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Heart of the Swarm Unit Stats - Page 38

Forum Index > SC2 General
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Prev 1 36 37 38 39 40 48 Next All
WarangelEldrith
Profile Joined March 2012
Austria14 Posts
June 14 2012 12:48 GMT
#741
just drop the thor and the warhound and add the goliath :>
Quotidian
Profile Joined August 2010
Norway1937 Posts
June 14 2012 13:08 GMT
#742
On June 14 2012 21:27 D4V3Z02 wrote:
Show nested quote +
On June 14 2012 21:18 Quotidian wrote:
On June 14 2012 15:18 D4V3Z02 wrote:
On June 14 2012 15:13 YyapSsap wrote:
Hold position mines could get really ugly especially against foes that cheap out on detection for suiciding low cost units as mine clearance..

Hold position banelings detonate also, the widow mine will too I think.


burrowed banelings would be the correct comparison...


But hold position doesnt affect their behaviour so that's nonsense?
So terrans will have to apply spider mines? Would suck if u need apm/map awareness for it. Its wierd because everyone said they are like spider mines.

I just found that:

Show nested quote +
After burrowing and a brief arming time the mine will launch up and latch itself to a unit.


I guess that proofs that they autodetonate and will behave like unburrowed banelings. They will be terribly annoying cuz terrans will deny loads of expansions with them.



it makes sense to realize that 1) unborrowed mines and unborrowed banelings don't behave the same, so any comparison between the two is "nonsense." 2) it makes more sense to compare burrowed mines to burrowed banelings, because the utility is more similar, but 3) they're still functionally completely different units with very different control and damage mechanisms, so comparing them is ultimately futile. But banelings can set unburrow to autocast, so it's reasonable to think you can do something like that for mines as well. And of course 4) HOTS isn't even in beta yet. Just because there might not have been hold position at MLG, doesn't mean there won't be in the beta.

In all the interviews with Kim or Browder where they have discussed the unit, I get the sense that you can actually direct the attack of the mine, so it might not be as random as it would be if it would always latch on to the first unit in range - but I get the feeling that they also attack automatically on opportunity. Avilo mentioned in his blog how he was using mines to stop Oracle harass, and I doubt he was doing every attack action manually. Hopefully there will be an active auto attack function on the mines, that can be disabled, because it adds a lot of strategic possibilities.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
June 14 2012 17:17 GMT
#743
On June 14 2012 17:59 DaveVAH wrote:
Show nested quote +
On June 14 2012 17:53 SarcasmMonster wrote:
On June 14 2012 17:50 DaveVAH wrote:
On June 14 2012 15:58 Bagi wrote:
On June 14 2012 15:22 D4V3Z02 wrote:
On June 14 2012 15:19 slytown wrote:
I'm glad they kept thors in. They're very necessary against mutas.

Will thors still have energy?

In the build that was shown at MLG thors didn't have strike cannons any more. Which is good because that ability is just completely awful design.

So unless they get a new ability in place of strike cannons, thors won't have energy bars in HOTS.


Did you play at MLG? everyone else that has says thors remain the same with energy..


I just checked the TvZ Battle Report and he's right! They mouse over the Thor several times and no energy bar.

This is actually a pretty big deal in TvP.



Ye I saw that too but several people attending the event said it they were sure to check & it still had energy. so I am thinking the battle report might be out of date build...


Or maybe the MLG build is out of date. It could be either, really. At the very least, it's evidence that Blizzard has been playing with an energy-less Thor.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
GinDo
Profile Blog Joined September 2010
3327 Posts
June 14 2012 20:53 GMT
#744
On June 14 2012 21:23 Garmer wrote:
Show nested quote +
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2012-06-14 20:57:49
June 14 2012 20:55 GMT
#745
On June 15 2012 02:17 NicolBolas wrote:
Show nested quote +
On June 14 2012 17:59 DaveVAH wrote:
On June 14 2012 17:53 SarcasmMonster wrote:
On June 14 2012 17:50 DaveVAH wrote:
On June 14 2012 15:58 Bagi wrote:
On June 14 2012 15:22 D4V3Z02 wrote:
On June 14 2012 15:19 slytown wrote:
I'm glad they kept thors in. They're very necessary against mutas.

