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TLPD Winrates May 2012 - Page 18

Forum Index > SC2 General
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Assaulter
Profile Joined December 2010
Lithuania324 Posts
June 07 2012 16:56 GMT
#341
On June 08 2012 01:52 CeliosB wrote:
i wonder if the tvz result is from the queen buff or zergs just playing better, i cant imagine the queen buff helped that much

yeah, it couldnt be. All zergs just became way better since the queen became a queendralisk.
Falconblade
Profile Joined December 2011
United States1035 Posts
June 07 2012 16:59 GMT
#342
What about autocharge and autoheal Orb? Obviously those will remain?
I really like the gateway warpin delay mechanic. That's actually pretty brilliant, have the time measured by distance from the gateway it is warping in from, so it wont be as ridiculous as it is now?
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
June 07 2012 17:00 GMT
#343
On June 08 2012 01:56 Assaulter wrote:
Show nested quote +
On June 08 2012 01:52 CeliosB wrote:
i wonder if the tvz result is from the queen buff or zergs just playing better, i cant imagine the queen buff helped that much

yeah, it couldnt be. All zergs just became way better since the queen became a queendralisk.


Also, because of the Queen buff, Terrans can't put on aggression while still expanding, throwing off most Terrans playstyles (and the playstyles Blizzard was trying to change), so the Terrans are still adapting into more solid pushes and macro play. I think this is just the inevitable bounceback from Zergs getting a buff, whether that buff was needed or not.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
Last Edited: 2012-06-07 17:03:58
June 07 2012 17:01 GMT
#344
On June 08 2012 01:54 -orb- wrote:
Show nested quote +
On June 08 2012 00:19 Gosi wrote:
On June 08 2012 00:00 -orb- wrote:
I doubt pvz will still be p favored once june winrates show up

Game is being butchered. TvZ used to be so sick

At least PvT is getting better and better. Such a fun matchup to watch nowadays :D

Do you mean that the game is being butchered just because of Blizzard's patching or do you think it's also because of the game design that allows the current meta being like it is? With that I mean like the ZvT 2 evo mass ling infestor style and the 12 min 200/200 roach ZvP that both made the matchups alot less exciting to watch and play (imo)?

The only non-mirror matchup that actually have evolved for the good is PvT like you said. It still has its problems because of Blizzard's design of Protoss and some Terran units but compare it to one year ago and it's fucking great. Can't say the same about TvZ and ZvP tho. TvZ went from really fucking good to very stale and ZvP is actually completely broken design vise.


Writing on a phone so plz forgive typos.

Even though a lot of Blizzard's game design philosophy was batshit insane and many decisions they have made were stupid beyond belief to anyone with a brood war history, the players and mapmakers worked around it and for a while we had a really fun game to watch. However, this could not last as holes in the game design blwere figured out and exploitex further and further. The patching is making it worse because blizzard's balance team is either not understanding the core issues at hand and is using bandaid fixes for surface-level problems, or they are working under far too constricting constraints due to not being able to change core fundamentals or being forced to have the game design lead into what has already been developed for HotS.

Some suggested changes off the top of my head (ideally some but not all would be implemented)
-larva inject change to 3 larvae instead of 4 (wont get changed because would likely require large scale rebalancing)
-creep tumors do not reproduce so each tumor gets placed by a queen (wont get implemented because newbies would suck at it even though I am 100% confident pros would be able to manage as they already make extra queenz)
-warp gate warpin time scales based on distance to gateway executing warpin (i.e. instant right nex to warpgate but ~20 secs across large map instead of flat 5 secs). Would also need the ability to cancel warpins. Would still allow cool proxy play for faster warpins (wont be implemented most likely because it would be too confusing to newbies)
-gateway build time of units made 5 secs shorter than cooldown time on warpgate of same unit to give incentive/reason to switch back when playing defensively (wont be implemented maybe cause too difficult for newbies??? Dunno pretty lame excuse)
-infestor fungal immobilize change to 90% slow but range increased to 10 and duration increased
-queen range buff undone obviously....
-mule change to not be able to mine from the same mineral patch as an scv at the same time
-nydus worm cancellable
-hellion attack delay reduced or removed (anyone remember the vulture??)
-automated abilities removed (do not allow autorepair, autounburrow, autobuild interceptors, etc)
-change vortex so that instead of making the units disappear for 10 secs they just get sucked into 1 spot but are not immobolized or anything. Due to the massive reduction in effectiveness allow multiple mships to be built or rexuce cost/build time

Just some thoughts off the top of my head to make sc2 more balanced/a better spectator esport. I'm sure there are others but this is what came to mind right now


I don't know about you. Those are suggestions, but I'm not sure if the game would be starcraft anymore.
Also the bolded sounds like politician speak to me almost. Words without substance, except near the end is a conjecture.

