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UI Changes in Alpha of Patch 1.5

Forum Index > SC2 General
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coolguy7676
Profile Joined February 2011
United States12 Posts
May 12 2012 21:52 GMT
#1
Reposted from Reddit: http://www.reddit.com/r/starcraft/comments/tjw42/alpha_invites_issued_by_blizzard_for_arcade/

Pictures: http://imgur.com/a/LDur8
http://imgur.com/a/uZV9S
http://i.imgur.com/gneD5.jpg

Patch 1.5 – The StarCraft II Arcade Arrives

Major changes are coming to StarCraft II with patch 1.5.0. The menu screen will be split into two distinct areas, and each will be focused on a distinct experience. The StarCraft II section will be where players go for head to head ladder competition, as well as custom games focused on traditional StarCraft II gameplay, such as melee maps and micro trainers. Meanwhile, the new Arcade section will the place where the community can find and play the vast array of custom games that explore the many possibilities of the StarCraft II editor. From tower defense to RPGs and beyond, the Arcade will bring your creations to players around the world. We want the Arcade to offer the best experience possible, so we’re making changes to improve everything from the interface to the editor itself. Your input can help us refine it even further. Here are some of the improvements we already have planned: Global Changes

· Added StarCraft II & Arcade as game Types

o Creators define which basic type best fits the game that they have created. Each game will only appear in either StarCraft II or the Arcade.

· Game Genres

o We’ve used community feedback and the existing game list to create a comprehensive menu of genres for creators to choose from. Now players will have tools to more easily find the games they are looking for, which in turn gives creators an easy way to find their audience.

Arcade

· Game Presentation

o Browsing § Browsing for games is a totally new experience. Players can search for games based on genre, over all popularity, star rating, newness, and recent spikes in popularity.

o Game Icons § The game icon contains a large game image (provided by the creator), the game’s name, and star rating. Hovering over the icon displays the game description.

o Game Info page

§ Clicking on a game icon brings players into the Game Info page, a section devoted entirely to showing off what a game is all about, providing play instructions, and revealing other important information about the game.

§ All the content in Game Info is under control of the game creator, except for reviews.

§ Joining public matches and creating private games is done from the Game Info page. This will be the portal players return to again and again to play the game.

§ Game Info contains these sections:

· Overview: This will contain the game description, as well as screenshots that show off the action.

· How to Play: This is where players will find the Basic Instructions, How to Win, and Advanced Instructions sections. This is also useful space for additional images to help players understand how to enjoy your creation.

· Patch Notes: You’re able to update patch notes as often as you like, so players can see how the game is growing and improving.

· Reviews: After playing, players can give your game a star rating and enter a text review. Once enough ratings are provided, your game gets an Average Star Rating. Players can also mark each other’s reviews as “Helpful” which will ensure that the best reviews rise to the top.

· Tutorial support

o Creators can now publish tutorials. This is a powerful way to introduce new players and give them a place to learn the ropes before they dive in.

o A “Play Tutorial” button appears on the Game Info page if a tutorial exists. Clicking the Play Tutorial button launches players directly into the tutorial game.

· Game exclusive chat channels

o There is now a “Join Chat” button on the Game Info page that allows players to join a channel named after your game, which makes connecting with other players and creating a community around your game easier than ever before.

StarCraft II Platform

· StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.

· Editor

o Added UI XML Editor for adding and modifying SC2Layout files

o Editor updated to use Visual Styles in Editor

o Added high resolution minimap support

o Font Style editing added to Text Editor

o Added Data Editor horizontal auto-layout to better utilize available screen space

o User-defined data system, accessed through the new User type in the Data module as well as the corresponding functions in the trigger library.

· Cinematic Editor o New editor module with powerful tools for creating in-game cinematic sequences.

· AI Editor o New editor module for user friendly management of AI wave timing and composition.

· Galaxy o Trigger Debug Window support for breakpoints, stepping through functions, and variable inspection o Galaxy script code memory limit increased; 4x -10x more memory can be utilized depending on how scripts are being used. o Added support for passing structure, array, and function references as function parameters o Improved Galaxy error message output

· Actor o Camera Actor added for controlling camera through actor events

o Scene Actor added for controlling global actor settings (Halo settings, Power visual hiding)

o Light Actor added for creating lights in the world

o Terrain Actor added for physics impact FX support

o Creep Actor added for higher performance creep effects including creep engulfment

o Ragdoll deaths and support for combat driven physics impulses

o Added support for water ripples and physics collision based water splashes

o Terrain squib support for tileset specific dust or snow clouds FX

o Line and Arc targeting cursor support

o Added ActorInfoDisplay cheat for live actor debugging

· Game Engine

o Max selection size increased from 255 to 500.

o Added trigger event for Behavior apply/remove

o New Stunned flag for Behaviors that allows queuing commands

· Graphics Engine

o Added support to define lighting regions in the game world

o Lighting can now be set per player

o Added unit specific Halo support for pre-targeting

o Anti-aliasing support

· User Interface

o Custom unit status bar support added

o Added new in-game pathing display that shows the path a unit will take on the minimap

o Added self-cast hotkey support

o Added Font Glow support

o Added powerful control over frames, portraits, status bars, text, trigger dialogs and more. Full details, tips, and tutorials are being created to help creators take full advantage of these tools.

· StarTools

o We’re making our internal art tools available to the public.

o StarTools is a set of plugins for Discreet®'s 3ds max®, these tools allow advanced users to create, modify, and quickly preview models and animations, including particle and ribbon effects, that can be used in StarCraft II custom maps.

Updating Your Game for Patch 1.5

All game types

· Set up your Type and Genre

o Games published prior to Patch 1.5 will still be available on the service when the patch goes live. All user created games will default to appearing in Arcade, under the “Other” genre.

o Creators will need to re-save their game in the 1.5.0 client version and select the Type and Genre where they want to their game to appear.

Arcade game types

· Add a Game Icon Image

o The icon image is the first thing players see. It’s a great opportunity to make a first impression on potential players - check out existing app-stores for inspiration.

o Game Icon Images are added through the StarCraft II Editor.

· Add Game Info

o Game Info is where players learn about your game and see what cool experiences it has to offer. At a minimum, you’ll want to provide a complete Description, easy to understand How to Play Instructions, and some screenshots that make your game look awesome.

o Going a step further and creating customized images (e.g. a diagram of game controls, or a simple guide map of the play area) for Game Info will really help you stand out. The old saying about “show not tell” should be your motto here!

o Game Info is added through the StarCraft II Editor

· Set up a default mode

o From the Game Info page, there’s a big “PLAY” button that most players will use to get into your game. This creates or joins a public lobby, of the default mode you define for your game.

o This means you likely want to set the default to what you consider your “core” game experience.

o Alternatively, some games have players set up gameplay parameters after they load into the match. This is fine, but it’s recommended to make the setup process as streamlined and user friendly as possible so new players aren’t scared off right when they start the game.

· Build a Tutorial

o Tutorials are a powerful way to introduce new players.

o Ideally you’ll give players a smooth introduction to game mechanics in a fail-safe environment, teaching them everything they need to have fun before they start playing your main game mode.

o Tutorials can also be built and used as a practice mode for players to experiment in a sandbox type environment.

o To use the Tutorial feature, first publish the tutorial map to Battle.net. Then you can configure your main game to point to the tutorial.

imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
Last Edited: 2012-05-12 21:54:56
May 12 2012 21:53 GMT
#2
Hmm, doesn't really look like an improvement O_o just different visuals.

altho it's hard to judge by just static screens.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
May 12 2012 21:54 GMT
#3
I don't care about this sort of stuff, but I know people who do and they will be pleased.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
May 12 2012 21:55 GMT
#4
Not sure what to think of this, will this solve the problem of new maps not becoming popular even though they are a good extention of already popular maps? (looking at you, bxmonobattle!)
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-05-12 21:56:47
May 12 2012 21:55 GMT
#5
So... there is STILL no way to find players if I pick a map not on the first few pages without spamming chat channels? There's no list of open lobbies, or a way to filter the game list to show games with players waiting?

WC3 map system had a lot of problems. But at least could I create a game on ANY map, no matter how popular, even one I just created 5 minutes ago, and get players in it right away because it actually showed up on a list of lobbies.

I can't understand how Blizzard can spend so much time on this and not fix the one thing everyone has been screaming about since launch. [insert your top 5 favorite facepalm images here]
omk294
Profile Joined March 2012
England16 Posts
May 12 2012 21:55 GMT
#6
why is the 1vs1 - 4vs4 switch around so that it is in decending order?
make little sense to me
Gold league caster but still better than most mater league players
501TFX
Profile Joined March 2011
Austria345 Posts
May 12 2012 21:56 GMT
#7
Is this meant serious or trollish? I don't get it X_X
Never let your dreams fade, run after them, run until you get them !
Mojoz
Profile Joined August 2011
Germany1 Post
May 12 2012 21:59 GMT
#8
Mhhm, unfortunately i´m not interested in editing. I would be pleased with more detail of Hots or balance changes.
sc2effort
Profile Blog Joined June 2011
Russian Federation269 Posts
May 12 2012 22:01 GMT
#9
arcade is the worst name
5 time GM zerg Currently top masters
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
May 12 2012 22:02 GMT
#10
On May 13 2012 06:55 omk294 wrote:
why is the 1vs1 - 4vs4 switch around so that it is in decending order?
make little sense to me


Yeah... it just seems like they felt like it.
Someone call down the Thunder?
Stress
Profile Joined February 2011
United States980 Posts
May 12 2012 22:05 GMT
#11
Surely I'm not the only one who couldn't careless about this? I would rather see Blizzard balance the game more, such as working on actual unit changes and making new maps or adding tournament maps to the ladder pool. Personally that new menu looks like garbage....
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
May 12 2012 22:06 GMT
#12
On May 13 2012 07:02 RaiKageRyu wrote:
Show nested quote +
On May 13 2012 06:55 omk294 wrote:
why is the 1vs1 - 4vs4 switch around so that it is in decending order?
make little sense to me


Yeah... it just seems like they felt like it.



probably cause the majority plays 4v4 T_T oh well, it shouldnt make a difference in the end, just doesnt look as nice anymore.
In Mushi we trust
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
May 12 2012 22:07 GMT
#13
On May 13 2012 06:55 omk294 wrote:
why is the 1vs1 - 4vs4 switch around so that it is in decending order?
make little sense to me


Ye, that looks weird?
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 12 2012 22:09 GMT
#14
"StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.
"
could someone explain to me what this is? is it what i think it is?
Progamerpls no copy pasterino
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 12 2012 22:09 GMT
#15
On May 13 2012 06:54 ZAiNs wrote:
I don't care about this sort of stuff, but I know people who do and they will be pleased.


I am
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
pallad
Profile Joined September 2010
Poland1958 Posts
May 12 2012 22:09 GMT
#16
On May 13 2012 07:05 Stress wrote:
Surely I'm not the only one who couldn't careless about this? I would rather see Blizzard balance the game more, such as working on actual unit changes and making new maps or adding tournament maps to the ladder pool. Personally that new menu looks like garbage....


omg you try to think a little bit ?
HOTS is comming out you know ? , we need sevral of patches with interface changes before hots hit..
TL community , are only blizzard haters ? whats wrong with you people ..
EVEN IF blizzard makes something good .. you hate it...
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
thurst0n
Profile Blog Joined December 2010
United States611 Posts
May 12 2012 22:10 GMT
#17
On May 13 2012 07:05 Stress wrote:
Surely I'm not the only one who couldn't careless about this? I would rather see Blizzard balance the game more, such as working on actual unit changes and making new maps or adding tournament maps to the ladder pool. Personally that new menu looks like garbage....

Yeah I am with you there, It would be nice to have a system that didn't feel lonely and where custom games and new maps could actually get played easily, and it doesn't seem that hard to make it seems rather intuitive. Not sure why blizz is essentially fumbling the ball and not moving forward. I'm not sure which direction they're going but it's not quite forward..

Balance is more important overall, but with HotS release sometime in the next 12 months, i'm guessing, the menu system really does need to be reworked. If they just wait for HotS to do it from ground up i'm find with that, overall balance is most important yes.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-05-12 22:11:22
May 12 2012 22:10 GMT
#18
On May 13 2012 07:09 MorroW wrote:
"StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.
"
could someone explain to me what this is? is it what i think it is?



