• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:01
CET 06:01
KST 14:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group C Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2630 users

Mineral boost trick (works in 1.5!) - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 28 Next All
WeedRa
Profile Joined February 2011
Germany815 Posts
Last Edited: 2012-08-14 22:00:37
August 14 2012 21:59 GMT
#181
On August 15 2012 06:57 LavaLava wrote:
Oh my god, what if we could beat the 1 second supply block before the first depot finishes?


You just save the money for an earlier factory or don't I get your points its meaningless?
Soze
Profile Joined October 2011
9 Posts
August 14 2012 22:00 GMT
#182
You can use the same technique with the command center rallies.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 14 2012 22:01 GMT
#183
On August 15 2012 07:00 Soze wrote:
You can use the same technique with the command center rallies.


Good idea. Gives it that initial kick.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
August 14 2012 22:01 GMT
#184
On August 15 2012 06:55 castlewise wrote:
Everyone says this is "impossible to fix" but it seems like you could just make units stop at each waypoint for 0 seconds. Then you get acceleration/deceleration on either side of the waypoint and this trick doesn't work anymore. Would adding deceleration/acceleration at waypoints break some other part of the game?



Yes. Scouting workers especially, but as people brought up, basically everything would be affected. Just remove woker acceleration/decleration when they are gathering resources.
Manager, Team RIP ZeeZ
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
August 14 2012 22:02 GMT
#185
What? 24% for each SCV? Imagine if someone just spend all the spamming energy on getting those workers to mine faster for the first few minutes....I thought units slowed down at the waypoints but it seems not to be the case. Is this a bug with 1.5 or has this been true for a while? Interesting...
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
BigJoe
Profile Joined January 2011
United States210 Posts
August 14 2012 22:03 GMT
#186
On August 15 2012 06:55 castlewise wrote:
Everyone says this is "impossible to fix" but it seems like you could just make units stop at each waypoint for 0 seconds. Then you get acceleration/deceleration on either side of the waypoint and this trick doesn't work anymore. Would adding deceleration/acceleration at waypoints break some other part of the game?



Scouting for noobs would be very frustating seeing as how many of them que waypoints around main etc..
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
August 14 2012 22:04 GMT
#187
how has nobody figured this out for so long...including myself shame shame
ModeratorBlame yourself or God
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 14 2012 22:05 GMT
#188
On August 15 2012 06:52 TheWisp wrote:
Show nested quote +
On August 15 2012 06:51 Moonling wrote:
Somebody may have said this already, but this works on mules....

Sadly even with the trick, a MULE can never gather for 10 full trips. Mostlikely it will only gather 30 more mineral but wasted ( rather than not gathered )

Actually it is possible now with this trick. It took me five or more tries, but I finally got a MULE to get all 10 trips barely. You have to do the trick when it moves towards the minerals and than also when it moves to the orbital command. It only works on close mineral patches as far as I can tell.
coLCruncher fighting!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-08-14 22:05:50
August 14 2012 22:05 GMT
#189
I'm actually hoping they get rid of this, i don't want us to have to be forced/pressured to put that much effort at the beginning ^^;;

and it may mess with build orders once all the pros start doing this...
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2012-08-14 22:12:12
August 14 2012 22:06 GMT
#190
REPOST: because I edited with further information assuming you 1 raxx expand I calculated that with minor error if you micro 6 workers you can put down an extra raxx at 3:35 when the CC is supposed to go down (If 5 workers are micro'd perfectly and 6 with minor error) 192M extra if 6 and 160M if 5 at 3:35 (no errors) 3:35 IS THE 1 RAXX CC TIMING!!!

TERRAN:

12 supply= 1:30 = 5 worker micro= 100

When the first supply depot is finished you usually have 80 minerals if you micro at least 4 workers you have 150 and you can put down your raxx 6-7 FUKING SECONDS SOONER!!!

Now further more a Terran usually scouts at 2:05 14 supply so nothing to do before that you have at least 2 minutes to only micro and build a supply/raxx that's 100 minerals for 5 SCVs and 120 for 6 (I'm assuming this is about how much could be managed) and your CC is down at 3:35 now let's assume that you scout your opponent on the last try (or you don't have to micro it much only patrol which doesn't occupy APM)

3:35 that is around the time CC should go down. Soo assuming that you don't micro each SCV will bring in 140 minerals by the time. If SCVs are micro'd they would bring in about 172 minerals. Soo let's assume that we can only gain 28 extra minerals for each SCV (errors) and we do that for 5 SCVs you receive a bonus of 140 if you do that for 6 you get an extra of 168 now.

