edit: and lets face it, even with the speed buff, hsm is shit
TLPD Winrates May 2012 - Page 19
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Wyk
314 Posts
edit: and lets face it, even with the speed buff, hsm is shit | ||
Esk23
United States447 Posts
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Plansix
United States60190 Posts
On June 08 2012 02:25 AKomrade wrote: It would be nice to not have to have a unit composition of EVERY FUCKING TERRAN UNIT IN THE GAME late game in order to have a chance to win. Changes to warpgates and the removal of the P upgrade buffs and medivac movement nerfs would go a very long way with very little (relative) effort though. 52% win rate hardly qualifies as "dominating" Protoss, btw. It comes dangerously close to even, I dare say. We can only hope it stays that way. | ||
Esk23
United States447 Posts
On June 08 2012 02:32 Wyk wrote: What seems odd is the fact that protoss and zerg players have an aoe damage spell castable with 75 energy. The equivalent for terran is 125 energy, coming from a unit that is 100/200 cost [...] edit: and lets face it, even with the speed buff, hsm is shit Terran has EMP too that's AOE and causes damage to Protoss shields... but then again it was nerfed to shit and is NOT as good as storm or fungle. | ||
AxionSteel
United States7754 Posts
On June 08 2012 02:29 skiersteve wrote: high master terran here, people complain about toss late game because the amount of aoe is hard to deal with but protoss can be easily killed in the mid game and if going for a fast third they can be killed even easier, also all ins still work vs P so you can catch them off guard, the late game is still winable its just hard due to warp gates, and the fact that you have to get really good emps off and have good positing, all in all toss late game is hard but the matchup all round id say is 50/50, the problem with zerg is that like everyone else has said is that they can take a third un contested drone to 70ish drones or more with barley any units get a insane econ and from there on their macro is just out of control , the main build for terran is 1rax fe with banshees or hellions or both, and both of these can be handled with by just queens and a few lings, terran mid game virtually doesnt exist any more and has to try win the game with a close to max army and just non stop harrass from there on but as soon as t3 is out for the zerg is just becomes so god dam hard, and of course not forgetting the insane amount of creep becuase of the 4 queen opener just slows down pushes so much .. bio tank really doesnt seem to good as of late :/ and mech just seems better in every way :/ Pretty much agree with that comparison of TVz and tvp. | ||
Dzerzhinsky
Scotland327 Posts
On June 08 2012 02:02 KingAce wrote: I thought terrans were complaining about protoss? As it turns out it's zerg that is demolishing them. In anycase seeing as the history of those graphs shows terran on top pretty much every month, I am skeptical that anything needs to be changed atm. Terran is still a race with strong tools. Protoss have always done better against Terran on ladder than they have at the pro level. Even at the peak of 1/1/1 when Protoss was getting pushed out of Code S completely, Blizzard released stats showing that they had a positive PvT winrate on ladder. | ||
MrMotionPicture
United States4327 Posts
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Berceno
Spain401 Posts
On June 08 2012 02:28 biology]major wrote: people don't really understand the value of the queen buff, that extra range means more than just defending "all ins". They get a free 3rd at 4-5 minutes. Watch any high level stream, you will see zerg have third done by the time the terran scouts it with hellions after cc first --> hellions. It is completely free. This means reaching that super strong lategame is 10x easier, and thus these tvz statistics will only get worse in the next patch. There is absolutely no way for terran to punish a greedy third without some super all in, and even then its hard. Combine this with the fact that the new overlord is stupidly fast, zerg will know every single thing you are doing, aggression or not. Basically the tvz statistics will be even worse next month Welcome to the PVZ game style, but we should wait till next month | ||
canikizu
4860 Posts