On Topic: I'm not too worried about tvz. I feel like the buff to zerg was because terran had unlocked potential, that would be found out over the course of like 3 years if queens kept their old range. thats the same way I justified the warpgate nerf, and it looks to be a correct prediction.

Everything else looks fine to me, really. The metagames feel like they haven't been changing too much lately, but it's probably because I just haven't been watching GSTL since I didn't get a ticket for this one. I'll be brought up to date when GSL starts next week.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
KingAce
Profile Joined September 2010
United States471 Posts
June 07 2012 17:02 GMT
#345
I thought terrans were complaining about protoss? As it turns out it's zerg that is demolishing them. In anycase seeing as the history of those graphs shows terran on top pretty much every month, I am skeptical that anything needs to be changed atm. Terran is still a race with strong tools.
"You're defined by the WORST of your group..." Bill Burr
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2012-06-07 17:11:10
June 07 2012 17:03 GMT
#346
On June 07 2012 23:55 chuscorral wrote:
Show nested quote +
On June 07 2012 23:46 chuscorral wrote:
I play Zerg.
I think Queen range and Ovi Speed is good for ZvZ and make more solid the others macthes. But i think that Blizzar as gone to far with some Terran nerfs.
Ghost i think must return to original statistics, just make Ultra inmune to snipe, it,s alredy inmune to fungal rooting and more things. Terran alredy have the marauder in the barracks.
Also now that maps are bigger i think that the nerfs to early game where excesive. Macro like crazy till 2 bases are saturated is boring...
maybe a reaper buff??
I expect some form of arrasement for zerg before muta also, now you only can macro or allin. With zerg fast tech is allin.




Ah also i forget ravens. Terran has to make ravens,
Dont talk me about the gas!! I agree that Raven is expensive early to mid-game. But Terran floats tons of gas lategame, and they need minerals for marines. I think the raven is needed to figth the creep. I know zerg creep has exploded with 4 queens, and it can reach Terran base, but one raven on 3 bases>>>>>>>7 scans...



Ravens are really, really good if you can get them and they have time to build up enough energy. I used to have a lot of success with a mech opening that had 3 starports and a few ravens a while before the BLs were out. It was great, lategame tvz was fun, I could hold tech switches etc. Then zergs collectively seemed to suddenly have figured out every vulnerable timing with mech, and I'd get overrun by roaches long before I got a good enough army to defend 3-4 bases.


On June 08 2012 00:53 Noocta wrote:
Show nested quote +
On June 08 2012 00:43 avilo wrote:
I sense them reverting the queen change very soon.


They wont do that.
Blizzard don't think like that.

Queen buff was too much ? Let's buff something for Terran instead of doing the smart thing on reverting what caused the problem. "


"We generally haven’t reverted changes in the past, but at the same time, we’re not afraid to revert changes when we feel that we’ve made a mistake."

Patch 1.3.3, talking about the Thor energy bar revert..

so historically they've reverted changes, even though putting energy back on the Thor was an incredibly ill-conceived move
Dalavita
Profile Joined August 2010
Sweden1113 Posts
June 07 2012 17:04 GMT
#347
On June 08 2012 01:54 -orb- wrote:
-warp gate warpin time scales based on distance to gateway executing warpin (i.e. instant right nex to warpgate but ~20 secs across large map instead of flat 5 secs). Would also need the ability to cancel warpins. Would still allow cool proxy play for faster warpins (wont be implemented most likely because it would be too confusing to newbies)
-gateway build time of units made 5 secs shorter than cooldown time on warpgate of same unit to give incentive/reason to switch back when playing defensively (wont be implemented maybe cause too difficult for newbies??? Dunno pretty lame excuse)
-infestor fungal immobilize change to 90% slow but range increased to 10 and duration increased
-mule change to not be able to mine from the same mineral patch as an scv at the same time
Just some thoughts off the top of my head to make sc2 more balanced/a better spectator esport. I'm sure there are others but this is what came to mind right now



I've always thought that warp in time based on distance would fix most Protoss warp gate issues, especially in combination with gateways producing faster. Hopefully it crosses Blizzards mind.