I think its some Starcraft 2 lite edition .. for free...and you can watch streams , but not play....dunno..
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2012-05-12 22:12:00
May 12 2012 22:11 GMT
#19
On May 13 2012 07:09 MorroW wrote:
"StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.
"
could someone explain to me what this is? is it what i think it is?

Basically this has already been implemented into WOW and D3 (used in beta). It allows you to launch the game before the installation is complete of either the game or a new patch. It really isn't that impressive, still takes time before you can launch the game.
ejac
Profile Blog Joined January 2009
United States1195 Posts
May 12 2012 22:13 GMT
#20
On May 13 2012 07:09 MorroW wrote:
"StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.
"
could someone explain to me what this is? is it what i think it is?

If you're thinking that they are incorporating twitch/own3d streams into the game you're mistaken. It's a system that simply lets people download parts of the game rather than the whole thing. For instance, someone can just download the UI/login menus and access the game while other parts (single player, melee, etc.) download in the background. It's a system that exists in D3 and WoW (I believe).
esq>n
Zenith[TheOry]
Profile Joined May 2012
United States13 Posts
Last Edited: 2012-05-12 22:14:19
May 12 2012 22:13 GMT
#21
On May 13 2012 07:09 MorroW wrote:
"StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.
"
could someone explain to me what this is? is it what i think it is?


I think what it means is that they're making it like WoW, where you only need to install some of the game before you need to play. Basically, once you reach a certain point in the installation you can play, but it won't be fully completed, which means that some features won't be accessible until you download them.

Edit: Ninja'd. Oh well.
★ KawaiiRice ★ Dragon ★ MarineKing ★ Fin ★
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
Last Edited: 2012-05-12 22:22:54
May 12 2012 22:17 GMT
#22
o Creep Actor added for higher performance creep effects including creep engulfment

o Ragdoll deaths and support for combat driven physics impulses


I think I saw a preview for this from Blizzcon. Cool stuff. Anti-aliasing support sounds cool as well.



o Added new in-game pathing display that shows the path a unit will take on the minimap

Reminds me of LoL...
ㅇㅅㅌㅅ
Bojas
Profile Joined December 2010
Netherlands2397 Posts
May 12 2012 22:17 GMT
#23
Pics look sexy as hell. Curious about all the new stuff though. They might just make this game so much more awesome that it's worth that not huge amounts of people actually play it. Maybe with HotS.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
May 12 2012 22:17 GMT
#24
This is much more than I expected.
http://grooveshark.com/#/deltrus/music
ZenithM
Profile Joined February 2011
France15952 Posts
May 12 2012 22:18 GMT
#25
Looks kinda neat.
framtidenskrig
Profile Joined May 2011
Sweden92 Posts
May 12 2012 22:20 GMT
#26
when i saw this on reddit i thought this was a troll, still do lol
75-80°C are absolutly fine! A CPU can handle ~95-100°C. User was banned from Tech Support for being wrong.
stormchaser
Profile Joined January 2011
Canada1009 Posts
May 12 2012 22:22 GMT
#27
On May 13 2012 07:20 framtidenskrig wrote:
when i saw this on reddit i thought this was a troll, still do lol

Why? O_o

Looks legit as hell, and blizz confirmed it
redemption
Profile Joined February 2006
United States112 Posts
May 12 2012 22:23 GMT
#28
Rofl mad haters. It's not like the balance team had to be put on hold to do this. The people that worked on the UI and editing tools are most likely completely separate from the people that work on balance, so I don't see how that is relevant at all.

And isn't this the kind of stuff that people want changed? There's a huge thread outlining everything that's wrong with the SC2 UI/custom game design and how Blizzard essentially released an unrefined, inferior product... Now Blizzard starts actually working on it, and the first 5 or so posts in the thread are about how people couldn't care less? Nice.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2012-05-12 22:26:13
May 12 2012 22:25 GMT
#29
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?
Progamerpls no copy pasterino
stormchaser
Profile Joined January 2011
Canada1009 Posts
May 12 2012 22:26 GMT
#30
On May 13 2012 07:23 redemption wrote:
Rofl mad haters. It's not like the balance team had to be put on hold to do this. The people that worked on the UI and editing tools are most likely completely separate from the people that work on balance, so I don't see how that is relevant at all.

And isn't this the kind of stuff that people want changed? There's a huge thread outlining everything that's wrong with the SC2 UI/custom game design and how Blizzard essentially released an unrefined, inferior product... Now Blizzard starts actually working on it, and the first 5 or so posts in the thread are about how people couldn't care less? Nice.

Well in all fairness this doesn't add a custom games list akin to WC3 so it's still an inferior product. This is what I've been told by someone participating in this alpha.
renkin
Profile Joined July 2010
France249 Posts
May 12 2012 22:26 GMT
#31
If there's something that disapointed me after sc2's launch, it's the lack of original custom maps because of their stupid popularity system...
Hopefully now this is going to be fair for every mapmaker and good maps will be highlighted as they deserve.
stormchaser
Profile Joined January 2011
Canada1009 Posts
May 12 2012 22:29 GMT
#32
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?

It exists in dota 2 in some sense. The spectating mode in that game allows you to see any player's movements down to the cursor movement so it's basically a stream minus the music/commentary.

You may also want to check this out:http://www.reddit.com/r/DotA2/comments/tgqnn/testing_my_free_high_quality_livestreaming/
Bidj
Profile Joined September 2010
France98 Posts
May 12 2012 22:30 GMT
#33
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?


Yeah, you think to something like HLTV for Counter Strike (Google it if you don't know what it is). But that's not it from what I read here, just like WoW/D3, don't DL all the game before playing.
Rooooaaaar
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
May 12 2012 22:30 GMT
#34
The only reason people are criticizing it is because it doesn't seem that anything in essence has really changed . . . at least for me, it still looks like it's going by "popularity" mainly instead of what we've been calling for - individual hosts of games like in Bnet 1.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
May 12 2012 22:31 GMT
#35
On May 13 2012 07:13 ejac wrote:
Show nested quote +
On May 13 2012 07:09 MorroW wrote:
"StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.
"
could someone explain to me what this is? is it what i think it is?

If you're thinking that they are incorporating twitch/own3d streams into the game you're mistaken. It's a system that simply lets people download parts of the game rather than the whole thing. For instance, someone can just download the UI/login menus and access the game while other parts (single player, melee, etc.) download in the background. It's a system that exists in D3 and WoW (I believe).


You are partially correct.
They are also incorporating actual streaming of games. They had talked about doing so about a year ago...
Now, what they are referring to with this alpha, you are correct.
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
May 12 2012 22:32 GMT
#36
the most important part i see is separating custom games to: serious/non serious,
| Idra | YuGiOh | Leenock | Coca |
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
May 12 2012 22:33 GMT
#37
There is some really, really cool stuff here. I expected everyone to be excited! It's an improvement, let's see how it turns out.
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
May 12 2012 22:38 GMT
#38
a few of these things are little cutesy things, but for the most part this couldn't hurt at all!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
DarkPlasmaBall
Profile Blog Joined March 2010
United States44046 Posts
May 12 2012 22:39 GMT
#39
Not really sure if I'll care for the new look, but I'll get over it/ get used to it.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Noocta
Profile Joined June 2010
France12578 Posts
May 12 2012 22:44 GMT
#40
http://i.imgur.com/zIICwh.jpg

This picture is just a nice representation of what's wrong with the UI.
It's just full of nothing.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Zaqwert
Profile Joined June 2008
United States411 Posts
May 12 2012 22:45 GMT
#41
It still looks ridiculous. Strange names, big overly sized buttons, I doubt this improves anything.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-12 22:52:31
May 12 2012 22:46 GMT
#42
They're kind of burying starcraft multiplayer in order to give this arcade mode top billing, that makes me pretty uncomfortable... They've already announced their intentions to make the custom game section more of a market place such that they can have some ongoing revenue, they're also banking on it drawing a more casual player base than just those interested in sc2 multi but... seems bad. My only hope is that with the combination of the streaming client and new custom games hopefully available in the free version I'll be able to convince my friends to play.

How stupid is it to have a category for "Starcraft" INSIDE of the starcraft 2 application, surely I want to play starcraft.
brokenLoL
Profile Joined May 2012
United Kingdom419 Posts
May 12 2012 22:46 GMT
#43
The streaming thing kinda sucks. What I someone is downloading something on my router at my house?
Save me from myself
DarkPlasmaBall
Profile Blog Joined March 2010
United States44046 Posts
Last Edited: 2012-05-12 22:47:27
May 12 2012 22:46 GMT
#44
On May 13 2012 07:44 Noocta wrote:
http://i.imgur.com/zIICwh.jpg

This picture is just a nice representation of what's wrong with the UI.
It's just full of nothing.


o.O Surely there will be stuff on the main page though right?

I just want to frickin go on ladder without clicking through five tabs...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MrShankly
Profile Blog Joined October 2009
United Kingdom371 Posts
Last Edited: 2012-05-12 22:50:40
May 12 2012 22:47 GMT
#45
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?

Iccup implemented something like this for broodwar lol.

You could run the iccup tool and then go to a special replay folder which contained hosted games, and it kinda "streamed" the replay to your client (with a delay of a few seconds). I beleive this is the link for it: http://www.iccup.com/starcraft/content/news/iCCup_TV._Replay_streaming.html

Though i thought you would have known about that! I guess it never really did catch on that much though...

In this case however, i think they are making the client application smaller, and some of the actual game data is streamed from the server during loading or something, though that just seems weird to me
DONATE SC2 BETA KEY TO ME PLEASE
CyDe
Profile Blog Joined November 2011
United States1010 Posts
May 12 2012 22:47 GMT
#46
This is great :D

So excited
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
Thylacine
Profile Joined August 2011
Sweden882 Posts
May 12 2012 22:48 GMT
#47
Stupid and unneccssary changes. Fix the friggin UI please.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
Noocta
Profile Joined June 2010
France12578 Posts
May 12 2012 22:49 GMT
#48
On May 13 2012 07:46 DarkPlasmaBall wrote:
Show nested quote +
On May 13 2012 07:44 Noocta wrote:
http://i.imgur.com/zIICwh.jpg

This picture is just a nice representation of what's wrong with the UI.
It's just full of nothing.


o.O Surely there will be stuff on the main page though right?

I just want to frickin go on ladder without clicking through five tabs...


Even if they put something else, more than half the space will be unused imo.
It's a fucking shame, because a multiplayer UI isn't supposed to feel empty. It must feel alive.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 12 2012 22:50 GMT
#49
On May 13 2012 07:46 brokenLoL wrote:
The streaming thing kinda sucks. What I someone is downloading something on my router at my house?


It caches it, once you've downloaded it once you don't need to download it again it just acts like the normal client, it's more for people who just started so they don't need to download like the 5-10 gig up front, they can get started right away and it will stream aspects of say the campaign data, or multiplayer maps.
Demonhunter04
Profile Joined July 2011
1530 Posts
May 12 2012 22:52 GMT
#50
I hope the menu system is an improvement over what we have now. The alpha build in the screenshots looks terrible.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
May 12 2012 22:53 GMT
#51
Looks pretty samey doesn't it...

:/
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
Zaqwert
Profile Joined June 2008
United States411 Posts
Last Edited: 2012-05-12 22:56:41
May 12 2012 22:55 GMT
#52
This expression seems very apt.

Rearranging the Deck Chairs on the Titanic
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
May 12 2012 22:59 GMT
#53
I managed to get it and it's quite marvelous. Though, I think they should make some changes to the chat system. At the moment, if you read something at the top of the chat and somebody types a message, it will scroll you to bottom to the last message. You have to scroll back up every time and it gets annoying like hell. Also the copy-paste system is awful, there are no spaces when you paste a b.net copied message.

Also, the feeling is the same. I think they should work on making B.net more flexible. At the moment, you have to fight with every window to make them move or resize. Feels like there are 15 fps or so. Also, the chat windows should be bigger somewhat and reorganized.

At the end of it, I think everybody should have a little window with recommended chat rooms based on your nationality (if you are from sweeden, you will be recommended to the sweeden chat room), on your skill (there could be league based chat rooms, bronze, silver...masters, so people can find common topics and close skilled opponents).
"Having your own haters means you are famous"
coolcor
Profile Joined February 2011
520 Posts
May 12 2012 23:01 GMT
#54
On May 13 2012 07:29 stormchaser wrote:
Show nested quote +
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?

