• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:48
CEST 11:48
KST 18:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy17ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash Gypsy to Korea How Can I Add Timer & APM Count?
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13712 users

Heart of the Swarm Unit Stats - Page 39

Forum Index > SC2 General
Post a Reply
Prev 1 37 38 39 40 41 48 Next All
Zahir
Profile Joined March 2012
United States947 Posts
June 15 2012 07:45 GMT
#761
These new units just feel so... Ugh, compared to some of the sc1 units that have been cut. Frankly I don't care about balance, I care about theme and cool factor. Swarm host is pretty good, so is the viper (although stupid name) and it's nice that Terran is getting a mine back... Much better idea than the Shredder. People like big explosions and shrapnel, invisible waves of radiation not so much.

The warhound is exactly the same as a marauder. The toss air units are laughable. Carriers were sleek, intimidating manifestations of Protoss fury, raining death upon hapless civilizations. Anyone ever see the music video "through the fire and the flames"? It had carriers in it. This is an iconic unit. Now they want you to have a flying photon cannon (tempest) and unit that is specifically designed not to kill things, but to be annoying (oracle).

I just really wonder what happened to the creative team that brought us those sleek, lethal, explosive, intimidating killing machines that made bw such a thrill to watch. The units seem to have little personality now. The toss ones especially just look like flying buildings. The warhound is butt ugly.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
Lavit2099
Profile Joined November 2011
United States390 Posts
June 15 2012 07:53 GMT
#762
Carriers were never sleek or intimidating in game, though. They were massive slow-moving units that could NOT be micro'd (take away the scoot/shoot of the Phoenix and give it to the Carrier, then we'd be intimidated). As is, the most expensive unit for the Protoss army could be taken out by a handful of Marines and Stim, or a pack of blink Stalkers. They really only worked against Zerg, in theory, but by the time you can get them out we're knocking on your door with our third 200/200 ling/roach/infestor/ultra army. If anything, the 22 (omfg!) range AA/AG siege flying unit scares me more than anything the Carrier currently is in SC2.
d00fuz
Profile Joined September 2011
Malaysia129 Posts
June 15 2012 07:59 GMT
#763
They should just make four interceptors orbit around the tempest...just for the sake of the name. It's more like a thunderbolt than a tempest now lol.
madskillz2288
Profile Joined November 2011
United States13 Posts
June 15 2012 08:17 GMT
#764
did he really just say that the locusts can hit air?
Im smarter than you think I am, but not as smart as I think I am.
YoureFired
Profile Blog Joined October 2009
United States822 Posts
June 15 2012 08:18 GMT
#765
On June 15 2012 16:25 ixi.genocide wrote:
Show nested quote +
On June 15 2012 16:09 Evangelist wrote:
On June 15 2012 15:39 Kharnage wrote:
On June 14 2012 21:48 WarangelEldrith wrote:
just drop the thor and the warhound and add the goliath :>


It does seem like they have created this weird problem by removing a good unit and stubbornly refusing to put it back


The role of the goliath is filled by the marine, though - why build a gas heavy unit from a factory one at a time when you can build a cheaper, faster, healable unit 2 at a time from a rax?

Thors do something unique though. They do a lot of ground DPS and very little air DPS, but over a wide area, A single thor can fortify a turret line or make cost efficient trades with zerg trying to pick off tanks and so on. Two thors can fortify a wide area. Three can pretty much prevent mutalisk harass of an army combined with more than a handful of marines.

The way that terrans use thors is actually really unique. I'm not sure I'd want to replace thors with goliaths at this point.


