• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:30
CEST 13:30
KST 20:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou16Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (March 17-23): Clem Bounces Back DreamHack Open 2013 revealed The New Patch Killed Mech!
Tourneys
$1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW General Discussion Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BSL Season 21 OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues
Strategy
Roaring Currents ASL final Current Meta [I] Funny Protoss Builds/Strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1066 users

Heart of the Swarm Unit Stats - Page 34

Forum Index > SC2 General
Post a Reply
Prev 1 32 33 34 35 36 48 Next All
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
June 13 2012 05:56 GMT
#661
Wait a minute..is it me or widow mines dont have hitpoints??

Charon1979
Profile Joined October 2010
Austria317 Posts
June 13 2012 06:59 GMT
#662
55 HP
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 13 2012 07:13 GMT
#663
Is the tempest still AoE? It didn't look like it in the battle reports and I didnt see it anywhere else in the thread. I am just curious

No, it's a long range sniper now

Watch the TvZ battle report. The zerg was able to easily move his affect hosts away from the group as to not cause a massive chain reaction to obliterate all of others. That's a fairly good indicator that yes, the players can see them but I wasn't there so I didn't get to see it first hand.

But you lose that unit 100%.

Terran losing 25 gas, you can lose a lot more resources. It's a lot more dangerous, than banelings.

Question: What is the current attachment range of the mine? Some people say 5, some people say 6.

It's 5, similar to queen range.

Question: Does blinding cloud still prevent units from casting inside the cloud? If so, this spell will find some use in ZvP and we can probably see some micro war between casters in all of the vZ (viper infestor vs viper infestor seems very fun) match ups. Also what is the range of Abduct? Is it 9 or 7?

In early builds from blizzcon Blind Cloud prevented from using abilities. Also Abduct radius is same as fungal

Question: Do the locusts benefit from missile upgrade or melee upgrade? If it benefits from missile upgrade, it seems to work very well with the new speed hydra.

If they have some range (like 2 or 3), why they should benefit from melee?
Roth
Profile Joined March 2012
Germany165 Posts
June 13 2012 08:32 GMT
#664
What about the new Blinding Cloud?
If I am wright it costs 125 energy and only effects biological units?! So it would be effective on Marines and Marauders and these can easily escape from it with Stim. So why use this ability?
Day[9] - "That stupid ice cream truck representing happiness!"
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
June 13 2012 11:06 GMT
#665
Do we know if one unit can have multiple widow mines? Can I send a Ling on to the field to collect as many as possible?

Did anyone test picking up a unit in to a transport once a mine was attached?
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Cruncher93
Profile Joined September 2010
Germany28 Posts
Last Edited: 2012-06-13 11:18:41
June 13 2012 11:18 GMT
#666
On June 13 2012 17:32 Roth wrote:
What about the new Blinding Cloud?
If I am wright it costs 125 energy and only effects biological units?! So it would be effective on Marines and Marauders and these can easily escape from it with Stim. So why use this ability?

Someone who attended Anaheim couldn't use the Ghost's snipe - Blinding Cloud prevents Ghost, HT, Infestor, Viper from using their abilities.
Maybe it prevents Blink, Stim and the other stuff too.
Sackings
Profile Joined April 2011
Canada457 Posts
June 13 2012 15:29 GMT
#667
Can the oracle cast Preordain on your own buildings (and thus provide detection for Toss without a robo)?
naniwa fighting!!!
Decendos
Profile Joined August 2011
Germany1341 Posts
June 13 2012 15:37 GMT
#668
On June 13 2012 20:18 Cruncher93 wrote:
Show nested quote +
On June 13 2012 17:32 Roth wrote:
What about the new Blinding Cloud?
If I am wright it costs 125 energy and only effects biological units?! So it would be effective on Marines and Marauders and these can easily escape from it with Stim. So why use this ability?