It exists in dota 2 in some sense. The spectating mode in that game allows you to see any player's movements down to the cursor movement so it's basically a stream minus the music/commentary.

You may also want to check this out:http://www.reddit.com/r/DotA2/comments/tgqnn/testing_my_free_high_quality_livestreaming/


There is also the league of legends spectator mode that they recently added with lots of cool features. Blizzard is really falling behind by not having this.

thezanursic
Profile Blog Joined July 2011
5478 Posts
May 12 2012 23:04 GMT
#55
Max selection size increased from 255 to 500.
Great. 400 Zerglings in a control group is OP now. Than you blizzard.
ZERG OP ZERG OP!!!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
May 12 2012 23:04 GMT
#56
On May 13 2012 07:46 Dingobloo wrote:
They're kind of burying starcraft multiplayer in order to give this arcade mode top billing, that makes me pretty uncomfortable... They've already announced their intentions to make the custom game section more of a market place such that they can have some ongoing revenue, they're also banking on it drawing a more casual player base than just those interested in sc2 multi but... seems bad. My only hope is that with the combination of the streaming client and new custom games hopefully available in the free version I'll be able to convince my friends to play.

How stupid is it to have a category for "Starcraft" INSIDE of the starcraft 2 application, surely I want to play starcraft.


How is it buried?

The kneejerk reactions on TL these days are sickening

User was warned for this post
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
May 12 2012 23:04 GMT
#57
I managed to get it and it's quite marvelous. Though, I think they should make some changes to the chat system. At the moment, if you read something at the top of the chat and somebody types a message, it will scroll you to bottom to the last message. You have to scroll back up every time and it gets annoying like hell. Also the copy-paste system is awful, there are no spaces when you paste a b.net copied message.

Also, the feeling is the same. I think they should work on making B.net more flexible. At the moment, you have to fight with every window to make them move or resize. Feels like there are 15 fps or so. Also, the chat windows should be bigger somewhat and reorganized.

At the end of it, I think everybody should have a little window with recommended chat rooms based on your nationality (if you are from sweeden, you will be recommended to the sweeden chat room), on your skill (there could be league based chat rooms, bronze, silver...masters, so people can find common topics and close skilled opponents).
"Having your own haters means you are famous"
NukeD
Profile Joined October 2010
Croatia1612 Posts
May 12 2012 23:05 GMT
#58
This looks really fucking terrible rofl
sorry for dem one liners
Thylacine
Profile Joined August 2011
Sweden882 Posts
May 12 2012 23:09 GMT
#59
On May 13 2012 08:05 NukeD wrote:
This looks really fucking terrible rofl


Exactly. Blizzard is spitting in our face. ''Hahaha, look what we do after all the constructive criticism you have given us for 2 years!''
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
thezanursic
Profile Blog Joined July 2011
5478 Posts
May 12 2012 23:09 GMT
#60
Nothing on lobbies and the UI is still horrible soo much wasted space just put something there.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
May 12 2012 23:10 GMT
#61
Yea looks awful, same old same old crap really
Siretu
Profile Blog Joined April 2010
151 Posts
May 12 2012 23:13 GMT
#62
I'll just paste my reddit response here.

As a Starcraft 2 map maker, this is AMAZING. Sure, it's not perfect. There is no trace of an open lobby system, but frankly, I'm not too upset.

The fact that we get a personal "page" for our maps with information, patch notes, reviews, etc, is great. Combined with all the new fancy editor stuff, this is my most anticipated starcraft patch ever.

Also, to the people complaining about lack of chat rooms and the feeling of loneliness, I feel like that is going to improve at hots launch around the same time as the clan support and multiplayer replay viewing and such.
semantics
Profile Blog Joined November 2009
10040 Posts
May 12 2012 23:16 GMT
#63
On May 13 2012 08:01 coolcor wrote:
Show nested quote +
On May 13 2012 07:29 stormchaser wrote:
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?

It exists in dota 2 in some sense. The spectating mode in that game allows you to see any player's movements down to the cursor movement so it's basically a stream minus the music/commentary.

You may also want to check this out:http://www.reddit.com/r/DotA2/comments/tgqnn/testing_my_free_high_quality_livestreaming/


There is also the league of legends spectator mode that they recently added with lots of cool features. Blizzard is really falling behind by not having this.

http://www.youtube.com/watch?v=oqT14k6BsC0

dota 2 hon and lol all have spectator modes, dota 2 delays spectators although it doesn't prevent ghosting, hon only allows you to see your friends perspective, ionno about lol. I think in part spectator modes are available because unlike sc2 those games are server hosted games also makes map hacking impossible although exploits have been well exploited at times to get things like detect invised units etc.
korona
Profile Joined October 2009
1098 Posts
May 12 2012 23:17 GMT
#64
On May 13 2012 08:04 Catch]22 wrote:
Show nested quote +
On May 13 2012 07:46 Dingobloo wrote:
They're kind of burying starcraft multiplayer in order to give this arcade mode top billing, that makes me pretty uncomfortable... They've already announced their intentions to make the custom game section more of a market place such that they can have some ongoing revenue, they're also banking on it drawing a more casual player base than just those interested in sc2 multi but... seems bad. My only hope is that with the combination of the streaming client and new custom games hopefully available in the free version I'll be able to convince my friends to play.

How stupid is it to have a category for "Starcraft" INSIDE of the starcraft 2 application, surely I want to play starcraft.


How is it buried?

Currently to play a ladder match you 1) press 'multiplayer' and then 2) 'find match'.

To play a ladder match in the future system you 1) press 'starcraft', 2) find and press 'Versus' (I presume) from multiplayer section and then from third screen 3) press 'find match' (based on the alpha pictures).
Bidj
Profile Joined September 2010
France98 Posts
May 12 2012 23:17 GMT
#65
On May 13 2012 08:09 Thylacine wrote:
Show nested quote +
On May 13 2012 08:05 NukeD wrote:
This looks really fucking terrible rofl


Exactly. Blizzard is spitting in our face. ''Hahaha, look what we do after all the constructive criticism you have given us for 2 years!''


On May 13 2012 08:09 thezanursic wrote:
Nothing on lobbies and the UI is still horrible soo much wasted space just put something there.


On May 13 2012 08:10 Lyter wrote:
Yea looks awful, same old same old crap really


So much constructive criticism. "That's just fucking terrible, crappy, horrible".

Nope.

That's just way better than the current UI, and will probably be a lot more user friendly. And I suppose that the main page will have something new like community contente/news or maybe even stream in the future, not just Tychus face.

Don't just criticise for the sake of it (I maybe expect to much from the internet).
Rooooaaaar
lightsentry
Profile Joined May 2011
413 Posts
May 12 2012 23:18 GMT
#66
This looks pretty neat, especially since this is still alpha so they still have lots of time to shift things around. As far as a spectator mode goes, iunno if that's the greatest idea in a 1v1 game, esp. one like sc2 where information can give you a huge advantage.
EienShinwa
Profile Joined May 2010
United States655 Posts
May 12 2012 23:21 GMT
#67
Okay, I just skimmed through most of it, but does this mean that we can now create games with names and make public lobbies where we can kick people and start when we want?
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
Bidj
Profile Joined September 2010
France98 Posts
May 12 2012 23:22 GMT
#68
On May 13 2012 08:18 lightsentry wrote:
This looks pretty neat, especially since this is still alpha so they still have lots of time to shift things around. As far as a spectator mode goes, iunno if that's the greatest idea in a 1v1 game, esp. one like sc2 where information can give you a huge advantage.


Because of the fact that the data needed by the client to "play"/"view" the game is so small compared to a video/stream, you could imagine a build-in 2 or 3 minutes delay without problem.
Rooooaaaar
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2012-05-12 23:26:11
May 12 2012 23:23 GMT
#69
On May 13 2012 07:09 MorroW wrote:
"StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.
"
could someone explain to me what this is? is it what i think it is?

It's a new technology that Blizzard has been using with WOW for quite a while. Basically you don't need to download the entire game before you can play it. Once you reached a certain % of download you will be able to play the game and while you are playing it keeps downloading the game in the background. It's yet on of those features that no one really wants or gives a damn about really.

EDIT: And yes, these so called features or improvements are bullshit compared to what other games, like Dota 2 has. Freaking terrible Blizzard.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
VGhost
Profile Blog Joined March 2011
United States3609 Posts
May 12 2012 23:27 GMT
#70
My biggest problem is that there still doesn't seem to be any games list - the "join game" button from BW battle.net, or w/e WC3 had (never played much, don't remember). The simplicity of that for playing games (join nr1/1 now guys) for arranged games simply has nothing to match it in b.net 2.0 - and it can't be that hard to put in the new one, can it?

All the features are nifty, but that is literally the only one I want (now that channels exist more or less). Am I the only one and that's why Blizzard just doesn't realize this? That seems like it would be a major convenience to the "casual gamer" who just wants to play with friends, doesn't care about ladder, etc., which makes it even more unbelieveable.

TL;DR: Blizzard is putting a bunch of work into SC2, but a lot of it just doesn't seem very thought out, at all.
#4427 || I am not going to scan a ferret.
Scribble
Profile Blog Joined March 2011
2077 Posts
May 12 2012 23:31 GMT
#71
I'll be totally content with this update if they just fill all that negative space that occupies the screen at login with a chat lobby like in virtually ever other one of their Blizzard games. As far as neutralizing the deserted feeling goes, this would do wonders. As odd as it sounds, if people are just thrown into chat in the middle of an on-going conversation they're more likely to join in as opposed to the system in place now. This is because 1) One might not necessarily be logging into chat, and thus not be motivated to open a channel up, but if it's there anyway one might be more inclined to socialize and 2) If I open chat and see 4 people in there, I'm going to close it and not bother. If other people have had the same thought, chat is going to remain barren even if it is in the game.

tl;dr Just throw everyone into a chat lobby at login. (=
EienShinwa
Profile Joined May 2010
United States655 Posts
May 12 2012 23:31 GMT
#72
On May 13 2012 08:27 VGhost wrote:
My biggest problem is that there still doesn't seem to be any games list - the "join game" button from BW battle.net, or w/e WC3 had (never played much, don't remember). The simplicity of that for playing games (join nr1/1 now guys) for arranged games simply has nothing to match it in b.net 2.0 - and it can't be that hard to put in the new one, can it?

All the features are nifty, but that is literally the only one I want (now that channels exist more or less). Am I the only one and that's why Blizzard just doesn't realize this? That seems like it would be a major convenience to the "casual gamer" who just wants to play with friends, doesn't care about ladder, etc., which makes it even more unbelieveable.

TL;DR: Blizzard is putting a bunch of work into SC2, but a lot of it just doesn't seem very thought out, at all.

I'm pretty sure Blizzard knows all these issues we have, but they don't want to fix it because of the supposed "bots" and "spam" that took over the previous Battle.nets in their games. It's complete bullshit, but what can we do when all Blizzard does is sidestep the actual issue to satisfy us until HotS?
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-12 23:35:05
May 12 2012 23:31 GMT
#73
On May 13 2012 08:23 Integra wrote:
Show nested quote +
On May 13 2012 07:09 MorroW wrote:
"StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.
"
could someone explain to me what this is? is it what i think it is?

It's a new technology that Blizzard has been using with WOW for quite a while. Basically you don't need to download the entire game before you can play it. Once you reached a certain % of download you will be able to play the game and while you are playing it keeps downloading the game in the background. It's yet on of those features that no one really wants or gives a damn about really.

EDIT: And yes, these so called features or improvements are bullshit compared to what other games, like Dota 2 has. Freaking terrible Blizzard.


Yes these pale in comparison to Dota 2's custom game features..... Which are non existant.

Hell you can't even take your party into a custom lobby in dota 2 they have to join manually

Back on topic: these are the custom game UI changes, not the HotS feature changes, calm down, And I care a whole lot about the streaming client, because it's currently something like 6 gigs just to get people to try the Starter edition which features 3 maps, and 2 single player missions.
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
May 12 2012 23:33 GMT
#74
Lets hold the pitchforks until we've actually seen the real deal. It's an alpha version for crying out loud.
ESPORTS ILLUMINATI
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 12 2012 23:34 GMT
#75
On May 13 2012 08:27 VGhost wrote:
My biggest problem is that there still doesn't seem to be any games list - the "join game" button from BW battle.net, or w/e WC3 had (never played much, don't remember). The simplicity of that for playing games (join nr1/1 now guys) for arranged games simply has nothing to match it in b.net 2.0 - and it can't be that hard to put in the new one, can it?

