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Active: 652 users

Mineral boost trick (works in 1.5!) - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 28 Next All
SoniStreet
Profile Joined October 2010
Macedonia98 Posts
August 14 2012 23:41 GMT
#261
On August 15 2012 07:42 Noispaxen wrote:
Show nested quote +
On August 15 2012 07:27 graNite wrote:
ok guys i am challenging you all:

who can beat my barracks timing?
http://drop.sc/238828
very early 1:34, nearly 1:33

no worker cutting of course, just mineral stacking and the new mineral boost.
i think 1:33 is possible.


At how many workers did u get the barrack?

I bet at 12, the normal worker count(without cutting) I just tested it on Entombed valley my self and did it at 1:35 without this trick just the normal worker stacking on closer minerals, sometimes I rather use my apm to stack workers since it will be worth it after the 1st minute too, and on top of that I position hotkey 4 places as soon as the game starts.
Do the thing you fear and the death of fear is certain
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
August 14 2012 23:43 GMT
#262
On August 15 2012 07:45 darthcaesar wrote:
Show nested quote +
On August 15 2012 07:26 Umpteen wrote:
I don't know if they'll bother, but this could be easily fixed without breaking anything else. Simply measure the distance between the shift-clicked waypoints and apply deceleration towards the first waypoint if the second is within the normal deceleration distance.


The problem with this approach is you never know when an additional waypoint is added. Basically, you could just add the waypoint last-second. And then, with your method, there are two different speeds that the SCV is supposed to be going at. The new speed based on all waypoints and the old one for a single waypoint.

You could also get around this by adding additional waypoints and then canceling them.


First scenario (adding waypoints at the last second): if you leave it till the last instant the SCV will already be decelerating. The code checks how far away the new waypoint is from the first and simply allows the deceleration to continue. If the waypoint is queued earlier, the deceleration will be queued too.

Second scenario (canceling additional waypoints): the test is performed between any sequential waypoints, not just the last. Any very close together waypoints would trigger deceleration.

You could still click past minerals and then on them just as the worker reaches them, but I doubt that would be practical and could be fixed even if it were:

"Just scoot on by," the boss-man said, "No need to stop and mine!"
The SCV was sceptical, but hastened from the line.
"Now dig!" the boss-man screamed as past the minerals he sped,
But SCV demurred, and from the manual he read:
"'The operator must, before deploying any drill,
Slow the vehicle with the braking pedal, smoothly and until
A velocity commensurate with safety is attained.'
So by tricking me no notable advantage may be gained."





The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
August 14 2012 23:45 GMT
#263
Nice find, but this got removed before and i'm sure they will just remove this again, it would give skilled players too much of an advantage haha :-P Really interesting thing here though, I actually hope it remains in the game.
AKA: TelecoM[WHITE] Protoss fighting
Burns
Profile Blog Joined December 2010
United States2300 Posts
August 14 2012 23:50 GMT
#264
wouldnt this just be useful in the very early stages of the game
What do you mean you heard me during the night, these are quiet pants!
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 14 2012 23:50 GMT
#265
On August 15 2012 08:31 Rokit5 wrote:
Show nested quote +
On August 15 2012 07:47 TheFish7 wrote:
<Tinfoil Hat>

Guys!!

Nobody tell the Koreans about this!

If we can keep it to ourselves a foreigner might have a chance at winning the next GSL!

</Tinfoil hat>


Its over man. ForGG did this on his stream already... Foreigners will be screwed forever rofl.


Game over, man! Game over!

But in all seriousness its actually pretty intensive to pull this off... I hope they keep it in.
~ ~ <°)))><~ ~ ~
Jaeger
Profile Joined December 2009
United States1150 Posts
Last Edited: 2012-08-14 23:57:20
August 14 2012 23:51 GMT
#266
Isn't this exactly sockfolder's mineral boosting 2.0 from 2010?