Will thors still have energy?

In the build that was shown at MLG thors didn't have strike cannons any more. Which is good because that ability is just completely awful design.

So unless they get a new ability in place of strike cannons, thors won't have energy bars in HOTS.


Did you play at MLG? everyone else that has says thors remain the same with energy..


I just checked the TvZ Battle Report and he's right! They mouse over the Thor several times and no energy bar.

This is actually a pretty big deal in TvP.



Ye I saw that too but several people attending the event said it they were sure to check & it still had energy. so I am thinking the battle report might be out of date build...


Or maybe the MLG build is out of date. It could be either, really. At the very least, it's evidence that Blizzard has been playing with an energy-less Thor.

What we really need are weaker, mobile, smaller Thors that are 2 supply. Reduce the range and splash as well. We can rename it Loki.

I think Blizzard really are forcing the Thor issue because of the Collectors Edition Skin. If not, I think blizz would have nuked the Thor concept alot more in HOTS.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
razy
Profile Joined February 2010
Russian Federation899 Posts
June 14 2012 21:01 GMT
#746
On June 15 2012 05:53 GinDo wrote:
Show nested quote +
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.


This should be printed on A1 list in 300 font size and pinned in front of DBs desktop.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-14 21:21:47
June 14 2012 21:20 GMT
#747
On June 15 2012 05:53 GinDo wrote:
Show nested quote +
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.


i agree with this, also roach to 1,obviously you need to rebalanced some things, but is doable
Vogin
Profile Blog Joined June 2011
Czech Republic926 Posts
June 15 2012 05:50 GMT
#748
On June 15 2012 06:01 razy wrote:
Show nested quote +
On June 15 2012 05:53 GinDo wrote:
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.


This should be printed on A1 list in 300 font size and pinned in front of DBs desktop.


Bigger armies = striking out players with less equipped computers
http://scvrush.com - Your Starcraft Home
Bagi
Profile Joined August 2010
Germany6799 Posts
June 15 2012 05:51 GMT
#749
On June 15 2012 05:53 GinDo wrote:
Show nested quote +
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.

Do we really want to buff colossi?
ZenithM
Profile Joined February 2011
France15952 Posts
June 15 2012 05:55 GMT
#750
On June 15 2012 06:01 razy wrote:
Show nested quote +
On June 15 2012 05:53 GinDo wrote:
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.


This should be printed on A1 list in 300 font size and pinned in front of DBs desktop.

I don't understand, people want Fewer Resources per Base to put an emphasis on micro and whatnot, and also bigger armies (so bigger deathballs...)? Are you the same people or is the community divided on this?
Kharnage
Profile Joined September 2011
Australia920 Posts
Last Edited: 2012-06-15 06:18:01
June 15 2012 06:17 GMT
#751
The warhound stats scare teh shit out of me

Minerals: 150
Gas: 75
Supply: 2

Build Time: 45
Health: 220
Base Armor: 1

Speed: 2.81
Attack Damage: 23
Attack Range: 7
Attack Delay: 1.3


That's what, 17dps? with an addtional 5dps on the autocast. It outranges stalkers, has more hp, 3 times the dps, is 0.1 slower, can be repaired and costs 25/25 more.
What the hell?
These things are monsterous!
It's like looking at marauders on steroids. Throw a screen of battle hellions in front and tell me how a gateway army is meant to deal with this?
D4V3Z02
Profile Joined April 2011
Germany693 Posts
Last Edited: 2012-06-15 06:26:27
June 15 2012 06:25 GMT
#752
On June 15 2012 15:17 Kharnage wrote:
The warhound stats scare teh shit out of me

Minerals: 150
Gas: 75
Supply: 2

Build Time: 45
Health: 220
Base Armor: 1

Speed: 2.81
Attack Damage: 23
Attack Range: 7
Attack Delay: 1.3


That's what, 17dps? with an addtional 5dps on the autocast. It outranges stalkers, has more hp, 3 times the dps, is 0.1 slower, can be repaired and costs 25/25 more.
What the hell?
These things are monsterous!
It's like looking at marauders on steroids. Throw a screen of battle hellions in front and tell me how a gateway army is meant to deal with this?