There's a very small difference between a 90% slow and a root. Marines would move at about 1/4th the speed of a pre-patch overlord while affected by fungal.

And what would be the point of mules if they couldn't be made to mine the same mineral patch?

canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2012-06-07 17:07:02
June 07 2012 17:05 GMT
#348
On June 08 2012 01:15 Dodgin wrote:
Oh god It's even worse than I thought in GSTL haha. 0-10 TvZ

http://wiki.teamliquid.net/starcraft2/2012_Global_StarCraft_II_Team_League_Season_2/Statistics

Haha. When we said "can it get any worse?", it's a rhetorical question, not a challenge. That meme sounds so right.

But though, with that 10 win, Z already secured at least 5% of Z win rate for June lol.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2012-06-07 17:09:08
June 07 2012 17:07 GMT
#349
On June 07 2012 19:33 dani` wrote:
Sick Zerg winrate in ZvT @ Korea (61%), while Protoss winrate in PvT @ Korea is balanced (47.5%). So I guess now Terrans will start complaining about Zerg instead of Protoss ^_^?

Interesting that Zerg struggles a bit vP in Korea but internationally it is much more fair (42.9% vs 52.5%). Though I guess it has been the case recently Korean Protosses do better vZ than foreigners.

Most high level terrans have been complaining more about Z than P, some even before queen patch. Protoss is tough too, but most of the high level terrans have felt that it's manageable if you outplay protoss really hard, whereas zerg it feels like you lose no matter what you do for most of us.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
forsooth
Profile Joined February 2011
United States3648 Posts
June 07 2012 17:13 GMT
#350
On June 08 2012 01:52 CeliosB wrote:
i wonder if the tvz result is from the queen buff or zergs just playing better, i cant imagine the queen buff helped that much

It's no coincidence that even great TvZers are suddenly getting smashed by every Zerg in GSTL. The queen buff allows Zerg to play insanely greedy. Spend 600 minerals without having to tech or research a single upgrade and you can stop most forms of early Terran pressure. They also don't cost larvae, making droning even easier. It's a huge, huge change. Terran needs a way to pressure and damage opponents early because Blizzard likes their asymmetrical balance where Terran is good early and bad late. But now they've gone and shat on Terran early game in this matchup, and the stats will only get worse from here.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-06-07 17:14:33
June 07 2012 17:13 GMT
#351
On June 08 2012 02:07 Pokebunny wrote:
Show nested quote +
On June 07 2012 19:33 dani` wrote:
Sick Zerg winrate in ZvT @ Korea (61%), while Protoss winrate in PvT @ Korea is balanced (47.5%). So I guess now Terrans will start complaining about Zerg instead of Protoss ^_^?

Interesting that Zerg struggles a bit vP in Korea but internationally it is much more fair (42.9% vs 52.5%). Though I guess it has been the case recently Korean Protosses do better vZ than foreigners.

Most high level terrans have been complaining more about Z than P, some even before queen patch. Protoss is tough too, but most of the high level terrans have felt that it's manageable if you outplay protoss really hard, whereas zerg it feels like you lose no matter what you do for most of us.


What pre-patch most terrans were always complaining about toss, once the queen patch hit was when the zerg complaints started.

Interesting stats, pvz in kr zergs are struggling in that mu but finally zergs have a higher win rate then terrans for the 2nd time out of the many months of this game. Should be interesting as it's still to soon to say if zerg is op zvt or if terran's just haven't had enough time to adjust to the patch.
When I think of something else, something will go here
GinDo
Profile Blog Joined September 2010
3327 Posts
June 07 2012 17:20 GMT
#352
On June 08 2012 02:00 Omegalisk wrote:
Show nested quote +
On June 08 2012 01:56 Assaulter wrote:
On June 08 2012 01:52 CeliosB wrote:
i wonder if the tvz result is from the queen buff or zergs just playing better, i cant imagine the queen buff helped that much

yeah, it couldnt be. All zergs just became way better since the queen became a queendralisk.


Also, because of the Queen buff, Terrans can't put on aggression while still expanding, throwing off most Terrans playstyles (and the playstyles Blizzard was trying to change), so the Terrans are still adapting into more solid pushes and macro play. I think this is just the inevitable bounceback from Zergs getting a buff, whether that buff was needed or not.


The queen, buff had multiple results.

1) Early Aggression for Terran is less common. The only effective Terran aggression are early Bio pushes that unlike Hellions, run a large risk of being over-runned by Queens and Lings. Any decent Zerg will scout the slow Bio push coming(Just as a note Bio has the same speed as Hydralisk off creep). Because of this Zerg can be extra greedy.

