thats Terran 1 - 12 Zerg. ^^
TLPD Winrates May 2012 - Page 45
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KenZo-
Faroe Islands190 Posts
thats Terran 1 - 12 Zerg. ^^ | ||
nyaru267
United States117 Posts
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SYGY
Canada88 Posts
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KenZo-
Faroe Islands190 Posts
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SYGY
Canada88 Posts
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DarkPlasmaBall
United States43776 Posts
On June 16 2012 12:37 nyaru267 wrote: ZvP 52,5% - 47,5% zerg is OP. Even with all of the terran's complaining that protoss is OP the win rate is like 1%, Yet in ZvP there's a 5% difference. To be fair, I think most Terrans haven't generally said that Protoss is OP with any serious commitment (at least, for a very, very long time). The most recent Protoss statement that Terrans have been making (and we Protoss players see it too) is that there is a slight imbalance throughout the stages of TvP. That slight imbalance is that Terran is slightly (notice that I keep using the word "slight", because I really mean it) stronger in the early and mid game, and then Protoss becomes more dominant in the late game when it becomes deathball vs. deathball. But as far as "X is OP" is concerned, Terran has turned their sights on Zerg- and seemingly rightly so; this new patch has led to some pretty crazy tournament results (i.e. Zerg in general is on a hot streak everywhere). We'll see if Zerg maintains that hot streak for longer than a month. June should show Zergs raping face, but a month of dominance always happens after a patch. I'm more concerned with July's TLPD, which is when things *should* even out. If they don't, then there's a big balance problem. | ||
seeelwab
Australia9 Posts
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canikizu
4860 Posts
Z: we have 13 ZvT, 17 ZvZ, and 24 ZvP, which is 54 out of 69 or 78% of the total games. T: we have 13 TvZ, 1 TvT, 9 TvP, which is 23 games out of 69, or 33% of the total games. P: 9 PvT, 24 PvZ, 5PvP, which is 38 out of 69 games, or 55%. In a bigger view frame, it shows that teams generally feel comfortable to send Zerg players out, but not Terran players. That perception shows that it's hard to win as Terran right now. | ||
CajunMan
United States823 Posts
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darthfoley
United States8001 Posts
On June 16 2012 14:17 CajunMan wrote: I like how terrens are just deserting all of a sudden. Terrens are still in top 3 or winning every tournament they have most certainly not been knocked out completely and it hasn't even been that long. I don't understand why terren players are so whiney and not willing to change styles. I still rarely see mech terren even though it is an extremely effective style that demolishes all but the best multitaskers with ease. But I guess its qq time no need to adapt. it's hard as fuck to hold all ins with mech early game, so unless you're extremely used to mech and know timings with mech for everything, it's much easier to lose by playing mech (early game.) however i could just be talking out of my ass | ||
Frex
Finland888 Posts
On June 16 2012 14:17 CajunMan wrote: I like how terrens are just deserting all of a sudden. Terrens are still in top 3 or winning every tournament they have most certainly not been knocked out completely and it hasn't even been that long. I don't understand why terren players are so whiney and not willing to change styles. I still rarely see mech terren even though it is an extremely effective style that demolishes all but the best multitaskers with ease. But I guess its qq time no need to adapt. I like this logic, you actually think that Terran players behavior differs from the players that play Zerg or Protoss by a vast amount. I'm sorry but Terrans are no less whiny than Zerg or Protoss. | ||
Salteador Neo
Andorra5591 Posts
On June 16 2012 09:49 CyDe wrote: Obviously you don't play a race that has been getting nerfed every patch since release. It gets a little old. That was protoss in the first ~10 patches. Collo and Vray were pretty retarded at beta tbh xD And WG timing, and Sentry damage, and Amulet. I actually think Terran got more buffed than nerfed in those too. Except for the tank which got shafted big time. | ||
SiroKO
France721 Posts
On June 07 2012 18:47 TheBloodyDwarf wrote: One clever guy once said that Do not look korean graphics. Even single lost bo will destroy whole winrate in korea. One clever guy who obviously knows nothing about statistics, relevant sample size, and law of big number. | ||
MentalGNT
Denmark1264 Posts