Why would you use a gas heavy unit from a factory to cover the best AA unit in the game >.>

The main weakness of said "best AA unit" is its range. Thors, like vikings with void rays, keep the mutalisks from dancing around just outside of the marine's range. Now, debates on whether or not this is good/skillful game design (as mutalisk harass can now be easily shut down without huge micro on the Terran's part) are still relevant, but it's definitely a good strategy given the game as it is.
ted cruz is the zodiac killer
razy
Profile Joined February 2010
Russian Federation899 Posts
June 15 2012 08:31 GMT
#766
On June 15 2012 16:09 Evangelist wrote:
Show nested quote +
On June 15 2012 15:39 Kharnage wrote:
On June 14 2012 21:48 WarangelEldrith wrote:
just drop the thor and the warhound and add the goliath :>


It does seem like they have created this weird problem by removing a good unit and stubbornly refusing to put it back


The role of the goliath is filled by the marine, though - why build a gas heavy unit from a factory one at a time when you can build a cheaper, faster, healable unit 2 at a time from a rax?

Thors do something unique though. They do a lot of ground DPS and very little air DPS, but over a wide area, A single thor can fortify a turret line or make cost efficient trades with zerg trying to pick off tanks and so on. Two thors can fortify a wide area. Three can pretty much prevent mutalisk harass of an army combined with more than a handful of marines.

The way that terrans use thors is actually really unique. I'm not sure I'd want to replace thors with goliaths at this point.


what the heck does barracks unit has to do with factory unit?

Factory units should reinforce mech play, not act as a mere addition to bio style.
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
June 15 2012 08:55 GMT
#767

Due to a variety of things I was unable to update this as planned. Tonight I will be going ahead and getting the info I have up there. Sorry about the delay!


lol op you haven't updated your blog yet.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
June 15 2012 09:02 GMT
#768
On June 15 2012 17:17 madskillz2288 wrote:
did he really just say that the locusts can hit air?

Apparently they spit projectiles, think Hydralisks lol.
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
June 15 2012 09:06 GMT
#769
On June 15 2012 17:18 YoureFired wrote:
Show nested quote +
On June 15 2012 16:25 ixi.genocide wrote:
On June 15 2012 16:09 Evangelist wrote:
On June 15 2012 15:39 Kharnage wrote:
On June 14 2012 21:48 WarangelEldrith wrote:
just drop the thor and the warhound and add the goliath :>


It does seem like they have created this weird problem by removing a good unit and stubbornly refusing to put it back


The role of the goliath is filled by the marine, though - why build a gas heavy unit from a factory one at a time when you can build a cheaper, faster, healable unit 2 at a time from a rax?

Thors do something unique though. They do a lot of ground DPS and very little air DPS, but over a wide area, A single thor can fortify a turret line or make cost efficient trades with zerg trying to pick off tanks and so on. Two thors can fortify a wide area. Three can pretty much prevent mutalisk harass of an army combined with more than a handful of marines.

The way that terrans use thors is actually really unique. I'm not sure I'd want to replace thors with goliaths at this point.


Why would you use a gas heavy unit from a factory to cover the best AA unit in the game >.>

The main weakness of said "best AA unit" is its range. Thors, like vikings with void rays, keep the mutalisks from dancing around just outside of the marine's range. Now, debates on whether or not this is good/skillful game design (as mutalisk harass can now be easily shut down without huge micro on the Terran's part) are still relevant, but it's definitely a good strategy given the game as it is.


Yeah, it is good strategy on the players part, but I would focus on the design aspect of it, I think goliaths are a much better design and do a very similar thing but give TvP a lot more life.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 15 2012 12:44 GMT
#770
On June 15 2012 16:09 Evangelist wrote:
Show nested quote +
On June 15 2012 15:39 Kharnage wrote:
On June 14 2012 21:48 WarangelEldrith wrote:
just drop the thor and the warhound and add the goliath :>


It does seem like they have created this weird problem by removing a good unit and stubbornly refusing to put it back


The role of the goliath is filled by the marine, though - why build a gas heavy unit from a factory one at a time when you can build a cheaper, faster, healable unit 2 at a time from a rax?

Thors do something unique though. They do a lot of ground DPS and very little air DPS, but over a wide area, A single thor can fortify a turret line or make cost efficient trades with zerg trying to pick off tanks and so on. Two thors can fortify a wide area. Three can pretty much prevent mutalisk harass of an army combined with more than a handful of marines.