2) Drops are less effective with the queen ground attack range. Before Zergs would relie on alot of immobile spines, but because of the queen buff, many zergs are making a large number of queens, all of which help spread creep, can transfuse each other, and become exponentially stronger when their numbers grow.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
GinDo
Profile Blog Joined September 2010
3327 Posts
June 07 2012 17:25 GMT
#353
On June 08 2012 02:03 Quotidian wrote:
+ Show Spoiler +
On June 07 2012 23:55 chuscorral wrote:
Show nested quote +
On June 07 2012 23:46 chuscorral wrote:
I play Zerg.
I think Queen range and Ovi Speed is good for ZvZ and make more solid the others macthes. But i think that Blizzar as gone to far with some Terran nerfs.
Ghost i think must return to original statistics, just make Ultra inmune to snipe, it,s alredy inmune to fungal rooting and more things. Terran alredy have the marauder in the barracks.
Also now that maps are bigger i think that the nerfs to early game where excesive. Macro like crazy till 2 bases are saturated is boring...
maybe a reaper buff??
I expect some form of arrasement for zerg before muta also, now you only can macro or allin. With zerg fast tech is allin.




Ah also i forget ravens. Terran has to make ravens,
Dont talk me about the gas!! I agree that Raven is expensive early to mid-game. But Terran floats tons of gas lategame, and they need minerals for marines. I think the raven is needed to figth the creep. I know zerg creep has exploded with 4 queens, and it can reach Terran base, but one raven on 3 bases>>>>>>>7 scans...



Ravens are really, really good if you can get them and they have time to build up enough energy. I used to have a lot of success with a mech opening that had 3 starports and a few ravens a while before the BLs were out. It was great, lategame tvz was fun, I could hold tech switches etc. Then zergs collectively seemed to suddenly have figured out every vulnerable timing with mech, and I'd get overrun by roaches long before I got a good enough army to defend 3-4 bases.


On June 08 2012 00:53 Noocta wrote:
Show nested quote +
On June 08 2012 00:43 avilo wrote:
I sense them reverting the queen change very soon.


They wont do that.
Blizzard don't think like that.

Queen buff was too much ? Let's buff something for Terran instead of doing the smart thing on reverting what caused the problem. "


"We generally haven’t reverted changes in the past, but at the same time, we’re not afraid to revert changes when we feel that we’ve made a mistake."

Patch 1.3.3, talking about the Thor energy bar revert..

so historically they've reverted changes, even though putting energy back on the Thor was an incredibly ill-conceived move


I'm hoping for a Tank revert . 60dmg vs. Armored plz.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
AKomrade
Profile Blog Joined March 2010
United States582 Posts
June 07 2012 17:25 GMT
#354
It would be nice to not have to have a unit composition of EVERY FUCKING TERRAN UNIT IN THE GAME late game in order to have a chance to win.

Changes to warpgates and the removal of the P upgrade buffs and medivac movement nerfs would go a very long way with very little (relative) effort though.

52% win rate hardly qualifies as "dominating" Protoss, btw.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Esk23
Profile Joined July 2011
United States447 Posts
Last Edited: 2012-06-07 17:26:16
June 07 2012 17:25 GMT
#355
I don't know where blizzard goes to to hear about balance and what needs to be changed. Apparently it looks like their own forums on battle.net. F*cking joke, literally making the game easier to play in each patch, at least for Zerg/Protoss while screwing up Terran. TvZ was the most balanced matchup, it needed no changes, the overlord speed was fine but the queen change is absolutely awful. Terran needed to pressure zerg and cause early damage otherwise they get completely overwhelmed and out macroed by Zerg and lose in the late game. Stupid Blizzard.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
June 07 2012 17:27 GMT
#356
On June 08 2012 02:25 GinDo wrote:
Show nested quote +
On June 08 2012 02:03 Quotidian wrote:
+ Show Spoiler +
On June 07 2012 23:55 chuscorral wrote:
Show nested quote +
On June 07 2012 23:46 chuscorral wrote:
I play Zerg.
I think Queen range and Ovi Speed is good for ZvZ and make more solid the others macthes. But i think that Blizzar as gone to far with some Terran nerfs.
Ghost i think must return to original statistics, just make Ultra inmune to snipe, it,s alredy inmune to fungal rooting and more things. Terran alredy have the marauder in the barracks.
Also now that maps are bigger i think that the nerfs to early game where excesive. Macro like crazy till 2 bases are saturated is boring...
maybe a reaper buff??
I expect some form of arrasement for zerg before muta also, now you only can macro or allin. With zerg fast tech is allin.