Does noone remember this?
Did noone but me use it for the past ~2 years?
https://www.dotabuff.com/players/8137911
xNSwarm
Profile Joined December 2011
155 Posts
Last Edited: 2012-08-14 23:56:12
August 14 2012 23:53 GMT
#267
it will give your mule 30 extra minerals, potentially 60 on a far patch with perfect boost micro towards the cc and towards the minerals. Mules seem to mine minerals from farther away, so you do need to adjust your micro for your first mule if you plan on using this.

edit: 60 may be unrealistic. the video above says that mineral boosting towards the minerals only increases mining by 4 %. Mineral boosting towards your cc probably adds another 4%.
BigJoe
Profile Joined January 2011
United States210 Posts
August 14 2012 23:56 GMT
#268
On August 15 2012 08:51 Jaeger wrote:
Isn't this exactly sockfolder's mineral boosting 2.0 from 2010?

http://www.youtube.com/watch?v=pEYsv0YWunY&feature=g-hist

Not even close, this method spams return cargo and just keeps doing it for however many times you qued it up.
Jaeger
Profile Joined December 2009
United States1150 Posts
August 14 2012 23:58 GMT
#269
On August 15 2012 08:56 BigJoe wrote:
Show nested quote +
On August 15 2012 08:51 Jaeger wrote:
Isn't this exactly sockfolder's mineral boosting 2.0 from 2010?

http://www.youtube.com/watch?v=pEYsv0YWunY&feature=g-hist

Not even close, this method spams return cargo and just keeps doing it for however many times you qued it up.


What?

Right click near the mineral, shift right click on the mineral. Exact same shit.
https://www.dotabuff.com/players/8137911
BigJoe
Profile Joined January 2011
United States210 Posts
August 14 2012 23:59 GMT
#270
On August 15 2012 08:58 Jaeger wrote:
Show nested quote +
On August 15 2012 08:56 BigJoe wrote:
On August 15 2012 08:51 Jaeger wrote:
Isn't this exactly sockfolder's mineral boosting 2.0 from 2010?

http://www.youtube.com/watch?v=pEYsv0YWunY&feature=g-hist

Not even close, this method spams return cargo and just keeps doing it for however many times you qued it up.


What?

Right click near the mineral, shift right click on the mineral. Exact same shit.

They are clicking directly on the mineral patch and queing return cargo and clicking it again. Not the same
cruelty!
Profile Joined July 2011
United States4 Posts
August 15 2012 00:01 GMT
#271
On August 15 2012 08:21 Derrida wrote:
Show nested quote +
On August 15 2012 08:15 cruelty! wrote:
On August 15 2012 08:02 Derrida wrote:
can you do this twice, in other words, shift-click to deliver the minerals as well?

so it goes like this:
right click near mineral patch, shift+rightclick mineral patch, shift+rightclick near nexus, shift+c(return cargo). rinse and repeat.


shift-clicking the nexus/cc/hatch does nothing for this method
you effectively have 2 chances to command the boost
while returning the minerals hold shift and [move command and gather]

after returning the minerals move command then shift+mine

with practice, its not that bad. i can manage 5-6 drones boosting all of them with diamond-level apm

On August 15 2012 07:57 TheWisp wrote:
On August 15 2012 07:39 cruelty! wrote:
For those of us noobs, i think i found a good way to do this.

Select a worker that is currently mining -- as soon as it is finished mining, the mineral will appear on the worker and it will turn around to return to the cc/nexus/hatch.

As soon as it turns around (not as soon as the mineral appears in its hand -- there is a slight difference that will become evident as you try it), shift+[right click next to the mineral patch and then click on the mineral patch]. The worker will execute the mineral boost on its next trip. you must queue these two commands before the worker returns its minerals

you barely need to move your mouse, elminiating accuracy issues for weaker players, and the timing window that you have to queue the commands is slightly longer.

I think this is by far the best way of using it in a real game.
Optimally every worker can be microed twice per trip, towards mineral and towards base. BUT nobody has such APM to cover all workers. To micro a worker twice = 4 clicks, while microing 2 workers = 4 clicks as well, but less movement thus less mistake.

