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Heart of the Swarm Unit Stats - Page 35

Forum Index > SC2 General
Post a Reply
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Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
June 13 2012 17:04 GMT
#681
Tempest seems more useless than the carrier
High Risk Low Reward
ETisME
Profile Blog Joined April 2011
12764 Posts
June 13 2012 17:32 GMT
#682
On June 14 2012 01:56 NadaSound wrote:
I was wondering about how people feel about the range of abduct. I believe that a spell that directly takes a unit out of a players control should be a very risky maneuver. I hate seeing colossus and tanks being thrown half way around the screen. I think the pull distance should be a bit shorter.

Also, I was explaining the whole collapsible rock tower thing to a friend and he asked if it would do damage to units who were on the ramp when the rocks were knocked down. I had no answer, but we talked about how it could work and it seems like it would be an awesome addition to include to make maps more interactive. Though the chances of anyone falling for the trap would be slim, it would still be an awesome treat for those who could pull it off.

personally I think if abduct is a hive upgrade spell and having viper usable at lair would be a very good change.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
June 13 2012 18:05 GMT
#683
On June 14 2012 02:04 Spicy_Curry wrote:
Tempest seems more useless than the carrier


I like it. It's good for army harassment / expansion sniping and shooting down broodlords.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
June 13 2012 18:12 GMT
#684
Do widow mines do friendly splash damage
FOOL! Pain is my friend! Now let me introduce you to it!
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
June 13 2012 18:26 GMT
#685
On June 14 2012 03:12 blagoonga123 wrote:
Do widow mines do friendly splash damage


I hope so if not then they are no longer as cool or good. I want to see protoss or zergs toss a zealot or ling on a mine then charge into terran in some way

I can only await the time that a terran puts a marine on the low ground, toss a mine onto it load it into a medivac, drop it then stim it into the mineral line of their opponent. Intense, shit.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
June 13 2012 18:34 GMT
#686
Haha i was juts wondering if you can use widow mines to protect your mineral lines from mutas or something like that
FOOL! Pain is my friend! Now let me introduce you to it!
Garmer
Profile Joined October 2010
1286 Posts
June 13 2012 18:39 GMT
#687
On June 14 2012 03:34 blagoonga123 wrote:
Haha i was juts wondering if you can use widow mines to protect your mineral lines from mutas or something like that

actually this is one of the reasons why they exist
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
June 13 2012 18:46 GMT
#688
nice reporting and note taking. its nice to see all the costs of these units, as well as the abilities for each unit explained. im really impressed with the level of depth these new units seem to be offering in terms of strategy possibilities. It doesnt feel like theyre just adding more units to have more units. the possibilities presented with the new units and changes make me very excited for HOTS.
"Opportunities multiply as they are seized."
testthewest
Profile Joined October 2011
Germany274 Posts
June 13 2012 19:49 GMT
#689
On June 13 2012 03:59 Raid wrote:
I like how everyone is argueing about how OP the terran units will be while it is alarming out ridiculous the Viper and Mothership core are looking. I think the reason why blizz put the mothership core there is to make pvp more interesting than allin vs allin... but seriously i don't think any race will be able to allin a toss with that thing, and it seems almost impossible to catch a protoss out of position with that recall ability. It seems SC2 is moving towards big engagement vs big engagement types of army as terran bio looks useless compared to what mech has to offer. I love mech but it scares me that it will be the only thing terran will be doing because its just so much better.



Well, mothership core builds at the nexus for 60 sec. That's 3,5 probes.
That's a real economic cost in my eyes.
War is not about who is right, but who is left.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 13 2012 19:52 GMT
#690
On June 14 2012 03:26 ZeromuS wrote:
Show nested quote +
On June 14 2012 03:12 blagoonga123 wrote:
Do widow mines do friendly splash damage


I hope so if not then they are no longer as cool or good. I want to see protoss or zergs toss a zealot or ling on a mine then charge into terran in some way

I can only await the time that a terran puts a marine on the low ground, toss a mine onto it load it into a medivac, drop it then stim it into the mineral line of their opponent. Intense, shit.

They currently don't.

Also, keep in mind that killing a unit makes the mine do single target damage. No splash. So sending a ling or zealot to use a mine wouldn't work at all, especially with the 10 second detonation time.
Rickh
Profile Joined June 2012
14 Posts
June 13 2012 19:52 GMT
#691
Swarm host looks kinda OP.

