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Heart of the Swarm Unit Stats - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 48 Next All
omgimonfire15
Profile Blog Joined November 2011
United States233 Posts
June 09 2012 13:01 GMT
#141
Question: what type of damage do mines do? regular with attack plus versus certain types of units, or spellcaster? I am simply curious as to if it activates the immortals hardened shields.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 09 2012 13:06 GMT
#142
On June 09 2012 22:01 omgimonfire15 wrote:
Question: what type of damage do mines do? regular with attack plus versus certain types of units, or spellcaster? I am simply curious as to if it activates the immortals hardened shields.


200 damage against everything. Not sure about Immortal shield though.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
June 09 2012 13:06 GMT
#143
No one knows how it'll react with immortal's shields, but I guess it'll go through like the Yama cannon. I guess the mines ignore armor like others AoE spell.
Terran & Potato Salad.
SoundProof
Profile Blog Joined September 2010
Sweden99 Posts
Last Edited: 2012-06-09 13:07:31
June 09 2012 13:07 GMT
#144
The Ultralisk charge look so ugly why not have it look like a normal charge but with the same effects?
"Jag är för stark helt enkelt"
NormandyBoy
Profile Joined May 2010
France200 Posts
June 09 2012 13:10 GMT
#145
On June 09 2012 21:30 Wildmoon wrote:
Show nested quote +
On June 09 2012 21:22 NormandyBoy wrote:
I'm really sad they kept the thor, now we have 3 units (the marauder, the warhound, the thor) that are 2-legs walking armored thingy good VS armored and coming out of a techlab...
Thor anti-air is so bad it's almost as useless as their cannons, where is my GtA that benefits from mech upgrades ?

I really wish they had reworked the ground viking or introduced the goliath.


Why would Terran in SC2 need Goliath? Goliath's damage vs ground is bad. Thor anti-air is not that bad too except against Carrier,BC,BL.

"Goliath's damage vs ground IS bad."
IS ?
Because you have played with goliath in SC2 multiplayer ?

It may be bad if you just take BW numbers into SC2 but those can vary, the idea is to have a decent ground attack which is decent against everything (no huge overkill like thors on zerglings and no bonuses) and a good anti-air gathered in one (massable) unit.
It is necessary because mech is supposed to be the strongest army on the ground, making air switches very strong against it. Of course right now we don't see air Toss in PvT and barely BCs in TvT but with mech being more viable in HotS...
Obviously the viking is better on paper but I think it's just lame design to force air VS air battles. And Terran has the hardest time switching production, that's why even in pro play you see Z winning only because theirs BLs catched T by surprise.
If no better anti-air is revealed before beta I foresee a lot of mech TvP losing to air switches, maybe even mech TvT because of better BCs...

And yes Thors anti-air is terrible cause it sucks VS everything you said, plus mutas except in direct engagement (but mutas are not made to engage directly anyway), Thors are too slow and big to stop muta harass, it seems they're making them smaller and faster in HotS though.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2012-06-09 13:48:56
June 09 2012 13:11 GMT
#146
Ok, I just wanted to say that I'm very pleasantly surprised by the changes Blizzard implemented. Nothing stands out as particularly retarded.

I especially like how they haven't tried to force the Thor out of the game (yet) because it would mean the Warhound would've had to be mediocre at both AG and AA.

Officially pumped for HotS

PS.

I think it's important to know whether widow mines do friendly splash. In that case I wouldn't use them to protect my mineral line vs cloak banshee
I think esports is pretty nice.
OMGKEI
Profile Joined July 2011
Australia590 Posts
June 09 2012 13:19 GMT
#147
Can you use energize on the mothership core itself?
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 13:19 GMT
#148
On June 09 2012 22:11 Saechiis wrote:
Ok, I just wanted to say that I'm very pleasantly surprised by the changes Blizzard implemented. Nothing stands out as particularly retarded.

I especially like how they haven't tried to force the Thor out of the game (yet) because it would mean the Warhound would've had to be mediocre at both AG and AA.

Officially pumped for HotS


Instead the Warhound has been reduced to a boring Marauder-type unit that is completely useless vs Zerg or MMM.

I still wanna know if Warhound's missiles only affect Mech units or can be used vs anything.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-09 13:23:25
June 09 2012 13:22 GMT
#149
widow mine hit air too, don't forget this, its possibile to just make, tank, widow and BH, without any thor/warhound crap
Anima4
Profile Joined December 2010
Australia59 Posts
June 09 2012 13:22 GMT
#150
I don't like the fact that the mothership core costs supply
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 09 2012 13:30 GMT
#151
On June 09 2012 22:19 HeroMystic wrote:
Show nested quote +
On June 09 2012 22:11 Saechiis wrote:
Ok, I just wanted to say that I'm very pleasantly surprised by the changes Blizzard implemented. Nothing stands out as particularly retarded.

I especially like how they haven't tried to force the Thor out of the game (yet) because it would mean the Warhound would've had to be mediocre at both AG and AA.

Officially pumped for HotS


Instead the Warhound has been reduced to a boring Marauder-type unit that is completely useless vs Zerg or MMM.

I still wanna know if Warhound's missiles only affect Mech units or can be used vs anything.


