• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:00
CEST 03:00
KST 10:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors6Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
ASL21 General Discussion [ASL21] Ro8 Preview Pt2: Progenitors Why there arent any 256x256 pro maps? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1665 users

TLPD Winrates May 2012 - Page 46

Forum Index > SC2 General
Post a Reply
Prev 1 44 45 46 47 48 71 Next
teamhozac
Profile Joined April 2012
404 Posts
June 16 2012 12:31 GMT
#901
On June 16 2012 21:27 SeaSwift wrote:
Show nested quote +
On June 16 2012 20:26 Evangelist wrote:
If fungal lost the ability to hit air, zerg might play more conservatively.


It always pisses me off when Phoenix die in ZvP as soon as they fly in range of Infestors. It's really silly. Making FG not hit air would also encourage players to use Warp Prisms, Medivacs and Mutas more.


This would actually make Ravens and BCs useful in TvZ
SiroKO
Profile Joined February 2012
France721 Posts
June 16 2012 13:12 GMT
#902
On June 16 2012 21:31 teamhozac wrote:
Show nested quote +
On June 16 2012 21:27 SeaSwift wrote:
On June 16 2012 20:26 Evangelist wrote:
If fungal lost the ability to hit air, zerg might play more conservatively.


It always pisses me off when Phoenix die in ZvP as soon as they fly in range of Infestors. It's really silly. Making FG not hit air would also encourage players to use Warp Prisms, Medivacs and Mutas more.


This would actually make Ravens and BCs useful in TvZ


It would be a wonderful change indeed.

My only concern is the risk of mass muta in ZvZ.
HOTS Hydralisks with speed could counter them, if not maybe make fungal hit air but without the immobilizing effect.
Our envy always last longer than the happiness of those we envy
CajunMan
Profile Joined July 2010
United States823 Posts
June 16 2012 15:00 GMT
#903
On June 16 2012 14:54 darthfoley wrote:
Show nested quote +
On June 16 2012 14:17 CajunMan wrote:
I like how terrens are just deserting all of a sudden. Terrens are still in top 3 or winning every tournament they have most certainly not been knocked out completely and it hasn't even been that long. I don't understand why terren players are so whiney and not willing to change styles. I still rarely see mech terren even though it is an extremely effective style that demolishes all but the best multitaskers with ease. But I guess its qq time no need to adapt.


it's hard as fuck to hold all ins with mech early game, so unless you're extremely used to mech and know timings with mech for everything, it's much easier to lose by playing mech (early game.)

however i could just be talking out of my ass



Sorry you have to learn timings...? I thought this was starcraft?
Account252508
Profile Joined February 2012
3454 Posts
June 16 2012 16:09 GMT
#904
--- Nuked ---
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 16 2012 16:13 GMT
#905
On June 17 2012 01:09 monkybone wrote:
Show nested quote +
On June 16 2012 21:27 SeaSwift wrote:
On June 16 2012 20:26 Evangelist wrote:
If fungal lost the ability to hit air, zerg might play more conservatively.


It always pisses me off when Phoenix die in ZvP as soon as they fly in range of Infestors. It's really silly. Making FG not hit air would also encourage players to use Warp Prisms, Medivacs and Mutas more.


That would actually just make infestors useless in ZvP...


Yeah, I mean, we all know Zergs only make Infestors against Stargate play in ZvP...

Sigh.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
50bani
Profile Blog Joined June 2009
Romania480 Posts
June 16 2012 16:39 GMT
#906
On June 16 2012 20:19 Toadvine wrote:
Show nested quote +
On June 16 2012 09:36 KawaiiRice wrote:
On June 16 2012 09:29 Sated wrote:
On June 15 2012 06:02 denlillemand wrote:
On June 07 2012 17:59 Serpest wrote:
That's super hilarious. The PvZ and ZvT winrates have skewed towards 60/40 - ZvT especially. It'll be interesting to see what Terrans say now that the situation from 2010 has been reversed.



what terrans? .-- ive played 31 games today,, only 2 of them was TvT, and they didn't put up a fight, there wont be any changes, because there is no terrans left to QQ about the balance, they gave up a long time ago.

When it was bad for Protoss, people stuck with Protoss. When it was bad for Zerg, people stuck with Zerg.

