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Heart of the Swarm Unit Stats - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 9 48 Next All
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-09 12:14:33
June 09 2012 12:14 GMT
#121
On June 09 2012 21:04 Mongolbonjwa wrote:
Show nested quote +
On June 09 2012 21:03 ZenithM wrote:
On June 09 2012 21:01 AdrianHealey wrote:
On June 09 2012 20:59 Mongolbonjwa wrote:
How do you guys know what is the DPS of tempest? OP only offered information about the damage, but not the attack speed.


The attack speed is shown in the vods and is pretty slow.

It's 6 seconds between each shot.

Provide me url for that

http://sclegacy.com/
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 12:15 GMT
#122
Does Warhound's Haywire affect ALL units or only Mechanical units?
Garmer
Profile Joined October 2010
1286 Posts
June 09 2012 12:15 GMT
#123
another note: swarm host has an insane 14 range
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
June 09 2012 12:18 GMT
#124
Tempest has more dps than roach. Why did people claim that roach would do more dps?

Tempest base dps is 8,16 while roach base dps is 8

8,16 > 8
NormandyBoy
Profile Joined May 2010
France200 Posts
June 09 2012 12:22 GMT
#125
I'm really sad they kept the thor, now we have 3 units (the marauder, the warhound, the thor) that are 2-legs walking armored thingy good VS armored and coming out of a techlab...
Thor anti-air is so bad it's almost as useless as their cannons, where is my GtA that benefits from mech upgrades ?

I really wish they had reworked the ground viking or introduced the goliath.
ma5ta
Profile Joined June 2011
United States46 Posts
June 09 2012 12:23 GMT
#126
On June 09 2012 19:53 FrogOfWar wrote:
Show nested quote +
On June 09 2012 19:27 SiroKO wrote:
Widow mine: 75 minerals 25 gaz.
There is a 10 second delay between attachment and detonation.


Even taking aside progamer, is there a single chance any master league terran player will invest into such a terrible mineral sink ?
10 seconds ? Are you kidding me ?
Dustin browder expects progamer to separate the unit targeted, but with a 10 second delay, I expect any master league player to do it and even the diamond player on the Korean server.



Lolwut, you need to be diamond in korea to be able to click on one unit and send it away within 10 seconds? How retarded do you think the majority of players are??

The problem is that you are judging the utility of the unit based on an ideal scenario where for example you march 20 marines across the map and nothing else is going on. In this case it's obviously very easy to isolate the ones that catch mines. But this is not the only scenario that could happen. If a player opens (cloaked) banshee, for example, you could place mines in your own base and restrict the banshees' movement or even kill them without even scanning. In multitasking heavy situations seperating the units might not be so easy. At least it will increase the pressure on your opponent. They could also latch on to tanks which is worth it even when the splash does nothing. Out on the map, they would also be of use telling you when the opponent moves out even if they don't kill a lot. And so on and on. Everything can be countered. Doesn't mean everything is useless.


lol use mine to defend agains tcloak banshee, thikn ur a boss. Opponent moves banshee over your scvs. Lose all scvs. O_O
"YEAH IM WINNING! BETTER GG!"
Garmer
Profile Joined October 2010
1286 Posts
June 09 2012 12:23 GMT
#127
temepest also does 66 vs massive, so 11 dps
Miotonir
Profile Joined March 2011
Poland66 Posts
June 09 2012 12:24 GMT
#128
On June 09 2012 21:23 ma5ta wrote:
Show nested quote +
On June 09 2012 19:53 FrogOfWar wrote:
On June 09 2012 19:27 SiroKO wrote:
Widow mine: 75 minerals 25 gaz.
There is a 10 second delay between attachment and detonation.


Even taking aside progamer, is there a single chance any master league terran player will invest into such a terrible mineral sink ?
10 seconds ? Are you kidding me ?
Dustin browder expects progamer to separate the unit targeted, but with a 10 second delay, I expect any master league player to do it and even the diamond player on the Korean server.



Lolwut, you need to be diamond in korea to be able to click on one unit and send it away within 10 seconds? How retarded do you think the majority of players are??

The problem is that you are judging the utility of the unit based on an ideal scenario where for example you march 20 marines across the map and nothing else is going on. In this case it's obviously very easy to isolate the ones that catch mines. But this is not the only scenario that could happen. If a player opens (cloaked) banshee, for example, you could place mines in your own base and restrict the banshees' movement or even kill them without even scanning. In multitasking heavy situations seperating the units might not be so easy. At least it will increase the pressure on your opponent. They could also latch on to tanks which is worth it even when the splash does nothing. Out on the map, they would also be of use telling you when the opponent moves out even if they don't kill a lot. And so on and on. Everything can be countered. Doesn't mean everything is useless.


lol use mine to defend agains tcloak banshee, thikn ur a boss. Opponent moves banshee over your scvs. Lose all scvs. O_O

no friendly fire dude
ZenithM
Profile Joined February 2011
France15952 Posts
June 09 2012 12:25 GMT
#129
On June 09 2012 21:18 Mongolbonjwa wrote:
Tempest has more dps than roach. Why did people claim that roach would do more dps?

