Heart of the Swarm Unit Stats - Page 35
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Spicy_Curry
United States10573 Posts
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ETisME
12083 Posts
On June 14 2012 01:56 NadaSound wrote: I was wondering about how people feel about the range of abduct. I believe that a spell that directly takes a unit out of a players control should be a very risky maneuver. I hate seeing colossus and tanks being thrown half way around the screen. I think the pull distance should be a bit shorter. Also, I was explaining the whole collapsible rock tower thing to a friend and he asked if it would do damage to units who were on the ramp when the rocks were knocked down. I had no answer, but we talked about how it could work and it seems like it would be an awesome addition to include to make maps more interactive. Though the chances of anyone falling for the trap would be slim, it would still be an awesome treat for those who could pull it off. personally I think if abduct is a hive upgrade spell and having viper usable at lair would be a very good change. | ||
[UoN]Sentinel
United States11320 Posts
On June 14 2012 02:04 Spicy_Curry wrote: Tempest seems more useless than the carrier I like it. It's good for army harassment / expansion sniping and shooting down broodlords. | ||
blagoonga123
United States2068 Posts
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ZeromuS
Canada13372 Posts
On June 14 2012 03:12 blagoonga123 wrote: Do widow mines do friendly splash damage I hope so if not then they are no longer as cool or good. I want to see protoss or zergs toss a zealot or ling on a mine then charge into terran in some way I can only await the time that a terran puts a marine on the low ground, toss a mine onto it load it into a medivac, drop it then stim it into the mineral line of their opponent. Intense, shit. | ||
blagoonga123
United States2068 Posts
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Garmer
1286 Posts
On June 14 2012 03:34 blagoonga123 wrote: Haha i was juts wondering if you can use widow mines to protect your mineral lines from mutas or something like that actually this is one of the reasons why they exist | ||
Sporadic44
United States533 Posts
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testthewest
Germany274 Posts
On June 13 2012 03:59 Raid wrote: I like how everyone is argueing about how OP the terran units will be while it is alarming out ridiculous the Viper and Mothership core are looking. I think the reason why blizz put the mothership core there is to make pvp more interesting than allin vs allin... but seriously i don't think any race will be able to allin a toss with that thing, and it seems almost impossible to catch a protoss out of position with that recall ability. It seems SC2 is moving towards big engagement vs big engagement types of army as terran bio looks useless compared to what mech has to offer. I love mech but it scares me that it will be the only thing terran will be doing because its just so much better. Well, mothership core builds at the nexus for 60 sec. That's 3,5 probes. That's a real economic cost in my eyes. | ||
HeroMystic
United States1217 Posts
On June 14 2012 03:26 ZeromuS wrote: I hope so if not then they are no longer as cool or good. I want to see protoss or zergs toss a zealot or ling on a mine then charge into terran in some way I can only await the time that a terran puts a marine on the low ground, toss a mine onto it load it into a medivac, drop it then stim it into the mineral line of their opponent. Intense, shit. They currently don't. Also, keep in mind that killing a unit makes the mine do single target damage. No splash. So sending a ling or zealot to use a mine wouldn't work at all, especially with the 10 second detonation time. | ||
Rickh
14 Posts
User was warned for this post | ||
Deadeight
United Kingdom1629 Posts
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Cereb
Denmark3388 Posts
On June 14 2012 03:05 [UoN]Sentinel wrote: I like it. It's good for army harassment / expansion sniping and shooting down broodlords. Yeah, it's most likely gonna be much much better vs broodlord infestor than carriers as the curroptors won't get close without flying over the protoss army. | ||
Nachtwind
Germany1130 Posts
On June 14 2012 04:49 testthewest wrote: Well, mothership core builds at the nexus for 60 sec. That's 3,5 probes. That's a real economic cost in my eyes. Get a build where you FE get the core asap to mass cronoboost problem mitigated or even solved (btw can you crono your mc while it´s building?) | ||
Jackbo
Korea (South)102 Posts
On June 14 2012 04:49 testthewest wrote: Well, mothership core builds at the nexus for 60 sec. That's 3,5 probes. That's a real economic cost in my eyes. Its build time is 30 seconds, watch the battle report. 1 chrono and it's 20 seconds, only 3 seconds more than a probe. | ||
VPCursed
1044 Posts
The widow mine.. does 250 damage and cost 75 minerals and 25 gas and takes 20 seconds to make.. well guess how much protoss units cost.... and how long they take to build, i sense fun will be had day 1 of beta | ||
SarcasmMonster
3136 Posts
On June 14 2012 06:57 Jackbo wrote: Its build time is 30 seconds, watch the battle report. 1 chrono and it's 20 seconds, only 3 seconds more than a probe. That's a misleading way of looking at it. Mothership Core = 30s , Probe = 17s Mothership Core + Chrono = 20s , Probe + Chrono = ~11.5s + Some chrono duration remaining for your next probe It's misleading to say that Mothership Core only takes 3 seconds more than a probe. | ||
whateversclever
United States197 Posts
On June 14 2012 02:32 ETisME wrote: personally I think if abduct is a hive upgrade spell and having viper usable at lair would be a very good change. Honestly, Abduct is underpowered. My Collosus kills things at range 9. Your unit just moves them around at a much shorter range. I don't see why people are ultra-hype on this when it's weaker than Spawn Broodling was, at a higer place in the tech tree, probaly costs more, and on a worse unit (Ensare > Effects almost nothing ability). Sure, it's kinda cheap (100/200), but you still could just build Corruptors and killed the Collosus instead. On June 14 2012 04:59 Nachtwind wrote: Get a build where you FE get the core asap to mass cronoboost problem mitigated or even solved (btw can you crono your mc while it´s building?) Yeah, everything costs something. But if the advantages are superior, it isn't a net cost. Core just needs to have its upgrade staggered through some means, that's all. Either by paying for each ability through an upgrade or needing tech-tree unlocks (or both). I'd also like to see Mass Recall left on the Mothership and maybe have Core Recall be a single unit version. | ||
whateversclever
United States197 Posts
On June 14 2012 06:57 Jackbo wrote: Its build time is 30 seconds, watch the battle report. 1 chrono and it's 20 seconds, only 3 seconds more than a probe. I wouldn't quibble on numbers, just core ideas. They aren't going to have the build time right even when it's time for release. | ||
mcmartini
Australia1972 Posts
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