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Blizzard updates Condemned Ridge! - Page 3

Forum Index > SC2 General
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DarkPlasmaBall
Profile Blog Joined March 2010
United States46300 Posts
June 12 2012 00:20 GMT
#41
Update 4:30 p.m. PDT June 6, 2012: We have decided to remove rocks from Condemned Ridge.


Yay!!!

In its place, we have added invincible dark templar, burrowed banelings, and widow mines, so gtfo.


Awww...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
June 12 2012 00:23 GMT
#42
wowowow never thought I'd read that blizzard decided LESS destructible rocks on a map was a good idea! Maybe this trend will continue with future ladder maps? I remember in some interview recently (from MLG maybe?) Mr. Destructible Rocks Dustin Bowder said that if the community was pushing in the direction of open macro maps they'd be receptive.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2012-06-12 00:27:32
June 12 2012 00:26 GMT
#43
Good to see Blizzard making changes to these maps. I find it alittle weird that they're not just taking more maps from the pools of current tournaments though.

Also: I think entombed really should go. It's just a bad map due to the placement of the 3rd base, I think the ramp leading up to that particular position should be widened to the very least. That may not make much a difference however and maybe it'd be best to simply remove the map altogether. I also think certain maps need to be taken away cause they're alittle outdated in terms of design. Tal-darim comes to mind, that map is terrible for a few reasons: PvP always comes down to earlygame allins, creep spread is really annoying for zergs due to the hills, the close positions are undesirable, and the rocks at the third are just bleh, I don't think anyone likes those. I'm alright with larger sized maps, but Tal-darim needs a makeover or just another map to take its place.

I also think we need more maps that take design ideas from Daybreak. Daybreak was voted best map of 2011 and one of the reasons for this was because it promoted macro play but at the same time there were alot of dynamics to how all-ins could be executed. Proxy structures (pylons, rax, etc.) could be hidden in a number of areas, and denying scouting before doing (for example) a roach bane allin in ZvT actually took some effort.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-06-12 00:31:39
June 12 2012 00:28 GMT
#44
Now to get rid of the obnoxious high ground behind the third. T_T

edit: or at least add a helipad onto the high ground so everyone knows its where medivacs/warp prisms land
WightyCity
Profile Joined May 2011
Canada887 Posts
June 12 2012 00:28 GMT
#45
now my 2 base timing attacks while my opponent is destroying his rocks wont work
90% watching it 8% talking about it and 2% playing it - sc2
Walitgon
Profile Joined May 2012
Australia550 Posts
June 12 2012 00:29 GMT
#46
Oh lawdy mclawd.

Surely this is not real life.
BRB laddering ^_^ ¯\_(ツ)_/¯
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
June 12 2012 00:33 GMT
#47
man before this i was trying to pick which of my already crossed off maps id have to start playing again so i could avoid this, but now i think itll be one my favourites for a while
NekoFlandre
Profile Joined March 2011
United States497 Posts
June 12 2012 00:34 GMT
#48
Wow...this is like...um.

Reality System Failure......

You do not kill clown....clown kills you...MADNESS!
Kitty Flandre....even more scary..
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
June 12 2012 00:35 GMT
#49
Only took them 2 years ...
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
June 12 2012 00:42 GMT
#50
ugh, i was looking forward to something different but this just makes it *free 3 base for zerg* again
Thats "Grand-Master" SMURF to you.....
Apollo_Shards
Profile Joined February 2011
1210 Posts
June 12 2012 00:48 GMT
#51
On June 12 2012 09:42 AGIANTSMURF wrote:
ugh, i was looking forward to something different but this just makes it *free 3 base for zerg* again


Not if you punish them for it. Zergs just dont automatically get up three bases for free.
Jaedong, sOs, avilo, MaSa, Oprah
hifriend
Profile Blog Joined June 2009
China7935 Posts
June 12 2012 00:50 GMT
#52
They probably just replaced them with the collapsible rocks; their most recent advancement in rock technology.
las91
Profile Blog Joined May 2011
United States5080 Posts
June 12 2012 00:54 GMT
#53
On June 12 2012 09:50 hifriend wrote:
They probably just replaced them with the collapsible rocks; their most recent advancement in rock technology.


They have to have replaced it with something rock related.
In Inca we trust
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
June 12 2012 00:55 GMT
#54
OMG somebody finally talked some sense into Browder!!
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
June 12 2012 00:56 GMT
#55
no rocks... so.. amazing... cannot... express...
When Behind, Dark Shrine
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
June 12 2012 00:56 GMT
#56
isthisreallife.jpg ?
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
June 12 2012 00:56 GMT
#57
Blizzard removing rocks from a map instead of adding even more o_O
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 12 2012 00:56 GMT
#58
Rocks on expos is bad and gimmicky at best. It helps all races have more options when the 3rd is open.
SC2 Mapmaker
Nabes
Profile Joined November 2010
Canada1800 Posts
June 12 2012 01:01 GMT
#59
Hey Blizzard, while you're at it, remove the rocks from the 3rd on TDA. Thanks.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 12 2012 01:03 GMT
#60
On June 12 2012 09:20 DarkPlasmaBall wrote:
Show nested quote +
Update 4:30 p.m. PDT June 6, 2012: We have decided to remove rocks from Condemned Ridge.


Yay!!!

Show nested quote +
In its place, we have added invincible dark templar, burrowed banelings, and widow mines, so gtfo.


Awww...

LOL

The world MUST be ending or something. This is unheard of!
This is my signature. There are many like it, but this one is mine.
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