it!
blizz plz fix kk ty, i already fall behind enuff as is ;(
oogieogie
Profile Joined June 2011
United States3657 Posts
August 15 2012 03:57 GMT
#335
if this works then i just find this stupid. I don't like doing some command to increase mineral gain instead of having more workers or using mules etc.
tootiredtonotcare
Profile Joined July 2012
3 Posts
August 15 2012 03:58 GMT
#336
I was correct. MVP did mention it in this interview:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=334230

On May 02 2012 20:06 storywriter wrote:

Today’s control made it difficult to believe you have a wrist injury. How was it today?

I couldn’t really exert my wrist even in today’s games. It was difficult to mineral boost with my workers at the start. Other than that, it was okay.

Kiyo.
Profile Joined November 2010
United States2284 Posts
August 15 2012 03:58 GMT
#337
On August 15 2012 12:57 oogieogie wrote:
if this works then i just find this stupid. I don't like doing some command to increase mineral gain instead of having more workers or using mules etc.


... It's people like you who get these things nerfed
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
August 15 2012 04:06 GMT
#338
BAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHA

No but seriously Blizzard is probably the best game design company of all time. No really.
city42
Profile Joined October 2007
1656 Posts
August 15 2012 04:09 GMT
#339
On August 15 2012 12:58 tootiredtonotcare wrote:
I was correct. MVP did mention it in this interview:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=334230

Show nested quote +
On May 02 2012 20:06 storywriter wrote:

Today’s control made it difficult to believe you have a wrist injury. How was it today?

I couldn’t really exert my wrist even in today’s games. It was difficult to mineral boost with my workers at the start. Other than that, it was okay.


I'm pretty sure MVP was talking about the normal worker/mineral technique that everyone does. Having watched quite a few pro streams, I've never seen anyone do the trick from this thread.
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
August 15 2012 04:14 GMT
#340
On August 15 2012 11:40 Necrophag1st wrote:
Completely viable at the highest skill set and definitely unique, good stuff. ...always good to dream

If by "unique" you mean "this is ~ two years old".

IMO, if this was a thing that actually mattered, you'd see pros doing it. People have known about it for forever, but it's not something you see in professional games. The benefits are marginal, and it's only really viable for the first minute or so of the game. With maps being the size they are, I just don't think it's a big deal.
like a school bus through a bunch of kids
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