• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:34
CET 13:34
KST 21:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April6Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) HomeStory Cup 28 StarCraft Evolution League (SC Evo Biweekly) RSL Season 4 announced for March-April $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
BW General Discussion Can someone share very abbreviated BW cliffnotes? [ASL21] Potential Map Candidates Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illminati in Luanda Angola+27 60 696 7068
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1973 users

Mineral boost trick (works in 1.5!) - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 28 Next All
Derrida
Profile Joined March 2011
2885 Posts
Last Edited: 2012-08-14 23:03:12
August 14 2012 23:02 GMT
#241
can you do this twice, in other words, shift-click to deliver the minerals as well?

so it goes like this:
right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat.
#1 Grubby Fan.
Martyrc
Profile Joined May 2012
217 Posts
August 14 2012 23:06 GMT
#242
On August 15 2012 07:58 Secret05 wrote:
anyone know a good custom map i can use? I'm trying to find a custom map I can simply restart if I mess up the mining, so I don't have to keep restarting the game. 1v1 obs and peepmode don't work by myself i dont think.


SALt or something, you'll have to look in the acrade, it lets you save up at a point in the game and reload to that point, you get 3 saves.
¨First in, last out.¨
Liquid`Bunny
Profile Joined May 2011
Denmark145 Posts
August 14 2012 23:07 GMT
#243
On August 15 2012 07:47 graNite wrote:
Show nested quote +
On August 15 2012 07:42 Noispaxen wrote:
On August 15 2012 07:27 graNite wrote:
ok guys i am challenging you all:

who can beat my barracks timing?
http://drop.sc/238828
very early 1:34, nearly 1:33

no worker cutting of course, just mineral stacking and the new mineral boost.
i think 1:33 is possible.


At how many workers did u get the barrack?


I had eleven workers, i never cut the production. While i was throwing down the barracks i also had an scv queued up and it was half done.
Please watch the replay.


I didn't use the new technique and i still threw it down at 1:33.
http://drop.sc/238840
Maybe you made a mistake or the new technique isn't that great
Team Liquid
Swiv
Profile Joined October 2011
Germany3674 Posts
August 14 2012 23:08 GMT
#244
i dont know why this should be patched as some suggest. it wont matter in mid/lategame. but its a nice way to spend apm in early game. i like!
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
Grampz
Profile Joined November 2010
United States2147 Posts
August 14 2012 23:11 GMT
#245
How does this fare vs Worker stacking?
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 14 2012 23:12 GMT
#246
On August 15 2012 08:07 DreamBunny wrote:
Show nested quote +
On August 15 2012 07:47 graNite wrote:
On August 15 2012 07:42 Noispaxen wrote:
On August 15 2012 07:27 graNite wrote:
ok guys i am challenging you all:

who can beat my barracks timing?
http://drop.sc/238828
very early 1:34, nearly 1:33

no worker cutting of course, just mineral stacking and the new mineral boost.
i think 1:33 is possible.


At how many workers did u get the barrack?


I had eleven workers, i never cut the production. While i was throwing down the barracks i also had an scv queued up and it was half done.
Please watch the replay.


I didn't use the new technique and i still threw it down at 1:33.
http://drop.sc/238840
Maybe you made a mistake or the new technique isn't that great


Both. The technique is too hard to do with so many workers that it makes a difference. Mineral stacking is more effective per apm. also, i had bad luck with my stacked workers...
great job, when you look closely at the replay you actually had enough minerals at 1:32 :D
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
cruelty!
Profile Joined July 2011
United States4 Posts
August 14 2012 23:15 GMT
#247
On August 15 2012 08:02 Derrida wrote:
can you do this twice, in other words, shift-click to deliver the minerals as well?

so it goes like this:
right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat.


shift-clicking the nexus/cc/hatch does nothing for this method
you effectively have 2 chances to command the boost
while returning the minerals hold shift and [move command and gather]

after returning the minerals move command then shift+mine

with practice, its not that bad. i can manage 5-6 drones boosting all of them with diamond-level apm

On August 15 2012 07:57 TheWisp wrote:
Show nested quote +
On August 15 2012 07:39 cruelty! wrote:
For those of us noobs, i think i found a good way to do this.

