• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:26
CET 00:26
KST 08:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win1Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)35
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
BW General Discussion [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Which foreign pros are considered the best? Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Mobile Legends: Bang Bang Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1336 users

Heart of the Swarm Unit Stats - Page 38

Forum Index > SC2 General
Post a Reply
Prev 1 36 37 38 39 40 48 Next All
WarangelEldrith
Profile Joined March 2012
Austria14 Posts
June 14 2012 12:48 GMT
#741
just drop the thor and the warhound and add the goliath :>
Quotidian
Profile Joined August 2010
Norway1937 Posts
June 14 2012 13:08 GMT
#742
On June 14 2012 21:27 D4V3Z02 wrote:
Show nested quote +
On June 14 2012 21:18 Quotidian wrote:
On June 14 2012 15:18 D4V3Z02 wrote:
On June 14 2012 15:13 YyapSsap wrote:
Hold position mines could get really ugly especially against foes that cheap out on detection for suiciding low cost units as mine clearance..

Hold position banelings detonate also, the widow mine will too I think.


burrowed banelings would be the correct comparison...


But hold position doesnt affect their behaviour so that's nonsense?
So terrans will have to apply spider mines? Would suck if u need apm/map awareness for it. Its wierd because everyone said they are like spider mines.

I just found that:

Show nested quote +
After burrowing and a brief arming time the mine will launch up and latch itself to a unit.


I guess that proofs that they autodetonate and will behave like unburrowed banelings. They will be terribly annoying cuz terrans will deny loads of expansions with them.



it makes sense to realize that 1) unborrowed mines and unborrowed banelings don't behave the same, so any comparison between the two is "nonsense." 2) it makes more sense to compare burrowed mines to burrowed banelings, because the utility is more similar, but 3) they're still functionally completely different units with very different control and damage mechanisms, so comparing them is ultimately futile. But banelings can set unburrow to autocast, so it's reasonable to think you can do something like that for mines as well. And of course 4) HOTS isn't even in beta yet. Just because there might not have been hold position at MLG, doesn't mean there won't be in the beta.

In all the interviews with Kim or Browder where they have discussed the unit, I get the sense that you can actually direct the attack of the mine, so it might not be as random as it would be if it would always latch on to the first unit in range - but I get the feeling that they also attack automatically on opportunity. Avilo mentioned in his blog how he was using mines to stop Oracle harass, and I doubt he was doing every attack action manually. Hopefully there will be an active auto attack function on the mines, that can be disabled, because it adds a lot of strategic possibilities.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
June 14 2012 17:17 GMT
#743
On June 14 2012 17:59 DaveVAH wrote:
Show nested quote +
On June 14 2012 17:53 SarcasmMonster wrote:
On June 14 2012 17:50 DaveVAH wrote:
On June 14 2012 15:58 Bagi wrote:
On June 14 2012 15:22 D4V3Z02 wrote:
On June 14 2012 15:19 slytown wrote:
I'm glad they kept thors in. They're very necessary against mutas.

Will thors still have energy?

In the build that was shown at MLG thors didn't have strike cannons any more. Which is good because that ability is just completely awful design.

So unless they get a new ability in place of strike cannons, thors won't have energy bars in HOTS.


Did you play at MLG? everyone else that has says thors remain the same with energy..


I just checked the TvZ Battle Report and he's right! They mouse over the Thor several times and no energy bar.

This is actually a pretty big deal in TvP.



Ye I saw that too but several people attending the event said it they were sure to check & it still had energy. so I am thinking the battle report might be out of date build...


Or maybe the MLG build is out of date. It could be either, really. At the very least, it's evidence that Blizzard has been playing with an energy-less Thor.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
GinDo
Profile Blog Joined September 2010
3327 Posts
June 14 2012 20:53 GMT
#744
On June 14 2012 21:23 Garmer wrote:
Show nested quote +
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2012-06-14 20:57:49
June 14 2012 20:55 GMT
#745
On June 15 2012 02:17 NicolBolas wrote:
Show nested quote +
On June 14 2012 17:59 DaveVAH wrote:
On June 14 2012 17:53 SarcasmMonster wrote:
On June 14 2012 17:50 DaveVAH wrote:
On June 14 2012 15:58 Bagi wrote:
On June 14 2012 15:22 D4V3Z02 wrote:
On June 14 2012 15:19 slytown wrote:
I'm glad they kept thors in. They're very necessary against mutas.