User was warned for this post
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
June 13 2012 19:53 GMT
#692
How much hp does a widow mine have? And how long till it attacks and lands? Just wondering if it is possible to kill it when it's burrowed.
Cereb
Profile Joined November 2011
Denmark3388 Posts
June 13 2012 19:56 GMT
#693
On June 14 2012 03:05 [UoN]Sentinel wrote:
Show nested quote +
On June 14 2012 02:04 Spicy_Curry wrote:
Tempest seems more useless than the carrier


I like it. It's good for army harassment / expansion sniping and shooting down broodlords.



Yeah, it's most likely gonna be much much better vs broodlord infestor than carriers as the curroptors won't get close without flying over the protoss army.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Nachtwind
Profile Joined June 2011
Germany1130 Posts
June 13 2012 19:59 GMT
#694
On June 14 2012 04:49 testthewest wrote:
Show nested quote +
On June 13 2012 03:59 Raid wrote:
I like how everyone is argueing about how OP the terran units will be while it is alarming out ridiculous the Viper and Mothership core are looking. I think the reason why blizz put the mothership core there is to make pvp more interesting than allin vs allin... but seriously i don't think any race will be able to allin a toss with that thing, and it seems almost impossible to catch a protoss out of position with that recall ability. It seems SC2 is moving towards big engagement vs big engagement types of army as terran bio looks useless compared to what mech has to offer. I love mech but it scares me that it will be the only thing terran will be doing because its just so much better.



Well, mothership core builds at the nexus for 60 sec. That's 3,5 probes.
That's a real economic cost in my eyes.


Get a build where you FE get the core asap to mass cronoboost problem mitigated or even solved
(btw can you crono your mc while it´s building?)
invisible tetris level master
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
Last Edited: 2012-06-13 21:57:44
June 13 2012 21:57 GMT
#695
On June 14 2012 04:49 testthewest wrote:
Show nested quote +
On June 13 2012 03:59 Raid wrote:
I like how everyone is argueing about how OP the terran units will be while it is alarming out ridiculous the Viper and Mothership core are looking. I think the reason why blizz put the mothership core there is to make pvp more interesting than allin vs allin... but seriously i don't think any race will be able to allin a toss with that thing, and it seems almost impossible to catch a protoss out of position with that recall ability. It seems SC2 is moving towards big engagement vs big engagement types of army as terran bio looks useless compared to what mech has to offer. I love mech but it scares me that it will be the only thing terran will be doing because its just so much better.



Well, mothership core builds at the nexus for 60 sec. That's 3,5 probes.
That's a real economic cost in my eyes.

Its build time is 30 seconds, watch the battle report. 1 chrono and it's 20 seconds, only 3 seconds more than a probe.
VPCursed
Profile Blog Joined May 2011
1044 Posts
June 13 2012 22:00 GMT
#696
here is something that is going to blow minds.
The widow mine.. does 250 damage and cost 75 minerals and 25 gas and takes 20 seconds to make.. well guess how much protoss units cost.... and how long they take to build, i sense fun will be had day 1 of beta
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-06-13 22:05:00
June 13 2012 22:04 GMT
#697
On June 14 2012 06:57 Jackbo wrote:
Show nested quote +
On June 14 2012 04:49 testthewest wrote:
On June 13 2012 03:59 Raid wrote:
I like how everyone is argueing about how OP the terran units will be while it is alarming out ridiculous the Viper and Mothership core are looking. I think the reason why blizz put the mothership core there is to make pvp more interesting than allin vs allin... but seriously i don't think any race will be able to allin a toss with that thing, and it seems almost impossible to catch a protoss out of position with that recall ability. It seems SC2 is moving towards big engagement vs big engagement types of army as terran bio looks useless compared to what mech has to offer. I love mech but it scares me that it will be the only thing terran will be doing because its just so much better.



Well, mothership core builds at the nexus for 60 sec. That's 3,5 probes.
That's a real economic cost in my eyes.

Its build time is 30 seconds, watch the battle report. 1 chrono and it's 20 seconds, only 3 seconds more than a probe.


That's a misleading way of looking at it.