The way that terrans use thors is actually really unique. I'm not sure I'd want to replace thors with goliaths at this point.

Um, the Marine/Goliath comparison is wrong.

Marine is a general purpose unit with extremely high DPS and is massable. However they're extremely fragile and micro intensive. Goliaths are general Anti-Air units that act as support for other Mech units. The Goliath's role was taken by the Viking, not the Marine.

That said, going Mech means you're not using Marines, and you actually can't just suddenly add Marines to be Anti-Air because they'll be non-upgraded.

A lot of people don't seem to understand that Bio and Mech are two completely different compositions that need completely different upgrades and completely different build orders. That's why the Factory needs a good Anti-Air unit and the Goliath has already shown to do just that.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 15 2012 12:58 GMT
#771
On June 15 2012 18:06 ixi.genocide wrote:
Show nested quote +
On June 15 2012 17:18 YoureFired wrote:
On June 15 2012 16:25 ixi.genocide wrote:
On June 15 2012 16:09 Evangelist wrote:
On June 15 2012 15:39 Kharnage wrote:
On June 14 2012 21:48 WarangelEldrith wrote:
just drop the thor and the warhound and add the goliath :>


It does seem like they have created this weird problem by removing a good unit and stubbornly refusing to put it back


The role of the goliath is filled by the marine, though - why build a gas heavy unit from a factory one at a time when you can build a cheaper, faster, healable unit 2 at a time from a rax?

Thors do something unique though. They do a lot of ground DPS and very little air DPS, but over a wide area, A single thor can fortify a turret line or make cost efficient trades with zerg trying to pick off tanks and so on. Two thors can fortify a wide area. Three can pretty much prevent mutalisk harass of an army combined with more than a handful of marines.

The way that terrans use thors is actually really unique. I'm not sure I'd want to replace thors with goliaths at this point.


Why would you use a gas heavy unit from a factory to cover the best AA unit in the game >.>

The main weakness of said "best AA unit" is its range. Thors, like vikings with void rays, keep the mutalisks from dancing around just outside of the marine's range. Now, debates on whether or not this is good/skillful game design (as mutalisk harass can now be easily shut down without huge micro on the Terran's part) are still relevant, but it's definitely a good strategy given the game as it is.


Yeah, it is good strategy on the players part, but I would focus on the design aspect of it, I think goliaths are a much better design and do a very similar thing but give TvP a lot more life.


If Blizz adds BW Goliath in HOTS, it will be underused in TvP.
MMA: The true King of Wings
Jealous
Profile Blog Joined December 2011
10310 Posts
June 15 2012 13:03 GMT
#772
I guess they figured out that they have to implement some BW stuff in order to make the game good ^^
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-15 13:06:25
June 15 2012 13:05 GMT
#773
On June 15 2012 21:58 SarcasmMonster wrote:
Show nested quote +
On June 15 2012 18:06 ixi.genocide wrote:
On June 15 2012 17:18 YoureFired wrote:
On June 15 2012 16:25 ixi.genocide wrote:
On June 15 2012 16:09 Evangelist wrote:
On June 15 2012 15:39 Kharnage wrote:
On June 14 2012 21:48 WarangelEldrith wrote:
just drop the thor and the warhound and add the goliath :>


It does seem like they have created this weird problem by removing a good unit and stubbornly refusing to put it back


The role of the goliath is filled by the marine, though - why build a gas heavy unit from a factory one at a time when you can build a cheaper, faster, healable unit 2 at a time from a rax?

Thors do something unique though. They do a lot of ground DPS and very little air DPS, but over a wide area, A single thor can fortify a turret line or make cost efficient trades with zerg trying to pick off tanks and so on. Two thors can fortify a wide area. Three can pretty much prevent mutalisk harass of an army combined with more than a handful of marines.

