Update 4:30 p.m. PDT June 6, 2012: We have decided to remove rocks from Condemned Ridge.
Yay!!!
In its place, we have added invincible dark templar, burrowed banelings, and widow mines, so gtfo.
Awww...
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DarkPlasmaBall
United States45384 Posts
Update 4:30 p.m. PDT June 6, 2012: We have decided to remove rocks from Condemned Ridge. Yay!!! In its place, we have added invincible dark templar, burrowed banelings, and widow mines, so gtfo. Awww... | ||
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SilverJohnny
United States885 Posts
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stormchaser
Canada1009 Posts
Also: I think entombed really should go. It's just a bad map due to the placement of the 3rd base, I think the ramp leading up to that particular position should be widened to the very least. That may not make much a difference however and maybe it'd be best to simply remove the map altogether. I also think certain maps need to be taken away cause they're alittle outdated in terms of design. Tal-darim comes to mind, that map is terrible for a few reasons: PvP always comes down to earlygame allins, creep spread is really annoying for zergs due to the hills, the close positions are undesirable, and the rocks at the third are just bleh, I don't think anyone likes those. I'm alright with larger sized maps, but Tal-darim needs a makeover or just another map to take its place. I also think we need more maps that take design ideas from Daybreak. Daybreak was voted best map of 2011 and one of the reasons for this was because it promoted macro play but at the same time there were alot of dynamics to how all-ins could be executed. Proxy structures (pylons, rax, etc.) could be hidden in a number of areas, and denying scouting before doing (for example) a roach bane allin in ZvT actually took some effort. | ||
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rd
United States2586 Posts
edit: or at least add a helipad onto the high ground so everyone knows its where medivacs/warp prisms land | ||
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WightyCity
Canada887 Posts
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Walitgon
Australia550 Posts
Surely this is not real life. | ||
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Inside.Out
Canada569 Posts
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NekoFlandre
United States497 Posts
Reality System Failure...... You do not kill clown....clown kills you...MADNESS! | ||
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sluggaslamoo
Australia4494 Posts
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AGIANTSMURF
United States1232 Posts
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Apollo_Shards
1210 Posts
On June 12 2012 09:42 AGIANTSMURF wrote: ugh, i was looking forward to something different but this just makes it *free 3 base for zerg* again Not if you punish them for it. Zergs just dont automatically get up three bases for free. | ||
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hifriend
China7935 Posts
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las91
United States5080 Posts
On June 12 2012 09:50 hifriend wrote: They probably just replaced them with the collapsible rocks; their most recent advancement in rock technology. They have to have replaced it with something rock related. | ||
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ilikeredheads
Canada1995 Posts
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Darkness2k11
Chile313 Posts
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MyNameIsAlex
Greece827 Posts
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IMHope
Korea (South)1241 Posts
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lorestarcraft
United States1049 Posts
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Nabes
Canada1800 Posts
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Fencar
United States2694 Posts
On June 12 2012 09:20 DarkPlasmaBall wrote: Show nested quote + Update 4:30 p.m. PDT June 6, 2012: We have decided to remove rocks from Condemned Ridge. Yay!!! Show nested quote + In its place, we have added invincible dark templar, burrowed banelings, and widow mines, so gtfo. Awww... LOL The world MUST be ending or something. This is unheard of! | ||
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