All the features are nifty, but that is literally the only one I want (now that channels exist more or less). Am I the only one and that's why Blizzard just doesn't realize this? That seems like it would be a major convenience to the "casual gamer" who just wants to play with friends, doesn't care about ladder, etc., which makes it even more unbelieveable.

TL;DR: Blizzard is putting a bunch of work into SC2, but a lot of it just doesn't seem very thought out, at all.


Playing with friends is already super easy. Make a game on whatever map you want, open your friends list, right click people and hit "Invite to game"

I really don't know what more people want in that regard.

I guess I shouldn't be surprised by some of the vitriolic replies in this thread, but it's still disappointing. Would you rather Blizz not even TRY to fix and improve stuff? Keep giving real feedback instead of "Wow, this sucks, you are fucking terrible, Blizzard." Stop being such entitled assholes all the time, Christ.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
May 12 2012 23:35 GMT
#76
This looks pretty awesome, actually. Navigation for custom games right now is pretty poor and the UI feels outdated. Feels like they are switching to the more user-friendly Kongregate/apple store/etc style of letting people find games.
speknek
Profile Joined February 2012
758 Posts
May 12 2012 23:41 GMT
#77
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?

Yes, LoL cum suis have spectator modes. You can just watch a "clan war" and spectate anyone/anything you want. There's also hltv in cs, although a little bit buggy. And it was possible in quake3.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 12 2012 23:41 GMT
#78
Lol some of this changes are huge.

too bad people only care about the ¨X unit got buffed/nerfed¨ changes.Hopefully the arcade changes make the system more user friendly.

"Its easy, just trust your CPU".-Boxer on being good at games
fros7
Profile Joined July 2011
Canada32 Posts
May 12 2012 23:47 GMT
#79
This is an alpha, I would expect that the ui appearance is not final its more likely a test for back end. to much of this looks like a hack job to be final in any way.
Nokshalees
Profile Joined March 2012
United States120 Posts
May 12 2012 23:47 GMT
#80
On May 13 2012 08:01 coolcor wrote:
Show nested quote +
On May 13 2012 07:29 stormchaser wrote:
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?

It exists in dota 2 in some sense. The spectating mode in that game allows you to see any player's movements down to the cursor movement so it's basically a stream minus the music/commentary.

You may also want to check this out:http://www.reddit.com/r/DotA2/comments/tgqnn/testing_my_free_high_quality_livestreaming/


There is also the league of legends spectator mode that they recently added with lots of cool features. Blizzard is really falling behind by not having this.

http://www.youtube.com/watch?v=oqT14k6BsC0



Why the fuck do you want a spectator mode in sc2?Just because dota2 and LoL has it automatically means sc2 should also have it.

It's unnecessary and very exploitable
MKP/MVP/Kas/ThorZaiN/Jinro/ForGG | I MAEK HAE BYUNG. | #terranprideworldwide
Dahlian
Profile Joined July 2010
Germany37 Posts
May 12 2012 23:49 GMT
#81
Try to imagine that you work for Blizzard and you have the job to work on the UI.

You have put in lots of energy and effort and now have finally a little alpha going. You are curious to see what people think so you check out this very thread here on teamliquid and you have to read what folks is posting here. I would find that very disheartening and in my opinion some here should feel ashamed by their deconstructive criticism.

We all want the SC experience to be as cool as possible and while the progress can be frustrating there is a progress. I would advise a little more patience and well... everyone just try to be a little less of a dick in the internet. Anger wont make any difference, a positive attitude quite possibly will.
Intuit these souls allowed to shine.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 12 2012 23:50 GMT
#82
On May 13 2012 08:31 Dingobloo wrote:
Show nested quote +
On May 13 2012 08:23 Integra wrote:
On May 13 2012 07:09 MorroW wrote:
"StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.
"
could someone explain to me what this is? is it what i think it is?

It's a new technology that Blizzard has been using with WOW for quite a while. Basically you don't need to download the entire game before you can play it. Once you reached a certain % of download you will be able to play the game and while you are playing it keeps downloading the game in the background. It's yet on of those features that no one really wants or gives a damn about really.

EDIT: And yes, these so called features or improvements are bullshit compared to what other games, like Dota 2 has. Freaking terrible Blizzard.


Yes these pale in comparison to Dota 2's custom game features..... Which are non existant.

Hell you can't even take your party into a custom lobby in dota 2 they have to join manually


Back on topic: these are the custom game UI changes, not the HotS feature changes, calm down, And I care a whole lot about the streaming client, because it's currently something like 6 gigs just to get people to try the Starter edition which features 3 maps, and 2 single player missions.


Yeah I don't get it, seems some of this people haven't even played DotA2..... I mean it(DOTA2) does some pretty cool things but some of the criticisims here seem so inane.

I still Lol when people seem to think LoL actually has the Stream embedded into the client.
"Its easy, just trust your CPU".-Boxer on being good at games
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 12 2012 23:51 GMT
#83
On May 13 2012 08:49 Dahlian wrote:
Try to imagine that you work for Blizzard and you have the job to work on the UI.

You have put in lots of energy and effort and now have finally a little alpha going. You are curious to see what people think so you check out this very thread here on teamliquid and you have to read what folks is posting here. I would find that very disheartening and in my opinion some here should feel ashamed by their deconstructive criticism.

We all want the SC experience to be as cool as possible and while the progress can be frustrating there is a progress. I would advise a little more patience and well... everyone just try to be a little less of a dick in the internet. Anger wont make any difference, a positive attitude quite possibly will.


Well as much as some of the criticisms in this thread seem so petty to be fair the guys at Blizzard probably don't get their feelings hurt over this. They kinda get paid to do this
"Its easy, just trust your CPU".-Boxer on being good at games
Tuthur
Profile Joined July 2010
France985 Posts
May 12 2012 23:53 GMT
#84
This is still crap, what if I want to host a public game on Shakuras Plateau and put "TvT Masters Only" in the game name? Well I can't, because no such thing is possible with this "new" UI, which is just as bad.

Why can't they restart from scratch and implement something similar to WC3 (or even BW)?
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
May 12 2012 23:55 GMT
#85
· StarTools

o We’re making our internal art tools available to the public.

o StarTools is a set of plugins for Discreet®'s 3ds max®, these tools allow advanced users to create, modify, and quickly preview models and animations, including particle and ribbon effects, that can be used in StarCraft II custom maps.

This seems pretty cool for mappers as well. I heard that it's kinda hard to get custom models into SC2 currently, and this might help. The Blizzcon panel had a very interesting preview of some of these changes:

ㅇㅅㅌㅅ
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
May 12 2012 23:58 GMT
#86
o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.


Yay! Though I wonder how much smaller? (will it be more convenient if you're on the go and want to play sc2 but don't have it installed? :D)

Also, i like the changes. The custom map improvement stuff is really nice and I'm sure creators will be so happy! Though some things like changing the create party or find match button will be weird. I don't like the new look; the look now pops out but in the new look, it looks like the buttons are flat or pop in due to the borderlines they have. Meh.

Will take getting used to the single/multi player tabs being replaced with starcraft and arcade as well xD The co-op and custom-game boxes in the multiplayer screen being removed is nice though, I guess. More space for background pictures! :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Arietta
Profile Joined March 2012
United States5 Posts
May 12 2012 23:58 GMT
#87
On May 13 2012 08:55 eviltomahawk wrote:
Show nested quote +
· StarTools

o We’re making our internal art tools available to the public.

o StarTools is a set of plugins for Discreet®'s 3ds max®, these tools allow advanced users to create, modify, and quickly preview models and animations, including particle and ribbon effects, that can be used in StarCraft II custom maps.

This seems pretty cool for mappers as well. I heard that it's kinda hard to get custom models into SC2 currently, and this might help. The Blizzcon panel had a very interesting preview of some of these changes:

http://www.youtube.com/watch?v=bWymJSal9IM&feature=plcp

Too bad it's only for 3ds max :\
I wonder if there is still a way to add custom sounds and textures though.
Noobity
Profile Blog Joined February 2011
United States871 Posts
May 13 2012 00:03 GMT
#88
Ugh, why max? WTB support for Maya, pst. :<

On the bright side, this stuff looks pretty freakin awesome.
My name is Mike, and statistically, yours is not.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
May 13 2012 00:04 GMT
#89
Okay, so I've played some 1v1s and all I can say is: It's awful!!!

The colors are terrible, it basically got asleep during the game. They have edited some animations (like cooldown is a little different), but they also edited the textures drastically. They look different and, I'd say, worse. Also I get like 50 less FPS on 1.4.5 due to this.

Here are some pics to show you the differences on Shattered temple, for example:
1.4.3: http://i.imgur.com/iTjgM.jpg
1.4.5: http://i.imgur.com/qbff2.jpg
"Having your own haters means you are famous"
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
May 13 2012 00:04 GMT
#90
Apparently, you can download it from here:
http://us.media.battle.net.edgesuite.net/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-enUS-Setup.exe

I'm installing it right now, but I'll tell you guys if I accidentally a virus.
ㅇㅅㅌㅅ
semantics
Profile Blog Joined November 2009
10040 Posts
May 13 2012 00:07 GMT
#91
On May 13 2012 08:47 Nokshalees wrote:
Show nested quote +
On May 13 2012 08:01 coolcor wrote:
On May 13 2012 07:29 stormchaser wrote:
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?

It exists in dota 2 in some sense. The spectating mode in that game allows you to see any player's movements down to the cursor movement so it's basically a stream minus the music/commentary.

You may also want to check this out:http://www.reddit.com/r/DotA2/comments/tgqnn/testing_my_free_high_quality_livestreaming/


There is also the league of legends spectator mode that they recently added with lots of cool features. Blizzard is really falling behind by not having this.

http://www.youtube.com/watch?v=oqT14k6BsC0



Why the fuck do you want a spectator mode in sc2?Just because dota2 and LoL has it automatically means sc2 should also have it.

It's unnecessary and very exploitable

hon's implementation actually isn't exploitable, you can spectate/mentor only friends and you can only see their pov still get mouse etc but no more information is given then who are you suspecting already knows which also allows for real time spectating which is great if you want to comment with your friends etc, only downside is they limit it to 1 spectator to a person to prevent server crashing
TheSwamp
Profile Joined November 2010
United States1497 Posts
May 13 2012 00:09 GMT
#92
I just hope this gives people a reason to continue to make awesome custom games.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Froob
Profile Joined December 2010
United Kingdom342 Posts
May 13 2012 00:10 GMT
#93
On May 13 2012 08:49 Dahlian wrote:
Try to imagine that you work for Blizzard and you have the job to work on the UI.

You have put in lots of energy and effort and now have finally a little alpha going. You are curious to see what people think so you check out this very thread here on teamliquid and you have to read what folks is posting here. I would find that very disheartening and in my opinion some here should feel ashamed by their deconstructive criticism.

We all want the SC experience to be as cool as possible and while the progress can be frustrating there is a progress. I would advise a little more patience and well... everyone just try to be a little less of a dick in the internet. Anger wont make any difference, a positive attitude quite possibly will.


they really don't give a shit about what we think

イア
Arietta
Profile Joined March 2012
United States5 Posts
May 13 2012 00:11 GMT
#94
On May 13 2012 09:07 semantics wrote:
Show nested quote +
On May 13 2012 08:47 Nokshalees wrote:
On May 13 2012 08:01 coolcor wrote:
On May 13 2012 07:29 stormchaser wrote:
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?

It exists in dota 2 in some sense. The spectating mode in that game allows you to see any player's movements down to the cursor movement so it's basically a stream minus the music/commentary.

You may also want to check this out:http://www.reddit.com/r/DotA2/comments/tgqnn/testing_my_free_high_quality_livestreaming/


There is also the league of legends spectator mode that they recently added with lots of cool features. Blizzard is really falling behind by not having this.

http://www.youtube.com/watch?v=oqT14k6BsC0



Why the fuck do you want a spectator mode in sc2?Just because dota2 and LoL has it automatically means sc2 should also have it.

