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Mineral boost trick (works in 1.5!) - Page 13

Forum Index > SC2 General
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Derrida
Profile Joined March 2011
2885 Posts
Last Edited: 2012-08-14 23:03:12
August 14 2012 23:02 GMT
#241
can you do this twice, in other words, shift-click to deliver the minerals as well?

so it goes like this:
right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat.
#1 Grubby Fan.
Martyrc
Profile Joined May 2012
217 Posts
August 14 2012 23:06 GMT
#242
On August 15 2012 07:58 Secret05 wrote:
anyone know a good custom map i can use? I'm trying to find a custom map I can simply restart if I mess up the mining, so I don't have to keep restarting the game. 1v1 obs and peepmode don't work by myself i dont think.


SALt or something, you'll have to look in the acrade, it lets you save up at a point in the game and reload to that point, you get 3 saves.
¨First in, last out.¨
Liquid`Bunny
Profile Joined May 2011
Denmark145 Posts
August 14 2012 23:07 GMT
#243
On August 15 2012 07:47 graNite wrote:
Show nested quote +
On August 15 2012 07:42 Noispaxen wrote:
On August 15 2012 07:27 graNite wrote:
ok guys i am challenging you all:

who can beat my barracks timing?
http://drop.sc/238828
very early 1:34, nearly 1:33

no worker cutting of course, just mineral stacking and the new mineral boost.
i think 1:33 is possible.


At how many workers did u get the barrack?


I had eleven workers, i never cut the production. While i was throwing down the barracks i also had an scv queued up and it was half done.
Please watch the replay.


I didn't use the new technique and i still threw it down at 1:33.
http://drop.sc/238840
Maybe you made a mistake or the new technique isn't that great
Team Liquid
Swiv
Profile Joined October 2011
Germany3674 Posts
August 14 2012 23:08 GMT
#244
i dont know why this should be patched as some suggest. it wont matter in mid/lategame. but its a nice way to spend apm in early game. i like!
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
Grampz
Profile Joined November 2010
United States2147 Posts
August 14 2012 23:11 GMT
#245
How does this fare vs Worker stacking?
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 14 2012 23:12 GMT
#246
On August 15 2012 08:07 DreamBunny wrote:
Show nested quote +
On August 15 2012 07:47 graNite wrote:
On August 15 2012 07:42 Noispaxen wrote:
On August 15 2012 07:27 graNite wrote:
ok guys i am challenging you all:

who can beat my barracks timing?
http://drop.sc/238828
very early 1:34, nearly 1:33

no worker cutting of course, just mineral stacking and the new mineral boost.
i think 1:33 is possible.


At how many workers did u get the barrack?


I had eleven workers, i never cut the production. While i was throwing down the barracks i also had an scv queued up and it was half done.
Please watch the replay.


I didn't use the new technique and i still threw it down at 1:33.
http://drop.sc/238840
Maybe you made a mistake or the new technique isn't that great


Both. The technique is too hard to do with so many workers that it makes a difference. Mineral stacking is more effective per apm. also, i had bad luck with my stacked workers...
great job, when you look closely at the replay you actually had enough minerals at 1:32 :D
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
cruelty!
Profile Joined July 2011
United States4 Posts
August 14 2012 23:15 GMT
#247
On August 15 2012 08:02 Derrida wrote:
can you do this twice, in other words, shift-click to deliver the minerals as well?

so it goes like this:
right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat.


shift-clicking the nexus/cc/hatch does nothing for this method
you effectively have 2 chances to command the boost
while returning the minerals hold shift and [move command and gather]

after returning the minerals move command then shift+mine

with practice, its not that bad. i can manage 5-6 drones boosting all of them with diamond-level apm

On August 15 2012 07:57 TheWisp wrote:
Show nested quote +
On August 15 2012 07:39 cruelty! wrote:
For those of us noobs, i think i found a good way to do this.

Select a worker that is currently mining -- as soon as it is finished mining, the mineral will appear on the worker and it will turn around to return to the cc/nexus/hatch.

As soon as it turns around (not as soon as the mineral appears in its hand -- there is a slight difference that will become evident as you try it), shift+[right click next to the mineral patch and then click on the mineral patch]. The worker will execute the mineral boost on its next trip. you must queue these two commands before the worker returns its minerals

you barely need to move your mouse, elminiating accuracy issues for weaker players, and the timing window that you have to queue the commands is slightly longer.