Will thors still have energy?

In the build that was shown at MLG thors didn't have strike cannons any more. Which is good because that ability is just completely awful design.

So unless they get a new ability in place of strike cannons, thors won't have energy bars in HOTS.


Did you play at MLG? everyone else that has says thors remain the same with energy..


I just checked the TvZ Battle Report and he's right! They mouse over the Thor several times and no energy bar.

This is actually a pretty big deal in TvP.



Ye I saw that too but several people attending the event said it they were sure to check & it still had energy. so I am thinking the battle report might be out of date build...


Or maybe the MLG build is out of date. It could be either, really. At the very least, it's evidence that Blizzard has been playing with an energy-less Thor.

What we really need are weaker, mobile, smaller Thors that are 2 supply. Reduce the range and splash as well. We can rename it Loki.

I think Blizzard really are forcing the Thor issue because of the Collectors Edition Skin. If not, I think blizz would have nuked the Thor concept alot more in HOTS.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
razy
Profile Joined February 2010
Russian Federation899 Posts
June 14 2012 21:01 GMT
#746
On June 15 2012 05:53 GinDo wrote:
Show nested quote +
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.


This should be printed on A1 list in 300 font size and pinned in front of DBs desktop.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-14 21:21:47
June 14 2012 21:20 GMT
#747
On June 15 2012 05:53 GinDo wrote:
Show nested quote +
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.


i agree with this, also roach to 1,obviously you need to rebalanced some things, but is doable
Vogin
Profile Blog Joined June 2011
Czech Republic926 Posts
June 15 2012 05:50 GMT
#748
On June 15 2012 06:01 razy wrote:
Show nested quote +
On June 15 2012 05:53 GinDo wrote:
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.


This should be printed on A1 list in 300 font size and pinned in front of DBs desktop.


Bigger armies = striking out players with less equipped computers
http://scvrush.com - Your Starcraft Home
Bagi
Profile Joined August 2010
Germany6799 Posts
June 15 2012 05:51 GMT
#749
On June 15 2012 05:53 GinDo wrote:
Show nested quote +
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.

Do we really want to buff colossi?
ZenithM
Profile Joined February 2011
France15952 Posts
June 15 2012 05:55 GMT
#750
On June 15 2012 06:01 razy wrote:
Show nested quote +
On June 15 2012 05:53 GinDo wrote:
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.


This should be printed on A1 list in 300 font size and pinned in front of DBs desktop.

I don't understand, people want Fewer Resources per Base to put an emphasis on micro and whatnot, and also bigger armies (so bigger deathballs...)? Are you the same people or is the community divided on this?
Kharnage
Profile Joined September 2011
Australia920 Posts
Last Edited: 2012-06-15 06:18:01
June 15 2012 06:17 GMT
#751
The warhound stats scare teh shit out of me

Minerals: 150
Gas: 75
Supply: 2

Build Time: 45
Health: 220
Base Armor: 1

Speed: 2.81
Attack Damage: 23
Attack Range: 7
Attack Delay: 1.3


That's what, 17dps? with an addtional 5dps on the autocast. It outranges stalkers, has more hp, 3 times the dps, is 0.1 slower, can be repaired and costs 25/25 more.
What the hell?
These things are monsterous!
It's like looking at marauders on steroids. Throw a screen of battle hellions in front and tell me how a gateway army is meant to deal with this?
D4V3Z02
Profile Joined April 2011
Germany693 Posts
Last Edited: 2012-06-15 06:26:27
June 15 2012 06:25 GMT
#752
On June 15 2012 15:17 Kharnage wrote:
The warhound stats scare teh shit out of me

Minerals: 150
Gas: 75
Supply: 2

Build Time: 45
Health: 220
Base Armor: 1

Speed: 2.81
Attack Damage: 23
Attack Range: 7
Attack Delay: 1.3


That's what, 17dps? with an addtional 5dps on the autocast. It outranges stalkers, has more hp, 3 times the dps, is 0.1 slower, can be repaired and costs 25/25 more.
What the hell?
These things are monsterous!
It's like looking at marauders on steroids. Throw a screen of battle hellions in front and tell me how a gateway army is meant to deal with this?


