so it goes like this:
right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat.
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Derrida
2885 Posts
so it goes like this: right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat. | ||
Martyrc
217 Posts
On August 15 2012 07:58 Secret05 wrote: anyone know a good custom map i can use? I'm trying to find a custom map I can simply restart if I mess up the mining, so I don't have to keep restarting the game. 1v1 obs and peepmode don't work by myself i dont think. SALt or something, you'll have to look in the acrade, it lets you save up at a point in the game and reload to that point, you get 3 saves. | ||
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Liquid`Bunny
Denmark145 Posts
On August 15 2012 07:47 graNite wrote: Show nested quote + On August 15 2012 07:42 Noispaxen wrote: On August 15 2012 07:27 graNite wrote: ok guys i am challenging you all: who can beat my barracks timing? http://drop.sc/238828 very early 1:34, nearly 1:33 no worker cutting of course, just mineral stacking and the new mineral boost. i think 1:33 is possible. At how many workers did u get the barrack? I had eleven workers, i never cut the production. While i was throwing down the barracks i also had an scv queued up and it was half done. Please watch the replay. I didn't use the new technique and i still threw it down at 1:33. http://drop.sc/238840 Maybe you made a mistake or the new technique isn't that great ![]() | ||
Swiv
Germany3674 Posts
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Grampz
United States2147 Posts
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graNite
Germany4434 Posts
On August 15 2012 08:07 DreamBunny wrote: Show nested quote + On August 15 2012 07:47 graNite wrote: On August 15 2012 07:42 Noispaxen wrote: On August 15 2012 07:27 graNite wrote: ok guys i am challenging you all: who can beat my barracks timing? http://drop.sc/238828 very early 1:34, nearly 1:33 no worker cutting of course, just mineral stacking and the new mineral boost. i think 1:33 is possible. At how many workers did u get the barrack? I had eleven workers, i never cut the production. While i was throwing down the barracks i also had an scv queued up and it was half done. Please watch the replay. I didn't use the new technique and i still threw it down at 1:33. http://drop.sc/238840 Maybe you made a mistake or the new technique isn't that great ![]() Both. The technique is too hard to do with so many workers that it makes a difference. Mineral stacking is more effective per apm. also, i had bad luck with my stacked workers... great job, when you look closely at the replay you actually had enough minerals at 1:32 :D | ||
cruelty!
United States4 Posts
On August 15 2012 08:02 Derrida wrote: can you do this twice, in other words, shift-click to deliver the minerals as well? so it goes like this: right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat. shift-clicking the nexus/cc/hatch does nothing for this method you effectively have 2 chances to command the boost while returning the minerals hold shift and [move command and gather] after returning the minerals move command then shift+mine with practice, its not that bad. i can manage 5-6 drones boosting all of them with diamond-level apm On August 15 2012 07:57 TheWisp wrote: Show nested quote + On August 15 2012 07:39 cruelty! wrote: For those of us noobs, i think i found a good way to do this. Select a worker that is currently mining -- as soon as it is finished mining, the mineral will appear on the worker and it will turn around to return to the cc/nexus/hatch. As soon as it turns around (not as soon as the mineral appears in its hand -- there is a slight difference that will become evident as you try it), shift+[right click next to the mineral patch and then click on the mineral patch]. The worker will execute the mineral boost on its next trip. you must queue these two commands before the worker returns its minerals you barely need to move your mouse, elminiating accuracy issues for weaker players, and the timing window that you have to queue the commands is slightly longer. I think this is by far the best way of using it in a real game. Optimally every worker can be microed twice per trip, towards mineral and towards base. BUT nobody has such APM to cover all workers. To micro a worker twice = 4 clicks, while microing 2 workers = 4 clicks as well, but less movement thus less mistake. Oh, and of course rally for new workers while microing the initial ones + you can do mineral stack along with mineral boost, it's just one more click anyway.. you can't queue 2 boosts if that's what you are saying (or at least I haven't found a way yet) but its a lot easier when you have 2 chances to input the command per mineral trip | ||
TheWisp
45 Posts
On August 15 2012 08:15 cruelty! wrote: Show nested quote + On August 15 2012 08:02 Derrida wrote: can you do this twice, in other words, shift-click to deliver the minerals as well? so it goes like this: right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat. shift-clicking the nexus/cc/hatch does nothing for this method you effectively have 2 chances to command the boost while returning the minerals hold shift and [move command and gather] after returning the minerals move command then shift+mine with practice, its not that bad. i can manage 5-6 drones boosting all of them with diamond-level apm Show nested quote + On August 15 2012 07:57 TheWisp wrote: On August 15 2012 07:39 cruelty! wrote: For those of us noobs, i think i found a good way to do this. Select a worker that is currently mining -- as soon as it is finished mining, the mineral will appear on the worker and it will turn around to return to the cc/nexus/hatch. As soon as it turns around (not as soon as the mineral appears in its hand -- there is a slight difference that will become evident as you try it), shift+[right click next to the mineral patch and then click on the mineral patch]. The worker will execute the mineral boost on its next trip. you must queue these two commands before the worker returns its minerals you barely need to move your mouse, elminiating accuracy issues for weaker players, and the timing window that you have to queue the commands is slightly longer. I think this is by far the best way of using it in a real game. Optimally every worker can be microed twice per trip, towards mineral and towards base. BUT nobody has such APM to cover all workers. To micro a worker twice = 4 clicks, while microing 2 workers = 4 clicks as well, but less movement thus less mistake. Oh, and of course rally for new workers while microing the initial ones + you can do mineral stack along with mineral boost, it's just one more click anyway.. you can't queue 2 boosts if that's what you are saying (or at least I haven't found a way yet) but its a lot easier when you have 2 chances to input the command per mineral trip You can queue as many boosts as you can while the worker is returning mineral. But this is not what i meant. I mean it's better to micro 2 different workers than microing the same worker both towards the patch and towards base. | ||