168 minerals is an extra raxx you could theoretically pull of the same build order, but add another raxx a couple of seconds before expanding or right just so the first marine starts after the CC (If you did it with more or you wouldn't account my errors.

Soo if you were really good you could have put down a CC and a raxx both at 3:35 and still be even with the other guy doing the same build order (You could put it down earlier, but everything would need to be recalculated because of the mining time lost)

One more question: Did you ever imagine 6 pooling with an extra set of lings well now you can with an extractor trick (you do have 1 spare larva right? I'm not zerg and I don't plan to calculate or study this I'm just giving theoretical possibilties)!

If I made a big a error please correct and comment.


PEOPLE THIS IS FUCKING HUGE DON'T MAKE IT OUT TO BE NOTHING. 2 RAXX CC (CC and raxx are simulatinous) IS NOW = NO MICRO 1 RAXX CC


Ohh and can we ask a pro to actually try this trick (I only want to know how many workers he can micro in the first 3:00-4:00 minutes!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
TheWisp
Profile Joined July 2012
45 Posts
August 14 2012 22:08 GMT
#191
On August 15 2012 07:05 TitleRug wrote:
Show nested quote +
On August 15 2012 06:52 TheWisp wrote:
On August 15 2012 06:51 Moonling wrote:
Somebody may have said this already, but this works on mules....

Sadly even with the trick, a MULE can never gather for 10 full trips. Mostlikely it will only gather 30 more mineral but wasted ( rather than not gathered )

Actually it is possible now with this trick. It took me five or more tries, but I finally got a MULE to get all 10 trips barely. You have to do the trick when it moves towards the minerals and than also when it moves to the orbital command. It only works on close mineral patches as far as I can tell.

By the time the player has Mule, it doesn't really matter anymore. Any slight mistake is far bigger than this advantage.
but first depo / rax timing is too important
TitleRug
Profile Blog Joined May 2010
United States651 Posts
August 14 2012 22:11 GMT
#192
On August 15 2012 07:08 TheWisp wrote:
Show nested quote +
On August 15 2012 07:05 TitleRug wrote:
On August 15 2012 06:52 TheWisp wrote:
On August 15 2012 06:51 Moonling wrote:
Somebody may have said this already, but this works on mules....

Sadly even with the trick, a MULE can never gather for 10 full trips. Mostlikely it will only gather 30 more mineral but wasted ( rather than not gathered )

Actually it is possible now with this trick. It took me five or more tries, but I finally got a MULE to get all 10 trips barely. You have to do the trick when it moves towards the minerals and than also when it moves to the orbital command. It only works on close mineral patches as far as I can tell.

By the time the player has Mule, it doesn't really matter anymore. Any slight mistake is far bigger than this advantage.
but first depo / rax timing is too important

Yeah it's only 30 minerals for an absurd amount of APM just one MULE. One mistake and the 30 minerals are gone. I agree that it's probably not worth the effort.
coLCruncher fighting!
Soze
Profile Joined October 2011
9 Posts
August 14 2012 22:11 GMT
#193
On August 15 2012 07:01 c0ldfusion wrote:
Show nested quote +
On August 15 2012 07:00 Soze wrote:
You can use the same technique with the command center rallies.


Good idea. Gives it that initial kick.

Less apm required as well. I can only imagine this trick being useful before you start double stacking.
BigJoe
Profile Joined January 2011
United States210 Posts
August 14 2012 22:12 GMT
#194
I wonder how this would change gas first openings if you micro'd your workers for gas
TheWisp
Profile Joined July 2012
45 Posts
August 14 2012 22:12 GMT
#195
On August 15 2012 07:06 thezanursic wrote:
REPOST: because I edited with further information assuming you 1 raxx expand I calculated that with minor error if you micro 6 workers you can put down an extra raxx at 3:35 when the CC is supposed to go down (If 5 workers are micro'd perfectly and 6 with minor error) 192M extra if 6 and 160M if 5 at 3:35 (no errors) 3:35 IS THE 1 RAXX CC TIMING!!!

