• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:43
CEST 12:43
KST 19:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou5Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 Is there anyway to get a private coach? OGN to release AI-upscaled StarLeague from Feb 24 BW caster Sayle BW General Discussion
Tourneys
[ASL20] Semifinal B [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN Azhi's Colosseum - Anonymous Tournament
Strategy
[I] TvZ Strategies and Builds [I] TvP Strategies and Build Roaring Currents ASL final Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Chess Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1435 users

Blizzard updates Condemned Ridge!

Forum Index > SC2 General
Post a Reply
Normal
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-06-12 00:08:37
June 11 2012 23:48 GMT
#1
Yes, it is for real!

We have just added the following to our Season 8 Map Pool Update:

Update 4:30 p.m. PDT June 6, 2012: We have decided to remove rocks from Condemned Ridge. Thank you for your feedback.

This change is not live at this time, but will be pushed soon.


Source: http://us.battle.net/sc2/en/forum/topic/5626191144

The question for us all: Did blizzard finally figure out that rocks at the 3rd are bad? let's only hope ^o^
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
polyphonyEX
Profile Joined May 2012
United States2539 Posts
June 11 2012 23:49 GMT
#2
Thank you, Blizzard.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
June 11 2012 23:50 GMT
#3
I never thought I'd live to see the day.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 11 2012 23:51 GMT
#4
Oh no third at rocks? Wow I might give it a shot then!
When I think of something else, something will go here
CtrlShiftAltGrrrrrrr
Profile Joined June 2012
544 Posts
June 11 2012 23:51 GMT
#5
Is that the first sign of the apocalypse ?
awaiting the return of the space cowboy
blabber
Profile Blog Joined June 2007
United States4448 Posts
June 11 2012 23:52 GMT
#6
Wow, that ridge is definitely condemned.
blabberrrrr
decaf
Profile Joined October 2010
Austria1797 Posts
June 11 2012 23:53 GMT
#7
Imagine the shitstorm when Dustin Browder finds out.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
June 11 2012 23:53 GMT
#8
*looks out window*

huh, no pigs. That's something =o
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
June 11 2012 23:54 GMT
#9
Awesome.
Undrass
Profile Joined August 2010
Norway381 Posts
June 11 2012 23:55 GMT
#10
Wait what. the sky is still blue, it's not raining uppwards and Dovre is still standing.

Someone at blizzard must be trolling us.
-FoX
Profile Joined November 2010
United States479 Posts
June 11 2012 23:55 GMT
#11
Incredible. Blizzard responded. This makes this map much better.
Daedra
Profile Joined February 2011
United States268 Posts
June 11 2012 23:56 GMT
#12
Instead there will be destructible stones
419fish
Profile Joined November 2011
United States35 Posts
June 11 2012 23:56 GMT
#13
im glad blizz is listening, props to them on this
Kluey
Profile Joined April 2011
Canada1197 Posts
June 11 2012 23:56 GMT
#14
On June 12 2012 08:50 SnipedSoul wrote:
I never thought I'd live to see the day.


Blizzard Map. No Rocks. What world am I in...
Msr
Profile Joined March 2011
Korea (South)495 Posts
June 11 2012 23:56 GMT
#15
map still could be very bad, this at least gives it a chance
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
June 11 2012 23:58 GMT
#16
Is this real life?
Antylamon
Profile Joined March 2011
United States1981 Posts
June 11 2012 23:59 GMT
#17
Within a Blizzard year the maps should be good enough for Blizz WC... maybe.
Non0
Profile Joined April 2010
United States100 Posts
June 11 2012 23:59 GMT
#18
wow what, blizzard listened! HOLY SHIT! I'm very excited to play this map now
Archas
Profile Blog Joined July 2010
United States6531 Posts
June 11 2012 23:59 GMT
#19
I wouldn't be surprised if Blizzard had removed some decorative doodad rocks instead of the destructible kind.
The room is ripe with the stench of bitches!
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2012-06-12 00:01:10
June 11 2012 23:59 GMT
#20
Haha I feel for once that my posts were valid instead of a pile of steaming hot swarm. All I'm saying is fast 3rd hatch vs FFE is standard as hell zerg play, random rocks negate it.
Knowing is half the battle... the other half is lasers.
Antylamon
Profile Joined March 2011
United States1981 Posts
June 11 2012 23:59 GMT
#21
On June 12 2012 08:59 Archas wrote:
I wouldn't be surprised if Blizzard had removed some decorative doodad rocks instead of the destructible kind.

That would be the best troll of all time, worthy of some kind of HotBid award.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
June 12 2012 00:00 GMT
#22
This is great!
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
June 12 2012 00:02 GMT
#23
This is good. Now they just need to remove close position and I wil be happy
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
June 12 2012 00:03 GMT
#24
On June 12 2012 08:59 Antylamon wrote:
Show nested quote +
On June 12 2012 08:59 Archas wrote:
I wouldn't be surprised if Blizzard had removed some decorative doodad rocks instead of the destructible kind.

That would be the best troll of all time, worthy of some kind of HotBid award.


indeed rofl, i hope it is a troll
watch the wall collide with my fist, mostly over problems that i know i should fix
sevia
Profile Joined May 2010
United States954 Posts
June 12 2012 00:03 GMT
#25
Thank god. Do we know if it's horizontal-spawn disabled?
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 12 2012 00:03 GMT
#26
Destiny will be happy :D
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Bagi
Profile Joined August 2010
Germany6799 Posts
June 12 2012 00:04 GMT
#27
On June 12 2012 09:02 Aocowns wrote:
This is good. Now they just need to remove close position and I wil be happy

Have you actually played the map? Its pretty damn huge, calling them "close" positions is stretching it.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 12 2012 00:06 GMT
#28
I mean this is very obviously a good change, glad to hear they did it.