The way that terrans use thors is actually really unique. I'm not sure I'd want to replace thors with goliaths at this point.


Why would you use a gas heavy unit from a factory to cover the best AA unit in the game >.>

The main weakness of said "best AA unit" is its range. Thors, like vikings with void rays, keep the mutalisks from dancing around just outside of the marine's range. Now, debates on whether or not this is good/skillful game design (as mutalisk harass can now be easily shut down without huge micro on the Terran's part) are still relevant, but it's definitely a good strategy given the game as it is.


Yeah, it is good strategy on the players part, but I would focus on the design aspect of it, I think goliaths are a much better design and do a very similar thing but give TvP a lot more life.


If Blizz adds BW Goliath in HOTS, it will be underused in TvP.

umh no? void ray are a problem for mech tvp , and i don't think widow mine can solve it, and thor are already bad vs void ray in mass, we need a strong anti-air that is not good only against mutalisk.
moreover mutalisk are already countered by rine, thor anti-air is very useless and silly...
On June 15 2012 22:03 Jealous wrote:
I guess they figured out that they have to implement some BW stuff in order to make the game good ^^

hell, it's about time
Bagi
Profile Joined August 2010
Germany6799 Posts
June 15 2012 13:06 GMT
#774
Goliaths and vikings overlap too much to co-exist.

If you want "goliaths" back, tell Blizz to buff viking ground mode.
Garmer
Profile Joined October 2010
1286 Posts
June 15 2012 13:09 GMT
#775
the fact that i need to make viking every time i need a strong anti armored-units , is retarded, in BW i can decide between liath and wraith with clock of course.
Patate
Profile Joined January 2011
Canada441 Posts
June 15 2012 13:10 GMT
#776
Warhound is 2 supply and 220hp.... this is the real tanking unit. What is wrong with Blizzard? Remember in BW how many terran units had more hp than a zealot? one.. the BattleCruiser.

These mines (Anti-air aside) have to be more like spider mines.. a MAP CONTROL thing that can either destroy the enemy army, or, if badly used, destroy your own army (dropping zealots on mines near siege tanks).

Why don't helions get an upgrade to lay down mines instead? a 150-150 upgrade that gives 2 mines to every helions or so. Terrans need to be the "low tech" human race that fights a swarm of aliens or high-tech robots/aliens.

Right now, Terrans are the protoss of BW (and the opposite applies). This started with marauders and this continues with the Warhound.

I believe the battle helions are an ok addition, but like most HoTS things (and SC2 as a whole), there aren't enough upgrades. Oracles, for example, should at least have 1 upgradable spell (the cloaking field for example).
Dead game.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 15 2012 13:12 GMT
#777
On June 15 2012 22:10 Patate wrote:
Warhound is 2 supply and 220hp.... this is the real tanking unit. What is wrong with Blizzard? Remember in BW how many terran units had more hp than a zealot? one.. the BattleCruiser..

Don't focus on unit stats too much, I can promise you those will be changed (nerfed to the ground).

There's a reason why Blizzard hasn't released these stats anywhere yet.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-15 13:17:01
June 15 2012 13:14 GMT
#778
On June 15 2012 22:10 Patate wrote:
Warhound is 2 supply and 220hp.... this is the real tanking unit. What is wrong with Blizzard? Remember in BW how many terran units had more hp than a zealot? one.. the BattleCruiser..

this was a cool aspect in BW, race were more identified, by these things
Terran were the defensive race
Protoss the powerful, with units that have more Hp
and zerg were fragile but more massable
now everything is a fucking protoss

ps. you forgot two other units, vessel and valkirye
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 15 2012 13:18 GMT
#779
On June 15 2012 22:05 Garmer wrote:
Show nested quote +
On June 15 2012 21:58 SarcasmMonster wrote:
On June 15 2012 18:06 ixi.genocide wrote:
On June 15 2012 17:18 YoureFired wrote:
On June 15 2012 16:25 ixi.genocide wrote:
On June 15 2012 16:09 Evangelist wrote:
On June 15 2012 15:39 Kharnage wrote:
On June 14 2012 21:48 WarangelEldrith wrote:
just drop the thor and the warhound and add the goliath :>


It does seem like they have created this weird problem by removing a good unit and stubbornly refusing to put it back


The role of the goliath is filled by the marine, though - why build a gas heavy unit from a factory one at a time when you can build a cheaper, faster, healable unit 2 at a time from a rax?