It's unnecessary and very exploitable

hon's implementation actually isn't exploitable, you can spectate/mentor only friends and you can only see their pov still get mouse etc but no more information is given then who are you suspecting already knows which also allows for real time spectating which is great if you want to comment with your friends etc, only downside is they limit it to 1 spectator to a person to prevent server crashing

That sounds really awesome. Wouldn't that mean people with bad computers and internet like me that can't stream let their friends watch their fpv?
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 13 2012 00:20 GMT
#95
On May 13 2012 09:04 nucLeaRTV wrote:
Okay, so I've played some 1v1s and all I can say is: It's awful!!!

The colors are terrible, it basically got asleep during the game. They have edited some animations (like cooldown is a little different), but they also edited the textures drastically. They look different and, I'd say, worse. Also I get like 50 less FPS on 1.4.5 due to this.

Here are some pics to show you the differences on Shattered temple, for example:
1.4.3: http://i.imgur.com/iTjgM.jpg
1.4.5: http://i.imgur.com/qbff2.jpg


That seems a bit weird, I don't see the texture changes but the color change is definitely noticeable, the transparency of the fog of war seems to be noticeable too.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
May 13 2012 00:21 GMT
#96
What's with the gigantic heaps of malcontent in this thread?

How could a better lay out for custom maps and map making possibly be a BAD thing?

Sure, it has nothing to do with progaming... and that it doesn't really change some very pivotal points, but it's stepping in the right direction, right?
A time to live.
Nazeron
Profile Joined September 2010
Canada1046 Posts
May 13 2012 00:23 GMT
#97
Hmm, interesting, dont really like the new art style blizz used, hopefully its easier to work your way through the UI when the patch does come out.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
May 13 2012 00:25 GMT
#98
In case you are wondering what the streaming thing looks like:

+ Show Spoiler +
[image loading]


I tried to play when the installation was at "playable" but not at "optimal." I couldn't really play any custom games or multiplayer games, but the campaign worked.
ㅇㅅㅌㅅ
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 13 2012 00:28 GMT
#99
On May 13 2012 09:25 eviltomahawk wrote:
In case you are wondering what the streaming thing looks like:

+ Show Spoiler +
[image loading]


I tried to play when the installation was at "playable" but not at "optimal." I couldn't really play any custom games or multiplayer games, but the campaign worked.


That's a little disappointing to hear, what prevented you from playing the custom or multiplayer games?
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 13 2012 00:29 GMT
#100
On May 13 2012 09:21 ShatterZer0 wrote:
What's with the gigantic heaps of malcontent in this thread?

How could a better lay out for custom maps and map making possibly be a BAD thing?

Sure, it has nothing to do with progaming... and that it doesn't really change some very pivotal points, but it's stepping in the right direction, right?


->

On May 13 2012 08:53 Tuthur wrote:
This is still crap, what if I want to host a public game on Shakuras Plateau and put "TvT Masters Only" in the game name? Well I can't, because no such thing is possible with this "new" UI, which is just as bad.


i dont quite get what's actually 'changed' in this new ui. the dumb custom game system is now called ARCADE heuheuheu; what is this, xbl arcade (oh right, bnet designer was lead xbla dev). the custom game system now has pictures ,,, and i guess you can sort by newest.

also instead of just clicking multiplayer -> find game, i now have to click startcraft -> versus - > find game?
starleague forever
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
May 13 2012 00:32 GMT
#101
On May 13 2012 09:28 Dingobloo wrote:
Show nested quote +
On May 13 2012 09:25 eviltomahawk wrote:
In case you are wondering what the streaming thing looks like:

+ Show Spoiler +
[image loading]


I tried to play when the installation was at "playable" but not at "optimal." I couldn't really play any custom games or multiplayer games, but the campaign worked.


That's a little disappointing to hear, what prevented you from playing the custom or multiplayer games?

Dunno. Maybe the game is still streaming in data. The buttons are faded out and unselectable, and sometimes when the buttons are bugged to be selectable, they don't do anything.

It's definitely a really rough alpha from what I've seen, so I do expect a lot of changes.
ㅇㅅㅌㅅ
Chronos.
Profile Joined February 2012
United States805 Posts
May 13 2012 00:32 GMT
#102
Based of the screenshots, I do like the general look of it more than it currently is. The pictures / rating layout for the custom games looks nice too.

There seems to be tons more options for map makers now too. A lot of I don't understand fully but they still sound awesome, like this:
"o Ragdoll deaths and support for combat driven physics impulses"
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-13 00:39:24
May 13 2012 00:33 GMT
#103
On May 13 2012 09:29 a176 wrote:
Show nested quote +
On May 13 2012 09:21 ShatterZer0 wrote:
What's with the gigantic heaps of malcontent in this thread?

How could a better lay out for custom maps and map making possibly be a BAD thing?

Sure, it has nothing to do with progaming... and that it doesn't really change some very pivotal points, but it's stepping in the right direction, right?


->

Show nested quote +
On May 13 2012 08:53 Tuthur wrote:
This is still crap, what if I want to host a public game on Shakuras Plateau and put "TvT Masters Only" in the game name? Well I can't, because no such thing is possible with this "new" UI, which is just as bad.


i dont quite get what's actually 'changed' in this new ui. the dumb custom game system is now called ARCADE heuheuheu; what is this, xbl arcade (oh right, bnet designer was lead xbla dev). the custom game system now has pictures ,,, and i guess you can sort by newest.

also instead of just clicking multiplayer -> find game, i now have to click startcraft -> versus - > find game?


Each custom map has a dedicated page for updates/reviews/screenshots + a chat channel if you want to make games of that type. It's a lot improved. I also think a lot of editor stuff has changed such that map makers can get a head start on making custom games prior to Heart of the Swarm so the Arcade section launches with some decent stuff, things like model exporters for 3ds max, improved physics/rag dolls, a cinematic editor.

I still don't like their decision to put the arcade on the main menu, but it's clearly a decision they've been going with ever since blizzcon last year if that video is anything go by. They've been thinking of the arcade as a core part of HotS ever since the started developing blizzard allstars (dota) mentioning it with the same importance as the actual expansion aspect.

Rkynick
Profile Joined December 2011
85 Posts
May 13 2012 00:37 GMT
#104
To put it simply, if there still is not a true open games lobby, then Blizzard has done nothing but waste time and money. Nothing else in this update matters.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
May 13 2012 00:37 GMT
#105
On May 13 2012 09:04 eviltomahawk wrote:
Apparently, you can download it from here:
http://us.media.battle.net.edgesuite.net/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-enUS-Setup.exe

I'm installing it right now, but I'll tell you guys if I accidentally a virus.

It's definitely a working client. Campaign works during the "playable" stage of installation, but not multiplayer or custom games or vs AI.
ㅇㅅㅌㅅ
Mirosuu
Profile Blog Joined December 2010
England283 Posts
May 13 2012 00:39 GMT
#106
On May 13 2012 07:44 Noocta wrote:
http://i.imgur.com/zIICwh.jpg

This picture is just a nice representation of what's wrong with the UI.
It's just full of nothing.


You realise that UI designers don't actually fill all of the screen with everything the UI will actually support when doing mockup tests, right? There's a reason why a lot of the screens have HUGE white space with little pieces of text saying "currently under development". Because those features are currently being worked on. Consider these screenshots and the "alpha" build of 1.5 a prototype of what the real UI would look like.

As for my own opinion on the actual UI visuals, the only thing I dislike about the whole thing is the top part of the screen, that seems just tacked on compared to the new improved section. If they update the top bar of the UI, overall it's a fantastic improvement over what we have now, and that most of the people around here are just NEVER happy with what blizzard does. -.-

They give us community wanted changes - "yeah it's not enough"
They give us a brand new fricken' UI, cos this one is bad - "well I don't like it"

Just appreciate the fact they're giving you all of these features for FREE, assuming you own the game, of course. (and yes, from the reactions in the HOTS features thread, it seems like they'll release all the updates for HOTS into WOL as well)
The more things change, the more they stay the same.
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2012-05-13 02:12:20
May 13 2012 00:39 GMT
#107
I've played around with it some now and in general, it is a step in the right direction but far from finished. That's really all that there is to say on the matter, until further development it is impossible to say how it'll end up.

You can choose whether to keep HP bars like the old, or like this one where enemies are always red and you are always green (presumably in team games allies would be yellow). There are a couple other graphical tweaks too.
[image loading]
esq>n
speknek
Profile Joined February 2012
758 Posts
May 13 2012 00:42 GMT
#108
Ohh I do like the health bar color tweak.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-13 00:46:38
May 13 2012 00:42 GMT
#109
On May 13 2012 09:37 eviltomahawk wrote:
Show nested quote +
On May 13 2012 09:04 eviltomahawk wrote:
Apparently, you can download it from here:
http://us.media.battle.net.edgesuite.net/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-enUS-Setup.exe

I'm installing it right now, but I'll tell you guys if I accidentally a virus.

It's definitely a working client. Campaign works during the "playable" stage of installation, but not multiplayer or custom games or vs AI.


Does custom games include Arcade stuff?

Bit disappointing if they added all that streaming side of it and all you can play is campaign which is the part that I would assume is taking up all the space.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
May 13 2012 00:44 GMT
#110
the ingame looks prettier
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
zuperketla
Profile Joined September 2010
Norway212 Posts
May 13 2012 00:45 GMT
#111
looks awesome
heyho
Nabes
Profile Joined November 2010
Canada1800 Posts
May 13 2012 00:54 GMT
#112
Max selection size increased from 255 to 500

catering to the casuals, this will ruin esports as we know it
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
Last Edited: 2012-05-13 00:55:52
May 13 2012 00:54 GMT
#113
On May 13 2012 09:42 Dingobloo wrote:
Show nested quote +
On May 13 2012 09:37 eviltomahawk wrote:
On May 13 2012 09:04 eviltomahawk wrote:
Apparently, you can download it from here:
http://us.media.battle.net.edgesuite.net/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-enUS-Setup.exe

I'm installing it right now, but I'll tell you guys if I accidentally a virus.

It's definitely a working client. Campaign works during the "playable" stage of installation, but not multiplayer or custom games or vs AI.


Does custom games include Arcade stuff?

Bit disappointing if they added all that streaming side of it and all you can play is campaign which is the part that I would assume is taking up all the space.

Looks like other people can get multiplayer games to work. I can't, for some reason.

Challenges work, however. The new Creep texture looks pretty good.

On May 13 2012 09:54 Nabes wrote:
Max selection size increased from 255 to 500

catering to the casuals, this will ruin esports as we know it

Yeah, dude. 200/200 supply of Zerglings will be terrible to deal with now that I can just 1a instead of 1a2a.
ㅇㅅㅌㅅ
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
May 13 2012 00:56 GMT
#114
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-05-13 00:58:11
May 13 2012 00:56 GMT
#115
On May 13 2012 09:54 Nabes wrote:
Max selection size increased from 255 to 500

catering to the casuals, this will ruin esports as we know it


I know, right? How dare Blizzard do things to help custom games!
(pretty sure this dude was just joking, guys)

On May 13 2012 09:56 Zorgaz wrote:
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess


I still don't see why people want this...it was a god damn terrible system and I am glad it didn't come back.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
May 13 2012 00:57 GMT
#116
On May 13 2012 09:54 Nabes wrote:
Max selection size increased from 255 to 500

catering to the casuals, this will ruin esports as we know it


Indeed, that 50 drones into 300 zergling tactic will be so strong now that they won't need 2 control groups!
Bidj
Profile Joined September 2010
France98 Posts
May 13 2012 00:58 GMT
#117
On May 13 2012 09:39 ejac wrote:
I've played around with it some now and in general, it is a step in the right direction but far from finished. That's really all that there is to say on the matter, until further development it is impossible to say how it'll end up.

You can choose whether to keep HP bars like the old, or like this one where enemies are red now. There are a couple other graphical tweaks too.
+ Show Spoiler +
[image loading]



Look great !

On May 13 2012 09:54 Nabes wrote:
Max selection size increased from 255 to 500

catering to the casuals, this will ruin esports as we know it


No. Not at all. There are only a handful of situations where it will change something (more than 200 zergling, that's it).
Rooooaaaar
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
Last Edited: 2012-05-13 01:06:29
May 13 2012 01:02 GMT
#118
Excellent job Blizzard.

A step in the right direction. Custom Games will be more profoundly varied and also more profoundly communal. Save for the lack of big ass chat channels and a named custom game list, this is very good, and really should get close to if not at the endless replayability of Warcraft 3..

