On May 13 2012 07:09 MorroW wrote: "StarCraft II is now a streaming game.
o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast. " could someone explain to me what this is? is it what i think it is?
I think what it means is that they're making it like WoW, where you only need to install some of the game before you need to play. Basically, once you reach a certain point in the installation you can play, but it won't be fully completed, which means that some features won't be accessible until you download them.
Pics look sexy as hell. Curious about all the new stuff though. They might just make this game so much more awesome that it's worth that not huge amounts of people actually play it. Maybe with HotS.
Rofl mad haters. It's not like the balance team had to be put on hold to do this. The people that worked on the UI and editing tools are most likely completely separate from the people that work on balance, so I don't see how that is relevant at all.
And isn't this the kind of stuff that people want changed? There's a huge thread outlining everything that's wrong with the SC2 UI/custom game design and how Blizzard essentially released an unrefined, inferior product... Now Blizzard starts actually working on it, and the first 5 or so posts in the thread are about how people couldn't care less? Nice.
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.
if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich). to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous
im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?
On May 13 2012 07:23 redemption wrote: Rofl mad haters. It's not like the balance team had to be put on hold to do this. The people that worked on the UI and editing tools are most likely completely separate from the people that work on balance, so I don't see how that is relevant at all.
And isn't this the kind of stuff that people want changed? There's a huge thread outlining everything that's wrong with the SC2 UI/custom game design and how Blizzard essentially released an unrefined, inferior product... Now Blizzard starts actually working on it, and the first 5 or so posts in the thread are about how people couldn't care less? Nice.
Well in all fairness this doesn't add a custom games list akin to WC3 so it's still an inferior product. This is what I've been told by someone participating in this alpha.
If there's something that disapointed me after sc2's launch, it's the lack of original custom maps because of their stupid popularity system... Hopefully now this is going to be fair for every mapmaker and good maps will be highlighted as they deserve.
On May 13 2012 07:25 MorroW wrote: oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.
if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich). to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous
im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?
It exists in dota 2 in some sense. The spectating mode in that game allows you to see any player's movements down to the cursor movement so it's basically a stream minus the music/commentary.
On May 13 2012 07:25 MorroW wrote: oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.
if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich). to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous
im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?
Yeah, you think to something like HLTV for Counter Strike (Google it if you don't know what it is). But that's not it from what I read here, just like WoW/D3, don't DL all the game before playing.
The only reason people are criticizing it is because it doesn't seem that anything in essence has really changed . . . at least for me, it still looks like it's going by "popularity" mainly instead of what we've been calling for - individual hosts of games like in Bnet 1.
On May 13 2012 07:09 MorroW wrote: "StarCraft II is now a streaming game.
o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast. " could someone explain to me what this is? is it what i think it is?
If you're thinking that they are incorporating twitch/own3d streams into the game you're mistaken. It's a system that simply lets people download parts of the game rather than the whole thing. For instance, someone can just download the UI/login menus and access the game while other parts (single player, melee, etc.) download in the background. It's a system that exists in D3 and WoW (I believe).
You are partially correct. They are also incorporating actual streaming of games. They had talked about doing so about a year ago... Now, what they are referring to with this alpha, you are correct.