They said in an interview that the stats arent balanced yet and the most balance will be done in beta, I think those stats are placeholder. And ofcourse units with more dmg are more hyped when customers play beta at mlg .
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Kharnage
Profile Joined September 2011
Australia920 Posts
June 15 2012 06:39 GMT
#753
On June 14 2012 21:48 WarangelEldrith wrote:
just drop the thor and the warhound and add the goliath :>


It does seem like they have created this weird problem by removing a good unit and stubbornly refusing to put it back
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
Last Edited: 2012-06-15 07:24:22
June 15 2012 06:55 GMT
#754
i really like the changes and new units that are being given to Zerg, but i am really sad that they aren't doing 2 things. First and probably foremost (because they won't do the second thing I guess) is I would love to see a reduction in Ultra size, Literally cut the unit size in half, In bw it was not even close to the size it is in WoL and it was cheaper/4 supply as well but I would like to see the unit size reduced.

The second thing that I would like to see (as well as every other Z in the world) is a return of the Lurker. If you insist on keeping the Swarm host, maybe move it to hive and change it appropriately but the Lurker was just such a good unit at zoning and most Z's favorite unit.

Add things to the T/P side to make up for the Ultra and Lurker, do w/e you want but these are the changes I have been waiting for since WoL Beta (as well as most other Z's)

Edit: Also the science vessel was freaking amazing and the raven doesn't come close to matching it. I might start a petition to replace the raven w/ the sci vessel.

Edit: I guess while I am voicing my opinion I should mention the other changes I would enjoy seeing

T:
Remove Thor, Add Goliath
Reduce tank cost to 2f 150/100 and buff it's attack vs armored or maybe mechanical
Add Science vessel
improve BC

P: Add a robo unit that can jump like the reaper and is cheap, harass unit
remove colossi, add something else
increase the power of the Stalker
decrease build time on gateway and make wg a later upgrade
replace sentrys hallucination upgrade with a damaging spell, maybe an aoe

Z: I main Z so I have thought about this a little more

Hydra: pool tech, 1f, 2.25, speed up on lair, same atk speed, 7dmg 70 health
remove the baneling
add lurker, lair tech, morph from hydra
Roach: move roach to lair tech, increase to 3f, lower damage, does + damage to light units, 2 armor base, passive health regen. something like 12 atk + 12 to light remove speed upgrade and burrow move, make upgrade have activated health regen.
Move the swarm host to hive and change accordingly.

I would like to advocate for smaller unit groups as well. I don't know how many people are actually interested in this though.
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 15 2012 07:09 GMT
#755
On June 15 2012 15:39 Kharnage wrote:
Show nested quote +
On June 14 2012 21:48 WarangelEldrith wrote:
just drop the thor and the warhound and add the goliath :>


It does seem like they have created this weird problem by removing a good unit and stubbornly refusing to put it back


The role of the goliath is filled by the marine, though - why build a gas heavy unit from a factory one at a time when you can build a cheaper, faster, healable unit 2 at a time from a rax?

Thors do something unique though. They do a lot of ground DPS and very little air DPS, but over a wide area, A single thor can fortify a turret line or make cost efficient trades with zerg trying to pick off tanks and so on. Two thors can fortify a wide area. Three can pretty much prevent mutalisk harass of an army combined with more than a handful of marines.

The way that terrans use thors is actually really unique. I'm not sure I'd want to replace thors with goliaths at this point.
0neder
Profile Joined July 2009
United States3733 Posts
June 15 2012 07:15 GMT
#756
On June 15 2012 14:55 ZenithM wrote:
Show nested quote +
On June 15 2012 06:01 razy wrote:
On June 15 2012 05:53 GinDo wrote:
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.


This should be printed on A1 list in 300 font size and pinned in front of DBs desktop.

I don't understand, people want Fewer Resources per Base to put an emphasis on micro and whatnot, and also bigger armies (so bigger deathballs...)? Are you the same people or is the community divided on this?