It's bad for Terran for a month and they all quit.

Lol.

compare pvt late game with tvz late game
a haaaaaaaaaaaa...


To be fair, before the EMP radius nerf, lategame TvP was definitely not P favored. There were tons of games where the Terran would just EMP the entire Protoss army and crush it easily. That, and 1/1/1 giving Terrans tons of easy wins, made for a pretty frustrating matchup for Protoss, and the winrates of that time support this.


In those times Protosses would try to fight with Templars in front, casting Feedbacks and preemptive Storms. Nowadays you let the Templars lag behind your main army a bit so you can engage the Ghosts first and then later cast the Storm. If you watch Parting do this you'll see that Ghosts do not counter High Templar at all. He even makes no Colossus at all and that means the HTs are forced to stay very far back and the battle goes on for quite a while, and the Protoss army takes a lot of damage before any HTs are in.
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
teamhozac
Profile Joined April 2012
404 Posts
June 16 2012 16:40 GMT
#907
On June 17 2012 01:13 Toadvine wrote:
Show nested quote +
On June 17 2012 01:09 monkybone wrote:
On June 16 2012 21:27 SeaSwift wrote:
On June 16 2012 20:26 Evangelist wrote:
If fungal lost the ability to hit air, zerg might play more conservatively.


It always pisses me off when Phoenix die in ZvP as soon as they fly in range of Infestors. It's really silly. Making FG not hit air would also encourage players to use Warp Prisms, Medivacs and Mutas more.


That would actually just make infestors useless in ZvP...


Yeah, I mean, we all know Zergs only make Infestors against Stargate play in ZvP...

Sigh.


LOL


User was warned for this post
teamhozac
Profile Joined April 2012
404 Posts
June 16 2012 16:43 GMT
#908
On June 17 2012 01:39 50bani wrote:
Show nested quote +
On June 16 2012 20:19 Toadvine wrote:
On June 16 2012 09:36 KawaiiRice wrote:
On June 16 2012 09:29 Sated wrote:
On June 15 2012 06:02 denlillemand wrote:
On June 07 2012 17:59 Serpest wrote:
That's super hilarious. The PvZ and ZvT winrates have skewed towards 60/40 - ZvT especially. It'll be interesting to see what Terrans say now that the situation from 2010 has been reversed.



what terrans? .-- ive played 31 games today,, only 2 of them was TvT, and they didn't put up a fight, there wont be any changes, because there is no terrans left to QQ about the balance, they gave up a long time ago.

When it was bad for Protoss, people stuck with Protoss. When it was bad for Zerg, people stuck with Zerg.

It's bad for Terran for a month and they all quit.

Lol.

compare pvt late game with tvz late game
a haaaaaaaaaaaa...


To be fair, before the EMP radius nerf, lategame TvP was definitely not P favored. There were tons of games where the Terran would just EMP the entire Protoss army and crush it easily. That, and 1/1/1 giving Terrans tons of easy wins, made for a pretty frustrating matchup for Protoss, and the winrates of that time support this.


In those times Protosses would try to fight with Templars in front, casting Feedbacks and preemptive Storms. Nowadays you let the Templars lag behind your main army a bit so you can engage the Ghosts first and then later cast the Storm. If you watch Parting do this you'll see that Ghosts do not counter High Templar at all. He even makes no Colossus at all and that means the HTs are forced to stay very far back and the battle goes on for quite a while, and the Protoss army takes a lot of damage before any HTs are in.


Pretty much... alot of the Terran dominance I believe, was coming from the fact that the game was new and people did not know how to really play. Now that the metagame has developed and strategies have been polished up, alot of those buffs/nerfs they put out are really pretty lame and unnecessary, they should have given players more time to develop counters to the supposedly "OP strategies" rather than just nerfing them.
hunts
Profile Joined September 2010
United States2113 Posts
June 16 2012 16:44 GMT
#909
On June 16 2012 21:31 teamhozac wrote:
Show nested quote +
On June 16 2012 21:27 SeaSwift wrote:
On June 16 2012 20:26 Evangelist wrote:
If fungal lost the ability to hit air, zerg might play more conservatively.


It always pisses me off when Phoenix die in ZvP as soon as they fly in range of Infestors. It's really silly. Making FG not hit air would also encourage players to use Warp Prisms, Medivacs and Mutas more.


