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Heart of the Swarm Unit Stats - Page 7
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Garmer
1286 Posts
http://sclegacy.com/ | ||
HeroMystic
United States1217 Posts
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Garmer
1286 Posts
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Mongolbonjwa
Finland376 Posts
Tempest base dps is 8,16 while roach base dps is 8 8,16 > 8 | ||
NormandyBoy
France200 Posts
Thor anti-air is so bad it's almost as useless as their cannons, where is my GtA that benefits from mech upgrades ? I really wish they had reworked the ground viking or introduced the goliath. | ||
ma5ta
United States46 Posts
On June 09 2012 19:53 FrogOfWar wrote: Lolwut, you need to be diamond in korea to be able to click on one unit and send it away within 10 seconds? How retarded do you think the majority of players are?? The problem is that you are judging the utility of the unit based on an ideal scenario where for example you march 20 marines across the map and nothing else is going on. In this case it's obviously very easy to isolate the ones that catch mines. But this is not the only scenario that could happen. If a player opens (cloaked) banshee, for example, you could place mines in your own base and restrict the banshees' movement or even kill them without even scanning. In multitasking heavy situations seperating the units might not be so easy. At least it will increase the pressure on your opponent. They could also latch on to tanks which is worth it even when the splash does nothing. Out on the map, they would also be of use telling you when the opponent moves out even if they don't kill a lot. And so on and on. Everything can be countered. Doesn't mean everything is useless. lol use mine to defend agains tcloak banshee, thikn ur a boss. Opponent moves banshee over your scvs. Lose all scvs. O_O | ||
Garmer
1286 Posts
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Miotonir
Poland66 Posts
On June 09 2012 21:23 ma5ta wrote: lol use mine to defend agains tcloak banshee, thikn ur a boss. Opponent moves banshee over your scvs. Lose all scvs. O_O no friendly fire dude | ||
ZenithM
France15952 Posts
On June 09 2012 21:18 Mongolbonjwa wrote: Tempest has more dps than roach. Why did people claim that roach would do more dps? Tempest base dps is 8,16 while roach base dps is 8 8,16 > 8 It's a figure of speech bro. Like when we say that stalker's DPS are lower than SCV's. Anyway, the true DPS we should be talking about is DPS per cost. There goes your answer. Roach have more of these. | ||
Markwerf
Netherlands3728 Posts
Terran units look extremely boring except for the mine. Warhound and battlehellion are just bland mech units to make mech a suitable strategy overall, without warhound ground to air mech still seems to have some huge problems vs zerg at least. Mines look really cool though and even combine with bio so you don't have the useless factory anymore. Zerg viper looks awesome and probably helps with the engagement problem zerg has. Ultralisk chance seems a bit silly and I don't like the siege unit depending on locusts, i don't think it will help break walls with units behind it at all like that without overbuffing the locusts for some other scenario's. P changes i like the least. Defensive/energy thing looks alright but that's it. Oracle still looks like a stupid unit which though fun to harass still requires a stargate which is not always a good move. I would have much rather seen them put harass options on other techs which lack reliable harass still. It is nice to see some detection on stargate though which makes it quite a good tech for PvP where DT were one of the vulnerabilities. Tempest is ok as it suits a role at least the carrier doesn't of some effective siege and if the AoE against air is good it's not just countered by the same units as colossi. There is always a danger colossi + tempest becomes too good but I think they can manage that | ||
TMP
22 Posts
On June 09 2012 21:18 Mongolbonjwa wrote: Tempest has more dps than roach. Why did people claim that roach would do more dps? Tempest base dps is 8,16 while roach base dps is 8 8,16 > 8 Well, actually there seems to be a confusion on what the damage dealt by the tempest is. While the OP states the damage is 49, another source, sclegacy, states it is 45. Buts honestly nothing important to post several times about. | ||
Wildmoon
Thailand4189 Posts
On June 09 2012 21:22 NormandyBoy wrote: I'm really sad they kept the thor, now we have 3 units (the marauder, the warhound, the thor) that are 2-legs walking armored thingy good VS armored and coming out of a techlab... Thor anti-air is so bad it's almost as useless as their cannons, where is my GtA that benefits from mech upgrades ? I really wish they had reworked the ground viking or introduced the goliath. Why would Terran in SC2 need Goliath? Goliath's damage vs ground is bad. Thor anti-air is not that bad too except against Carrier,BC,BL. | ||
MCDayC
United Kingdom14464 Posts
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Cuce
Turkey1127 Posts
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Mongolbonjwa
Finland376 Posts
49 splash damage is good | ||
Garmer
1286 Posts
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ragnorr
Denmark6097 Posts
On June 09 2012 21:41 Mongolbonjwa wrote: Does tempest do splash damage? if yes, then tempest is very good unit 49 splash damage is good No it dosent, that would be broken as hell with 22 range. I still dont get why it has such a massive range, going to be very difficult to kill them off despite their low dps. Hopefully they will be reduced in range abit so it is easier to kill them off | ||
entrust
Poland196 Posts
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HeroMystic
United States1217 Posts
On June 09 2012 21:51 entrust wrote: what about battlecruisers? I'm switching to terran in HotS so I need to know . Do they have charge ? New ability to double speed for 6 seconds. Costs 100 energy. At the very least, it's an energy dump so they can't get Feedbacked. | ||
MekTypro
France360 Posts
Imagine any 6gate push with 1 or 2 oracle cloaking everything, that would be super strong ! | ||
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