Select a worker that is currently mining -- as soon as it is finished mining, the mineral will appear on the worker and it will turn around to return to the cc/nexus/hatch.

As soon as it turns around (not as soon as the mineral appears in its hand -- there is a slight difference that will become evident as you try it), shift+[right click next to the mineral patch and then click on the mineral patch]. The worker will execute the mineral boost on its next trip. you must queue these two commands before the worker returns its minerals

you barely need to move your mouse, elminiating accuracy issues for weaker players, and the timing window that you have to queue the commands is slightly longer.

I think this is by far the best way of using it in a real game.
Optimally every worker can be microed twice per trip, towards mineral and towards base. BUT nobody has such APM to cover all workers. To micro a worker twice = 4 clicks, while microing 2 workers = 4 clicks as well, but less movement thus less mistake.

Oh, and of course rally for new workers while microing the initial ones
+ you can do mineral stack along with mineral boost, it's just one more click anyway..


you can't queue 2 boosts if that's what you are saying (or at least I haven't found a way yet)

but its a lot easier when you have 2 chances to input the command per mineral trip
TheWisp
Profile Joined July 2012
45 Posts
August 14 2012 23:18 GMT
#248
On August 15 2012 08:15 cruelty! wrote:
Show nested quote +
On August 15 2012 08:02 Derrida wrote:
can you do this twice, in other words, shift-click to deliver the minerals as well?

so it goes like this:
right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat.


shift-clicking the nexus/cc/hatch does nothing for this method
you effectively have 2 chances to command the boost
while returning the minerals hold shift and [move command and gather]

after returning the minerals move command then shift+mine

with practice, its not that bad. i can manage 5-6 drones boosting all of them with diamond-level apm

Show nested quote +
On August 15 2012 07:57 TheWisp wrote:
On August 15 2012 07:39 cruelty! wrote:
For those of us noobs, i think i found a good way to do this.

Select a worker that is currently mining -- as soon as it is finished mining, the mineral will appear on the worker and it will turn around to return to the cc/nexus/hatch.

As soon as it turns around (not as soon as the mineral appears in its hand -- there is a slight difference that will become evident as you try it), shift+[right click next to the mineral patch and then click on the mineral patch]. The worker will execute the mineral boost on its next trip. you must queue these two commands before the worker returns its minerals

you barely need to move your mouse, elminiating accuracy issues for weaker players, and the timing window that you have to queue the commands is slightly longer.

I think this is by far the best way of using it in a real game.
Optimally every worker can be microed twice per trip, towards mineral and towards base. BUT nobody has such APM to cover all workers. To micro a worker twice = 4 clicks, while microing 2 workers = 4 clicks as well, but less movement thus less mistake.

Oh, and of course rally for new workers while microing the initial ones
+ you can do mineral stack along with mineral boost, it's just one more click anyway..


you can't queue 2 boosts if that's what you are saying (or at least I haven't found a way yet)

but its a lot easier when you have 2 chances to input the command per mineral trip

You can queue as many boosts as you can while the worker is returning mineral.
But this is not what i meant. I mean it's better to micro 2 different workers than microing the same worker both towards the patch and towards base.
Acritter
Profile Joined August 2010
Syria7637 Posts
August 14 2012 23:20 GMT
#249
On August 15 2012 07:53 QzYSc2 wrote:
yes! with such an mineral boosting trick, 1 base zerg can become viable again!