I'm diggin it, and you receive none of my negativity for your efforts.

Edit: OMIGOD I scrolled up. I literally shouldn't read teamliquid until warcraft 3 is installed into starcraft 2, lest my mind be clouded by condescending negativity.
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Zorgaz
Profile Joined June 2010
Sweden2951 Posts
May 13 2012 01:02 GMT
#119
On May 13 2012 09:56 KrazyTrumpet wrote:

Show nested quote +
On May 13 2012 09:56 Zorgaz wrote:
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess


I still don't see why people want this...it was a god damn terrible system and I am glad it didn't come back.


What if i want to play a map that isn't ''popular''. If i don't have a couple of buddies to play it with then i can't play it =/.

The wc3 system was much better in that regard
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Rkynick
Profile Joined December 2011
85 Posts
Last Edited: 2012-05-13 01:06:36
May 13 2012 01:04 GMT
#120
On May 13 2012 09:56 KrazyTrumpet wrote:
Show nested quote +
On May 13 2012 09:56 Zorgaz wrote:
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess


I still don't see why people want this...it was a god damn terrible system and I am glad it didn't come back.


In the current system, it is nigh impossible to get a custom map played if it is not on the first 3 pages of the popular games list.

You can thus understand why people want the game list system back, as map creators wouldn't mind being able to actually play the map they spent so long working on.

+ Show Spoiler +
(As a point of reference, with the popular games system SC2 has I've only been able to play my custom map 3 or 4 times with half of a full house in the year or so since I made it. In BW, I made several custom maps and was able to get them all played dozens of times with full houses, usually immediately after I finished. You can, I hope, understand why it frustrates me to spend 20 hours building a custom map and then not ever get to see it in action because of the popular games system)
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
May 13 2012 01:06 GMT
#121
On May 13 2012 10:04 Rkynick wrote:
Show nested quote +
On May 13 2012 09:56 KrazyTrumpet wrote:
On May 13 2012 09:56 Zorgaz wrote:
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess


I still don't see why people want this...it was a god damn terrible system and I am glad it didn't come back.


In the current system, it is nigh impossible to get a custom map played if it is not on the first 3 pages of the popular games list.

You can thus understand why people want the game list system back, as map creators wouldn't mind being able to actually play the map they spent so long working on.

+ Show Spoiler +
(As a point of reference, with the popular games system SC2 has I've only been able to play my custom map 3 or 4 times with half of a full house in the year or so since I made it. In BW, I made several custom maps and was able to get them all played dozens of times with full houses. You can, I hope, understand why it frustrates me to spend 20 hours building a custom map and then not ever get to see it in action because of the popular games system)


maybe a recently created lobby map list ?
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
May 13 2012 01:09 GMT
#122
On May 13 2012 10:02 Zorgaz wrote:
Show nested quote +
On May 13 2012 09:56 KrazyTrumpet wrote:

On May 13 2012 09:56 Zorgaz wrote:
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess


I still don't see why people want this...it was a god damn terrible system and I am glad it didn't come back.


What if i want to play a map that isn't ''popular''. If i don't have a couple of buddies to play it with then i can't play it =/.

The wc3 system was much better in that regard

I'll add a personal anecdote to your point.

There was a game called "Are you a retard?" In warcraft 3. Regardless of all the intolerance in the name, the game was basically a series of obstacles that needed a few friends. It was fun, engaging, and had secrets that could only really be discovered by veterans passing it on to the new players. I hosted it for 8 days, and everyday I would have the best conversations, do something really cool in the game, and stuff like that. On the 8th day, I got people I had added on my friends list from previous days together and played it. We beat it! Gosh it's so hard. But yeah, Sc2 doesn't quite have this, though that "Run Zergling Run" game that floats from the 3rd-10th page is pretty good.
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spectreusmc
Profile Joined April 2012
United States25 Posts
May 13 2012 01:12 GMT
#123
Does anyone else miss being able to "create" a custom map and giving it its own title like back in broodwar? Is there something WRONG with that formula? Now that every game is automatched.. it just doesnt feel the same. You can't say "rm same name" to people anymore when youre playing a good map with a good group of guys.

Also wheres all the good TD maps?

basically I miss broodwar
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 13 2012 01:13 GMT
#124
What does it mean by "Starcraft II is now a streaming game?"
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2012-05-13 01:18:25
May 13 2012 01:17 GMT
#125
On May 13 2012 10:02 Zorgaz wrote:
Show nested quote +
On May 13 2012 09:56 KrazyTrumpet wrote:

On May 13 2012 09:56 Zorgaz wrote:
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess


I still don't see why people want this...it was a god damn terrible system and I am glad it didn't come back.


What if i want to play a map that isn't ''popular''. If i don't have a couple of buddies to play it with then i can't play it =/.

The wc3 system was much better in that regard

lol it's not at all, wc3 popular years were dominated by maps like island defense, dota, various mauls, the sheep wolves one etc very few maps could be made and plaid outside of that unless you joined special channels and found groups, at least with sc2 system it pools all available people to fill the desired map. This was made much worse then game bots were introduced, maps outside of popular maps were pretty much impossible to fill. and the screen was filled with shiz like DoTa GG.net-apcm etc
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
May 13 2012 01:18 GMT
#126
On May 13 2012 10:13 Gamegene wrote:
What does it mean by "Starcraft II is now a streaming game?"


Just like WoW and D3, you are now able to play SC2 while still downloading the client itself.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 13 2012 01:18 GMT
#127
On May 13 2012 10:13 Gamegene wrote:
What does it mean by "Starcraft II is now a streaming game?"


It's been answered about 7 times, read the thread -_-
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Rkynick
Profile Joined December 2011
85 Posts
May 13 2012 01:20 GMT
#128
On May 13 2012 10:17 semantics wrote:
Show nested quote +
On May 13 2012 10:02 Zorgaz wrote:
On May 13 2012 09:56 KrazyTrumpet wrote:

On May 13 2012 09:56 Zorgaz wrote:
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess


I still don't see why people want this...it was a god damn terrible system and I am glad it didn't come back.


What if i want to play a map that isn't ''popular''. If i don't have a couple of buddies to play it with then i can't play it =/.

The wc3 system was much better in that regard

lol it's not at all, wc3 popular years were dominated by maps like island defense, dota, various mauls, the sheep wolves one etc very few maps could be made and plaid outside of that unless you joined special channels and found groups, at least with sc2 system it pools all available people to fill the desired map. This was made much worse then game bots were introduced, maps outside of popular maps were pretty much impossible to fill. and the screen was filled with shiz like DoTa GG.net-apcm etc


If you could host (as I could) you could basically get any map you wanted played in wc3 (in my long, long experience), and so I have to disagree with you. My hundreds (as my old xfire account can attest to) of hours in WC3 say otherwise.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 13 2012 01:22 GMT
#129
On May 13 2012 10:17 semantics wrote:
Show nested quote +
On May 13 2012 10:02 Zorgaz wrote:
On May 13 2012 09:56 KrazyTrumpet wrote:

On May 13 2012 09:56 Zorgaz wrote:
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess


I still don't see why people want this...it was a god damn terrible system and I am glad it didn't come back.


What if i want to play a map that isn't ''popular''. If i don't have a couple of buddies to play it with then i can't play it =/.

The wc3 system was much better in that regard

lol it's not at all, wc3 popular years were dominated by maps like island defense, dota, various mauls, the sheep wolves one etc very few maps could be made and plaid outside of that unless you joined special channels and found groups, at least with sc2 system it pools all available people to fill the desired map. This was made much worse then game bots were introduced, maps outside of popular maps were pretty much impossible to fill. and the screen was filled with shiz like DoTa GG.net-apcm etc


This, I don´t know if people played another version of W3 or BW but it was like you said, popular maps would usually bury less known maps in the old system. Especially since later in the life of those games bots started hosting maps.DotA oh god DotA filled the custom games list
"Its easy, just trust your CPU".-Boxer on being good at games
Damrak
Profile Joined January 2012
Netherlands124 Posts
May 13 2012 01:23 GMT
#130
damn, can't they get rid of tychus's face? So obnoxious mang
Blavek
Profile Joined March 2011
United States7 Posts
May 13 2012 01:41 GMT
#131
On May 13 2012 07:09 MorroW wrote:
"StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.
"
could someone explain to me what this is? is it what i think it is?


It means that you will be able to play the game w/o having it fully installed similar to d3 or WOW. When the game discovers it needs an asset it will DL it on the spot. Now obviously it won't be like ohhh I just mad ea marine let me get that now. Many things will still need to be loaded before you start playing. It will just make it faster if you have to reinstall or install for the first time.
Smile, tommorow will be a better day.
Blavek
Profile Joined March 2011
United States7 Posts
May 13 2012 01:43 GMT
#132
On May 13 2012 10:12 spectreusmc wrote:
Does anyone else miss being able to "create" a custom map and giving it its own title like back in broodwar? Is there something WRONG with that formula? Now that every game is automatched.. it just doesnt feel the same. You can't say "rm same name" to people anymore when youre playing a good map with a good group of guys.

Also wheres all the good TD maps?

basically I miss broodwar



You can always friend them and try to party. The party should be allowed to accept more than 6 people though. However I agree it is a somewhat more of a hassel
Smile, tommorow will be a better day.
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
May 13 2012 01:54 GMT
#133
They should incorporate a streams into a section, for big tournaments (like the one announced by Blizzard) :O
That should help get more interest in Starcraft 2 Tournaments, when theres more accessibility for people.
Dunno how hard that will be though.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-13 02:18:19
May 13 2012 02:14 GMT
#134
The streaming is... interesting, I started it as soon as it hit playable, but then it made me wait for a little while longer.

I couldn't launch anything, but then I played a single campaign mission and quit back out and I was able to go into stuff, but for an arcade map, you get the normal downloading animation as you do currently, then a Streaming Data animation, then on the loading screen you'll have a downloading progress bar and then once you're IN the game, you have another red icon that indicates that data is still streaming while you're playing.

It says it's playable at 3.46 GB, but It doesn't feel like I downloaded anywhere close to that much.
Shintuku
Profile Joined December 2010
Canada76 Posts
May 13 2012 02:56 GMT
#135
Has blizzard confirmed the existence of these emails?
Roe
Profile Blog Joined June 2010
Canada6002 Posts
May 13 2012 02:59 GMT
#136
it would be nice if they could add a little note next to friends' names that says if they're in a bnet game or custom game and what the name of the game is, i miss that
mell0w
Profile Joined September 2010
United States102 Posts
May 13 2012 03:24 GMT
#137
So did anyone else see this, think they FINALLY got chat right, only to find out it was something for this Arcade junk? Seriously disappointed myself there.. I should never expect to see the things we want by now.

[image loading]
Spawkuring
Profile Joined July 2008
United States755 Posts
May 13 2012 03:35 GMT
#138
What bothers me is that the two things that people want most out of the UI (proper chat channels and WC3 custom lobby system) are also the two things that Blizzard is absolutely hell-bent on NOT putting into the game.

I mean really, they could take that giant picture of Tychus' mug and turn it into a big chat channel that people can hang out in. And the custom game system really needs to go back to the way it was in older games. Literally the only thing the WC3 custom game UI needed was a way to filter out unwanted maps. I'll take a simple yet elegant solution over whatever convoluted crap Blizzard is doing anyday.

The bright side is that a lot of the improvements we ARE getting are nice, but the lack of those two heavily requested features dampers a lot of my excitement.
aeroblaster
Profile Blog Joined November 2011
United States422 Posts
Last Edited: 2012-05-13 05:09:55
May 13 2012 03:41 GMT
#139
All screenshots shown below are at the highest graphic settings.

Patch 1.5.0
+ Show Spoiler +
[image loading]

As you can see by this first image above, you get the cool black creep now.

+ Show Spoiler +
[image loading]

I'm also loving the new lighting, as seen in this screenshot. Fog of war so sexy.

+ Show Spoiler +
[image loading]

Also a possible severe balance issue. You can no longer Fungal Growth anywhere you want. You must now target a unit, it can be your own as well. (FG wont hurt your units of course)
The problem here is that now you can't Fungal undetected invisible units anymore. This could be very bad, because sometimes zerg relies on fungals when Overseers fail them.
EDIT: Major and I mean MAJOR balance changes to the Infestor have been made.