I don't really know what's the point of Warhound? Isn't it just Thor with no anti-air attack?
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 13:33:02
June 09 2012 13:31 GMT
#152
45 more HP for Helions in Battle Form doesn't seem like much not sure if they don't insta melt in Battleform either and if they're only 2.25 speed with 2 range how in the world will they ever hit anything without hugging more valuable units . ? Reapers with 7 range but no speed will make it useful in TvT and TvP useless in TvZ all the Zerg Units are way too fast

Btw the Speed ability for BC's seems useless if its for 100 Energy and only 6 seconds other than wasting the Energy for something.
canikizu
Profile Joined September 2010
4860 Posts
June 09 2012 13:34 GMT
#153
1) Can you kill the mines before it attachs to you?
2) Even if you got attached, if you use your own units to kill that attached unit by yourself, the mine doesn't explode right?

Those mine seems cheap now.
kandiru
Profile Joined April 2011
United Kingdom18 Posts
June 09 2012 13:37 GMT
#154
Important Questions:
1) Can you Neural parasite a mothership core? (Can restore mana to your infestors, or mass recall your whole army INTO the protoss base!)

2) Edge case, if you neural a mothership core, can it teleport to one of your nexuses (assuming you've previously managed to build one) Where you can easily destroy it.

3)Does the immobile tag on mothership core prevent it from being moved by forcefields, abduct etc?

4)Is thre any indication your buildings have been pre-ordained from an oracle? Can you kill them to remove vision, or does it stick to the area?

5)Do changelings post or pre transformation trigger widow mines?
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 13:37 GMT
#155
On June 09 2012 22:31 s3rp wrote:
45 more HP for Helions in Battle Form doesn't seem like much not sure if they don't insta melt in Battleform either and if they're only 2.25 speed with 2 range how in the world will they ever hit anything without hugging more valuable units . ? Reapers with 7 range but no speed will make it useful in TvT and TvP useless in TvZ all the Zerg Units are way too fast

Btw the Speed ability for BC's seems useless if its for 100 Energy and only 6 seconds other than wasting the Energy for something.


I disagree. That's a 50% increase in hp. Now they are almost as tanky as Zealots for the same cost, which is exactly what mech needed. Since they can be reactored, it will (almost ^_^) be as good as Gateways.
MMA: The true King of Wings
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 09 2012 13:40 GMT
#156
On June 09 2012 22:31 s3rp wrote:
45 more HP for Helions in Battle Form doesn't seem like much not sure if they don't insta melt in Battleform either and if they're only 2.25 speed with 2 range how in the world will they ever hit anything without hugging more valuable units . ? Reapers with 7 range but no speed will make it useful in TvT and TvP useless in TvZ all the Zerg Units are way too fast

Btw the Speed ability for BC's seems useless if its for 100 Energy and only 6 seconds other than wasting the Energy for something.

If it's instant, it might be a decent way to burn energy against HT.
Head Coach Park: "They should buff tanks!"
ohampatu
Profile Joined July 2010
United States1448 Posts
June 09 2012 13:41 GMT
#157
On June 09 2012 20:32 Mr Showtime wrote:
I like the Oracle and it's abilities, but it needs to have the cloaking field to be an upgrade that requires a Fleet Beacon to research. Far to powerful in the early game against Zerg given the lack of detection.



Its only a 60 second CD, and smaller radius then mothership. It also doesn't cloak so will be auto targetable by every AA unit you have when it comes in range. DT openers are quicker and perma cloaked. You shouldn't have too much of an issue. They kept overseer as is correct?
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
magnaflow
Profile Joined August 2011
Canada1521 Posts
June 09 2012 13:43 GMT
#158
I like how the mine is going to force micro from the other two races.
HeroMystic
Profile Joined March 2011
United States1217 Posts
Last Edited: 2012-06-09 13:44:39
June 09 2012 13:43 GMT
#159
On June 09 2012 22:30 Wildmoon wrote:
Show nested quote +
On June 09 2012 22:19 HeroMystic wrote:
On June 09 2012 22:11 Saechiis wrote:
Ok, I just wanted to say that I'm very pleasantly surprised by the changes Blizzard implemented. Nothing stands out as particularly retarded.

I especially like how they haven't tried to force the Thor out of the game (yet) because it would mean the Warhound would've had to be mediocre at both AG and AA.

Officially pumped for HotS


Instead the Warhound has been reduced to a boring Marauder-type unit that is completely useless vs Zerg or MMM.

I still wanna know if Warhound's missiles only affect Mech units or can be used vs anything.


I don't really know what's the point of Warhound? Isn't it just Thor with no anti-air attack?

The Thor is an all-around unit that can be applied to any situation due to it's high HP and strong DPS. The Anti-air is a little weak but it splashes and has incredible range. The only downside to the Thor is it's speed and large bulk.

The Warhound is a Mech-busting unit with decently high HP. They have auto-cast missiles that auto-targets mechanical units (still need to know if this can target biological units!) and a relatively low autoattack (23 damage with 1.3 Weapon speed).

If the missiles only target Mech units, I don't see the point of using them as Blizzard went overboard with it's specialization design. And yes there's no anti-air attack.
Synche
Profile Joined May 2010
United States1345 Posts
June 09 2012 13:44 GMT
#160
On June 09 2012 21:32 MCDayC wrote:
I like everything bar the warhound. Mech doesn't need a ground attack unit, they've got the fucking tank. Whats the point of an A move 2 legged walker? It's a Thor without it's interest anti air mechanic, or a Marauder, without stim. WTF? I love the mine, and pretty mech everything else, but I really don't understand the point of the warhound, bar just "Make factory good vs Toss".


That's as deeply as these guys think. They design units to do things as narrowly as possible. When things are used creatively they have a hissy fit.
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