• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:45
CEST 14:45
KST 21:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
5.0.17 Patch Notes - October 7, 20264Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)77Weekly Cups (Sept 21-27): herO and ByuN double2
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 How do you feel about the mass reverts in the 5.0.17 PTR? [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released Fantasy returning? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ SC4ALL II Brood War Complete Invited Player Lineup
Tourneys
[ASL22] Semifinal A [ASL22] Semifinal B [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8580 users

Mineral boost trick (works in 1.5!) - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 28 Next All
cruelty!
Profile Joined July 2011
United States4 Posts
August 14 2012 22:39 GMT
#221
For those of us noobs, i think i found a good way to do this.

Select a worker that is currently mining -- as soon as it is finished mining, the mineral will appear on the worker and it will turn around to return to the cc/nexus/hatch.

As soon as it turns around (not as soon as the mineral appears in its hand -- there is a slight difference that will become evident as you try it), shift+[right click next to the mineral patch and then click on the mineral patch]. The worker will execute the mineral boost on its next trip. you must queue these two commands before the worker returns its minerals

you barely need to move your mouse, elminiating accuracy issues for weaker players, and the timing window that you have to queue the commands is slightly longer.
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
August 14 2012 22:40 GMT
#222
lol this was standard in StarCraft Brood War. I am surprised that nobody found this sooner...Great catch though.
Ender2701
Profile Blog Joined January 2012
United States581 Posts
August 14 2012 22:40 GMT
#223
I tried it a bit, I found it would be reasonable to do 3 workers if I practiced a bit at it. It's not very useful if you have more than one worker on a mineral patch though, so it basically only matters for the first few minutes, and you mine 50 minerals like 5 seconds faster.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
August 14 2012 22:42 GMT
#224
I don't think this is intentional by design so I assume it will be fixed. I also hope it will be fixed because I don't think it's a good way to make the game harder by forcing people who do not want to get behind by default to spam click their workers back and forth. But the biggest reason is that this will mostly affect cheeses, which are not fun in any way, especially not when watching pro players who are capable of so much more.
hundred thousand krouner
Noispaxen
Profile Joined March 2011
Poland150 Posts
August 14 2012 22:42 GMT
#225
On August 15 2012 07:27 graNite wrote:
ok guys i am challenging you all:

who can beat my barracks timing?
http://drop.sc/238828
very early 1:34, nearly 1:33

no worker cutting of course, just mineral stacking and the new mineral boost.
i think 1:33 is possible.


At how many workers did u get the barrack?
http://www.facebook.com/NoispaxenSC2 ||| http://www.twitch.tv/noispaxen
MepHiii
Profile Joined March 2011
Poland191 Posts
August 14 2012 22:43 GMT
#226
On August 15 2012 07:26 Umpteen wrote:
I don't know if they'll bother, but this could be easily fixed without breaking anything else. Simply measure the distance between the shift-clicked waypoints and apply deceleration towards the first waypoint if the second is within the normal deceleration distance.

In other words:

"SCV: to A, then Zee! No need to slow, just go go go!"
But SCV, a union man, was wise to boss-man's wiley plan
"Before I start, how far apart," the worker said, "Are A and Zed?"
"They're pretty close," the boss confessed.
"At A I'll take my scheduled rest!"

holy shit, you put this together yourself?
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 14 2012 22:44 GMT
#227
On August 15 2012 07:35 boomudead1 wrote:
Show nested quote +
On August 15 2012 07:17 Arctura42 wrote:
Guys...what about mules?

wow nice idea. im thinking if u can do it once or twice on the mule and it will return minerals during last trip


Someone already verified earlier in the thread that it does work with mules.
Depetrify
Profile Blog Joined March 2011
978 Posts
August 14 2012 22:44 GMT
#228
So completely stop force mining on the closer patches? Mixed opinions, can someone do some fancy shit and prove it? <3
silent_owl
Profile Joined March 2011
Philippines3098 Posts
August 14 2012 22:45 GMT
#229
On August 15 2012 04:14 c0ldfusion wrote:
Show nested quote +
On August 15 2012 04:13 Exarl25 wrote:
On August 15 2012 04:10 c0ldfusion wrote:
On August 15 2012 03:48 Hoon wrote:
On August 15 2012 03:42 Gamegene wrote:
to be honest I really hope this doesn't stay for good.

there are other aspects of the game that deserve more micro and attention.