The limitation of 1base Zerg was always with larvae and gas, not minerals. If you fully saturate, you essentially have a choice between building Roaches and Zerglings. If you build the former, you will never be able to get tech and you'll probably still have a mineral surplus. If you choose the latter, you will never have enough larvae to keep your money down and will have to build a macro hatch (at which point you might as well have just expanded...).
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
Last Edited: 2012-08-14 23:24:13
August 14 2012 23:21 GMT
#250
On August 15 2012 06:01 Mairou wrote:
People who think this feature is good because it can increase the possible skill gap between amateur and pro are wrong. This is not good way to add skill to the game.

First of all most people will never even know about this and Blizzard would never make this official game feature because its based on glitch. Secondly for spectators this would be like invisible war, because no one can actually see who is microing their workers better.

Microing your workers to close mineral patch is enough to do in early game. Later on you can deny enemy mining from close mineral patch with your scouting worker. It's much more efficient way to get ahead in economy, but even in code S most of the players don't do that yet. But that kind of feature is good way to add skill to the game and there should be more features like that.


The entire ijji GunZ competitive scene is based on glitch abuse. Strafe jumping in quake is based on a physics exploit. Just because it's not an official game feature doesn't mean it can't be a good thing.
Derrida
Profile Joined March 2011
2885 Posts
August 14 2012 23:21 GMT
#251
On August 15 2012 08:15 cruelty! wrote:
Show nested quote +
On August 15 2012 08:02 Derrida wrote:
can you do this twice, in other words, shift-click to deliver the minerals as well?

so it goes like this:
right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat.


shift-clicking the nexus/cc/hatch does nothing for this method
you effectively have 2 chances to command the boost
while returning the minerals hold shift and [move command and gather]

after returning the minerals move command then shift+mine

with practice, its not that bad. i can manage 5-6 drones boosting all of them with diamond-level apm

Show nested quote +
On August 15 2012 07:57 TheWisp wrote:
On August 15 2012 07:39 cruelty! wrote:
For those of us noobs, i think i found a good way to do this.

Select a worker that is currently mining -- as soon as it is finished mining, the mineral will appear on the worker and it will turn around to return to the cc/nexus/hatch.

As soon as it turns around (not as soon as the mineral appears in its hand -- there is a slight difference that will become evident as you try it), shift+[right click next to the mineral patch and then click on the mineral patch]. The worker will execute the mineral boost on its next trip. you must queue these two commands before the worker returns its minerals

you barely need to move your mouse, elminiating accuracy issues for weaker players, and the timing window that you have to queue the commands is slightly longer.

I think this is by far the best way of using it in a real game.
Optimally every worker can be microed twice per trip, towards mineral and towards base. BUT nobody has such APM to cover all workers. To micro a worker twice = 4 clicks, while microing 2 workers = 4 clicks as well, but less movement thus less mistake.

Oh, and of course rally for new workers while microing the initial ones
+ you can do mineral stack along with mineral boost, it's just one more click anyway..


you can't queue 2 boosts if that's what you are saying (or at least I haven't found a way yet)

but its a lot easier when you have 2 chances to input the command per mineral trip


You can queue multiple boosts man.
#1 Grubby Fan.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 14 2012 23:22 GMT
#252
On August 15 2012 07:17 Arctura42 wrote:
Guys...what about mules?

LOL yeah im curious... anyone try it?
Jaedong.
Flamingo777
Profile Joined October 2010
United States1190 Posts
August 14 2012 23:24 GMT
#253
On August 15 2012 03:00 monitor wrote:
That definitely works, from watching the replay. Hmmm..... I suppose this will be fixed within a couple days.