-Infestors now start with Neural Parasite no upgrade anymore (range 7 still) and the 15s time limit has been removed. Now you can keep that unit forever.
-Infestors can no longer shoot infested terrans while burrowed. HUGE
-Infestor move speed while burrowed is now INSANELY SLOW. Move speed is 1, almost as slow as a Queen off creep.
And when burrowed on creep is 1.3, still very slow.
-Infested Terrans now only last 20 seconds (down from 30s). They now move much faster. Move speed is now 1.5 off creep and 1.95 on creep!

Also ultralisk changes
-No frenzied
-60 dmg building ram attack
-18 dmg to units, no armor bonus atk
-600hp (instead of 500)
-2.25 move speed (2.92 on creep) slower than current build

On the plus side, range indicators (like the ones for siege tanks) are now shown. It's also shown when you use transfuse on Queens. I don't think creep tumors had it though. :\

Note: First two screenshots had AA on. 3rd screenshot had AA off. The graphics are notably better with anti-aliasing off.
Note Note: If anyone wants me to show something specific that they're curious about, just ask! :D

Note Note Note: Not sure but those balance changes do seem legit, as I checked them in game. Infested Terrans were never that fast, it must have been a conscious change. Also the really slow Infestor move speed is excruciating.
If you want to catch a rabbit just hide behind a tree and make the sound of a carrot.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
Last Edited: 2012-05-13 03:51:52
May 13 2012 03:50 GMT
#140
Is UI functionality actually going to change in this patch? It looks like the exact same custom lobby as before except now games have pictures like the app store?

As far as I can see the arcade does not actually solve any problems? Games are still organized page by page by popularity... games on the first page will still get played, games on the last page will still never get played?

EDIT : Can I kick people from games I host yet? Every time I'm about to play mafia and there's some guy spamming ethnic slanders I sort of wish there was SOMETHING that could be done about it?
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 13 2012 03:50 GMT
#141
Although I do agree that there are huge empty spaces that could be used - ie. Tychus face that really should be a chat channel - I'm glad they are actually taking the time to test it on a closed-Alpha before throwing it into the PTR. Well, I surely hope they will try it on the PTR at least.

Also, SC2 as a streaming game like WoW/D3 is awesome. That means I don't have to DL useless stuff when playing, like the campaign.

Oh, and I think there should be an easier way to simply find your multiplayer game. There is no need to go tab-into-tab for that; add a small group of icons in one of the corners or w/e that has your race and game type(1v1/2v2/3v3/4v4/ffa) as well as a small "find match"(or an icon that represents that) and right-clicking would open the map options. nothing hard.
[image loading]

I mean, what I did was really ugly but using the Z/P/T/R icons would make a really cool small tab for quick match finding without having to go into section-inside-section.

Who is with me?
♥ The world needs more hearts! ♥
Nuclease
Profile Joined August 2011
United States1049 Posts
Last Edited: 2012-05-13 03:54:57
May 13 2012 03:52 GMT
#142
Argh. I don't care about any of this lol

I just want them to GIVE MEH CLANS!!!!

And unranked matchmaking. O.o

EDIT: To Zephirdd above me, I don't agree at all with anything you said about the matchmaking buttons, lol.....

I personally think it's already REALLY easy to find a match, I mean.....really, how hard can the current system be? O.o
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
JiN-Psi
Profile Joined December 2011
United States13 Posts
Last Edited: 2012-05-13 04:15:01
May 13 2012 04:02 GMT
#143
I'm trying to install 1.5.0 but it is stuck on 0% for like 30 mins
any ideas why?


Edit: It's fine now.
Zaqwert
Profile Joined June 2008
United States411 Posts
Last Edited: 2012-05-13 04:28:28
May 13 2012 04:24 GMT
#144
The ability to CREATE A NAMED GAME is something SC2 (and Diablo 3) deserately need.

Seriously, I don't understand why they feel the need to try to make BNET 2 so "revolutionary" and instead it's just awful.

WC3 BNET is still vastly superior in every way to SC2.

Heck even D2's BNET, which had a ton of major issues, is superior to D3's.

They've basically tried to simplify and streamline things too much and taken way too many powerful and useful tools away from the users.

Blizzard builds their games for the lowest common denominator these days, not gamers.
taldarimAltar
Profile Blog Joined April 2011
973 Posts
Last Edited: 2012-05-13 04:36:21
May 13 2012 04:34 GMT
#145
So this is what blizz has been doing o.O

Plz bring back WC3 custom maps, I want there to be actual lobby w real people so I can join... New maps will just die out cause they aren't on the first few pages let us name our own lobbies?

Someone actually HAS to ask why this isn't the case and what can be done in an interview. I'd like to see the blizz guys come up with an answer to that

I wholeheartedly agree with the guy above me
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
May 13 2012 04:41 GMT
#146
Why can't they just put two options, their system on one hand and then a box you could click like "live games being hosted" with a list similar to BW or WC3

Can't stand only playing 2 pages of customs, so annoying...
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-05-13 04:50:28
May 13 2012 04:49 GMT
#147
It doesn't even have to named though that would be cool. If they don't want people writing profantiy in map names or whatever then do it without naming. It would still be better to have an 'open lobbies' tab that shows a list of maps (not lobbies per map, but maps) with at least player waiting. Then if I pick an unpopular map it at least shows up SOMEWHERE and I have a chance of finding players.
nekoconeco
Profile Blog Joined May 2009
Australia359 Posts
May 13 2012 05:00 GMT
#148
On May 13 2012 06:52 coolguy7676 wrote:
o We’re making our internal art tools available to the public.

o StarTools is a set of plugins for Discreet®'s 3ds max®, these tools allow advanced users to create, modify, and quickly preview models and animations, including particle and ribbon effects, that can be used in StarCraft II custom maps.


Yes!!! Can't wait for this.
My Photoshop stream (requests welcome) --> http://www.teamliquid.net/forum/viewmessage.php?topic_id=304143
PlosionCornu
Profile Joined August 2010
Italy814 Posts
May 13 2012 05:08 GMT
#149
On May 13 2012 13:24 Zaqwert wrote:
The ability to CREATE A NAMED GAME is something SC2 (and Diablo 3) deserately need.

Seriously, I don't understand why they feel the need to try to make BNET 2 so "revolutionary" and instead it's just awful.

WC3 BNET is still vastly superior in every way to SC2.

Heck even D2's BNET, which had a ton of major issues, is superior to D3's.

They've basically tried to simplify and streamline things too much and taken way too many powerful and useful tools away from the users.

Blizzard builds their games for the lowest common denominator these days, not gamers.


While I do agree with the "games for non gamers part" I cannot understand why would you want the obscene "insert random characters + DOTA- AP NO NOOBS+ insert random characters" list ofr the doom back.

To be honest, that was horrible, not to say the current system is necessarily better, but I cannot see how bringing back that would be helpful.

A chat channel for every custom map is pretty decent though, and the matchmaker spams the refresh button for you, instead of having to manually filter through thousands of dota games, to find a single element td.

Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
May 13 2012 05:18 GMT
#150
Blizzard working on the custom game UI seems so sad.

Its like watching a blind kid trying to paint a picture, but fails every time.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
May 13 2012 05:45 GMT
#151
On May 13 2012 12:41 aeroblaster wrote:
All screenshots shown below are at the highest graphic settings.

Patch 1.5.0
+ Show Spoiler +
[image loading]

As you can see by this first image above, you get the cool black creep now.

+ Show Spoiler +
[image loading]

I'm also loving the new lighting, as seen in this screenshot. Fog of war so sexy.

+ Show Spoiler +
[image loading]

Also a possible severe balance issue. You can no longer Fungal Growth anywhere you want. You must now target a unit, it can be your own as well. (FG wont hurt your units of course)
The problem here is that now you can't Fungal undetected invisible units anymore. This could be very bad, because sometimes zerg relies on fungals when Overseers fail them.
EDIT: Major and I mean MAJOR balance changes to the Infestor have been made.

-Infestors now start with Neural Parasite no upgrade anymore (range 7 still) and the 15s time limit has been removed. Now you can keep that unit forever.
-Infestors can no longer shoot infested terrans while burrowed. HUGE
-Infestor move speed while burrowed is now INSANELY SLOW. Move speed is 1, almost as slow as a Queen off creep.
And when burrowed on creep is 1.3, still very slow.
-Infested Terrans now only last 20 seconds (down from 30s). They now move much faster. Move speed is now 1.5 off creep and 1.95 on creep!

Also ultralisk changes
-No frenzied
-60 dmg building ram attack
-18 dmg to units, no armor bonus atk
-600hp (instead of 500)
-2.25 move speed (2.92 on creep) slower than current build

On the plus side, range indicators (like the ones for siege tanks) are now shown. It's also shown when you use transfuse on Queens. I don't think creep tumors had it though. :\

Note: First two screenshots had AA on. 3rd screenshot had AA off. The graphics are notably better with anti-aliasing off.
Note Note: If anyone wants me to show something specific that they're curious about, just ask! :D

Note Note Note: Not sure but those balance changes do seem legit, as I checked them in game. Infested Terrans were never that fast, it must have been a conscious change. Also the really slow Infestor move speed is excruciating.

I thought they wont change the balance heavily anymore. Is this some kind of mistake?
Spawkuring
Profile Joined July 2008
United States755 Posts
May 13 2012 05:48 GMT
#152
On May 13 2012 14:08 PlosionCornu wrote:
Show nested quote +
On May 13 2012 13:24 Zaqwert wrote:
The ability to CREATE A NAMED GAME is something SC2 (and Diablo 3) deserately need.

Seriously, I don't understand why they feel the need to try to make BNET 2 so "revolutionary" and instead it's just awful.

WC3 BNET is still vastly superior in every way to SC2.

Heck even D2's BNET, which had a ton of major issues, is superior to D3's.

They've basically tried to simplify and streamline things too much and taken way too many powerful and useful tools away from the users.

Blizzard builds their games for the lowest common denominator these days, not gamers.


While I do agree with the "games for non gamers part" I cannot understand why would you want the obscene "insert random characters + DOTA- AP NO NOOBS+ insert random characters" list ofr the doom back.

To be honest, that was horrible, not to say the current system is necessarily better, but I cannot see how bringing back that would be helpful.

A chat channel for every custom map is pretty decent though, and the matchmaker spams the refresh button for you, instead of having to manually filter through thousands of dota games, to find a single element td.



Put WC3 custom game UI in SC2.
Add a filter so you don't have to see maps you don't want.

Problem solved.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2012-05-13 05:55:51
May 13 2012 05:53 GMT
#153
On May 13 2012 12:41 aeroblaster wrote:
All screenshots shown below are at the highest graphic settings.

Patch 1.5.0
+ Show Spoiler +
[image loading]

As you can see by this first image above, you get the cool black creep now.

+ Show Spoiler +
[image loading]

I'm also loving the new lighting, as seen in this screenshot. Fog of war so sexy.

+ Show Spoiler +
[image loading]

Also a possible severe balance issue. You can no longer Fungal Growth anywhere you want. You must now target a unit, it can be your own as well. (FG wont hurt your units of course)
The problem here is that now you can't Fungal undetected invisible units anymore. This could be very bad, because sometimes zerg relies on fungals when Overseers fail them.
EDIT: Major and I mean MAJOR balance changes to the Infestor have been made.

-Infestors now start with Neural Parasite no upgrade anymore (range 7 still) and the 15s time limit has been removed. Now you can keep that unit forever.
-Infestors can no longer shoot infested terrans while burrowed. HUGE
-Infestor move speed while burrowed is now INSANELY SLOW. Move speed is 1, almost as slow as a Queen off creep.
And when burrowed on creep is 1.3, still very slow.
-Infested Terrans now only last 20 seconds (down from 30s). They now move much faster. Move speed is now 1.5 off creep and 1.95 on creep!