Ya, it's much more worthy to spam 343434343343434 in the first 2 minutes of the game than to do this mineral boost micro.


Doing nothing is still better though.

To me, the most annoying thing about these tricks is that now we all have to practice doing it early game.


You mean that if your opponent practices something to get an edge then you have to practice it too to stay even?

Well no fucking shit.


The problem is, I already have to practice mineral stacking. Screwing that up is more detrimental than not doing it at all.


I'm no Masters player but come on, man, then just practice.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
thurst0n
Profile Blog Joined December 2010
United States611 Posts
August 14 2012 22:45 GMT
#230
Am I missing something? Why don't you do this for the trip TO the CC and the trip TO the minerals? Does the scv not naturally slow down when it comes to the CC to return 5 minerals?
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
August 14 2012 22:45 GMT
#231
On August 15 2012 07:26 Umpteen wrote:
I don't know if they'll bother, but this could be easily fixed without breaking anything else. Simply measure the distance between the shift-clicked waypoints and apply deceleration towards the first waypoint if the second is within the normal deceleration distance.


The problem with this approach is you never know when an additional waypoint is added. Basically, you could just add the waypoint last-second. And then, with your method, there are two different speeds that the SCV is supposed to be going at. The new speed based on all waypoints and the old one for a single waypoint.

You could also get around this by adding additional waypoints and then canceling them.
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
convention
Profile Joined October 2011
United States622 Posts
August 14 2012 22:46 GMT
#232
On August 15 2012 07:35 boomudead1 wrote:
Show nested quote +
On August 15 2012 07:17 Arctura42 wrote:
Guys...what about mules?

wow nice idea. im thinking if u can do it once or twice on the mule and it will return minerals during last trip

I don't think any will ever have the APM to do this trick with MULES. It is an excellent trick that might return more minerals than worker stacking? But by the time MULES are in the game, you have a so many other things you should be doing, there is not a chance you will be able to worry about queue-mining when you have so much else. Maybe, maybe on the very first MULE.
Martyrc
Profile Joined May 2012
217 Posts
August 14 2012 22:46 GMT
#233
On August 15 2012 07:43 MepHiii wrote:
Show nested quote +
On August 15 2012 07:26 Umpteen wrote:
I don't know if they'll bother, but this could be easily fixed without breaking anything else. Simply measure the distance between the shift-clicked waypoints and apply deceleration towards the first waypoint if the second is within the normal deceleration distance.

In other words:

"SCV: to A, then Zee! No need to slow, just go go go!"
But SCV, a union man, was wise to boss-man's wiley plan
"Before I start, how far apart," the worker said, "Are A and Zed?"
"They're pretty close," the boss confessed.
"At A I'll take my scheduled rest!"

holy shit, you put this together yourself?


The hard part is coding it without conjuring another 500 bugs out of nowhere, wasting a lot of money and not achieving anything because of one slightly incorrect line of code ^_^
¨First in, last out.¨
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 14 2012 22:47 GMT
#234
<Tinfoil Hat>

Guys!!

Nobody tell the Koreans about this!

If we can keep it to ourselves a foreigner might have a chance at winning the next GSL!

</Tinfoil hat>
~ ~ <°)))><~ ~ ~
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 14 2012 22:47 GMT
#235
On August 15 2012 07:42 Noispaxen wrote:
Show nested quote +
On August 15 2012 07:27 graNite wrote:
ok guys i am challenging you all:

who can beat my barracks timing?
http://drop.sc/238828
very early 1:34, nearly 1:33

no worker cutting of course, just mineral stacking and the new mineral boost.
i think 1:33 is possible.


At how many workers did u get the barrack?