But now my question is, if they can update a map in a week or whatever before it's ever released in ladder, why not update your ladder maps to WCS versions being they have had forever to do it?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Kbafewx
Profile Joined June 2012
United States16 Posts
June 12 2012 00:06 GMT
#29
thanks blizz, about time!
ZERG.
mrafaeldie12
Profile Joined July 2011
Brazil537 Posts
June 12 2012 00:08 GMT
#30
Diminish the size of ramp now? It takes 4 buildings to fully wallof with FFE...
"..it all comes thumbling down thumbling down thumblin down"
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
June 12 2012 00:09 GMT
#31
nooooooooooooooooooooooooooooooooooooooooooooooooooo.

i liked it when blizzard's bad map making fell into my favor :<
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
IamPryda
Profile Joined April 2011
United States1186 Posts
June 12 2012 00:10 GMT
#32
Zerg qq ftw
Moar banelings less qq
Cocoba
Profile Joined February 2011
Canada352 Posts
June 12 2012 00:13 GMT
#33
Only really benefits the zerg
I hate the 3 early base zerg style, too strong T.T
:D
niladorus
Profile Joined September 2011
Greece116 Posts
June 12 2012 00:14 GMT
#34
On June 12 2012 08:50 SnipedSoul wrote:
I never thought I'd live to see the day.


this

User was warned for this post
OhSix
Profile Joined October 2011
United States252 Posts
June 12 2012 00:15 GMT
#35
On June 12 2012 08:53 decaf wrote:
Imagine the shitstorm when Dustin Browder finds out.


"You guys took the rocks out?! PUT THEM BACK RIGHT NOW!"
What you preach is worthless, your worship defeat the purpose, like president Bush taking bullets for the secret service.
CtrlShiftAltGrrrrrrr
Profile Joined June 2012
544 Posts
June 12 2012 00:16 GMT
#36
On June 12 2012 09:06 Diamond wrote:
I mean this is very obviously a good change, glad to hear they did it.

But now my question is, if they can update a map in a week or whatever before it's ever released in ladder, why not update your ladder maps to WCS versions being they have had forever to do it?


Better yet why dont blizzard works and actually listen to ESV and Crux guys it blows my mind instead of some randoms "hey ur map is cool well put in on ladder and add rocks to it"
awaiting the return of the space cowboy
stupidhydro
Profile Joined July 2010
United States216 Posts
June 12 2012 00:16 GMT
#37
Hard to understand why they were there in the first place. As if they didn't get enough flak and jokes about rocks before... o_O... well I guess now everyone can be happy and believe for a short period that blizzard can do something competent >.>
Adreme
Profile Joined June 2011
United States5574 Posts
June 12 2012 00:17 GMT
#38
Seems like a weird choice. I mean I am just judging off pictures but there didnt seem to really be anything to stop that from being a 4th base. Heck if its anything but close positions I would make it that 4th my 3rd as zerg because the standard third has basically a huge "please drop me right above the base" sign right near it.
magnaflow
Profile Joined August 2011
Canada1521 Posts
Last Edited: 2012-06-12 00:18:10
June 12 2012 00:17 GMT
#39
Dustin will not be happy about this

http://i.imgur.com/BcKwC.jpg
CajunMan
Profile Joined July 2010
United States823 Posts
June 12 2012 00:18 GMT
#40
omg........he is real he really is!!!!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44919 Posts
June 12 2012 00:20 GMT
#41
Update 4:30 p.m. PDT June 6, 2012: We have decided to remove rocks from Condemned Ridge.


Yay!!!

In its place, we have added invincible dark templar, burrowed banelings, and widow mines, so gtfo.


Awww...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
June 12 2012 00:23 GMT
#42
wowowow never thought I'd read that blizzard decided LESS destructible rocks on a map was a good idea! Maybe this trend will continue with future ladder maps? I remember in some interview recently (from MLG maybe?) Mr. Destructible Rocks Dustin Bowder said that if the community was pushing in the direction of open macro maps they'd be receptive.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2012-06-12 00:27:32
June 12 2012 00:26 GMT
#43
Good to see Blizzard making changes to these maps. I find it alittle weird that they're not just taking more maps from the pools of current tournaments though.

Also: I think entombed really should go. It's just a bad map due to the placement of the 3rd base, I think the ramp leading up to that particular position should be widened to the very least. That may not make much a difference however and maybe it'd be best to simply remove the map altogether. I also think certain maps need to be taken away cause they're alittle outdated in terms of design. Tal-darim comes to mind, that map is terrible for a few reasons: PvP always comes down to earlygame allins, creep spread is really annoying for zergs due to the hills, the close positions are undesirable, and the rocks at the third are just bleh, I don't think anyone likes those. I'm alright with larger sized maps, but Tal-darim needs a makeover or just another map to take its place.

I also think we need more maps that take design ideas from Daybreak. Daybreak was voted best map of 2011 and one of the reasons for this was because it promoted macro play but at the same time there were alot of dynamics to how all-ins could be executed. Proxy structures (pylons, rax, etc.) could be hidden in a number of areas, and denying scouting before doing (for example) a roach bane allin in ZvT actually took some effort.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-06-12 00:31:39
June 12 2012 00:28 GMT
#44
Now to get rid of the obnoxious high ground behind the third. T_T

edit: or at least add a helipad onto the high ground so everyone knows its where medivacs/warp prisms land
WightyCity
Profile Joined May 2011
Canada887 Posts
June 12 2012 00:28 GMT
#45
now my 2 base timing attacks while my opponent is destroying his rocks wont work
90% watching it 8% talking about it and 2% playing it - sc2
Walitgon
Profile Joined May 2012
Australia550 Posts
June 12 2012 00:29 GMT
#46
Oh lawdy mclawd.

Surely this is not real life.
BRB laddering ^_^ ¯\_(ツ)_/¯
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
June 12 2012 00:33 GMT
#47
man before this i was trying to pick which of my already crossed off maps id have to start playing again so i could avoid this, but now i think itll be one my favourites for a while
NekoFlandre
Profile Joined March 2011
United States497 Posts
June 12 2012 00:34 GMT
#48
Wow...this is like...um.

Reality System Failure......

You do not kill clown....clown kills you...MADNESS!
Kitty Flandre....even more scary..
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
June 12 2012 00:35 GMT
#49
Only took them 2 years ...
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
June 12 2012 00:42 GMT
#50
ugh, i was looking forward to something different but this just makes it *free 3 base for zerg* again
Thats "Grand-Master" SMURF to you.....
Apollo_Shards
Profile Joined February 2011
1210 Posts
June 12 2012 00:48 GMT
#51
On June 12 2012 09:42 AGIANTSMURF wrote:
ugh, i was looking forward to something different but this just makes it *free 3 base for zerg* again


Not if you punish them for it. Zergs just dont automatically get up three bases for free.
Jaedong, sOs, avilo, MaSa, Oprah
hifriend
Profile Blog Joined June 2009
China7935 Posts
June 12 2012 00:50 GMT
#52
They probably just replaced them with the collapsible rocks; their most recent advancement in rock technology.
las91
Profile Blog Joined May 2011
United States5080 Posts
June 12 2012 00:54 GMT
#53
On June 12 2012 09:50 hifriend wrote:
They probably just replaced them with the collapsible rocks; their most recent advancement in rock technology.


