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Blizzard updates Condemned Ridge! - Page 5

Forum Index > SC2 General
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Najda
Profile Joined June 2010
United States3765 Posts
June 12 2012 02:23 GMT
#81
Someone quick better warn the residents of Hell they might be getting a sudden snowstorm.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
June 12 2012 02:25 GMT
#82
This must of pained Dustin browder
althaz
Profile Joined May 2010
Australia1001 Posts
June 12 2012 02:26 GMT
#83
I actually think the rocks weren't a big deal. They made taking a really early third not super-safe, but the next base wasn't very far away. The problem with this map was (and still is) the close spawns. ZvP is no longer impossible in those positions thanks to the removal of the rocks (in fact it's possible that Zerg is now favoured as Zerg cheese will turn up fast as shit and be pretty much unscoutable), however any game where you spawn close positions will suck balls. I don't need any help with my Terran, Blizzard, but thanks for the thought .
The first rule we don't talk about race conditions. of race conditions is
canikizu
Profile Joined September 2010
4860 Posts
June 12 2012 02:26 GMT
#84
I spotted "soon" in the OP.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
June 12 2012 02:44 GMT
#85
On June 12 2012 09:13 Cocoba wrote:
Only really benefits the zerg
I hate the 3 early base zerg style, too strong T.T

It makes for more diverse play. When a zerg can't take an early third, it usually forces the zerg to do some two base all in or the zerg must open two base muta or two base infestor. Both of the ladder strats are out of date so not blocking the third balances out the map.
"let your freak flag fly"
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
June 12 2012 02:46 GMT
#86
thank god.
s3rp
Profile Joined May 2011
Germany3192 Posts
June 12 2012 02:52 GMT
#87
On June 12 2012 11:44 Mrvoodoochild1 wrote:
Show nested quote +
On June 12 2012 09:13 Cocoba wrote:
Only really benefits the zerg
I hate the 3 early base zerg style, too strong T.T

It makes for more diverse play. When a zerg can't take an early third, it usually forces the zerg to do some two base all in or the zerg must open two base muta or two base infestor. Both of the ladder strats are out of date so not blocking the third balances out the map.


You know what also makes for bad games ? Guaranteing a Zerg third within 5 minutes in TvZ . Forces the Terran to play ultra greedy or all-in like crazy but hey Zerg is more important than anything else i guess.
Kuror
Profile Blog Joined November 2010
United States399 Posts
June 12 2012 02:54 GMT
#88
Pylons don't power low ground, MLG killing extended series, and this? It's just a day of good news<3
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
Last Edited: 2012-06-12 02:58:00
June 12 2012 02:56 GMT
#89
On June 12 2012 09:08 mrafaeldie12 wrote:
Diminish the size of ramp now? It takes 4 buildings to fully wallof with FFE...

That sounds like a fair proposition, considering they removed the rocks at the third. Can't make it ENTIRELY a Zerg map. I normal sized ramp sounds fair, I dont think it would bee game breaking. However, if they REALLYwant to cater to Zergs, they could always leave the ramp large, leave the rocks out, and put creep at all the natural expansions . Maybe multiple entrances to all the naturals, too? We could call it Ridge of the Swarm!

For HotS,catering to Zerflg is obviously good. Honestly though they really need to make it so Zerg spawns with a Queen in addition to the 6 Drones. I mean, Protoss starts off with Chronoboost, right?
"Teamliquid is a place for starcraft, not boobs." -autoexec
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 12 2012 02:56 GMT
#90
On June 12 2012 11:54 Kuror wrote:
Pylons don't power low ground, MLG killing extended series, and this? It's just a day of good news<3


mlg nixed extended series?

and OT: WHAT LOL. Blizzard gets rid of rocks?!
133 221 333 123 111
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
June 12 2012 03:00 GMT
#91
We have just added the following to our Season 8 Map Pool Update:
This change is not live at this time, but will be pushed soon.


Soon.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
anxiouspanda
Profile Joined April 2011
United States56 Posts
June 12 2012 03:00 GMT
#92
our prayers have been answered boys. Word on the street is, just before this picture ---> http://i.imgur.com/BcKwC.jpg dustin browder let out a shriek and ripped the rocks from condemned ridge
htpkPANDA.825 [1k+ Masters Zerg NA]
BaconofWar
Profile Blog Joined December 2011
United States369 Posts
June 12 2012 03:01 GMT
#93
Dustin Browder removes destructible rocks???? Everybody get into your bunkers/vaults/happy places. The bombs are about to fall.
Well, C9 is the best right now
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
June 12 2012 03:02 GMT
#94
Terran was uber strong for almost all of the Wings of Liberty days, Blizzard needs to buff Zerg so Z can dominate HotS! If they want to buff Protoss, save it for Legacy of the Void! And 1 food Roaches also, please. Zerg isn't swarmy enough, Roaches need buff. Maybe give banelings move while burrowed back?
"Teamliquid is a place for starcraft, not boobs." -autoexec
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
June 12 2012 03:03 GMT
#95
Stupidity.

Just because Zergs were crying that they couldn't get a quick third. Now it's just going to be a 5min third like always..
Learn to count with CatsPajamas!
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 12 2012 03:08 GMT
#96
On June 12 2012 12:03 Kamwah wrote:
Stupidity.

Just because Zergs were crying that they couldn't get a quick third. Now it's just going to be a 5min third like always..


now you're actually gonna be able to play zergs on that map.
133 221 333 123 111
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
June 12 2012 03:12 GMT
#97
On June 12 2012 11:52 s3rp wrote:
Show nested quote +
On June 12 2012 11:44 Mrvoodoochild1 wrote:
On June 12 2012 09:13 Cocoba wrote:
Only really benefits the zerg
I hate the 3 early base zerg style, too strong T.T

It makes for more diverse play. When a zerg can't take an early third, it usually forces the zerg to do some two base all in or the zerg must open two base muta or two base infestor. Both of the ladder strats are out of date so not blocking the third balances out the map.


You know what also makes for bad games ? Guaranteing a Zerg third within 5 minutes in TvZ . Forces the Terran to play ultra greedy or all-in like crazy but hey Zerg is more important than anything else i guess.

So nothing is going to change what so ever about terran play.
"let your freak flag fly"
Supafitz
Profile Joined June 2012
United States5 Posts
June 12 2012 03:13 GMT
#98
Well I know where the veto I freed up from Metal is going.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
June 12 2012 03:16 GMT
#99
On June 12 2012 08:58 YyapSsap wrote:
Is this real life?


Exactly what I thought. Good work, Blizzard.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Mr Showtime
Profile Joined April 2011
United States1353 Posts
June 12 2012 03:17 GMT
#100
Assuming there are not other balance issues (similar to that seen on the first version of Korhal), this should be a pretty cool map.
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