TERRAN:

12 supply= 1:30 = 5 worker micro= 100

When the first supply depot is finished you usually have 80 minerals if you micro at least 4 workers you have 150 and you can put down your raxx 6-7 FUKING SECONDS SOONER!!!

Now further more a Terran usually scouts at 2:05 14 supply so nothing to do before that you have at least 2 minutes to only micro and build a supply/raxx that's 100 minerals for 5 SCVs and 120 for 6 (I'm assuming this is about how much could be managed) and your CC is down at 3:35 now let's assume that you scout your opponent on the last try (or you don't have to micro it much only patrol which doesn't occupy APM)

3:35 that is around the time CC should go down. Soo assuming that you don't micro each SCV will bring in 140 minerals by the time. If SCVs are micro'd they would bring in about 172 minerals. Soo let's assume that we can only gain 28 extra minerals for each SCV (errors) and we do that for 5 SCVs you receive a bonus of 140 if you do that for 6 you get an extra of 168 now.

168 minerals is an extra raxx you could theoretically pull of the same build order, but add another raxx a couple of seconds before expanding or right just so the first marine starts after the CC (If you did it with more or you wouldn't account my errors.

Soo if you were really good you could have put down a CC and a raxx both at 3:35 and still be even with the other guy doing the same build order (You could put it down earlier, but everything would need to be recalculated because of the mining time lost)

If I made a big a error please correct and comment.


PEOPLE THIS IS FUCKING HUGE DON'T MAKE IT OUT TO BE NOTHING. 2 RAXX CC (CC and raxx are simulatinous) IS NOW = NO MICRO 1 RAXX CC


Someone mind making a test under slowest speed for minimum mistake?
TheWisp
Profile Joined July 2012
45 Posts
August 14 2012 22:13 GMT
#196
On August 15 2012 07:12 BigJoe wrote:
I wonder how this would change gas first openings if you micro'd your workers for gas

It works on gas as well as mineral.
but since 3 workers saturate the gas, why bother microing it ?
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
August 14 2012 22:14 GMT
#197
Does this work for protoss? I'm wondering if you could 2 gate without delaying gas or cyber.
:)
Cocoba
Profile Joined February 2011
Canada352 Posts
August 14 2012 22:14 GMT
#198
I definitely don't think this is useless as some others have posted about it. If this doesn't get patched, every pro will start doing this as if they don't they will fall pretty behind compared to their opponent. By doing this trick, it's like having an extra worker in the early game and when you only have 6 to begin with, it makes up a huge percentage of your overall income.
:D
BigJoe
Profile Joined January 2011
United States210 Posts
August 14 2012 22:14 GMT
#199
On August 15 2012 07:13 TheWisp wrote:
Show nested quote +
On August 15 2012 07:12 BigJoe wrote:
I wonder how this would change gas first openings if you micro'd your workers for gas

It works on gas as well as mineral.
but since 3 workers saturate the gas, why bother microing it ?

You could increase mineral income if you get same gas income with less workers perhaps?
Fearlezz
Profile Joined April 2010
Croatia176 Posts
August 14 2012 22:14 GMT
#200
I hope Blizzard leaves this alone. It gives the players with apm to spare something meaningful to do for the first minute or two instead of boxing workers for no reason. It also has nice risk/reward ratio (lost more than gained/rax down 2 sec sooner) and is very apm/micro intensive so I can't see how this is bad, in my opinion it just adds to the game.
Prev 1 8 9 10 11 12 28 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Korean StarCraft League #87
LiquipediaDiscussion
OSC
18:00
OSC Elite Rising Star #18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 134
StarCraft: Brood War
Zeus 8504
GuemChi 5321
yabsab 28
Noble 20
ZergMaN 14
ajuk12(nOOB) 13
Bale 12
Icarus 10
League of Legends
JimRising 687
Counter-Strike
Stewie2K702
Other Games
summit1g8036
WinterStarcraft422
C9.Mang0286
Organizations
Other Games
BasetradeTV60
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 90
• practicex 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Team League
6h 59m
Big Brain Bouts
11h 59m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 4h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 6h
Platinum Heroes Events
1d 9h
BSL
1d 14h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.