On June 14 2012 13:47 Sadistx wrote:
So far the best/most fun unit for terran still seems to be the spider mine. Even then, considering the 10 second delay, it's definitely not as good as other races' units. And it costs gas. It's a very very nerfed version of the spider mines.
I wish we could at least attach it to friendly units or something, to create a sacrificial terran baneling ...if not...boring unit that will be useless against pros. Kinda like the current carrier.
In fact the only highlight of the spider mine 2.0 is that it's not AS bad as raven's HSM.
Warhound is...good, although I'm not impressed by the lack of anti-air. It also makes ZERO sense that it costs less supply than the tank, despite having 60 more hit points and being much more powerful and mobile. Bascially its DPS is higher than the tank, it costs less supply, almost TWICE as little gas. If you can fit 4 of them in a medivac, that will be utterly retarded. I'm actually very surprised by the stats on this thing and wouldnt be surprised if P/Z whine nerf it into oblivion.
The fact that they are still keeping marine or/and thor as the main-anti air is very disappointing.
However, the units that take the retard cake are the Viper and the Oracle.
Oracle's abilities are simply WAY too good for what they do, and since the only tech building it requires is a stargate, you could gain a huge advantage on large maps by proxying and entombing someone's mineral line, at 6:30 into the game. Or you could have a 60 second cloak for your 6 gate attack slightly later. Equally as retarded. Only consolation, again, is that it's made of paper like the old warp prism. So it's likely to get whine buffed later into HotS.
Viper I don't even want to talk about, lest I incur the wrath of forum zergs (but I'll have to anyway). The unit is simply broken. It essentially has a darkswarm ability (and before you pedants tell me it's not the same, well, functionally yes, it is the same. It forces the other race to move out of the cloud), and a "pull this unit" into certain death instantly ability together. It's flying. And it has infinite energy from cheap-ass buildings like evo chambers. What you basically get is a unit with ~110 energy after 50 seconds.
So now Zerg will not only have the best positioning ability. They will also have an ability better than force field to NEGATE the enemy position.
It's ONLY downside is that bad players will need to be able to micro its Consume ability.
That being said, I fully expect the viper to be buffed in some way, probably making it faster or something, because it "can't keep up with zerglings on creep" or something.
So far the best/most fun unit for terran still seems to be the spider mine. Even then, considering the 10 second delay, it's definitely not as good as other races' units. And it costs gas. It's a very very nerfed version of the spider mines.
I wish we could at least attach it to friendly units or something, to create a sacrificial terran baneling ...if not...boring unit that will be useless against pros. Kinda like the current carrier.
In fact the only highlight of the spider mine 2.0 is that it's not AS bad as raven's HSM.
Warhound is...good, although I'm not impressed by the lack of anti-air. It also makes ZERO sense that it costs less supply than the tank, despite having 60 more hit points and being much more powerful and mobile. Bascially its DPS is higher than the tank, it costs less supply, almost TWICE as little gas. If you can fit 4 of them in a medivac, that will be utterly retarded. I'm actually very surprised by the stats on this thing and wouldnt be surprised if P/Z whine nerf it into oblivion.
The fact that they are still keeping marine or/and thor as the main-anti air is very disappointing.
However, the units that take the retard cake are the Viper and the Oracle.
Oracle's abilities are simply WAY too good for what they do, and since the only tech building it requires is a stargate, you could gain a huge advantage on large maps by proxying and entombing someone's mineral line, at 6:30 into the game. Or you could have a 60 second cloak for your 6 gate attack slightly later. Equally as retarded. Only consolation, again, is that it's made of paper like the old warp prism. So it's likely to get whine buffed later into HotS.
Viper I don't even want to talk about, lest I incur the wrath of forum zergs (but I'll have to anyway). The unit is simply broken. It essentially has a darkswarm ability (and before you pedants tell me it's not the same, well, functionally yes, it is the same. It forces the other race to move out of the cloud), and a "pull this unit" into certain death instantly ability together. It's flying. And it has infinite energy from cheap-ass buildings like evo chambers. What you basically get is a unit with ~110 energy after 50 seconds.
So now Zerg will not only have the best positioning ability. They will also have an ability better than force field to NEGATE the enemy position.
It's ONLY downside is that bad players will need to be able to micro its Consume ability.
That being said, I fully expect the viper to be buffed in some way, probably making it faster or something, because it "can't keep up with zerglings on creep" or something.
lol this about sums up all of my thoughts.
add to that the fact that the warhound just...doesn't seem like it fits right with the way starcraft was designed. it feels way to command and conquery (along w/ the tempest, which just seems beyond lol retarded).
the fact that mines have to be burrowed before they can jump on shit makes them kinda shitty, because anybody with half a brain will obv just send a handful of lings w/ an overseer at hatch tech.
also the huge timer thing on the unit seems retardedly obnoxious and will get super frustrating for both players in large numbers.
also wtf at locust swarm and brood lings both not costing supply lol? like that end game w/ vipers is going to be absolutley unbeatable. period. and if you hypothetically managed to get a few lucky mines (which should NEVER happen w/ broodlord range), or a lucky archon toilet, you can pretty much be guaranteed to have a darkswarm on your head thanks to the unlimited energy (building regen + energy drain on buildings = lol). they need to make consume what it was in broodwar, so that at least zergs will be forced to use SOME of their larva to make lings or smth.
idk man, unless flash has some insane shit prepared, zergs should never lose to terran with the way hots is currently set up.
zvp looks just as bad, except the oracle seems like it can be potentially useful for 2base timings and preventing six hundred drones from being made in 10 mins. the tempest absolutley needs to go tho, just a totally retarded unit thats like a mockup of a v2 rocket or smth from C&C that has no place in SC.