They have to have replaced it with something rock related.
In Inca we trust
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
June 12 2012 00:55 GMT
#54
OMG somebody finally talked some sense into Browder!!
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
June 12 2012 00:56 GMT
#55
no rocks... so.. amazing... cannot... express...
When Behind, Dark Shrine
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
June 12 2012 00:56 GMT
#56
isthisreallife.jpg ?
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
June 12 2012 00:56 GMT
#57
Blizzard removing rocks from a map instead of adding even more o_O
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 12 2012 00:56 GMT
#58
Rocks on expos is bad and gimmicky at best. It helps all races have more options when the 3rd is open.
SC2 Mapmaker
Nabes
Profile Joined November 2010
Canada1800 Posts
June 12 2012 01:01 GMT
#59
Hey Blizzard, while you're at it, remove the rocks from the 3rd on TDA. Thanks.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 12 2012 01:03 GMT
#60
On June 12 2012 09:20 DarkPlasmaBall wrote:
Show nested quote +
Update 4:30 p.m. PDT June 6, 2012: We have decided to remove rocks from Condemned Ridge.


Yay!!!

Show nested quote +
In its place, we have added invincible dark templar, burrowed banelings, and widow mines, so gtfo.


Awww...

LOL

The world MUST be ending or something. This is unheard of!
This is my signature. There are many like it, but this one is mine.
PhoenixVoid
Profile Blog Joined December 2011
Canada32742 Posts
June 12 2012 01:04 GMT
#61
Wat. How much did they bribe Dustin to remove those rocks.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
June 12 2012 01:06 GMT
#62
Going for the ultimate pessimist outlook, when the map sucks horribly anyway it's going to reinforce the idea that rocks are a good idea.

:[
Did you ever say Yes to a single joy?
Ben...
Profile Joined January 2011
Canada3485 Posts
June 12 2012 01:07 GMT
#63
Wow they were serious when they said they were opened to feedback for that map. I'm impressed. It looks like a neat map now.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
skatbone
Profile Joined August 2010
United States1005 Posts
June 12 2012 01:09 GMT
#64
Nice. I had Tal'Darim vetoed, in part, because of those damn rocks.
Mercurial#1193
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 12 2012 01:15 GMT
#65
On June 12 2012 09:50 hifriend wrote:
They probably just replaced them with the collapsible rocks; their most recent advancement in rock technology.

They probably have a collapsable rock in your natural now, so the scout only have to get to your nat and deal 10 damage to teh collapsable rock for it to fall down and block your nat. Same at all other expansions on the map. The reason it took them so long to do this change is that they tried to figure out a way to do this, AND keep the rocks.
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
Last Edited: 2012-06-12 01:18:51
June 12 2012 01:18 GMT
#66
On June 12 2012 10:15 Cascade wrote:
Show nested quote +
On June 12 2012 09:50 hifriend wrote:
They probably just replaced them with the collapsible rocks; their most recent advancement in rock technology.

They probably have a collapsable rock in your natural now, so the scout only have to get to your nat and deal 10 damage to teh collapsable rock for it to fall down and block your nat. Same at all other expansions on the map. The reason it took them so long to do this change is that they tried to figure out a way to do this, AND keep the rocks.


Rocks infront of your minerals in the main so you have to destroy them before you can mine.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 12 2012 01:18 GMT
#67
On June 12 2012 10:15 Cascade wrote:
Show nested quote +
On June 12 2012 09:50 hifriend wrote:
They probably just replaced them with the collapsible rocks; their most recent advancement in rock technology.

They probably have a collapsable rock in your natural now, so the scout only have to get to your nat and deal 10 damage to teh collapsable rock for it to fall down and block your nat. Same at all other expansions on the map. The reason it took them so long to do this change is that they tried to figure out a way to do this, AND keep the rocks.

I know your not being serious but collapsable rocks have about 500hp in all the shots i've seen them in so far in HotS.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 12 2012 01:19 GMT
#68
On June 12 2012 10:18 DeCoup wrote:
Show nested quote +
On June 12 2012 10:15 Cascade wrote:
On June 12 2012 09:50 hifriend wrote:
They probably just replaced them with the collapsible rocks; their most recent advancement in rock technology.

They probably have a collapsable rock in your natural now, so the scout only have to get to your nat and deal 10 damage to teh collapsable rock for it to fall down and block your nat. Same at all other expansions on the map. The reason it took them so long to do this change is that they tried to figure out a way to do this, AND keep the rocks.

I know your not being serious but collapsable rocks have about 500hp in all the shots i've seen them in so far in HotS.

After killing those 500 hp collapsable rocks, you will have new rocks with 2k hp, like everywhere
Cereb
Profile Joined November 2011
Denmark3388 Posts
June 12 2012 01:21 GMT
#69
Well, it's still a bad map, but just the fact that Blizzard paid this much attention to complaints about a single new map for the next season is actually mind blowing. I Mean, it's a standard we've come to expect from Blizzard, but I am pretty sure you'd be hard pressed to find any other company willing to do this and be this awesome <3


In short:

Blizzard > all!
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
IPA
Profile Joined August 2010
United States3206 Posts
June 12 2012 01:26 GMT
#70
On June 12 2012 09:06 Diamond wrote:
I mean this is very obviously a good change, glad to hear they did it.

But now my question is, if they can update a map in a week or whatever before it's ever released in ladder, why not update your ladder maps to WCS versions being they have had forever to do it?


My thoughts exactly.

Don't get me wrong, I'm happy about the change, but with this level of turn-around speed, I sure wish they would update current maps and fix Metropolis.

At least it's not an insta-veto now!
Time held me green and dying though I sang in my chains like the sea.
McPhiz
Profile Joined April 2011
Canada183 Posts
June 12 2012 01:28 GMT
#71
haha i feel like blizz trolled us with the rocks and knew there would be outrage and were trying to restore our confidence in them. Stupid theories for the win!
Theovide
Profile Joined September 2010
Sweden914 Posts
June 12 2012 01:34 GMT
#72
Is it just me that actually feels it would be a good idea if some maps where different, forcing different builds. It's kind of silly right now that maps nearly has no effect at all on which build people choose.
IPA
Profile Joined August 2010
United States3206 Posts
June 12 2012 01:45 GMT
#73
On June 12 2012 10:34 Theovide wrote:
Is it just me that actually feels it would be a good idea if some maps where different, forcing different builds. It's kind of silly right now that maps nearly has no effect at all on which build people choose.