Ah also i forget ravens. Terran has to make ravens,
Dont talk me about the gas!! I agree that Raven is expensive early to mid-game. But Terran floats tons of gas lategame, and they need minerals for marines. I think the raven is needed to figth the creep. I know zerg creep has exploded with 4 queens, and it can reach Terran base, but one raven on 3 bases>>>>>>>7 scans...



Ravens are really, really good if you can get them and they have time to build up enough energy. I used to have a lot of success with a mech opening that had 3 starports and a few ravens a while before the BLs were out. It was great, lategame tvz was fun, I could hold tech switches etc. Then zergs collectively seemed to suddenly have figured out every vulnerable timing with mech, and I'd get overrun by roaches long before I got a good enough army to defend 3-4 bases.


On June 08 2012 00:53 Noocta wrote:
Show nested quote +
On June 08 2012 00:43 avilo wrote:
I sense them reverting the queen change very soon.


They wont do that.
Blizzard don't think like that.

Queen buff was too much ? Let's buff something for Terran instead of doing the smart thing on reverting what caused the problem. "


"We generally haven’t reverted changes in the past, but at the same time, we’re not afraid to revert changes when we feel that we’ve made a mistake."

Patch 1.3.3, talking about the Thor energy bar revert..

so historically they've reverted changes, even though putting energy back on the Thor was an incredibly ill-conceived move


I'm hoping for a Tank revert . 60dmg vs. Armored plz.


With so many units having extra dmg against armored, it totally lopsided the term "armored" in sc2.
Let's face it, if you are armored in sc2, you are in a much worse position than all your unarmored buddys... <.<
ShivaN
Profile Joined January 2007
United States933 Posts
Last Edited: 2012-06-07 17:28:02
June 07 2012 17:27 GMT
#357
Gotta love how Blizzard envisions the Terran race as the one being the aggressor and needing to put pressure on to stay even in the late game, while simultaneously nerfing their ability to do just that every patch it seems like. This is such terrible design. They're going to have to do some major shake-ups woth HoTS to fix this garbage, but I'm pretty sure they don't have the balls to do it. They'd rather just half-ass some new units and pray that they somehow fix all the problems.
biology]major
Profile Blog Joined April 2010
United States2253 Posts
June 07 2012 17:28 GMT
#358
people don't really understand the value of the queen buff, that extra range means more than just defending "all ins". They get a free 3rd at 4-5 minutes. Watch any high level stream, you will see zerg have third done by the time the terran scouts it with hellions after cc first --> hellions. It is completely free. This means reaching that super strong lategame is 10x easier, and thus these tvz statistics will only get worse in the next patch. There is absolutely no way for terran to punish a greedy third without some super all in, and even then its hard. Combine this with the fact that the new overlord is stupidly fast, zerg will know every single thing you are doing, aggression or not.

Basically the tvz statistics will be even worse next month
Question.?
skiersteve
Profile Joined September 2011
United Kingdom268 Posts
June 07 2012 17:29 GMT
#359
high master terran here, people complain about toss late game because the amount of aoe is hard to deal with but protoss can be easily killed in the mid game and if going for a fast third they can be killed even easier, also all ins still work vs P so you can catch them off guard, the late game is still winable its just hard due to warp gates, and the fact that you have to get really good emps off and have good positing, all in all toss late game is hard but the matchup all round id say is 50/50, the problem with zerg is that like everyone else has said is that they can take a third un contested drone to 70ish drones or more with barley any units get a insane econ and from there on their macro is just out of control , the main build for terran is 1rax fe with banshees or hellions or both, and both of these can be handled with by just queens and a few lings, terran mid game virtually doesnt exist any more and has to try win the game with a close to max army and just non stop harrass from there on but as soon as t3 is out for the zerg is just becomes so god dam hard, and of course not forgetting the insane amount of creep becuase of the 4 queen opener just slows down pushes so much .. bio tank really doesnt seem to good as of late :/ and mech just seems better in every way :/
skiersteve
Profile Joined September 2011
United Kingdom268 Posts
June 07 2012 17:30 GMT
#360
oh and its also kinda sad how zerg has better early agression than terran now .. lol roach bling >>>> every terran all in and early agression build
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