Heart of the Swarm Unit Stats - Page 8
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omgimonfire15
United States233 Posts
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Wildmoon
Thailand4189 Posts
On June 09 2012 22:01 omgimonfire15 wrote: Question: what type of damage do mines do? regular with attack plus versus certain types of units, or spellcaster? I am simply curious as to if it activates the immortals hardened shields. 200 damage against everything. Not sure about Immortal shield though. | ||
Lukeeze[zR]
Switzerland6838 Posts
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SoundProof
Sweden99 Posts
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NormandyBoy
France200 Posts
On June 09 2012 21:30 Wildmoon wrote: Why would Terran in SC2 need Goliath? Goliath's damage vs ground is bad. Thor anti-air is not that bad too except against Carrier,BC,BL. "Goliath's damage vs ground IS bad." IS ? Because you have played with goliath in SC2 multiplayer ? It may be bad if you just take BW numbers into SC2 but those can vary, the idea is to have a decent ground attack which is decent against everything (no huge overkill like thors on zerglings and no bonuses) and a good anti-air gathered in one (massable) unit. It is necessary because mech is supposed to be the strongest army on the ground, making air switches very strong against it. Of course right now we don't see air Toss in PvT and barely BCs in TvT but with mech being more viable in HotS... Obviously the viking is better on paper but I think it's just lame design to force air VS air battles. And Terran has the hardest time switching production, that's why even in pro play you see Z winning only because theirs BLs catched T by surprise. If no better anti-air is revealed before beta I foresee a lot of mech TvP losing to air switches, maybe even mech TvT because of better BCs... And yes Thors anti-air is terrible cause it sucks VS everything you said, plus mutas except in direct engagement (but mutas are not made to engage directly anyway), Thors are too slow and big to stop muta harass, it seems they're making them smaller and faster in HotS though. | ||
Saechiis
Netherlands4989 Posts
I especially like how they haven't tried to force the Thor out of the game (yet) because it would mean the Warhound would've had to be mediocre at both AG and AA. Officially pumped for HotS ![]() PS. I think it's important to know whether widow mines do friendly splash. In that case I wouldn't use them to protect my mineral line vs cloak banshee ![]() | ||
OMGKEI
Australia590 Posts
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HeroMystic
United States1217 Posts
On June 09 2012 22:11 Saechiis wrote: Ok, I just wanted to say that I'm very pleasantly surprised by the changes Blizzard implemented. Nothing stands out as particularly retarded. I especially like how they haven't tried to force the Thor out of the game (yet) because it would mean the Warhound would've had to be mediocre at both AG and AA. Officially pumped for HotS ![]() Instead the Warhound has been reduced to a boring Marauder-type unit that is completely useless vs Zerg or MMM. I still wanna know if Warhound's missiles only affect Mech units or can be used vs anything. | ||
Garmer
1286 Posts
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Anima4
Australia59 Posts
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Wildmoon
Thailand4189 Posts
On June 09 2012 22:19 HeroMystic wrote: Instead the Warhound has been reduced to a boring Marauder-type unit that is completely useless vs Zerg or MMM. I still wanna know if Warhound's missiles only affect Mech units or can be used vs anything. I don't really know what's the point of Warhound? Isn't it just Thor with no anti-air attack? | ||
s3rp
Germany3192 Posts
Btw the Speed ability for BC's seems useless if its for 100 Energy and only 6 seconds other than wasting the Energy for something. | ||
canikizu
4860 Posts
2) Even if you got attached, if you use your own units to kill that attached unit by yourself, the mine doesn't explode right? Those mine seems cheap now. | ||
kandiru
United Kingdom18 Posts
1) Can you Neural parasite a mothership core? (Can restore mana to your infestors, or mass recall your whole army INTO the protoss base!) 2) Edge case, if you neural a mothership core, can it teleport to one of your nexuses (assuming you've previously managed to build one) Where you can easily destroy it. 3)Does the immobile tag on mothership core prevent it from being moved by forcefields, abduct etc? 4)Is thre any indication your buildings have been pre-ordained from an oracle? Can you kill them to remove vision, or does it stick to the area? 5)Do changelings post or pre transformation trigger widow mines? | ||
SarcasmMonster
3136 Posts
On June 09 2012 22:31 s3rp wrote: 45 more HP for Helions in Battle Form doesn't seem like much not sure if they don't insta melt in Battleform either and if they're only 2.25 speed with 2 range how in the world will they ever hit anything without hugging more valuable units . ? Reapers with 7 range but no speed will make it useful in TvT and TvP useless in TvZ all the Zerg Units are way too fast Btw the Speed ability for BC's seems useless if its for 100 Energy and only 6 seconds other than wasting the Energy for something. I disagree. That's a 50% increase in hp. Now they are almost as tanky as Zealots for the same cost, which is exactly what mech needed. Since they can be reactored, it will (almost ^_^) be as good as Gateways. | ||
Sapphire.lux
Romania2620 Posts
On June 09 2012 22:31 s3rp wrote: 45 more HP for Helions in Battle Form doesn't seem like much not sure if they don't insta melt in Battleform either and if they're only 2.25 speed with 2 range how in the world will they ever hit anything without hugging more valuable units . ? Reapers with 7 range but no speed will make it useful in TvT and TvP useless in TvZ all the Zerg Units are way too fast Btw the Speed ability for BC's seems useless if its for 100 Energy and only 6 seconds other than wasting the Energy for something. If it's instant, it might be a decent way to burn energy against HT. | ||
ohampatu
United States1448 Posts
On June 09 2012 20:32 Mr Showtime wrote: I like the Oracle and it's abilities, but it needs to have the cloaking field to be an upgrade that requires a Fleet Beacon to research. Far to powerful in the early game against Zerg given the lack of detection. Its only a 60 second CD, and smaller radius then mothership. It also doesn't cloak so will be auto targetable by every AA unit you have when it comes in range. DT openers are quicker and perma cloaked. You shouldn't have too much of an issue. They kept overseer as is correct? | ||
magnaflow
Canada1521 Posts
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HeroMystic
United States1217 Posts
On June 09 2012 22:30 Wildmoon wrote: I don't really know what's the point of Warhound? Isn't it just Thor with no anti-air attack? The Thor is an all-around unit that can be applied to any situation due to it's high HP and strong DPS. The Anti-air is a little weak but it splashes and has incredible range. The only downside to the Thor is it's speed and large bulk. The Warhound is a Mech-busting unit with decently high HP. They have auto-cast missiles that auto-targets mechanical units (still need to know if this can target biological units!) and a relatively low autoattack (23 damage with 1.3 Weapon speed). If the missiles only target Mech units, I don't see the point of using them as Blizzard went overboard with it's specialization design. And yes there's no anti-air attack. | ||
Synche
United States1345 Posts
On June 09 2012 21:32 MCDayC wrote: I like everything bar the warhound. Mech doesn't need a ground attack unit, they've got the fucking tank. Whats the point of an A move 2 legged walker? It's a Thor without it's interest anti air mechanic, or a Marauder, without stim. WTF? I love the mine, and pretty mech everything else, but I really don't understand the point of the warhound, bar just "Make factory good vs Toss". That's as deeply as these guys think. They design units to do things as narrowly as possible. When things are used creatively they have a hissy fit. | ||
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