They said in an interview that the stats arent balanced yet and the most balance will be done in beta, I think those stats are placeholder. And ofcourse units with more dmg are more hyped when customers play beta at mlg .
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Kharnage
Profile Joined September 2011
Australia920 Posts
June 15 2012 06:39 GMT
#753
On June 14 2012 21:48 WarangelEldrith wrote:
just drop the thor and the warhound and add the goliath :>


It does seem like they have created this weird problem by removing a good unit and stubbornly refusing to put it back
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
Last Edited: 2012-06-15 07:24:22
June 15 2012 06:55 GMT
#754
i really like the changes and new units that are being given to Zerg, but i am really sad that they aren't doing 2 things. First and probably foremost (because they won't do the second thing I guess) is I would love to see a reduction in Ultra size, Literally cut the unit size in half, In bw it was not even close to the size it is in WoL and it was cheaper/4 supply as well but I would like to see the unit size reduced.

The second thing that I would like to see (as well as every other Z in the world) is a return of the Lurker. If you insist on keeping the Swarm host, maybe move it to hive and change it appropriately but the Lurker was just such a good unit at zoning and most Z's favorite unit.

Add things to the T/P side to make up for the Ultra and Lurker, do w/e you want but these are the changes I have been waiting for since WoL Beta (as well as most other Z's)

Edit: Also the science vessel was freaking amazing and the raven doesn't come close to matching it. I might start a petition to replace the raven w/ the sci vessel.

Edit: I guess while I am voicing my opinion I should mention the other changes I would enjoy seeing

T:
Remove Thor, Add Goliath
Reduce tank cost to 2f 150/100 and buff it's attack vs armored or maybe mechanical
Add Science vessel
improve BC

P: Add a robo unit that can jump like the reaper and is cheap, harass unit
remove colossi, add something else
increase the power of the Stalker
decrease build time on gateway and make wg a later upgrade
replace sentrys hallucination upgrade with a damaging spell, maybe an aoe

Z: I main Z so I have thought about this a little more

Hydra: pool tech, 1f, 2.25, speed up on lair, same atk speed, 7dmg 70 health
remove the baneling
add lurker, lair tech, morph from hydra
Roach: move roach to lair tech, increase to 3f, lower damage, does + damage to light units, 2 armor base, passive health regen. something like 12 atk + 12 to light remove speed upgrade and burrow move, make upgrade have activated health regen.
Move the swarm host to hive and change accordingly.

I would like to advocate for smaller unit groups as well. I don't know how many people are actually interested in this though.
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 15 2012 07:09 GMT
#755
On June 15 2012 15:39 Kharnage wrote:
Show nested quote +
On June 14 2012 21:48 WarangelEldrith wrote:
just drop the thor and the warhound and add the goliath :>


It does seem like they have created this weird problem by removing a good unit and stubbornly refusing to put it back


The role of the goliath is filled by the marine, though - why build a gas heavy unit from a factory one at a time when you can build a cheaper, faster, healable unit 2 at a time from a rax?

Thors do something unique though. They do a lot of ground DPS and very little air DPS, but over a wide area, A single thor can fortify a turret line or make cost efficient trades with zerg trying to pick off tanks and so on. Two thors can fortify a wide area. Three can pretty much prevent mutalisk harass of an army combined with more than a handful of marines.