This would actually make Ravens and BCs useful in TvZ


Ravens are already very very good vs zerg, just most Ts choose not to use them. Watch morrow off racing as T vs leenock in i think NASL a couple months ago.
twitch.tv/huntstv 7x legend streamer
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-16 16:48:33
June 16 2012 16:47 GMT
#910
--- Nuked ---
teamhozac
Profile Joined April 2012
404 Posts
June 16 2012 16:49 GMT
#911
On June 17 2012 01:44 hunts wrote:
Show nested quote +
On June 16 2012 21:31 teamhozac wrote:
On June 16 2012 21:27 SeaSwift wrote:
On June 16 2012 20:26 Evangelist wrote:
If fungal lost the ability to hit air, zerg might play more conservatively.


It always pisses me off when Phoenix die in ZvP as soon as they fly in range of Infestors. It's really silly. Making FG not hit air would also encourage players to use Warp Prisms, Medivacs and Mutas more.


This would actually make Ravens and BCs useful in TvZ


Ravens are already very very good vs zerg, just most Ts choose not to use them. Watch morrow off racing as T vs leenock in i think NASL a couple months ago.


Lol, no, they definitely are not good vs zerg. Infestors butt rape them so easily its hilarious, the only players losing to them are ones who react improperly
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-16 16:51:25
June 16 2012 16:51 GMT
#912
--- Nuked ---
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
Last Edited: 2012-06-16 17:05:18
June 16 2012 17:04 GMT
#913
On June 17 2012 01:43 teamhozac wrote:
Show nested quote +
On June 17 2012 01:39 50bani wrote:
On June 16 2012 20:19 Toadvine wrote:
On June 16 2012 09:36 KawaiiRice wrote:
On June 16 2012 09:29 Sated wrote:
On June 15 2012 06:02 denlillemand wrote:
On June 07 2012 17:59 Serpest wrote:
That's super hilarious. The PvZ and ZvT winrates have skewed towards 60/40 - ZvT especially. It'll be interesting to see what Terrans say now that the situation from 2010 has been reversed.



what terrans? .-- ive played 31 games today,, only 2 of them was TvT, and they didn't put up a fight, there wont be any changes, because there is no terrans left to QQ about the balance, they gave up a long time ago.

When it was bad for Protoss, people stuck with Protoss. When it was bad for Zerg, people stuck with Zerg.

It's bad for Terran for a month and they all quit.

Lol.

compare pvt late game with tvz late game
a haaaaaaaaaaaa...


To be fair, before the EMP radius nerf, lategame TvP was definitely not P favored. There were tons of games where the Terran would just EMP the entire Protoss army and crush it easily. That, and 1/1/1 giving Terrans tons of easy wins, made for a pretty frustrating matchup for Protoss, and the winrates of that time support this.


In those times Protosses would try to fight with Templars in front, casting Feedbacks and preemptive Storms. Nowadays you let the Templars lag behind your main army a bit so you can engage the Ghosts first and then later cast the Storm. If you watch Parting do this you'll see that Ghosts do not counter High Templar at all. He even makes no Colossus at all and that means the HTs are forced to stay very far back and the battle goes on for quite a while, and the Protoss army takes a lot of damage before any HTs are in.


Pretty much... alot of the Terran dominance I believe, was coming from the fact that the game was new and people did not know how to really play. Now that the metagame has developed and strategies have been polished up, alot of those buffs/nerfs they put out are really pretty lame and unnecessary, they should have given players more time to develop counters to the supposedly "OP strategies" rather than just nerfing them.


Do you know how much the area of the EMP decreased because of the nerf? By 43%. Imagine EMP now, then imagine it with nearly twice the area. Just removing the energy on Templar was only half the problem, it was so powerful you could EMP pretty much a whole army with only ~3 Ghosts, even when decently spread out.

On June 17 2012 01:47 monkybone wrote:
Show nested quote +
On June 17 2012 01:13 Toadvine wrote:
On June 17 2012 01:09 monkybone wrote:
On June 16 2012 21:27 SeaSwift wrote:
On June 16 2012 20:26 Evangelist wrote:
If fungal lost the ability to hit air, zerg might play more conservatively.