I think this is by far the best way of using it in a real game.
Optimally every worker can be microed twice per trip, towards mineral and towards base. BUT nobody has such APM to cover all workers. To micro a worker twice = 4 clicks, while microing 2 workers = 4 clicks as well, but less movement thus less mistake.

Oh, and of course rally for new workers while microing the initial ones
+ you can do mineral stack along with mineral boost, it's just one more click anyway..


you can't queue 2 boosts if that's what you are saying (or at least I haven't found a way yet)

but its a lot easier when you have 2 chances to input the command per mineral trip
TheWisp
Profile Joined July 2012
45 Posts
August 14 2012 23:18 GMT
#248
On August 15 2012 08:15 cruelty! wrote:
Show nested quote +
On August 15 2012 08:02 Derrida wrote:
can you do this twice, in other words, shift-click to deliver the minerals as well?

so it goes like this:
right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat.


shift-clicking the nexus/cc/hatch does nothing for this method
you effectively have 2 chances to command the boost
while returning the minerals hold shift and [move command and gather]

after returning the minerals move command then shift+mine

with practice, its not that bad. i can manage 5-6 drones boosting all of them with diamond-level apm

Show nested quote +
On August 15 2012 07:57 TheWisp wrote:
On August 15 2012 07:39 cruelty! wrote:
For those of us noobs, i think i found a good way to do this.

Select a worker that is currently mining -- as soon as it is finished mining, the mineral will appear on the worker and it will turn around to return to the cc/nexus/hatch.

As soon as it turns around (not as soon as the mineral appears in its hand -- there is a slight difference that will become evident as you try it), shift+[right click next to the mineral patch and then click on the mineral patch]. The worker will execute the mineral boost on its next trip. you must queue these two commands before the worker returns its minerals

you barely need to move your mouse, elminiating accuracy issues for weaker players, and the timing window that you have to queue the commands is slightly longer.

I think this is by far the best way of using it in a real game.
Optimally every worker can be microed twice per trip, towards mineral and towards base. BUT nobody has such APM to cover all workers. To micro a worker twice = 4 clicks, while microing 2 workers = 4 clicks as well, but less movement thus less mistake.

Oh, and of course rally for new workers while microing the initial ones
+ you can do mineral stack along with mineral boost, it's just one more click anyway..


you can't queue 2 boosts if that's what you are saying (or at least I haven't found a way yet)

but its a lot easier when you have 2 chances to input the command per mineral trip

You can queue as many boosts as you can while the worker is returning mineral.
But this is not what i meant. I mean it's better to micro 2 different workers than microing the same worker both towards the patch and towards base.
Acritter
Profile Joined August 2010
Syria7637 Posts
August 14 2012 23:20 GMT
#249
On August 15 2012 07:53 QzYSc2 wrote:
yes! with such an mineral boosting trick, 1 base zerg can become viable again!

The limitation of 1base Zerg was always with larvae and gas, not minerals. If you fully saturate, you essentially have a choice between building Roaches and Zerglings. If you build the former, you will never be able to get tech and you'll probably still have a mineral surplus. If you choose the latter, you will never have enough larvae to keep your money down and will have to build a macro hatch (at which point you might as well have just expanded...).
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
Last Edited: 2012-08-14 23:24:13
August 14 2012 23:21 GMT
#250
On August 15 2012 06:01 Mairou wrote:
People who think this feature is good because it can increase the possible skill gap between amateur and pro are wrong. This is not good way to add skill to the game.

First of all most people will never even know about this and Blizzard would never make this official game feature because its based on glitch. Secondly for spectators this would be like invisible war, because no one can actually see who is microing their workers better.

Microing your workers to close mineral patch is enough to do in early game. Later on you can deny enemy mining from close mineral patch with your scouting worker. It's much more efficient way to get ahead in economy, but even in code S most of the players don't do that yet. But that kind of feature is good way to add skill to the game and there should be more features like that.


The entire ijji GunZ competitive scene is based on glitch abuse. Strafe jumping in quake is based on a physics exploit. Just because it's not an official game feature doesn't mean it can't be a good thing.
Derrida
Profile Joined March 2011
2885 Posts
August 14 2012 23:21 GMT
#251
On August 15 2012 08:15 cruelty! wrote:
Show nested quote +
On August 15 2012 08:02 Derrida wrote:
can you do this twice, in other words, shift-click to deliver the minerals as well?

so it goes like this:
right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat.


shift-clicking the nexus/cc/hatch does nothing for this method
you effectively have 2 chances to command the boost
while returning the minerals hold shift and [move command and gather]

after returning the minerals move command then shift+mine

with practice, its not that bad. i can manage 5-6 drones boosting all of them with diamond-level apm

Show nested quote +
On August 15 2012 07:57 TheWisp wrote:
On August 15 2012 07:39 cruelty! wrote:
For those of us noobs, i think i found a good way to do this.