Someone who attended Anaheim couldn't use the Ghost's snipe - Blinding Cloud prevents Ghost, HT, Infestor, Viper from using their abilities.
Maybe it prevents Blink, Stim and the other stuff too.


if blinding cloud would prevent EVERYTHING bio (HT, ghosts, infestors) to be blinded, including spells, it would be SO awesome. zerg really needs an anti-spellcaster unit. if they do it they could buff snipe back to the past stats since zerg would have an answer to mass ghost play but 5-8 ghosts would still be attractive for T lategame.
Tuxedo
Profile Joined October 2010
United States134 Posts
June 13 2012 15:50 GMT
#669
I tested.. the oracle gets 1 shot by the widow mine. This would effectivly make trying to use the oracle to harass terran impossible. I think a better balance would be made by making the mines a little easier to avoid, and removing the gas cost of the mine.
Dat Ax! I bleed Infinity Seven Black
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
Last Edited: 2012-06-13 15:52:01
June 13 2012 15:51 GMT
#670
Could anyone fill me in on how the Widow Mine works exactly?
Treehead
Profile Blog Joined November 2010
999 Posts
June 13 2012 15:55 GMT
#671
On June 14 2012 00:29 Sackings wrote:
Can the oracle cast Preordain on your own buildings (and thus provide detection for Toss without a robo)?


That would be awesome, but.... the description of the ability does say "an enemy building". So I'd assume no.
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2012-06-13 15:57:13
June 13 2012 15:56 GMT
#672
On June 09 2012 17:59 graNite wrote:
Maybe the guy with the HOTS custom map should implement this, so we can play the new units before the start of the beta


On June 09 2012 17:59 graNite wrote:
Maybe the guy with the HOTS custom map should implement this, so we can play the new units before the start of the beta


On June 09 2012 17:59 graNite wrote:
Maybe the guy with the HOTS custom map should implement this, so we can play the new units before the start of the beta


On June 09 2012 17:59 graNite wrote:
Maybe the guy with the HOTS custom map should implement this, so we can play the new units before the start of the beta



THIS! I want this sooo badly ! ;D

HotS just looks soo amazing already!
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Cruncher93
Profile Joined September 2010
Germany28 Posts
June 13 2012 16:00 GMT
#673
On June 14 2012 00:55 Treehead wrote:
Show nested quote +
On June 14 2012 00:29 Sackings wrote:
Can the oracle cast Preordain on your own buildings (and thus provide detection for Toss without a robo)?


That would be awesome, but.... the description of the ability does say "an enemy building". So I'd assume no.

Cast it on an enemy building: You gain vision.
Cast it on a friendly building: You gain detection.
Stargate openers vs Terran, here they come
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
June 13 2012 16:12 GMT
#674
I like the Widow Mine personally, 10 seconds is a lot of time to find the unit and get him away from the rest of the deathball. I'm actually thinking what if you just shoot the unit with the mine on it, that gets rid of the mine too, right?

Hang on... Locusts have 2 range, are they affected by guardian shield? If so I'm thinking PvZ is going to reflect a lot more of Brood War gameplay but with Sentries instead of HTs.

PvP is going to be more annoying for me than it already is.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
jdsowa
Profile Joined March 2011
405 Posts
Last Edited: 2012-06-13 16:14:48
June 13 2012 16:12 GMT
#675
Would've liked to see a greater variety of upgrade options for T1 and T2 units (along the lines of adrenal glands). In ZvP or ZvT, if my opponent is on 3 bases, I pretty much have to have 2 out of these 3: ultra/broodlord/infestor. Roaches/lings/hydras melt away to mech and P deathball. Banes are a joke because you throw away gas to kill light T1 mineral units. Bad exchange. Hydra speed is a start, but it still doesn't make the unit viable outside of maybe light harassment or as a hypothetical support unit in a hypothetical choke. Not to mention they are too gas heavy. Once you can afford that gas, you probably ought to be on your way to T3 instead. What a shame.
Shiori
Profile Blog Joined July 2011
3815 Posts
June 13 2012 16:14 GMT
#676
On June 14 2012 01:12 [UoN]Sentinel wrote:
I like the Widow Mine personally, 10 seconds is a lot of time to find the unit and get him away from the rest of the deathball. I'm actually thinking what if you just shoot the unit with the mine on it, that gets rid of the mine too, right?

Hang on... Locusts have 2 range, are they affected by guardian shield? If so I'm thinking PvZ is going to reflect a lot more of Brood War gameplay but with Sentries instead of HTs.

PvP is going to be more annoying for me than it already is.