I had eleven workers, i never cut the production. While i was throwing down the barracks i also had an scv queued up and it was half done.
Please watch the replay.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
August 14 2012 22:53 GMT
#236
yes! with such an mineral boosting trick, 1 base zerg can become viable again!
Captain Peabody
Profile Blog Joined May 2009
United States3137 Posts
August 14 2012 22:53 GMT
#237
Dear Waru...this is big. I'm not sure if I like this or not...but honestly, I'd prefer for Blizzard not to patch this for at least a while...at least long enough to see how things work out.
Dies Irae venit. youtube.com/SnobbinsFilms
Acritter
Profile Joined August 2010
Syria7637 Posts
August 14 2012 22:56 GMT
#238
Huh, I'll try to start using it. It'll be better than spamming 1515151515 for the early game (1 is the worker I use to build my first Pylon, my first non-Pylon building, and then eventually goes to scout, and 5 is my Nexus). Even if I only get a 5% mineral increase, it ought to make a lot of my builds much smoother.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2012-08-14 22:59:59
August 14 2012 22:57 GMT
#239
On August 15 2012 07:39 cruelty! wrote:
For those of us noobs, i think i found a good way to do this.

Select a worker that is currently mining -- as soon as it is finished mining, the mineral will appear on the worker and it will turn around to return to the cc/nexus/hatch.

As soon as it turns around (not as soon as the mineral appears in its hand -- there is a slight difference that will become evident as you try it), shift+[right click next to the mineral patch and then click on the mineral patch]. The worker will execute the mineral boost on its next trip. you must queue these two commands before the worker returns its minerals

you barely need to move your mouse, elminiating accuracy issues for weaker players, and the timing window that you have to queue the commands is slightly longer.

I think this is by far the best way of using it in a real game.
Optimally every worker can be microed twice per trip, towards mineral and towards base. BUT nobody has such APM to cover all workers. To micro a worker twice = 4 clicks, while microing 2 workers = 4 clicks as well, but less movement thus less mistake.

Oh, and of course rally for new workers while microing the initial ones
+ you can do mineral stack along with mineral boost, it's just one more click anyway..
Secret05
Profile Joined August 2010
United States342 Posts
August 14 2012 22:58 GMT
#240
anyone know a good custom map i can use? I'm trying to find a custom map I can simply restart if I mess up the mining, so I don't have to keep restarting the game. 1v1 obs and peepmode don't work by myself i dont think.
Michigan Zerg Player
Prev 1 10 11 12 13 14 28 Next All
Please log in or register to reply.
Live Events Refresh
INu's Battles
20:00
INu's Battles#21
Zoun vs herOLIVE!
SHIN vs TBD
IntoTheiNu 1341
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 275
Rex 89
StarCraft: Brood War
Britney 56767
Calm 3769
Shuttle 3384
Bisu 1491
FanTaSy 1429
firebathero 389
Stork 321
Mini 272
Zeus 261
Hyuk 257
[ Show more ]
Soma 245
Rush 240
EffOrt 225
actioN 173
Soulkey 166
Light 155
Last 145
ZerO 130
Snow 106
Dewaltoss 67
Sea.KH 66
Mong 65
Pusan 53
Killer 52
Barracks 52
PianO 44
hero 42
JYJ 41
Free 36
NotJumperer 36
Shinee 35
ToSsGirL 31
Bale 27
Shine 27
Yoon 27
Aegong 26
Hyun 26
Sharp 25
sorry 19
yabsab 19
Sacsri 15
HiyA 15
Noble 13
Icarus 3
Dota 2
Gorgc5882
Dendi629
Counter-Strike
olofmeister1389
kRYSTAL_318
Super Smash Bros
Mew2King114
Heroes of the Storm
Lowko379
Other Games
gofns36261
singsing2029
B2W.Neo845
crisheroes276
hiko236
DeMusliM208
Livibee133
byalli129
ZerO(Twitch)7
Organizations
Other Games
BasetradeTV219
Dota 2
PGL Dota 2 - Main Stream23
StarCraft: Brood War
lovetv 7
[ Show 9 non-featured ]
StarCraft 2
• StrangeGG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
15m
OSC
9h 30m
Replay Cast
10h 15m
OSC
1d 10h
Big Brain Bouts
1d 21h
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
2 days
Patches Events
3 days
BSL Open Qualifier
3 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.