Are you being serious?
Time held me green and dying though I sang in my chains like the sea.
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
June 12 2012 01:49 GMT
#74
I really like this map, seems like its been ages since a map has has a big main base and has some great potential for better medivac harass, both in the main and on the high ground behind the third where you could potentially drop seige tanks and abuse the high ground at a zerg's third base.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
June 12 2012 02:04 GMT
#75
Removes rocks from third, adds rocks on natural.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
honed
Profile Joined October 2010
Canada482 Posts
June 12 2012 02:07 GMT
#76
the puns in that thread.. my god
Warpath
Profile Joined April 2010
Canada1242 Posts
June 12 2012 02:16 GMT
#77
On June 12 2012 10:21 Cereb wrote:
Well, it's still a bad map, but just the fact that Blizzard paid this much attention to complaints about a single new map for the next season is actually mind blowing. I Mean, it's a standard we've come to expect from Blizzard, but I am pretty sure you'd be hard pressed to find any other company willing to do this and be this awesome <3


In short:

Blizzard > all!


I'd be wary of praising a company for their willingness to go into a program and pressing delete a couple of times.
andeh
Profile Blog Joined August 2009
United States904 Posts
June 12 2012 02:18 GMT
#78
Wow I might actually play that map now
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
June 12 2012 02:20 GMT
#79
They removed rocks, truly the end is nigh.
https://x.com/CaptainWaffless
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
Last Edited: 2012-06-12 02:22:39
June 12 2012 02:21 GMT
#80
This change rocks my rocks!

This map had a rocky start, but it's OK now.
memes are a dish best served dank
Najda
Profile Joined June 2010
United States3765 Posts
June 12 2012 02:23 GMT
#81
Someone quick better warn the residents of Hell they might be getting a sudden snowstorm.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
June 12 2012 02:25 GMT
#82
This must of pained Dustin browder
althaz
Profile Joined May 2010
Australia1001 Posts
June 12 2012 02:26 GMT
#83
I actually think the rocks weren't a big deal. They made taking a really early third not super-safe, but the next base wasn't very far away. The problem with this map was (and still is) the close spawns. ZvP is no longer impossible in those positions thanks to the removal of the rocks (in fact it's possible that Zerg is now favoured as Zerg cheese will turn up fast as shit and be pretty much unscoutable), however any game where you spawn close positions will suck balls. I don't need any help with my Terran, Blizzard, but thanks for the thought .
The first rule we don't talk about race conditions. of race conditions is
canikizu
Profile Joined September 2010
4860 Posts
June 12 2012 02:26 GMT
#84
I spotted "soon" in the OP.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
June 12 2012 02:44 GMT
#85
On June 12 2012 09:13 Cocoba wrote:
Only really benefits the zerg
I hate the 3 early base zerg style, too strong T.T

It makes for more diverse play. When a zerg can't take an early third, it usually forces the zerg to do some two base all in or the zerg must open two base muta or two base infestor. Both of the ladder strats are out of date so not blocking the third balances out the map.
"let your freak flag fly"
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
June 12 2012 02:46 GMT
#86
thank god.
s3rp
Profile Joined May 2011
Germany3192 Posts
June 12 2012 02:52 GMT
#87
On June 12 2012 11:44 Mrvoodoochild1 wrote:
Show nested quote +
On June 12 2012 09:13 Cocoba wrote:
Only really benefits the zerg
I hate the 3 early base zerg style, too strong T.T

It makes for more diverse play. When a zerg can't take an early third, it usually forces the zerg to do some two base all in or the zerg must open two base muta or two base infestor. Both of the ladder strats are out of date so not blocking the third balances out the map.


You know what also makes for bad games ? Guaranteing a Zerg third within 5 minutes in TvZ . Forces the Terran to play ultra greedy or all-in like crazy but hey Zerg is more important than anything else i guess.
Kuror
Profile Blog Joined November 2010
United States399 Posts
June 12 2012 02:54 GMT
#88
Pylons don't power low ground, MLG killing extended series, and this? It's just a day of good news<3
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
Last Edited: 2012-06-12 02:58:00
June 12 2012 02:56 GMT
#89
On June 12 2012 09:08 mrafaeldie12 wrote:
Diminish the size of ramp now? It takes 4 buildings to fully wallof with FFE...

That sounds like a fair proposition, considering they removed the rocks at the third. Can't make it ENTIRELY a Zerg map. I normal sized ramp sounds fair, I dont think it would bee game breaking. However, if they REALLYwant to cater to Zergs, they could always leave the ramp large, leave the rocks out, and put creep at all the natural expansions . Maybe multiple entrances to all the naturals, too? We could call it Ridge of the Swarm!

For HotS,catering to Zerflg is obviously good. Honestly though they really need to make it so Zerg spawns with a Queen in addition to the 6 Drones. I mean, Protoss starts off with Chronoboost, right?
"Teamliquid is a place for starcraft, not boobs." -autoexec
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 12 2012 02:56 GMT
#90
On June 12 2012 11:54 Kuror wrote:
Pylons don't power low ground, MLG killing extended series, and this? It's just a day of good news<3


mlg nixed extended series?

and OT: WHAT LOL. Blizzard gets rid of rocks?!
133 221 333 123 111
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
June 12 2012 03:00 GMT
#91
We have just added the following to our Season 8 Map Pool Update:
This change is not live at this time, but will be pushed soon.


Soon.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
anxiouspanda
Profile Joined April 2011
United States56 Posts
June 12 2012 03:00 GMT
#92
our prayers have been answered boys. Word on the street is, just before this picture ---> http://i.imgur.com/BcKwC.jpg dustin browder let out a shriek and ripped the rocks from condemned ridge
htpkPANDA.825 [1k+ Masters Zerg NA]
BaconofWar
Profile Blog Joined December 2011
United States369 Posts
June 12 2012 03:01 GMT
#93
Dustin Browder removes destructible rocks???? Everybody get into your bunkers/vaults/happy places. The bombs are about to fall.
Well, C9 is the best right now
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
June 12 2012 03:02 GMT
#94
Terran was uber strong for almost all of the Wings of Liberty days, Blizzard needs to buff Zerg so Z can dominate HotS! If they want to buff Protoss, save it for Legacy of the Void! And 1 food Roaches also, please. Zerg isn't swarmy enough, Roaches need buff. Maybe give banelings move while burrowed back?
"Teamliquid is a place for starcraft, not boobs." -autoexec
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
June 12 2012 03:03 GMT
#95
Stupidity.