Oh, and of course rally for new workers while microing the initial ones
+ you can do mineral stack along with mineral boost, it's just one more click anyway..


you can't queue 2 boosts if that's what you are saying (or at least I haven't found a way yet)

but its a lot easier when you have 2 chances to input the command per mineral trip


You can queue multiple boosts man.


oops sorry, you're right

still, it seems slower for me than just 2-clicking as many drones as possible. im sure we will see some wacky preferences emerge if this stays in the game
TheWisp
Profile Joined July 2012
45 Posts
August 15 2012 00:03 GMT
#272
On August 15 2012 08:51 Jaeger wrote:
Isn't this exactly sockfolder's mineral boosting 2.0 from 2010?

http://www.youtube.com/watch?v=pEYsv0YWunY&feature=g-hist

Does noone remember this?
Did noone but me use it for the past ~2 years?

Nice find !
Jaeger
Profile Joined December 2009
United States1150 Posts
Last Edited: 2012-08-15 00:06:54
August 15 2012 00:04 GMT
#273
On August 15 2012 08:59 BigJoe wrote:
Show nested quote +
On August 15 2012 08:58 Jaeger wrote:
On August 15 2012 08:56 BigJoe wrote:
On August 15 2012 08:51 Jaeger wrote:
Isn't this exactly sockfolder's mineral boosting 2.0 from 2010?

http://www.youtube.com/watch?v=pEYsv0YWunY&feature=g-hist

Not even close, this method spams return cargo and just keeps doing it for however many times you qued it up.


What?

Right click near the mineral, shift right click on the mineral. Exact same shit.

They are clicking directly on the mineral patch and queing return cargo and clicking it again. Not the same


Did you watch past the first 30 seconds with the sound on where he explains that he is starting by showing his old technique that sadly got patched and doesn't work anymore?

And then did you watch the next 30 seconds where he shows you how to eliminate deceleration by clicking near the mineral and then shift right clicking on the mineral?
https://www.dotabuff.com/players/8137911
BigJoe
Profile Joined January 2011
United States210 Posts
August 15 2012 00:10 GMT
#274
On August 15 2012 09:04 Jaeger wrote:
Did you watch past the first 30 seconds with the sound on where he explains that he is starting by showing his old technique that sadly got patched and doesn't work anymore?

And then did you watch the next 30 seconds where he shows you how to eliminate deceleration by clicking near the mineral and then shift right clicking on the mineral?

I see what you are saying now, wow nice find indeed.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-08-15 00:11:26
August 15 2012 00:10 GMT
#275
On August 15 2012 09:03 TheWisp wrote:
Show nested quote +
On August 15 2012 08:51 Jaeger wrote:
Isn't this exactly sockfolder's mineral boosting 2.0 from 2010?

http://www.youtube.com/watch?v=pEYsv0YWunY&feature=g-hist

Does noone remember this?
Did noone but me use it for the past ~2 years?

Nice find !

holy shit it's been 'known' for 2 years heh

pretty nice that you can have 2 guys mining gas at almost the same rate as 3. nice for that first 100 gas
ModeratorBlame yourself or God
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
August 15 2012 00:18 GMT
#276
well this will be epic :D
ModeratorRetired LR Bonjwa
TL+ Member
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 15 2012 00:21 GMT
#277
This is actually great. Rewards higher APM players (sorry goody).
Team Slayers, Axiom-Acer and Vile forever
Xyik
Profile Blog Joined November 2009
Canada728 Posts
August 15 2012 00:22 GMT
#278
I imagine this could have impact on pro-level games when something comes 10 seconds earlier than it normally would, which means it'll be nerfed.
Corrosive
Profile Joined August 2010
Canada3741 Posts
August 15 2012 00:27 GMT
#279
mfw it gets patched T_T
Maruprime.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
August 15 2012 00:27 GMT
#280
I tested it with MULEs, and there was no difference in minerals mined when boosting the same patch (270 minerals on close).
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
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