The way that terrans use thors is actually really unique. I'm not sure I'd want to replace thors with goliaths at this point.
0neder
Profile Joined July 2009
United States3733 Posts
June 15 2012 07:15 GMT
#756
On June 15 2012 14:55 ZenithM wrote:
Show nested quote +
On June 15 2012 06:01 razy wrote:
On June 15 2012 05:53 GinDo wrote:
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.


This should be printed on A1 list in 300 font size and pinned in front of DBs desktop.

I don't understand, people want Fewer Resources per Base to put an emphasis on micro and whatnot, and also bigger armies (so bigger deathballs...)? Are you the same people or is the community divided on this?

No, we want larger armies because bigger units are less supply, but they will be more spread out with better unit spacing so the deathball syndrome will be less plausible.
0neder
Profile Joined July 2009
United States3733 Posts
June 15 2012 07:24 GMT
#757
On June 15 2012 06:01 razy wrote:
Show nested quote +
On June 15 2012 05:53 GinDo wrote:
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.


This should be printed on A1 list in 300 font size and pinned in front of DBs desktop.

Here here! Let's lose the affinity for large supply units, make most things 1 or 2 again. Zerg needs another swarm unit that could be 1 supply, the roach and the hydra are good candidates.
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 15 2012 07:24 GMT
#758
On June 15 2012 16:15 0neder wrote:
Show nested quote +
On June 15 2012 14:55 ZenithM wrote:
On June 15 2012 06:01 razy wrote:
On June 15 2012 05:53 GinDo wrote:
On June 14 2012 21:23 Garmer wrote:
On June 14 2012 21:16 maartendq wrote:
On June 14 2012 14:26 YyapSsap wrote:
Wish they made tank 2 supply

Considering how weak they are, they might as well do that.

they should lower some other ground units as well, like colossi, thor and ultra to 4, to make the scale bigger


This has been annoying me since beta, the fact that armies are so small. Part of it is the AI that blobs everything, but a big factor is how supply heavy everything is these days. I would like to see a reduction in supply to units like: Hydra, Immortal, and Tank. In addition to Collosi, Ultras, and Thors.


This should be printed on A1 list in 300 font size and pinned in front of DBs desktop.

I don't understand, people want Fewer Resources per Base to put an emphasis on micro and whatnot, and also bigger armies (so bigger deathballs...)? Are you the same people or is the community divided on this?

No, we want larger armies because bigger units are less supply, but they will be more spread out with better unit spacing so the deathball syndrome will be less plausible.


The deathball syndrome is not due to unit spacing though. It's due to the ease of use of the units in the deathball.
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
June 15 2012 07:25 GMT
#759
On June 15 2012 16:09 Evangelist wrote:
Show nested quote +
On June 15 2012 15:39 Kharnage wrote:
On June 14 2012 21:48 WarangelEldrith wrote:
just drop the thor and the warhound and add the goliath :>


It does seem like they have created this weird problem by removing a good unit and stubbornly refusing to put it back


The role of the goliath is filled by the marine, though - why build a gas heavy unit from a factory one at a time when you can build a cheaper, faster, healable unit 2 at a time from a rax?

Thors do something unique though. They do a lot of ground DPS and very little air DPS, but over a wide area, A single thor can fortify a turret line or make cost efficient trades with zerg trying to pick off tanks and so on. Two thors can fortify a wide area. Three can pretty much prevent mutalisk harass of an army combined with more than a handful of marines.

The way that terrans use thors is actually really unique. I'm not sure I'd want to replace thors with goliaths at this point.


Why would you use a gas heavy unit from a factory to cover the best AA unit in the game >.>
0neder
Profile Joined July 2009
United States3733 Posts
June 15 2012 07:34 GMT
#760
On June 15 2012 16:24 Evangelist wrote:

The deathball syndrome is not due to unit spacing though. It's due to the ease of use of the units in the deathball.

If your units were spread across more than one screen, and their spacing were more reasonable, it would be much harder to bunch them up into the official 'sc2 choke size' that basically constitutes the fundamental lego for all sc2 maps, with a few exceptions of the more open ones.
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