Why does it have to be fixed? Seems fine to me.
Sockso
Profile Blog Joined October 2010
United States57 Posts
August 14 2012 23:24 GMT
#254
It's a bug that doesn't offer strategic depth to the game. It just a click fest.
TheWisp
Profile Joined July 2012
45 Posts
August 14 2012 23:24 GMT
#255
This is how you queue boost (only towards mineral)
when a worker has just finished gathering, hold SHIFT, then:
1. click near mineral
2. click mineral
3. press C
4. goto 1
Do this as fast as you can before the worker delivers the resource.
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
Last Edited: 2012-08-14 23:26:50
August 14 2012 23:26 GMT
#256
On August 15 2012 08:24 TheWisp wrote:
This is how you queue boost (only towards mineral)
when a worker has just finished gathering, hold SHIFT, then:
1. click near mineral
2. click mineral
3. press C
4. goto 1
Do this as fast as you can before the worker delivers the resource.


You can also just click behind the mineral patch and then click the mineral patch when the worker gets close to it. This will eliminate the acceleration as well, and it's less clicks. Also, it's less likely that Blizzard would fix that because it would involve changing how workers move entirely.
Derrida
Profile Joined March 2011
2885 Posts
August 14 2012 23:27 GMT
#257
I'm not sure about the alleged 24 per cent increase though... Assuming that CC to mineral, mining, and mineral to CC take roughly equal time, this would mean for 24 per cent increase the CC to mineral part is SIGNIFICANTLY reduced.
#1 Grubby Fan.
Martyrc
Profile Joined May 2012
217 Posts
August 14 2012 23:28 GMT
#258
A bot could probably achieve those 24 percent.
¨First in, last out.¨
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
August 14 2012 23:29 GMT
#259
all zergs will need to learn this as 6 pool could come 20-30 seconds faster!
I am Godzilla You are Japan
Rokit5
Profile Joined April 2010
236 Posts
August 14 2012 23:31 GMT
#260
On August 15 2012 07:47 TheFish7 wrote:
<Tinfoil Hat>

Guys!!

Nobody tell the Koreans about this!

If we can keep it to ourselves a foreigner might have a chance at winning the next GSL!

</Tinfoil hat>


Its over man. ForGG did this on his stream already... Foreigners will be screwed forever rofl.
Prev 1 11 12 13 14 15 28 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Group D
Rex vs MaxPaxLIVE!
Rex vs ShoWTimE
SHIN vs ShoWTimE
MaxPax vs SHIN
MaxPax vs ShoWTimE
WardiTV483
TKL 150
IndyStarCraft 112
Rex83
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 288
TKL 150
ProTech119
IndyStarCraft 112
BRAT_OK 89
Rex 83
ForJumy 23
StarCraft: Brood War
Britney 41210
Calm 9183
Bisu 2295
GuemChi 1332
Jaedong 1022
BeSt 710
actioN 590
Light 403
Soma 301
Sharp 264
[ Show more ]
Mini 248
ggaemo 219
JYJ 208
Zeus 205
Soulkey 183
Snow 171
ZerO 165
Rush 163
Hyun 155
Bale 146
ajuk12(nOOB) 133
hero 90
Pusan 78
ToSsGirL 67
Mind 61
Sacsri 59
Aegong 51
Shuttle 50
Mong 48
Backho 39
Killer 39
Movie 36
Liquid`Ret 33
Hyuk 31
Free 29
zelot 23
GoRush 23
Hm[arnc] 23
scan(afreeca) 21
Noble 19
sorry 16
HiyA 14
SilentControl 10
Terrorterran 9
ZergMaN 8
ivOry 7
910 7
Shinee 7
Icarus 4
Dota 2
Gorgc4110
XaKoH 459
XcaliburYe81
Counter-Strike
shoxiejesuss1086
zeus1053
allub279
kRYSTAL_21
edward1
Super Smash Bros
Westballz17
Other Games
B2W.Neo1742
Liquid`RaSZi1431
crisheroes288
Pyrionflax224
Mew2King60
KnowMe42
ZerO(Twitch)11
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota234
League of Legends
• Jankos4326
• Stunt1140
Upcoming Events
Replay Cast
11h 26m
The PondCast
21h 26m
WardiTV Invitational
23h 26m
Replay Cast
1d 11h
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-02-03
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.