Acritter
Syria7637 Posts
On August 15 2012 07:53 QzYSc2 wrote: yes! with such an mineral boosting trick, 1 base zerg can become viable again! The limitation of 1base Zerg was always with larvae and gas, not minerals. If you fully saturate, you essentially have a choice between building Roaches and Zerglings. If you build the former, you will never be able to get tech and you'll probably still have a mineral surplus. If you choose the latter, you will never have enough larvae to keep your money down and will have to build a macro hatch (at which point you might as well have just expanded...). | ||
MichaelDonovan
United States1453 Posts
On August 15 2012 06:01 Mairou wrote: People who think this feature is good because it can increase the possible skill gap between amateur and pro are wrong. This is not good way to add skill to the game. First of all most people will never even know about this and Blizzard would never make this official game feature because its based on glitch. Secondly for spectators this would be like invisible war, because no one can actually see who is microing their workers better. Microing your workers to close mineral patch is enough to do in early game. Later on you can deny enemy mining from close mineral patch with your scouting worker. It's much more efficient way to get ahead in economy, but even in code S most of the players don't do that yet. But that kind of feature is good way to add skill to the game and there should be more features like that. The entire ijji GunZ competitive scene is based on glitch abuse. Strafe jumping in quake is based on a physics exploit. Just because it's not an official game feature doesn't mean it can't be a good thing. | ||
Derrida
2885 Posts
On August 15 2012 08:15 cruelty! wrote: Show nested quote + On August 15 2012 08:02 Derrida wrote: can you do this twice, in other words, shift-click to deliver the minerals as well? so it goes like this: right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat. shift-clicking the nexus/cc/hatch does nothing for this method you effectively have 2 chances to command the boost while returning the minerals hold shift and [move command and gather] after returning the minerals move command then shift+mine with practice, its not that bad. i can manage 5-6 drones boosting all of them with diamond-level apm Show nested quote + On August 15 2012 07:57 TheWisp wrote: On August 15 2012 07:39 cruelty! wrote: For those of us noobs, i think i found a good way to do this. Select a worker that is currently mining -- as soon as it is finished mining, the mineral will appear on the worker and it will turn around to return to the cc/nexus/hatch. As soon as it turns around (not as soon as the mineral appears in its hand -- there is a slight difference that will become evident as you try it), shift+[right click next to the mineral patch and then click on the mineral patch]. The worker will execute the mineral boost on its next trip. you must queue these two commands before the worker returns its minerals you barely need to move your mouse, elminiating accuracy issues for weaker players, and the timing window that you have to queue the commands is slightly longer. I think this is by far the best way of using it in a real game. Optimally every worker can be microed twice per trip, towards mineral and towards base. BUT nobody has such APM to cover all workers. To micro a worker twice = 4 clicks, while microing 2 workers = 4 clicks as well, but less movement thus less mistake. Oh, and of course rally for new workers while microing the initial ones + you can do mineral stack along with mineral boost, it's just one more click anyway.. you can't queue 2 boosts if that's what you are saying (or at least I haven't found a way yet) but its a lot easier when you have 2 chances to input the command per mineral trip You can queue multiple boosts man. | ||
Kal_rA
United States2925 Posts
On August 15 2012 07:17 Arctura42 wrote: Guys...what about mules? LOL yeah im curious... anyone try it? | ||
Flamingo777
United States1190 Posts
On August 15 2012 03:00 monitor wrote: That definitely works, from watching the replay. Hmmm..... I suppose this will be fixed within a couple days. Why does it have to be fixed? Seems fine to me. | ||
Sockso
United States57 Posts
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TheWisp
45 Posts
when a worker has just finished gathering, hold SHIFT, then: 1. click near mineral 2. click mineral 3. press C 4. goto 1 Do this as fast as you can before the worker delivers the resource. | ||
MichaelDonovan
United States1453 Posts
On August 15 2012 08:24 TheWisp wrote: This is how you queue boost (only towards mineral) when a worker has just finished gathering, hold SHIFT, then: 1. click near mineral 2. click mineral 3. press C 4. goto 1 Do this as fast as you can before the worker delivers the resource. You can also just click behind the mineral patch and then click the mineral patch when the worker gets close to it. This will eliminate the acceleration as well, and it's less clicks. Also, it's less likely that Blizzard would fix that because it would involve changing how workers move entirely. | ||
Derrida
2885 Posts
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Martyrc
217 Posts
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SigmaoctanusIV
United States3313 Posts
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Rokit5
236 Posts
On August 15 2012 07:47 TheFish7 wrote: <Tinfoil Hat> Guys!! Nobody tell the Koreans about this! If we can keep it to ourselves a foreigner might have a chance at winning the next GSL! </Tinfoil hat> Its over man. ForGG did this on his stream already... Foreigners will be screwed forever rofl. | ||
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