Just because Zergs were crying that they couldn't get a quick third. Now it's just going to be a 5min third like always..
Learn to count with CatsPajamas!
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 12 2012 03:08 GMT
#96
On June 12 2012 12:03 Kamwah wrote:
Stupidity.

Just because Zergs were crying that they couldn't get a quick third. Now it's just going to be a 5min third like always..


now you're actually gonna be able to play zergs on that map.
133 221 333 123 111
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
June 12 2012 03:12 GMT
#97
On June 12 2012 11:52 s3rp wrote:
Show nested quote +
On June 12 2012 11:44 Mrvoodoochild1 wrote:
On June 12 2012 09:13 Cocoba wrote:
Only really benefits the zerg
I hate the 3 early base zerg style, too strong T.T

It makes for more diverse play. When a zerg can't take an early third, it usually forces the zerg to do some two base all in or the zerg must open two base muta or two base infestor. Both of the ladder strats are out of date so not blocking the third balances out the map.


You know what also makes for bad games ? Guaranteing a Zerg third within 5 minutes in TvZ . Forces the Terran to play ultra greedy or all-in like crazy but hey Zerg is more important than anything else i guess.

So nothing is going to change what so ever about terran play.
"let your freak flag fly"
Supafitz
Profile Joined June 2012
United States5 Posts
June 12 2012 03:13 GMT
#98
Well I know where the veto I freed up from Metal is going.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
June 12 2012 03:16 GMT
#99
On June 12 2012 08:58 YyapSsap wrote:
Is this real life?


Exactly what I thought. Good work, Blizzard.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Mr Showtime
Profile Joined April 2011
United States1353 Posts
June 12 2012 03:17 GMT
#100
Assuming there are not other balance issues (similar to that seen on the first version of Korhal), this should be a pretty cool map.
TBone-
Profile Blog Joined November 2010
United States2309 Posts
June 12 2012 03:22 GMT
#101
Glad to hear we wont have another Shattered Temple for zergs to try and take a fast 3rd. That was so dumb in zvp.
Eve online FC, lover of all competition
Falcor
Profile Joined February 2010
Canada894 Posts
June 12 2012 03:24 GMT
#102
On June 12 2012 12:22 TBone- wrote:
Glad to hear we wont have another Shattered Temple for zergs to try and take a fast 3rd. That was so dumb in zvp.


we still got tal darim!
Protosnake
Profile Joined September 2011
France295 Posts
June 12 2012 03:33 GMT
#103
On June 12 2012 09:42 AGIANTSMURF wrote:
ugh, i was looking forward to something different but this just makes it *free 3 base for zerg* again


Then you were wrong because without that change every single Zerg would veto it and you wouldnt experience any ZvP ever on this map
mnck
Profile Joined April 2010
Denmark1518 Posts
June 12 2012 03:34 GMT
#104
While they're at it they should remove the rocks from Tal Darim as well! It's a terrible map ... But at least this is progress in the right direction :D Blizzard maps are slowly getting to a somewhat acceptable level. Still far from Daybreak tho...
@Munck
CajunMan
Profile Joined July 2010
United States823 Posts
June 12 2012 03:39 GMT
#105


User was temp banned for this post.
dextrin303
Profile Joined May 2011
Sweden320 Posts
June 12 2012 06:32 GMT
#106
Nice that Blizzard finally starts to listen to the community... and removing the damn rocks.
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
June 12 2012 06:39 GMT
#107
On June 12 2012 12:34 mnck wrote:
While they're at it they should remove the rocks from Tal Darim as well! It's a terrible map ... But at least this is progress in the right direction :D Blizzard maps are slowly getting to a somewhat acceptable level. Still far from Daybreak tho...

I don't think they could remove the rocks from TDA, I think fast third -> muta styles would be too good.
2base muta is already a viable way to play the map just due to the layout, despite how bad of a build 2base muta typically is, and if you could add an easy third to that, a muta build with proper scouting would be so incredibly good.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
June 12 2012 06:45 GMT
#108
HOLY SHIEET SHIEEET SHIEEEET!!!!!!!!!!
4th August 2012...Never forget.....
BearStorm
Profile Joined September 2010
United States795 Posts
June 12 2012 06:52 GMT
#109
Thank goodness
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
Torra
Profile Joined October 2011
Norway469 Posts
June 12 2012 06:56 GMT
#110
I don't see why everyone is so happy about this...are you all zergs?
Ballistixz
Profile Joined January 2010
United States1269 Posts
June 12 2012 07:06 GMT
#111
On June 12 2012 15:56 Torra wrote:
I don't see why everyone is so happy about this...are you all zergs?



is there a reason not to be happy about blizzard listening to the community? especially when it comes to maps?
Ketch
Profile Joined October 2010
Netherlands7285 Posts
June 12 2012 07:07 GMT
#112
Lolololol! Good decision though
NormandyBoy
Profile Joined May 2010
France200 Posts
June 12 2012 07:18 GMT
#113
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 12 2012 11:14 GMT
#114
Blizzard world first removing rocks!!

This is a small step for Condemned RIdge,
but a large step for the community.
Antylamon
Profile Joined March 2011
United States1981 Posts
June 12 2012 11:24 GMT
#115
On June 12 2012 20:14 Cascade wrote:
Blizzard world first removing rocks!!

This is a small step for Condemned RIdge,
but a large step for the community.

I think it was giant leap, not large step.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
June 12 2012 11:33 GMT
#116
and they are replacing it with collapsable rocks
| Idra | YuGiOh | Leenock | Coca |
Leviance
Profile Joined November 2009
Germany4079 Posts
June 12 2012 11:58 GMT
#117
Wait what? Blizzard removing rocks? checking date ... no April 1st *confused*
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
s3rp
Profile Joined May 2011
Germany3192 Posts
June 12 2012 12:04 GMT
#118
On June 12 2012 12:12 Mrvoodoochild1 wrote:
Show nested quote +
On June 12 2012 11:52 s3rp wrote:
On June 12 2012 11:44 Mrvoodoochild1 wrote:
On June 12 2012 09:13 Cocoba wrote:
Only really benefits the zerg
I hate the 3 early base zerg style, too strong T.T

It makes for more diverse play. When a zerg can't take an early third, it usually forces the zerg to do some two base all in or the zerg must open two base muta or two base infestor. Both of the ladder strats are out of date so not blocking the third balances out the map.