It always pisses me off when Phoenix die in ZvP as soon as they fly in range of Infestors. It's really silly. Making FG not hit air would also encourage players to use Warp Prisms, Medivacs and Mutas more.


That would actually just make infestors useless in ZvP...


Yeah, I mean, we all know Zergs only make Infestors against Stargate play in ZvP...

Sigh.


First of all, they usually do... But it's not about the infestors' efficiency vs stargate units, but phoenixes' efficiency versus infestors. If fungal didn't hit air, the phoenixes could easily pick off infestors, and it would simply be too powerful.


No, they just don't. Zergs don't make Infestors as a reaction to Stargate, that's bullshit.
xrapture
Profile Blog Joined December 2011
United States1644 Posts
June 16 2012 17:05 GMT
#914
On June 17 2012 01:51 monkybone wrote:
Ravens are definitely not a midgame unit, but do their job before infestors/mutas are out, or in the late game vs sky Zerg in the current meta.


Raven build time is absolutely ridiculous- 60 seconds. And require two 150/150, 110 second upgrades to be useful. They are also slow, yet the range to use hunter seeker is so short that you are basically sacrificing the raven to use it.

You need multiple starports to build a decent number of them and need to start the upgrades pretty early to have them in time.

So compared to infestors, ravens are slower, more expensive, have a longer build time, need 2 upgrades instead of 1 and both upgrades take 30 seconds longer to research than pathogen glands, need 125 energy for their kill spell, and have less range.


There needs to be some kind of tweak in HOTS because the 'transition' to Ravens is not smooth at all. When they first pop out they are worthless, not to mention you will be sacrificing the production of the most important unit to the Terran army-- medivacs. The build time and insane gas investment also makes the transition whacky.
Everyone is either delusional, a nihlilst, or dead from suicide.
Shiori
Profile Blog Joined July 2011
3815 Posts
June 16 2012 17:05 GMT
#915
On June 17 2012 02:04 SeaSwift wrote:
Show nested quote +
On June 17 2012 01:43 teamhozac wrote:
On June 17 2012 01:39 50bani wrote:
On June 16 2012 20:19 Toadvine wrote:
On June 16 2012 09:36 KawaiiRice wrote:
On June 16 2012 09:29 Sated wrote:
On June 15 2012 06:02 denlillemand wrote:
On June 07 2012 17:59 Serpest wrote:
That's super hilarious. The PvZ and ZvT winrates have skewed towards 60/40 - ZvT especially. It'll be interesting to see what Terrans say now that the situation from 2010 has been reversed.



what terrans? .-- ive played 31 games today,, only 2 of them was TvT, and they didn't put up a fight, there wont be any changes, because there is no terrans left to QQ about the balance, they gave up a long time ago.

When it was bad for Protoss, people stuck with Protoss. When it was bad for Zerg, people stuck with Zerg.

It's bad for Terran for a month and they all quit.

Lol.

compare pvt late game with tvz late game
a haaaaaaaaaaaa...


To be fair, before the EMP radius nerf, lategame TvP was definitely not P favored. There were tons of games where the Terran would just EMP the entire Protoss army and crush it easily. That, and 1/1/1 giving Terrans tons of easy wins, made for a pretty frustrating matchup for Protoss, and the winrates of that time support this.


In those times Protosses would try to fight with Templars in front, casting Feedbacks and preemptive Storms. Nowadays you let the Templars lag behind your main army a bit so you can engage the Ghosts first and then later cast the Storm. If you watch Parting do this you'll see that Ghosts do not counter High Templar at all. He even makes no Colossus at all and that means the HTs are forced to stay very far back and the battle goes on for quite a while, and the Protoss army takes a lot of damage before any HTs are in.


Pretty much... alot of the Terran dominance I believe, was coming from the fact that the game was new and people did not know how to really play. Now that the metagame has developed and strategies have been polished up, alot of those buffs/nerfs they put out are really pretty lame and unnecessary, they should have given players more time to develop counters to the supposedly "OP strategies" rather than just nerfing them.


Do you know how much the area of the EMP decreased because of the nerf? By 43%. Imagine EMP now, then imagine it with nearly twice the area. Just removing the energy on Templar was only half the problem, it was so powerful you could EMP pretty much a whole army with only ~3 Ghosts, even when decently spread out.