Thors do something unique though. They do a lot of ground DPS and very little air DPS, but over a wide area, A single thor can fortify a turret line or make cost efficient trades with zerg trying to pick off tanks and so on. Two thors can fortify a wide area. Three can pretty much prevent mutalisk harass of an army combined with more than a handful of marines.

The way that terrans use thors is actually really unique. I'm not sure I'd want to replace thors with goliaths at this point.


Why would you use a gas heavy unit from a factory to cover the best AA unit in the game >.>

The main weakness of said "best AA unit" is its range. Thors, like vikings with void rays, keep the mutalisks from dancing around just outside of the marine's range. Now, debates on whether or not this is good/skillful game design (as mutalisk harass can now be easily shut down without huge micro on the Terran's part) are still relevant, but it's definitely a good strategy given the game as it is.


Yeah, it is good strategy on the players part, but I would focus on the design aspect of it, I think goliaths are a much better design and do a very similar thing but give TvP a lot more life.


If Blizz adds BW Goliath in HOTS, it will be underused in TvP.

umh no? void ray are a problem for mech tvp , and i don't think widow mine can solve it, and thor are already bad vs void ray in mass, we need a strong anti-air that is not good only against mutalisk.
moreover mutalisk are already countered by rine, thor anti-air is very useless and silly...
Show nested quote +
On June 15 2012 22:03 Jealous wrote:
I guess they figured out that they have to implement some BW stuff in order to make the game good ^^

hell, it's about time


I'm just speculating here but if the Factory units are going to be Hellion-Tank-BW Goliath-Thor-Widow Mine, Void-rays are not going to be the issue. In a pure mech army, there is no way of dealing with Colossus-Stalker death ball. Goliaths are not going to help here (again, just speculating).
MMA: The true King of Wings
Garmer
Profile Joined October 2010
1286 Posts
June 15 2012 13:22 GMT
#780
i think they can just buff the tank and make widow mine/tank viable versus toss, instead of making a new mech like the warhound, buffing tank would solve this, i know they are afraid that might become too strong in tvz, but with abduct and swarm host, it will be balanced, just buff the damn tank and scrap the warhound/thor and give us goliath
Prev 1 37 38 39 40 41 48 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:00
Season 4: Playoffs Day 7
Maru vs RogueLIVE!
MaxPax vs TBD
ComeBackTV 675
Rex139
CranKy Ducklings133
3DClanTV 112
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 139
ProTech121
LamboSC2 82
MindelVK 27
Codebar 4
StarCraft: Brood War
Shuttle 527
Larva 445
Pusan 148
Shinee 116
NaDa 64
Dewaltoss 64
Hm[arnc] 58
Sharp 52
sSak 45
Free 39
[ Show more ]
zelot 36
Sacsri 36
hero 33
NotJumperer 19
ajuk12(nOOB) 10
Movie 9
sorry 1
Dota 2
XaKoH 744
XcaliburYe335
NeuroSwarm144
Counter-Strike
olofmeister9125
Heroes of the Storm
Khaldor89
Other Games
singsing1656
Organizations
Counter-Strike
PGL9372
Other Games
BasetradeTV146
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 11
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1183
• Stunt467
Upcoming Events
uThermal 2v2 Circuit
4h 12m
BSL
9h 12m
Afreeca Starleague
1d
Wardi Open
1d
Replay Cast
1d 14h
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
[ Show More ]
CranKy Ducklings
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.