You know what also makes for bad games ? Guaranteing a Zerg third within 5 minutes in TvZ . Forces the Terran to play ultra greedy or all-in like crazy but hey Zerg is more important than anything else i guess.

So nothing is going to change what so ever about terran play.


Probably because anything else is an autoloss against Zerg . There's no safe build that works in TvZ .
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-12 12:06:34
June 12 2012 12:05 GMT
#119
On June 12 2012 12:34 mnck wrote:
While they're at it they should remove the rocks from Tal Darim as well! It's a terrible map ... But at least this is progress in the right direction :D Blizzard maps are slowly getting to a somewhat acceptable level. Still far from Daybreak tho...


Tal'darim without the rocks would be unplayable in TvZ shown before they've been in tournaments where for whatever reason a map without rocks was played. The Zerg would just autowin.
Vralaren
Profile Joined June 2011
Sweden130 Posts
June 12 2012 12:11 GMT
#120
Halellujah! My prayers has been heard<3
Its like stealing candy from.... Someone u steal candy from! -LiquidSheth♥
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
June 12 2012 12:39 GMT
#121
A small victory against the tyranny of destructive rocks, but we must persist, we must continue. Not one stop backwards.
Die tomorrow - Live today
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2012-06-12 12:42:53
June 12 2012 12:42 GMT
#122
Oh, I could keep my Lings nibbling on rocks on thirds for years. Now I'll have to buy them all chew toys or something.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
Last Edited: 2012-06-12 12:48:30
June 12 2012 12:46 GMT
#123
The game shoudnt be balanced by having rocks at the 3d all the time. And I thought zerg was suposed to be up one base vs the other races. Well if thats not true blizzard should balance that with the races not by fing rocks.
Idk why there need to be rocks and watch towers and useless grass on every map for no reason, instead of being unique to a few maps so its way more exiting. Besides the only one of these that even have inpact on gameplay are the rocks. Grass and watchtowers could also have impact if blizzard went a little fancy with them, but they dont, which is sad.

I hope in the future destructible anything will be as unique to a map as it was in brood war and watch towers, grass and collapsable rocks only add to that.
4th August 2012...Never forget.....
yeint
Profile Joined May 2011
Estonia2329 Posts
June 12 2012 12:49 GMT
#124
On June 12 2012 21:46 CrtBalorda wrote:
The game shoudnt be balanced by having rocks at the 3d all the time. And I thought zerg was suposed to be up one base vs the other races.


Zerg was supposed to be up one TOWN HALL vs the other races, because it's a production facility.

There should not be a god-given right to 50% more income.
Not supporting teams who take robber baron money.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-12 12:58:35
June 12 2012 12:56 GMT
#125
On June 12 2012 21:46 CrtBalorda wrote:
The game shoudnt be balanced by having rocks at the 3d all the time. And I thought zerg was suposed to be up one base vs the other races. Well if thats not true blizzard should balance that with the races not by fing rocks.
Idk why there need to be rocks and watch towers and useless grass on every map for no reason, instead of being unique to a few maps so its way more exiting. Besides the only one of these that even have inpact on gameplay are the rocks. Grass and watchtowers could also have impact if blizzard went a little fancy with them, but they dont, which is sad.

I hope in the future destructible anything will be as unique to a map as it was in brood war and watch towers, grass and collapsable rocks only add to that.


Base doesn't mean income up. Three Base income against two will put the Zerg ahead. If there's no risk involved with taking and saturating a third mining base Zerg will just be at an advantage.
TheDraken
Profile Joined July 2011
United States640 Posts
June 12 2012 13:07 GMT
#126
no rocks?

i don't know what to be mad at anymore...
fast food. y u no make me fast? <( ಠ益ಠ <)
Cosmos
Profile Joined March 2010
Belgium1077 Posts
June 12 2012 13:10 GMT
#127
On June 12 2012 08:56 Daedra wrote:
Instead there will be destructible stones


Thanks, made my day.
http://www.twitch.tv/becosmos
pallad
Profile Joined September 2010
Poland1958 Posts
June 12 2012 13:12 GMT
#128
On June 12 2012 09:35 sluggaslamoo wrote:
Only took them 2 years ...


Posts like this make me sick..why you complain ? , you complain after good decission ?
What 2 year... its new map..
Blizzarda haters start to piss me offf really hard..I understand complain after bad decission..but after good one ?
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Antylamon
Profile Joined March 2011
United States1981 Posts
June 12 2012 13:13 GMT
#129
On June 12 2012 21:04 s3rp wrote:
Show nested quote +
On June 12 2012 12:12 Mrvoodoochild1 wrote:
On June 12 2012 11:52 s3rp wrote:
On June 12 2012 11:44 Mrvoodoochild1 wrote:
On June 12 2012 09:13 Cocoba wrote:
Only really benefits the zerg
I hate the 3 early base zerg style, too strong T.T

It makes for more diverse play. When a zerg can't take an early third, it usually forces the zerg to do some two base all in or the zerg must open two base muta or two base infestor. Both of the ladder strats are out of date so not blocking the third balances out the map.


You know what also makes for bad games ? Guaranteing a Zerg third within 5 minutes in TvZ . Forces the Terran to play ultra greedy or all-in like crazy but hey Zerg is more important than anything else i guess.

So nothing is going to change what so ever about terran play.


Probably because anything else is an autoloss against Zerg . There's no safe build that works in TvZ .

Please don't turn this thread into balance QQ.
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
June 12 2012 13:14 GMT
#130
Dustin Browder is going to be pissed...
Antylamon
Profile Joined March 2011
United States1981 Posts
June 12 2012 13:14 GMT
#131
On June 12 2012 21:42 Iyerbeth wrote:
Oh, I could keep my Lings nibbling on rocks on thirds for years. Now I'll have to buy them all chew toys or something.