Mothership Core = 30s , Probe = 17s
Mothership Core + Chrono = 20s , Probe + Chrono = ~11.5s + Some chrono duration remaining for your next probe


It's misleading to say that Mothership Core only takes 3 seconds more than a probe.
MMA: The true King of Wings
whateversclever
Profile Joined November 2009
United States197 Posts
Last Edited: 2012-06-13 22:07:27
June 13 2012 22:06 GMT
#698
On June 14 2012 02:32 ETisME wrote:
Show nested quote +
On June 14 2012 01:56 NadaSound wrote:
I was wondering about how people feel about the range of abduct. I believe that a spell that directly takes a unit out of a players control should be a very risky maneuver. I hate seeing colossus and tanks being thrown half way around the screen. I think the pull distance should be a bit shorter.

Also, I was explaining the whole collapsible rock tower thing to a friend and he asked if it would do damage to units who were on the ramp when the rocks were knocked down. I had no answer, but we talked about how it could work and it seems like it would be an awesome addition to include to make maps more interactive. Though the chances of anyone falling for the trap would be slim, it would still be an awesome treat for those who could pull it off.

personally I think if abduct is a hive upgrade spell and having viper usable at lair would be a very good change.


Honestly, Abduct is underpowered. My Collosus kills things at range 9. Your unit just moves them around at a much shorter range. I don't see why people are ultra-hype on this when it's weaker than Spawn Broodling was, at a higer place in the tech tree, probaly costs more, and on a worse unit (Ensare > Effects almost nothing ability). Sure, it's kinda cheap (100/200), but you still could just build Corruptors and killed the Collosus instead.

On June 14 2012 04:59 Nachtwind wrote:
Show nested quote +
On June 14 2012 04:49 testthewest wrote:
On June 13 2012 03:59 Raid wrote:
I like how everyone is argueing about how OP the terran units will be while it is alarming out ridiculous the Viper and Mothership core are looking. I think the reason why blizz put the mothership core there is to make pvp more interesting than allin vs allin... but seriously i don't think any race will be able to allin a toss with that thing, and it seems almost impossible to catch a protoss out of position with that recall ability. It seems SC2 is moving towards big engagement vs big engagement types of army as terran bio looks useless compared to what mech has to offer. I love mech but it scares me that it will be the only thing terran will be doing because its just so much better.



Well, mothership core builds at the nexus for 60 sec. That's 3,5 probes.
That's a real economic cost in my eyes.


Get a build where you FE get the core asap to mass cronoboost problem mitigated or even solved
(btw can you crono your mc while it´s building?)


Yeah, everything costs something. But if the advantages are superior, it isn't a net cost.

Core just needs to have its upgrade staggered through some means, that's all. Either by paying for each ability through an upgrade or needing tech-tree unlocks (or both).

I'd also like to see Mass Recall left on the Mothership and maybe have Core Recall be a single unit version.
whateversclever
Profile Joined November 2009
United States197 Posts
June 13 2012 22:11 GMT
#699
On June 14 2012 06:57 Jackbo wrote:
Show nested quote +
On June 14 2012 04:49 testthewest wrote:
On June 13 2012 03:59 Raid wrote:
I like how everyone is argueing about how OP the terran units will be while it is alarming out ridiculous the Viper and Mothership core are looking. I think the reason why blizz put the mothership core there is to make pvp more interesting than allin vs allin... but seriously i don't think any race will be able to allin a toss with that thing, and it seems almost impossible to catch a protoss out of position with that recall ability. It seems SC2 is moving towards big engagement vs big engagement types of army as terran bio looks useless compared to what mech has to offer. I love mech but it scares me that it will be the only thing terran will be doing because its just so much better.



Well, mothership core builds at the nexus for 60 sec. That's 3,5 probes.
That's a real economic cost in my eyes.

Its build time is 30 seconds, watch the battle report. 1 chrono and it's 20 seconds, only 3 seconds more than a probe.


I wouldn't quibble on numbers, just core ideas. They aren't going to have the build time right even when it's time for release.
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
June 13 2012 22:12 GMT
#700
I would really like to see the widow mine become a factory upgrade for the reaper and have speed back for reapers as well. It would give the reapers a lot more use and with their low health they would be vulnerable and have to be constantly micro'd. It of course would hold a similar role to the vulture which I think Terran needs and it's obvious blizzard thinks this too by placing he widow mine in the game. But by adding the mine to the reaper it will utilize two units and I feel you would see reapers a lot more.
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
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