Select a worker that is currently mining -- as soon as it is finished mining, the mineral will appear on the worker and it will turn around to return to the cc/nexus/hatch.

As soon as it turns around (not as soon as the mineral appears in its hand -- there is a slight difference that will become evident as you try it), shift+[right click next to the mineral patch and then click on the mineral patch]. The worker will execute the mineral boost on its next trip. you must queue these two commands before the worker returns its minerals

you barely need to move your mouse, elminiating accuracy issues for weaker players, and the timing window that you have to queue the commands is slightly longer.

I think this is by far the best way of using it in a real game.
Optimally every worker can be microed twice per trip, towards mineral and towards base. BUT nobody has such APM to cover all workers. To micro a worker twice = 4 clicks, while microing 2 workers = 4 clicks as well, but less movement thus less mistake.

Oh, and of course rally for new workers while microing the initial ones
+ you can do mineral stack along with mineral boost, it's just one more click anyway..


you can't queue 2 boosts if that's what you are saying (or at least I haven't found a way yet)

but its a lot easier when you have 2 chances to input the command per mineral trip


You can queue multiple boosts man.
#1 Grubby Fan.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 14 2012 23:22 GMT
#252
On August 15 2012 07:17 Arctura42 wrote:
Guys...what about mules?

LOL yeah im curious... anyone try it?
Jaedong.
Flamingo777
Profile Joined October 2010
United States1190 Posts
August 14 2012 23:24 GMT
#253
On August 15 2012 03:00 monitor wrote:
That definitely works, from watching the replay. Hmmm..... I suppose this will be fixed within a couple days.

Why does it have to be fixed? Seems fine to me.
Sockso
Profile Blog Joined October 2010
United States57 Posts
August 14 2012 23:24 GMT
#254
It's a bug that doesn't offer strategic depth to the game. It just a click fest.
TheWisp
Profile Joined July 2012
45 Posts
August 14 2012 23:24 GMT
#255
This is how you queue boost (only towards mineral)
when a worker has just finished gathering, hold SHIFT, then:
1. click near mineral
2. click mineral
3. press C
4. goto 1
Do this as fast as you can before the worker delivers the resource.
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
Last Edited: 2012-08-14 23:26:50
August 14 2012 23:26 GMT
#256
On August 15 2012 08:24 TheWisp wrote:
This is how you queue boost (only towards mineral)
when a worker has just finished gathering, hold SHIFT, then:
1. click near mineral
2. click mineral
3. press C
4. goto 1
Do this as fast as you can before the worker delivers the resource.


You can also just click behind the mineral patch and then click the mineral patch when the worker gets close to it. This will eliminate the acceleration as well, and it's less clicks. Also, it's less likely that Blizzard would fix that because it would involve changing how workers move entirely.
Derrida
Profile Joined March 2011
2885 Posts
August 14 2012 23:27 GMT
#257
I'm not sure about the alleged 24 per cent increase though... Assuming that CC to mineral, mining, and mineral to CC take roughly equal time, this would mean for 24 per cent increase the CC to mineral part is SIGNIFICANTLY reduced.
#1 Grubby Fan.
Martyrc
Profile Joined May 2012
217 Posts
August 14 2012 23:28 GMT
#258
A bot could probably achieve those 24 percent.
¨First in, last out.¨
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
August 14 2012 23:29 GMT
#259
all zergs will need to learn this as 6 pool could come 20-30 seconds faster!
I am Godzilla You are Japan
Rokit5
Profile Joined April 2010
236 Posts
August 14 2012 23:31 GMT
#260
On August 15 2012 07:47 TheFish7 wrote:
<Tinfoil Hat>

Guys!!

Nobody tell the Koreans about this!

If we can keep it to ourselves a foreigner might have a chance at winning the next GSL!

</Tinfoil hat>


Its over man. ForGG did this on his stream already... Foreigners will be screwed forever rofl.
Prev 1 11 12 13 14 15 28 Next All
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