*Pulls up depots to protect the marines behind them*
Don't nibble my units!
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
June 12 2012 13:18 GMT
#132
This rocks!
I had a good night of sleep.
Resonance
Profile Joined October 2010
Canada113 Posts
June 12 2012 13:23 GMT
#133
my imagined dustin browder response:
"You know what? Let's make it look like we're taking out rocks. Then put them back in as a group of rocks. That's right. a destructible debris field, so I screw zergs over even more >:D"

I like this change =D
I play protoss because it's imbalanced. :D
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
June 12 2012 13:25 GMT
#134
Good job Blizz.
Now this map is actually playable for zergs with those rocks gone.=)
Play your best
blamekilly
Profile Joined April 2011
466 Posts
Last Edited: 2012-06-12 13:30:26
June 12 2012 13:28 GMT
#135
This is stupid. I don't know why people are so happy, they must play zerg or play protoss deathball. 3 close bases with only one entrance, that has a small choke. You won't be able to punish a zerg for taking a quick third on this map with spines and queens at their choke. Defend, max or close to max on 3 bases, take 4th, move out. If they're going to take away destructable rocks, they should at least add another entrace to the base.


This will be the first map for me to veto. Actually, it would probably be easier to just switch to zerg, with how strong they are now. They'll probably be even stronger in HOTS.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2579 Posts
June 12 2012 13:34 GMT
#136
Memo from Blizzard: "We understand from community feedback that blocking third base locations with destructable rocks is disliked by the majority of players. We understand, and have updated our maps accordingly. Third bases are now blocked by indestructable rocks.

Please keep the constructive feedback coming so that we can continue to improve your playing experience. Thank you."
The frumious Bandersnatch
Aunvilgod
Profile Joined December 2011
2653 Posts
June 12 2012 13:47 GMT
#137
Stupid map. -.- Turtle-until-max.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Janko
Profile Joined September 2010
Slovenia28 Posts
June 12 2012 13:50 GMT
#138
Rocks at 3rd base are bad, but it's just too easy to take a 3rd now. Somehow I'd prefer rocks to stay, now I'll just have to veto this map.
starcraft2.si
CodECleaR
Profile Joined November 2010
United States395 Posts
June 12 2012 14:41 GMT
#139
Good move by blizzard--never seen destructible rocks removed before and it's nice to see them going in a direction that is even more community feedback oriented than before (when dealing with maps, that is)
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
June 12 2012 14:44 GMT
#140
Browder leaves his Blizzard home for a few days and this is what happens. Heresy!

Destructible rocks are an odd 'tool' to balance the game, but somewhat it works... Dunno what to think of the change.
You must gather your party before venturing forth.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
June 12 2012 14:50 GMT
#141
Wait, blizzard removed rocks?? I didn't think that was possible.

:-) glad they listened

Your strength is just an accident arising from the weakness of others -Heart of Darkness
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
June 13 2012 23:54 GMT
#142
Condemned Ridge is the worst ladder map in the pool right now. It is simply the worst. Cross spawns make TDA look small. 3 games so far I've cross spawned vs Zerg and all 3 games the Zerg just doesn't even try to kill my push, he just counters and wins. The rush distance is just too long. Blizzard needs to train their map makers.

If you so care:
http://drop.sc/197327
Team Liquid needs more Terrans.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 14 2012 00:38 GMT
#143
I dunno, I'm liking this map a lot. Maybe it's problems haven't cemented in my head, but this is drop central for Terrans.

The only thing I don't like is there's so much dead space. I feel this is more of a HOTS map since they're looking to make small engagements more popular in that update.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
June 14 2012 00:40 GMT
#144
On June 12 2012 08:56 Daedra wrote:
Instead there will be destructible stones


Rofl, epic win
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
fAnTaCy
Profile Blog Joined February 2008
United States893 Posts
June 14 2012 00:49 GMT
#145
I feel like Dustin wasn't apart of this desicion O_Oa
President of Doctor Helvetica Fan Club...PM to join. Members--4, Most recent: Archas
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
June 14 2012 00:51 GMT
#146
Following the David Kim interview we need a good David Kim meme picture.
BigGWesty
Profile Joined June 2011
United Kingdom5 Posts
June 19 2012 10:18 GMT
#147
If only they realised that they just made that map another antiga shipyard. Where do you take your 4th base safely as any race?
You've either got to be decisively ahead by the time you're taking your 4th, really lucky, really stupid, or doing a 3 base allin to win on that map.
The Laziest person finds the easiest way to accomplish anything.
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
June 19 2012 10:21 GMT
#148
I never thought I'd live to see the day they would take out rocks from a map.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 19 2012 10:26 GMT
#149
On June 19 2012 19:18 BigGWesty wrote:
If only they realised that they just made that map another antiga shipyard. Where do you take your 4th base safely as any race?
You've either got to be decisively ahead by the time you're taking your 4th, really lucky, really stupid, or doing a 3 base allin to win on that map.

Ehh... Whats stopping you from taking the middle base that is away from your opponent? There's no high ground to abuse like on Antiga, and its too big for your opponent to control the entire middle.
Xova
Profile Joined November 2010
United States342 Posts
June 19 2012 10:26 GMT
#150
On June 19 2012 19:18 BigGWesty wrote:
If only they realised that they just made that map another antiga shipyard. Where do you take your 4th base safely as any race?
You've either got to be decisively ahead by the time you're taking your 4th, really lucky, really stupid, or doing a 3 base allin to win on that map.


When taking 4th bases you're going into a long macro game most of the time. When starting to go that far into late you you shouldn't be able to take EVERY base safely.

Every base shouldn't be able to be taken super safe.

If you're a Starcraft fan, you're an Lim Yo Hwan fan.
Scootaloo SC2
Profile Blog Joined March 2011
United States122 Posts
June 19 2012 10:34 GMT
#151
It will instead have all minerals past the main and natural Entombed as per the Oracle ability. >.>
ShatterZer0
Profile Joined November 2010
United States1843 Posts
June 19 2012 11:05 GMT
#152
On June 12 2012 08:52 blabber wrote:
Wow, that ridge is definitely condemned.


So condemned that they needed to reposes the rocks!
A time to live.
SmoKim
Profile Joined March 2010
Denmark10305 Posts
June 19 2012 11:10 GMT
#153
I don't agree with this decision. How are we gonna have epic moments like this?