Tempest base dps is 8,16 while roach base dps is 8

8,16 > 8

It's a figure of speech bro.
Like when we say that stalker's DPS are lower than SCV's.

Anyway, the true DPS we should be talking about is DPS per cost. There goes your answer. Roach have more of these.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
June 09 2012 12:28 GMT
#130
Still don't like the overall direction they are going with this.
Terran units look extremely boring except for the mine. Warhound and battlehellion are just bland mech units to make mech a suitable strategy overall, without warhound ground to air mech still seems to have some huge problems vs zerg at least. Mines look really cool though and even combine with bio so you don't have the useless factory anymore.

Zerg viper looks awesome and probably helps with the engagement problem zerg has. Ultralisk chance seems a bit silly and I don't like the siege unit depending on locusts, i don't think it will help break walls with units behind it at all like that without overbuffing the locusts for some other scenario's.

P changes i like the least. Defensive/energy thing looks alright but that's it. Oracle still looks like a stupid unit which though fun to harass still requires a stargate which is not always a good move. I would have much rather seen them put harass options on other techs which lack reliable harass still. It is nice to see some detection on stargate though which makes it quite a good tech for PvP where DT were one of the vulnerabilities. Tempest is ok as it suits a role at least the carrier doesn't of some effective siege and if the AoE against air is good it's not just countered by the same units as colossi. There is always a danger colossi + tempest becomes too good but I think they can manage that
TMP
Profile Joined July 2011
22 Posts
June 09 2012 12:30 GMT
#131
On June 09 2012 21:18 Mongolbonjwa wrote:
Tempest has more dps than roach. Why did people claim that roach would do more dps?

Tempest base dps is 8,16 while roach base dps is 8

8,16 > 8

Well, actually there seems to be a confusion on what the damage dealt by the tempest is. While the OP states the damage is 49, another source, sclegacy, states it is 45. Buts honestly nothing important to post several times about.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2012-06-09 12:31:53
June 09 2012 12:30 GMT
#132
On June 09 2012 21:22 NormandyBoy wrote:
I'm really sad they kept the thor, now we have 3 units (the marauder, the warhound, the thor) that are 2-legs walking armored thingy good VS armored and coming out of a techlab...
Thor anti-air is so bad it's almost as useless as their cannons, where is my GtA that benefits from mech upgrades ?

I really wish they had reworked the ground viking or introduced the goliath.


Why would Terran in SC2 need Goliath? Goliath's damage vs ground is bad. Thor anti-air is not that bad too except against Carrier,BC,BL.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 09 2012 12:32 GMT
#133
I like everything bar the warhound. Mech doesn't need a ground attack unit, they've got the fucking tank. Whats the point of an A move 2 legged walker? It's a Thor without it's interest anti air mechanic, or a Marauder, without stim. WTF? I love the mine, and pretty mech everything else, but I really don't understand the point of the warhound, bar just "Make factory good vs Toss".
VERY FRAGILE, LIKE A BABY PANDA EGG
Cuce
Profile Joined March 2011
Turkey1127 Posts
June 09 2012 12:32 GMT
#134
btw are thors faster now? they seemed faster in the battle report..
64K RAM SYSTEM 38911 BASIC BYTES FREE
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
June 09 2012 12:41 GMT
#135
Does tempest do splash damage? if yes, then tempest is very good unit

49 splash damage is good
Garmer
Profile Joined October 2010
1286 Posts
June 09 2012 12:46 GMT
#136
no it doesn't
ragnorr
Profile Joined April 2011
Denmark6097 Posts
Last Edited: 2012-06-09 12:51:45
June 09 2012 12:47 GMT
#137
On June 09 2012 21:41 Mongolbonjwa wrote:
Does tempest do splash damage? if yes, then tempest is very good unit

49 splash damage is good

No it dosent, that would be broken as hell with 22 range. I still dont get why it has such a massive range, going to be very difficult to kill them off despite their low dps. Hopefully they will be reduced in range abit so it is easier to kill them off
entrust
Profile Joined February 2011
Poland196 Posts
June 09 2012 12:51 GMT
#138
what about battlecruisers? I'm switching to terran in HotS so I need to know . Do they have charge ?
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 12:53 GMT
#139
On June 09 2012 21:51 entrust wrote:
what about battlecruisers? I'm switching to terran in HotS so I need to know . Do they have charge ?


New ability to double speed for 6 seconds. Costs 100 energy.

At the very least, it's an energy dump so they can't get Feedbacked.
MekTypro
Profile Joined July 2010
France360 Posts
June 09 2012 12:54 GMT
#140
I haven't read everything in here but, does the oracle's cloacking field need any upgrade ? This kinda looks like an Arbitrer from BW but T2 instead of T3 :/
Imagine any 6gate push with 1 or 2 oracle cloaking everything, that would be super strong !
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