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Mineral boost trick (works in 1.5!) - Page 15

Forum Index > SC2 General
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Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 15 2012 00:29 GMT
#281
People talk about 24%, but until I see someone getting any build order out several seconds faster than anyone else can do without this trick, I do not think this will change anything in practice.

It's a neat trick though, and nice to have a fun little mini-game to play first few minutes.
Morton
Profile Joined July 2012
United States152 Posts
August 15 2012 00:29 GMT
#282
this is how flash will win all his games.

gotta have something for that extra 300 apm to do
Sanguinarius
Profile Joined January 2010
United States3427 Posts
August 15 2012 00:31 GMT
#283
Oh man, nice trick. Too bad it takes WAY more APM than I have :-(
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Jaeger
Profile Joined December 2009
United States1150 Posts
August 15 2012 00:34 GMT
#284
On August 15 2012 09:29 Cascade wrote:
People talk about 24%, but until I see someone getting any build order out several seconds faster than anyone else can do without this trick, I do not think this will change anything in practice.

It's a neat trick though, and nice to have a fun little mini-game to play first few minutes.


FWIW sockfolder claimed a 4% increase which seems more reasonable than 24% to me.

It also doesn't scale for shit as if your probe with a bunch of queues gets out of sync and mines from a different mineral patch it breaks hard and one little mistake you lose all the benefits gained.
https://www.dotabuff.com/players/8137911
101toss
Profile Blog Joined April 2010
3232 Posts
August 15 2012 00:35 GMT
#285
Oh lord not this shit again
Math doesn't kill champions and neither do wards
TheWisp
Profile Joined July 2012
45 Posts
August 15 2012 00:49 GMT
#286
V = 2.8125
t = V/a = 2.8125 / 2.5 = 1.125 (time when decceleration)
S = 1/2 at^2 = 1.58203125 (distance traveled, < half of mining distance)

S = S' = Vt'
t' = S' / V = 0.5625(time when no decceleration)

a worker can save up to 1.1 sec per trip. I think it's not 24% but something close to 14% (max)
Munk-E
Profile Blog Joined July 2010
United States672 Posts
August 15 2012 00:52 GMT
#287
I feel this should be removed, however it seems like the only way to do it without changing the engine would be to to make an exception for deceleration when mining minerals ( and returning them, because I assume you can do the same on the return trip).

The problem then is all build orders would have to be remade really. Hopefully this will be fixed in the new HOTS engine.
You recognise me because of my signature!
Lysergic
Profile Joined December 2010
United States355 Posts
August 15 2012 00:58 GMT
#288
Does it work with building rallys? i.e., rally your CC so every new worker automatically does it once.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
August 15 2012 00:59 GMT
#289
Once you have more than 1 worker per patch it becomes obsolete anyway... It's a nice little trick but I don't see this having a noticable effect really.
Kevmeister @ Dota2
latan
Profile Joined July 2010
740 Posts
August 15 2012 01:00 GMT
#290
seems like all it'll do is get that first pylond/depo/ovie a bit faster
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
August 15 2012 01:02 GMT
#291
Hmm, I thought this was known before: it's recognizable but I always considered the likely losses not worth the potential profit.
lac29
Profile Blog Joined December 2008
United States1485 Posts
August 15 2012 01:03 GMT
#292
Wouldn't it be safe to say Blizzard will patch it since it was patched before?
Terrix
Profile Joined August 2010
Germany305 Posts
August 15 2012 01:07 GMT
#293
This happened before with the old mineral boosting.... Blizzard said they don't want a game mechanic like that in their game, where you can just spam something in null time to "be better". They'll probably nerf this if it's as effective as stated.
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
August 15 2012 01:10 GMT
#294
Holy shit.This will break the metagame.
日本語が上手ですね
Lysergic
Profile Joined December 2010
United States355 Posts
August 15 2012 01:14 GMT
#295
I tested and found that it does work on nexus/CC/egg rallys. Might be useful to do it this way as well so new workers will automatically do the trick once.


[image loading]
Eps
Profile Joined April 2011
Canada240 Posts
August 15 2012 01:15 GMT
#296
There will be a point in the game where it won't be much use when the bases become saturated.
However when I did this at the start, it got my first Barrack/Depot down considerably faster than it would have normally. I do a a 13Rax Opening and I usually have to wait a few seconds to get the necessary minerals to build it, since I send a scout out on 11.
With mineral boosting on a few SCVs, I only waited about 1 second (compared to around 3) before putting down that Barrack after the Depot was done.

Not bad at all.
Roflhue
Profile Joined August 2012
3 Posts
Last Edited: 2012-08-15 01:17:19
August 15 2012 01:16 GMT
#297
Like many others have said, it is just a neat trick that has no real benefit in a game's outcome. Sure it does make you "feel" better by getting extra 20-30 minerals in the first 30 seconds of the game, but seriously.......
Whitewing
Profile Joined October 2010
United States7483 Posts
August 15 2012 01:18 GMT
#298
On August 15 2012 10:16 Roflhue wrote:
Like many others have said, it is just a neat trick that has no real benefit in a game's outcome. Sure it does make you "feel" better by getting extra 20-30 minerals in the first 30 seconds of the game, but seriously.......


Could be really important in PvP or ZvZ to have your initial structures and stuff done 5-10 seconds sooner.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
jeeneeus
Profile Blog Joined September 2010
1168 Posts
August 15 2012 01:20 GMT
#299
Can you queue up a bunch of those in a row? Like when it's returning cargo, queue up move, mine, return, move, mine return, etc.
Picklebread
Profile Joined June 2011
808 Posts
August 15 2012 01:25 GMT
#300
On August 15 2012 10:16 Roflhue wrote:
Like many others have said, it is just a neat trick that has no real benefit in a game's outcome. Sure it does make you "feel" better by getting extra 20-30 minerals in the first 30 seconds of the game, but seriously.......

What about 6/7 pools ? ._.
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