+ Show Spoiler +
[image loading]


Big probs to Blizzard for this change
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Rokit5
Profile Joined April 2010
236 Posts
June 19 2012 11:29 GMT
#154
Woah this is damn good news. About freakin time to say the least!
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
June 19 2012 11:30 GMT
#155
Is Dustin Browder on a sick leave or something ?
If they start adding neutral sup depo and removing stupid spawn pos than il get worried.
A good strategy means leaving your opponent room to make mistakes
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
June 19 2012 11:42 GMT
#156
This is the worst map ive ever seen... 3rd base for protoss ? HAHA.. Another "welcome to world of 2 base allins by blizzard entertainment" again... On this map zerg doesnt even have to micro his roach max out (assuming he is doing it obviously but on this map it doesnt make sense not to do it) So yeah beautiful map that is completely terrible...Fast thirds to holdoff roach max out just simply not possible.
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 19 2012 11:45 GMT
#157
The third base is easy to take. The 4th isn't even that hard to hold on account of the size of the map. Unfortunately I still think the map is a bit too large.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2012-06-25 21:35:12
June 25 2012 21:33 GMT
#158
On June 19 2012 20:42 YosHGo wrote:
This is the worst map ive ever seen... 3rd base for protoss ? HAHA.. Another "welcome to world of 2 base allins by blizzard entertainment" again... On this map zerg doesnt even have to micro his roach max out (assuming he is doing it obviously but on this map it doesnt make sense not to do it) So yeah beautiful map that is completely terrible...Fast thirds to holdoff roach max out just simply not possible.


Agreed...I play Terran and this map is still ridiculous for zerg; they have 4 hatches by the time i finally get to their base. I can't even image the pain for toss. Why not just put in a 16 player 1v1 map? Maybe the players will just get sleepy and leave...

BTW anyone saying 4th base "is not hard to hold" is obviously a zerg. I've pushed out, cross-positions, on this map and the zerg doubled in supply by the time I finally got there.
How much better to get wisdom than gold; to get insight rather than silver!
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 25 2012 21:41 GMT
#159
On June 26 2012 06:33 SirPinky wrote:
Show nested quote +
On June 19 2012 20:42 YosHGo wrote:
This is the worst map ive ever seen... 3rd base for protoss ? HAHA.. Another "welcome to world of 2 base allins by blizzard entertainment" again... On this map zerg doesnt even have to micro his roach max out (assuming he is doing it obviously but on this map it doesnt make sense not to do it) So yeah beautiful map that is completely terrible...Fast thirds to holdoff roach max out just simply not possible.


Agreed...I play Terran and this map is still ridiculous for zerg; they have 4 hatches by the time i finally get to their base. I can't even image the pain for toss. Why not just put in a 16 player 1v1 map? Maybe the players will just get sleepy and leave...

BTW anyone saying 4th base "is not hard to hold" is obviously a zerg. I've pushed out, cross-positions, on this map and the zerg doubled in supply by the time I finally got there.

Kind of agree, the third is too easy to take and I find in PvZ that it's real difficult to beat a player who plays cautious and doesn't make too many bold moves. Cross positions I think is a nightmare on this map, I have it voted down for being too big.
Knowing is half the battle... the other half is lasers.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
June 25 2012 21:51 GMT
#160
As much as I hate stealing puns....

This change rocks.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 25 2012 21:52 GMT
#161
"Thanks for reminding us you hate rocks"

oh well then thanks for removing it :D kekekeke
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Geos13
Profile Joined May 2011
437 Posts
June 25 2012 21:56 GMT
#162
On June 26 2012 06:41 tehemperorer wrote:
Show nested quote +
On June 26 2012 06:33 SirPinky wrote:
On June 19 2012 20:42 YosHGo wrote:
This is the worst map ive ever seen... 3rd base for protoss ? HAHA.. Another "welcome to world of 2 base allins by blizzard entertainment" again... On this map zerg doesnt even have to micro his roach max out (assuming he is doing it obviously but on this map it doesnt make sense not to do it) So yeah beautiful map that is completely terrible...Fast thirds to holdoff roach max out just simply not possible.


Agreed...I play Terran and this map is still ridiculous for zerg; they have 4 hatches by the time i finally get to their base. I can't even image the pain for toss. Why not just put in a 16 player 1v1 map? Maybe the players will just get sleepy and leave...

BTW anyone saying 4th base "is not hard to hold" is obviously a zerg. I've pushed out, cross-positions, on this map and the zerg doubled in supply by the time I finally got there.

Kind of agree, the third is too easy to take and I find in PvZ that it's real difficult to beat a player who plays cautious and doesn't make too many bold moves. Cross positions I think is a nightmare on this map, I have it voted down for being too big.


Yeah I came in to this topic hoping to find help with the 12 minute roach max as a Toss. I like this map in PvT and PvP but I find it impossible against zerg. Does anyone have any ideas how i should sim city to defend my third? It feels completely exposed. I feel like it could be fixed with some slight improvements to make defending the third a little easier.
EienShinwa
Profile Joined May 2010
United States655 Posts
June 25 2012 22:00 GMT
#163
Now onto the actual problems... TvZ...
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 342
Rex 47
StarCraft: Brood War
Rain 2200
Hyuk 2097
Horang2 1051
Flash 1036
Bisu 906
Calm 753
firebathero 725
Jaedong 410
Killer 397
Larva 328
[ Show more ]
actioN 307
sSak 236
Soma 210
ZerO 194
Light 183
PianO 156
EffOrt 133
Pusan 117
Stork 108
BeSt 66
TY 39
Rush 35
Shinee 30
soO 29
Free 27
Sharp 25
sorry 21
Movie 19
Sacsri 15
Bale 15
Noble 14
Yoon 10
HiyA 8
Shine 5
Hyun 2
Mong 1
Dota 2
XaKoH 458
XcaliburYe200
Fuzer 75
Counter-Strike
olofmeister1888
shoxiejesuss896
allub227
zeus154
oskar9
Other Games
summit1g6190
singsing1390
Pyrionflax326
Happy277
Mew2King70
rGuardiaN40
Trikslyr27
ZerO(Twitch)13
Organizations
Other Games
gamesdonequick655
Counter-Strike
PGL424
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV254
League of Legends
• Jankos2145
Upcoming Events
Wardi Open
18m
Wardi Open
3h 48m
PiGosaur Monday
13h 18m
Replay Cast
23h 18m
Tenacious Turtle Tussle
1d 12h
The PondCast
1d 23h
OSC
2 days
WardiTV Invitational
3 days
Online Event
3 days
RSL Revival
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Invitational
4 days
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
4 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
5 days
Wardi Open
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.