Wouldn't count on it. The counter to Swarm Hosts is going to be Colossi, because they're the only reliable way we have of cleaning up things like Broodlings (and lets be honest: locusts are a variation on that theme).
SHOOG
Profile Blog Joined December 2011
United States1639 Posts
June 13 2012 16:24 GMT
#677
More non-cost efficient protoss units.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
June 13 2012 16:25 GMT
#678
On June 14 2012 01:14 Shiori wrote:
Show nested quote +
On June 14 2012 01:12 [UoN]Sentinel wrote:
I like the Widow Mine personally, 10 seconds is a lot of time to find the unit and get him away from the rest of the deathball. I'm actually thinking what if you just shoot the unit with the mine on it, that gets rid of the mine too, right?

Hang on... Locusts have 2 range, are they affected by guardian shield? If so I'm thinking PvZ is going to reflect a lot more of Brood War gameplay but with Sentries instead of HTs.

PvP is going to be more annoying for me than it already is.

Wouldn't count on it. The counter to Swarm Hosts is going to be Colossi, because they're the only reliable way we have of cleaning up things like Broodlings (and lets be honest: locusts are a variation on that theme).


Zealots could still work to some extent, they can tank that 16 damage like a champ, so you'd need vipers or something to get to the colossi. Same way they're used to tank roaches.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
June 13 2012 16:27 GMT
#679
On June 14 2012 01:24 SHOOG wrote:
More non-cost efficient protoss units.


Protoss isn't meant to be cost efficient. It's meant to be supply efficient. And with the core it's like free spellcasters on the field. So supply efficiency w/ Oracle and Core is maintained.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
NadaSound
Profile Joined March 2010
United States227 Posts
June 13 2012 16:56 GMT
#680
I was wondering about how people feel about the range of abduct. I believe that a spell that directly takes a unit out of a players control should be a very risky maneuver. I hate seeing colossus and tanks being thrown half way around the screen. I think the pull distance should be a bit shorter.

Also, I was explaining the whole collapsible rock tower thing to a friend and he asked if it would do damage to units who were on the ramp when the rocks were knocked down. I had no answer, but we talked about how it could work and it seems like it would be an awesome addition to include to make maps more interactive. Though the chances of anyone falling for the trap would be slim, it would still be an awesome treat for those who could pull it off.
Prev 1 32 33 34 35 36 48 Next All
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Mid Season Playoffs
TriGGeR vs JumyLIVE!
Creator vs Spirit
Nicoract vs GgMaChine
SKillous vs sebesdes
Solar vs Cure
WardiTV325
Liquipedia
Replay Cast
10:00
SC2's Safe House 2: Playoffs
CranKy Ducklings78
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 8790
Bisu 3039
Horang2 2753
GuemChi 2553
Flash 1170
hero 883
Leta 863
Hyun 737
firebathero 702
PianO 528
[ Show more ]
Jaedong 497
BeSt 416
Mini 362
Soma 206
Last 167
JYJ166
JulyZerg 156
ZerO 140
EffOrt 134
Killer 132
Light 116
Barracks 94
Rush 89
Pusan 87
Aegong 73
ToSsGirL 62
Noble 57
Soulkey 52
Sharp 43
Mind 39
Free 37
Snow 36
Sacsri 25
sas.Sziky 22
Icarus 14
yabsab 12
SilentControl 9
ivOry 8
zelot 7
HiyA 7
Mong 1
ajuk12(nOOB) 1
Dota 2
XaKoH 372
XcaliburYe176
canceldota63
League of Legends
JimRising 420
Counter-Strike
olofmeister1708
shoxiejesuss709
x6flipin422
oskar42
edward42
Other Games
summit1g6182
singsing2011
B2W.Neo616
Pyrionflax178
Hui .157
Sick115
Mew2King57
Trikslyr10
ZerO(Twitch)8
Organizations
Counter-Strike
PGL239
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• iopq 0
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV459
League of Legends
• Jankos2640
• Lourlo492
Upcoming Events
OSC
4h 30m
Tenacious Turtle Tussle
11h 30m
The PondCast
22h 30m
OSC
1d
WardiTV Invitational
1d 23h
Online Event
2 days
RSL Revival
2 days
RSL Revival
2 days
WardiTV Invitational
2 days
Afreeca Starleague
3 days
Snow vs Soma
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
RSL Revival
4 days
Wardi Open
5 days
CrankTV Team League
5 days
Replay Cast
5 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.