On June 16 2012 18:13 Salteador Neo wrote: That was protoss in the first ~10 patches. Collo and Vray were pretty retarded at beta tbh xD And WG timing, and Sentry damage, and Amulet. I actually think Terran got more buffed than nerfed in those too. Except for the tank which got shafted big time. Yeah if I recall correctly Protoss got nerfed in every single patch during the beta. But I think he's talking about post-release. Terran has been nerfed A LOT since release(rightfully so, but it's still frustrating as a casual player) That, and the "only pros can play Terran" makes for a lot of frustrated terrans I think. Since most of the terran's OP'ness only shows when great micro/multitasking is involved most casual Terrans probably never felt that they were overpowered. | ||
Xova
United States342 Posts
On June 16 2012 10:31 Jaegeru wrote: Agreed, coming from a Terran all previous nerfs to Terran were justified and possibly the ghost change too, but since the recent buff to Zerg and how much Terrans are struggling late game against them. Due to this I would say that reverting the ghost change would or even slightly buffing them would sort out the problems in late game tvz. As a Terran player I agree that most nerfs were justified, but to what degree they were nerfed is questionable. The snipe nerf was more like a round house kick to the face and could have been delt with in a much better way than beating it into oblivion. The same goes for the reaper speed nerf. After the bunker was nerfed so many times I think it was time to lay some blame on the zergs...how many times do you really need a nerf/buff to deal with an early agression build? Now this new queen buff is just out of this world, forcing me to all in every zerg I get on ladder before they semi all in me. I just hope Blizzard fixes this problem and when they nerf something in the future not to essentially remove it from the game. | ||
Toadvine
Poland2234 Posts
On June 16 2012 09:36 KawaiiRice wrote: compare pvt late game with tvz late game a haaaaaaaaaaaa... To be fair, before the EMP radius nerf, lategame TvP was definitely not P favored. There were tons of games where the Terran would just EMP the entire Protoss army and crush it easily. That, and 1/1/1 giving Terrans tons of easy wins, made for a pretty frustrating matchup for Protoss, and the winrates of that time support this. | ||
Evangelist
1246 Posts
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SiroKO
France721 Posts
On June 16 2012 20:26 Evangelist wrote: If fungal lost the ability to hit air, zerg might play more conservatively. That would actually be a very good balance decision, both from a conceptual point (fungal hiting air makes no sense whatsoever) and from a balance point of view (infestors would stop countering everything). It would also force the Zerg to use the new hydralisk/abduct combination of HoTS. | ||
teamhozac
404 Posts
On June 16 2012 10:09 DarkPlasmaBall wrote: Keep in mind that the reason why Terran kept getting nerfed is because they used to be much stronger than both Protoss and Zerg (and the historical winrates and tournament wins support this). Then we hit around even balance... but then Zerg got buffed all of a sudden and now everything's potentially screwed. But before that, the Terran nerfs had been completely justified (except possibly the recent ghost snipe nerf because of late game TvZ). But the vast majority of Terran nerfs (and nearly all patch changes- buffs and nerfs to all races across the board) in retrospect seem rather sensible. Actually in retrospect they dont seem sensible at all... They were nerfing things that had already been figured out or things that just needed some time for players to react to and figure out a counter. Terran is the only race they do this with, knee jerk reactions to showcased strategies in tournaments (slayers BFH in TvZ, Thorzain Thor rush TvP, Mass Ghosts late game TvZ) ...they didnt give ANY time for players to figure out a counter to these strats, they just fucking nerfed them basically as soon as they were put on display. Nerfing rax build time for 11/11 rushes was retarded as well, yeah its a strong build but was it OP? No, it wasnt... neither were reactored hellions, but they decided to buff queens anyways. Zerg players learned a long time ago how to deal with hellions and with 11/11 rush, but they still nerfed/buffed anyways. | ||
SeaSwift
Scotland4486 Posts
On June 16 2012 20:26 Evangelist wrote: If fungal lost the ability to hit air, zerg might play more conservatively. It always pisses me off when Phoenix die in ZvP as soon as they fly in range of Infestors. It's really silly. Making FG not hit air would also encourage players to use Warp Prisms, Medivacs and Mutas more. | ||
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