Show nested quote +
On June 17 2012 01:47 monkybone wrote:
On June 17 2012 01:13 Toadvine wrote:
On June 17 2012 01:09 monkybone wrote:
On June 16 2012 21:27 SeaSwift wrote:
On June 16 2012 20:26 Evangelist wrote:
If fungal lost the ability to hit air, zerg might play more conservatively.


It always pisses me off when Phoenix die in ZvP as soon as they fly in range of Infestors. It's really silly. Making FG not hit air would also encourage players to use Warp Prisms, Medivacs and Mutas more.


That would actually just make infestors useless in ZvP...


Yeah, I mean, we all know Zergs only make Infestors against Stargate play in ZvP...

Sigh.


First of all, they usually do... But it's not about the infestors' efficiency vs stargate units, but phoenixes' efficiency versus infestors. If fungal didn't hit air, the phoenixes could easily pick off infestors, and it would simply be too powerful.


No, they just don't. Zergs don't make Infestors as a reaction to Stargate, that's bullshit.

This.

It was virtually impossible to get decent storms against Ghost-centric armies pre-patch. You could invest in 5-ish Ghosts and have the effectiveness of 10+ as they are right now. It was insanity.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-16 17:08:25
June 16 2012 17:07 GMT
#916
--- Nuked ---
Account252508
Profile Joined February 2012
3454 Posts
June 16 2012 17:11 GMT
#917
--- Nuked ---
Tryagain4free
Profile Joined March 2012
81 Posts
June 16 2012 17:34 GMT
#918
Raven is irrelevant in the "early game".
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 16 2012 17:35 GMT
#919
On June 17 2012 01:47 monkybone wrote:
Show nested quote +
On June 17 2012 01:13 Toadvine wrote:
On June 17 2012 01:09 monkybone wrote:
On June 16 2012 21:27 SeaSwift wrote:
On June 16 2012 20:26 Evangelist wrote:
If fungal lost the ability to hit air, zerg might play more conservatively.


It always pisses me off when Phoenix die in ZvP as soon as they fly in range of Infestors. It's really silly. Making FG not hit air would also encourage players to use Warp Prisms, Medivacs and Mutas more.


That would actually just make infestors useless in ZvP...


Yeah, I mean, we all know Zergs only make Infestors against Stargate play in ZvP...

Sigh.


First of all, they usually do... But it's not about the infestors' efficiency vs stargate units, but phoenixes' efficiency versus infestors. If fungal didn't hit air, the phoenixes could easily pick off infestors, and it would simply be too powerful.


I'm actually fine with Fungal doing damage to air (as a dot, same as plague in BW). It's the root that I find stupid. You don't see me argue that Storm should freeze air units because it's so easy for Mutas to snipe Templar. But god forbid there be anything in the game that Infestors aren't good against.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
biology]major
Profile Blog Joined April 2010
United States2253 Posts
June 16 2012 17:41 GMT
#920
late game if you have like 10-15 ravens waiting to hsm everything, you are relying on zerg to be bad and not fungaling them because fungal out ranges by quite a bit. 1 fungal = 2000 gas units dead, pretty silly atm
Question.?
Prev 1 44 45 46 47 48 71 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
PiGosaur Cup #76
CranKy Ducklings32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft405
Ketroc 45
CosmosSc2 42
StarCraft: Brood War
Artosis 683
910 37
NaDa 9
League of Legends
JimRising 520
Counter-Strike
taco 615
Super Smash Bros
hungrybox1877
Mew2King75
Other Games
summit1g7603
Liquid`RaSZi1294
shahzam742
C9.Mang0592
monkeys_forever423
Maynarde101
Organizations
Other Games
gamesdonequick1250
BasetradeTV389
Dota 2
PGL Dota 2 - Main Stream51
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• davetesta43
• RyuSc2 33
• CranKy Ducklings SOOP8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
9h 1m
Afreeca Starleague
9h 1m
Snow vs Flash
WardiTV Invitational
10h 1m
SHIN vs Nicoract
Solar vs Nice
PiGosaur Cup
23h 1m
GSL
1d 8h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
2 days
Escore
3 days
[ Show More ]
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
5 days
GSL
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.