On June 08 2012 02:33 Esk23 wrote: Terran has EMP too that's AOE and causes damage to Protoss shields... but then again it was nerfed to shit and is NOT as good as storm or fungle. EMP is a niche spells that can break or fail the game. For example, if the zealot has 50 shield, then emp can deal 50 damage, but if your marines accidentally hit the zealot, and zealot only have 10 shield, then emp can only deal 10 damage. That's why EMP can only do full damage in the beginning of the battle only, while infestors/HT can do damage throughout the battle. So, a full energy ghost in the end of the battle is almost useless, while a full energy HT/infestor in the end of the battle can clean up everything nicely. | ||
Plansix
United States60190 Posts
On June 08 2012 02:33 Esk23 wrote: Terran has EMP too that's AOE and causes damage to Protoss shields... but then again it was nerfed to shit and is NOT as good as storm or fungle. And terran has access to the more AOEs than the other two races. Also, why does EMP and fungal reveal cloaked units, but storm does not? Why are storm and fungal damage over time and EMP and HSM is not? Why are infestors huge and easy to click on, why ghosts are tiny and hard to click on? We can do this all day. Each of the races are different and their ability do not need to be exactly the same. | ||
AKomrade
United States582 Posts
On June 08 2012 02:33 Plansix wrote: It comes dangerously close to even, I dare say. We can only hope it stays that way. Thats fair. | ||
Berceno
Spain401 Posts
On June 08 2012 02:40 canikizu wrote: EMP is a niche spells that can break or fail the game. For example, if the zealot has 50 shield, then emp can deal 50 damage, but if your marines accidentally hit the zealot, and zealot only have 10 shield, then emp can only deal 10 damage. That's why EMP can only do full damage in the beginning of the battle only, while infestors/HT can do damage throughout the battle. So, a full energy ghost in the end of the battle is almost useless, while a full energy HT/infestor in the end of the battle can clean up everything nicely. You forgot to say that in the middle of the battle the only race that heals is terran | ||
DarkPlasmaBall
United States43788 Posts
On June 08 2012 02:41 Plansix wrote: And terran has access to the more AOEs than the other two races. Also, why does EMP and fungal reveal cloaked units, but storm does not? Why are storm and fungal damage over time and EMP and HSM is not? Why are infestors huge and easy to click on, why ghosts are tiny and hard to click on? We can do this all day. Each of the races are different and their ability do not need to be exactly the same. +1 to this. I think we need to nip this in the bud. I don't want to go back and forth about ghosts vs. high templar vs. infestors again for the trillionth time >.< It won't solve anything. | ||
Treva
United States533 Posts
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Mehukannu
Finland421 Posts
On June 08 2012 02:42 Berceno wrote: You forgot to say that in the middle of the battle the only race that heals is terran All zerg units have regeneration. | ||
Plansix
United States60190 Posts
On June 08 2012 02:42 Berceno wrote: You forgot to say that in the middle of the battle the only race that heals is terran Which works automatically and has a reasonable level of auto targeting to more valuable units. And the only ability that can be use on two seperate units with a single action(stim). They also have the only production that auto optimises(tech lab vs reactor) when you have both buildings hotkeyed. | ||
s3rp
Germany3192 Posts
On June 08 2012 02:42 Berceno wrote: You forgot to say that in the middle of the battle the only race that heals is terran Only Bio units though unless you bring a shitton of worker and they for some strange reason don't get instagibbed by AOE. | ||
Quotidian
Norway1937 Posts
On June 08 2012 02:25 GinDo wrote: I'm hoping for a Tank revert ![]() they should just remove the modifier. Or change the tank to a 2 food unit like it was in BW. Or both... | ||
SiroKO
France721 Posts
I'm calling it. 2 years after sc2 release, the game is more imbalanced than it has ever been. Blizzard failed miserably. | ||
s3rp
Germany3192 Posts
On June 08 2012 02:48 Quotidian wrote: they should just remove the modifier. Or change the tank to a 2 food unit like it was in BW. Or both... I think what would be a nice change is to make it possible for tanks to not shoot when commanded. Its impossible to never FF with tanks they will allway shoot if something is in range even if shooting at it is retarded. | ||
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