No, we want larger armies because bigger units are less supply, but they will be more spread out with better unit spacing so the deathball syndrome will be less plausible.
0neder
Profile Joined July 2009
United States3733 Posts
June 15 2012 07:24 GMT
#757
On June 15 2012 06:01 razy wrote:
Show nested quote +
On June 15 2012 05:53 GinDo wrote:
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.


This should be printed on A1 list in 300 font size and pinned in front of DBs desktop.

Here here! Let's lose the affinity for large supply units, make most things 1 or 2 again. Zerg needs another swarm unit that could be 1 supply, the roach and the hydra are good candidates.
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 15 2012 07:24 GMT
#758
On June 15 2012 16:15 0neder wrote:
Show nested quote +
On June 15 2012 14:55 ZenithM wrote:
On June 15 2012 06:01 razy wrote:
On June 15 2012 05:53 GinDo wrote:
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.


This should be printed on A1 list in 300 font size and pinned in front of DBs desktop.

I don't understand, people want Fewer Resources per Base to put an emphasis on micro and whatnot, and also bigger armies (so bigger deathballs...)? Are you the same people or is the community divided on this?

No, we want larger armies because bigger units are less supply, but they will be more spread out with better unit spacing so the deathball syndrome will be less plausible.


The deathball syndrome is not due to unit spacing though. It's due to the ease of use of the units in the deathball.
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
June 15 2012 07:25 GMT
#759
On June 15 2012 16:09 Evangelist wrote:
Show nested quote +
On June 15 2012 15:39 Kharnage wrote:
On June 14 2012 21:48 WarangelEldrith wrote:
just drop the thor and the warhound and add the goliath :>


It does seem like they have created this weird problem by removing a good unit and stubbornly refusing to put it back


The role of the goliath is filled by the marine, though - why build a gas heavy unit from a factory one at a time when you can build a cheaper, faster, healable unit 2 at a time from a rax?

Thors do something unique though. They do a lot of ground DPS and very little air DPS, but over a wide area, A single thor can fortify a turret line or make cost efficient trades with zerg trying to pick off tanks and so on. Two thors can fortify a wide area. Three can pretty much prevent mutalisk harass of an army combined with more than a handful of marines.

The way that terrans use thors is actually really unique. I'm not sure I'd want to replace thors with goliaths at this point.


Why would you use a gas heavy unit from a factory to cover the best AA unit in the game >.>
0neder
Profile Joined July 2009
United States3733 Posts
June 15 2012 07:34 GMT
#760
On June 15 2012 16:24 Evangelist wrote:

The deathball syndrome is not due to unit spacing though. It's due to the ease of use of the units in the deathball.

If your units were spread across more than one screen, and their spacing were more reasonable, it would be much harder to bunch them up into the official 'sc2 choke size' that basically constitutes the fundamental lego for all sc2 maps, with a few exceptions of the more open ones.
Prev 1 36 37 38 39 40 48 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 136
ProTech94
CosmosSc2 86
ForJumy 52
StarCraft: Brood War
Calm 1247
Artosis 436
Shuttle 119
SpeCial 89
Dota 2
syndereN373
League of Legends
C9.Mang0160
Counter-Strike
Foxcn448
Fnx 7
Super Smash Bros
AZ_Axe50
Heroes of the Storm
Khaldor133
Other Games
tarik_tv9463
Liquid`Hasu171
Mew2King89
Maynarde79
KnowMe31
Liquid`Ken2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 86
• musti20045 34
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• RayReign 49
• HerbMon 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2976
• WagamamaTV235
League of Legends
• TFBlade2008
Other Games
• imaqtpie2686
• Shiphtur444
Upcoming Events
PiGosaur Cup
1h 34m
Replay Cast
9h 34m
RongYI Cup
11h 34m
herO vs Solar
TriGGeR vs Maru
WardiTV Invitational
14h 34m
The PondCast
1d 9h
HomeStory Cup
2 days
Korean StarCraft League
3 days
HomeStory Cup
3 days
Replay Cast
4 days
HomeStory Cup
4 days
[ Show More ]
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-01-26
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.