Also ultralisk changes
-No frenzied
-60 dmg building ram attack
-18 dmg to units, no armor bonus atk
-600hp (instead of 500)
-2.25 move speed (2.92 on creep) slower than current build

On the plus side, range indicators (like the ones for siege tanks) are now shown. It's also shown when you use transfuse on Queens. I don't think creep tumors had it though. :\

Note: First two screenshots had AA on. 3rd screenshot had AA off. The graphics are notably better with anti-aliasing off.
Note Note: If anyone wants me to show something specific that they're curious about, just ask! :D

Note Note Note: Not sure but those balance changes do seem legit, as I checked them in game. Infested Terrans were never that fast, it must have been a conscious change. Also the really slow Infestor move speed is excruciating.


those aren't balance changes.
the beta simply isn't loading all the multiplayer balance patches.
im sure you'll find khaydarin amulet and other stuff in there aswell.
siege tanks probably do 60 damage?
the game is basically 1.0 in the 1.5 beta.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
ragnorr
Profile Joined April 2011
Denmark6097 Posts
May 13 2012 05:57 GMT
#154
On May 13 2012 12:41 aeroblaster wrote:
All screenshots shown below are at the highest graphic settings.

Patch 1.5.0
+ Show Spoiler +
[image loading]

As you can see by this first image above, you get the cool black creep now.

+ Show Spoiler +
[image loading]

I'm also loving the new lighting, as seen in this screenshot. Fog of war so sexy.

+ Show Spoiler +
[image loading]

Also a possible severe balance issue. You can no longer Fungal Growth anywhere you want. You must now target a unit, it can be your own as well. (FG wont hurt your units of course)
The problem here is that now you can't Fungal undetected invisible units anymore. This could be very bad, because sometimes zerg relies on fungals when Overseers fail them.
EDIT: Major and I mean MAJOR balance changes to the Infestor have been made.

-Infestors now start with Neural Parasite no upgrade anymore (range 7 still) and the 15s time limit has been removed. Now you can keep that unit forever.
-Infestors can no longer shoot infested terrans while burrowed. HUGE
-Infestor move speed while burrowed is now INSANELY SLOW. Move speed is 1, almost as slow as a Queen off creep.
And when burrowed on creep is 1.3, still very slow.
-Infested Terrans now only last 20 seconds (down from 30s). They now move much faster. Move speed is now 1.5 off creep and 1.95 on creep!

Also ultralisk changes
-No frenzied
-60 dmg building ram attack
-18 dmg to units, no armor bonus atk
-600hp (instead of 500)
-2.25 move speed (2.92 on creep) slower than current build

On the plus side, range indicators (like the ones for siege tanks) are now shown. It's also shown when you use transfuse on Queens. I don't think creep tumors had it though. :\

Note: First two screenshots had AA on. 3rd screenshot had AA off. The graphics are notably better with anti-aliasing off.
Note Note: If anyone wants me to show something specific that they're curious about, just ask! :D

Note Note Note: Not sure but those balance changes do seem legit, as I checked them in game. Infested Terrans were never that fast, it must have been a conscious change. Also the really slow Infestor move speed is excruciating.

It is a alpha build, dont give much into balance stuff just yet. They might have just been playing around with random balance changes.
GT350
Profile Joined May 2012
United States270 Posts
May 13 2012 05:58 GMT
#155
Someone translate this in english please. I dont get it.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2012-05-13 06:15:47
May 13 2012 06:15 GMT
#156
On May 13 2012 13:24 Zaqwert wrote:
The ability to CREATE A NAMED GAME is something SC2 (and Diablo 3) deserately need.

Seriously, I don't understand why they feel the need to try to make BNET 2 so "revolutionary" and instead it's just awful.


Posts like these make me think people haven't used Bnet 1.0 in a while. Most people on Bnet didn't name their maps "1v1 Destination D- Zerg only please". They named them "xXViagr@ WarzXx".

This is also the same reason there's no big default chat channel any more. ICCUP's D board is all angry spanish people, and Diablo II's chat is literally 1000+ spambots. It's terrible.
MeeMeesiko
Profile Blog Joined March 2011
United States40 Posts
May 13 2012 06:15 GMT
#157
I think that some of the new SCII Editor Tools are absolutely awesome. There are tools in there (Managing 3D Models, Particle and Physics engines, etc.) that people pay hundreds or even thousands of dollars to have available in other programs. Making your own Custom Cinematics!? Jesus this makes me want to pick apart the Editor and make some awesome stuff.

The UI is so... Unfinished. And people are criticizing the living hell out of it. Why are people treating it like it's a finished product and jumping on the hate wagon when it's in its alpha stage of development? Blizzard releases information on work they're doing and then gets completely jumped by the same people the requested that information. It's disheartening to see. Yeah, this stuff should have been available at release. But Blizzard is listening to feedback from us and trying to realistically integrate all of it into a single, epic update. What more couod we want than... Everything we've been asking for? Between their stated plans for 1.5 and HotS, the only feature I can think of that's been ignored is lack of LAN, which we all know is not going to be included in SCII for probably years, if ever. But every other concern the community has raised hell over is actively being worked on. And the second Blizzard says "Hey this is the first look at a completely Unfinished idea of what we want to give all of you" they get bashed on endlessly.

And then we wonder and bitch when Blizzard leaves us in the dark about stuff. This bothers me a lot.

New features look fantastic to me. My only concern is relearning the UI because it looks like a lot of things have moved around. But that's small compared to finally getting features we've all been wanting integrated.
Zaqwert
Profile Joined June 2008
United States411 Posts
May 13 2012 06:18 GMT
#158
I'm not saying replace all the existing functionality with the old named game system, I'm saying give us the ability to use the name game system if we want, it should be there as another option.
dextrin303
Profile Joined May 2011
Sweden320 Posts
Last Edited: 2012-05-13 06:22:23
May 13 2012 06:22 GMT
#159
I hope that they can implement a lobby of games like in WC3. For instance I would really want to try BGH in SC2 but nobody is playing it so I can't. With the browser you can..
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 13 2012 06:23 GMT
#160
Some more interesting stuff:

There no longer appears to be a public lobby option at all for arcade games, you either click Join Game similar to psuedo matchmaking but it just waits for opponents, or you do private lobby, but it doesn't have the option to "open to public". This is a little bit worrying, because at least before you could get an idea about how many people were waiting by joining the lobby, now it just waits until you have enough, or don't as is usually the case in the beta right now.

The Starcraft2 custom games can still be opened to public as normal, just not the arcade games.
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
May 13 2012 06:24 GMT
#161
Just add a column indicate how many people is waiting in each game would be great.
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
May 13 2012 06:26 GMT
#162
On May 13 2012 14:48 Spawkuring wrote:
Show nested quote +
On May 13 2012 14:08 PlosionCornu wrote:
On May 13 2012 13:24 Zaqwert wrote:
The ability to CREATE A NAMED GAME is something SC2 (and Diablo 3) deserately need.

Seriously, I don't understand why they feel the need to try to make BNET 2 so "revolutionary" and instead it's just awful.

WC3 BNET is still vastly superior in every way to SC2.

Heck even D2's BNET, which had a ton of major issues, is superior to D3's.

They've basically tried to simplify and streamline things too much and taken way too many powerful and useful tools away from the users.

Blizzard builds their games for the lowest common denominator these days, not gamers.


While I do agree with the "games for non gamers part" I cannot understand why would you want the obscene "insert random characters + DOTA- AP NO NOOBS+ insert random characters" list ofr the doom back.

To be honest, that was horrible, not to say the current system is necessarily better, but I cannot see how bringing back that would be helpful.

A chat channel for every custom map is pretty decent though, and the matchmaker spams the refresh button for you, instead of having to manually filter through thousands of dota games, to find a single element td.



Put WC3 custom game UI in SC2.
Add a filter so you don't have to see maps you don't want.

Problem solved.


While it is frustrating to deal with a lot off the UI aspects of SC2, BW's UMS sections could get pretty creepy and x-rated depending on the maps being played. Could lead to a lot of bad PR if some overzealous soccer mom goings on a rampage to the news and lawyers.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 13 2012 06:32 GMT
#163
On May 13 2012 15:22 dextrin303 wrote:
I hope that they can implement a lobby of games like in WC3. For instance I would really want to try BGH in SC2 but nobody is playing it so I can't. With the browser you can..


Their current plan was detailed in a blog post a while ago:

To help players find games more easily in patch 1.5, we intend to include an “open games list.” To be clear, this will not be every open game that is on the service. Instead, the open games list will deliver to you a selection of games from the many hundreds or thousands that are currently open. We are currently working on different ways to determine how the list you’ll see is generated.
LesPhoques
Profile Joined December 2010
Canada782 Posts
May 13 2012 06:33 GMT
#164
They should hire a person who made Dota 2 interface. Far far more superior
Lowko
Profile Joined August 2010
Netherlands286 Posts
May 13 2012 06:33 GMT
#165
The only thing I don't like is that the 1v1 play button is 'hidden' which is for me the most important part of the game. I'd like a button somewhere else saying 'Play 1v1 now like a boss' and I would gladly click it.
www.LowkoTV.com
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
May 13 2012 06:41 GMT
#166
Wait....what....where's the "open games list"/b.net 1.0 lobby system? This stuff is just an aesthetic overhaul, it feels more like a flash games website like kongregate than a community-based gaming experience than sc1/wc3 ums/customs...
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
May 13 2012 06:45 GMT
#167
Wow, what is with all the cynicism. I come home to see this massive list of improvements and streamlining to the UI, things that the community has been bitching about for many many months, and all I see is negativity. Blizzard is listening to exactly what you have been saying and giving us all these amazing tools to create a massive custom game community on top of everything they already provide and all we can do is complain?

We really need to re-examine our mentality of entitlement. When we get a patch like this, which is a lot of what we were already asking for we should at least give some creative criticism instead of "this patch is garbage," which is what a majority of these responses have been. You don't like it? Let Blizzard know what they could do to improve their changes, like they outlined in the post, " Your input can help us refine it even further." Add some worthwhile commentary to the situation.

Personally I think it's an amazing patch. The custom game community was oft times larger than the competitive community in wc3 and this had to do almost entirely with the custom map editor and what came out of it. Dota would not exist without it. The custom maps in sc2 have been underwhelming to say the least. This could be a potential goldmine.

And for the serious competitive players, these patch notes (not set in stone) come on the heels of balance change and with promises of more to come. Such a quick turnaround is practically unheard of. The least we can do bite our tongues and digest the information here before regurgitating our opinions. Think before you speak and craft a meaningful post. No one gains anything with a substance less complaint and dead end criticisms.

Please lets help improve our game rather than shitting on it constantly.
Random player, pixel enthusiast, crappy illustrator, offlane/support
Roman666
Profile Joined April 2012
Poland1440 Posts
May 13 2012 06:50 GMT
#168
All the ranting based on leaked ALPHA (not even beta) pictures of the UI. Wait for the final version and then make a statement about it. It may, hell I bet it will, change 500 times from the screens you saw atm. Until then its pointless to discuss something which can be scrapped entirely at developers whim.
OneBaseKing
Profile Blog Joined April 2012
Afghanistan412 Posts
May 13 2012 06:56 GMT
#169
Honestly, this seems stupid. They should name the two groups differently, the arcade sounds very um... not very smart.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
May 13 2012 07:01 GMT
#170
For me there's no way around an optional Warcraft 3 like custom map system where you can find newly hosted and named games.

Like with the normal game you don't want to match good and bad players together in custom maps. But currently there is no way to host public and prevent just that. In Warcraft 3 you'd just name your game "DotA -ap -pro" and at least way fewer beginners joined and if they did, you felt justified to put them on your banlist.

It is true though, that there is some abyssal naming going on within Wc3, where the hosted title is a porn url, hacker url etc.
But put that Wc3 like custom map search on a second tab so that the game names aren't initial visible (but don't hide the option itself!).
That together with the fact that you can ban accounts more effectively now and we're in for a treat :>
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Belisarius
Profile Joined November 2010
Australia6225 Posts
May 13 2012 07:06 GMT
#171
How can they introduce all this junk in a patch, but make us wait for HotS to get clan support?

Baffles me.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
May 13 2012 07:06 GMT
#172
This sure as hell will take a while to get used to... also, why the hell did they inverse the quick match buttons -.-
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-13 07:29:16
May 13 2012 07:07 GMT
#173
On May 13 2012 16:01 Na_Dann_Ma_GoGo wrote:
For me there's no way around an optional Warcraft 3 like custom map system where you can find newly hosted and named games.

Like with the normal game you don't want to match good and bad players together in custom maps. But currently there is no way to host public and prevent just that. In Warcraft 3 you'd just name your game "DotA -ap -pro" and at least way fewer beginners joined and if they did, you felt justified to put them on your banlist.

It is true though, that there is some abyssal naming going on within Wc3, where the hosted title is a porn url, hacker url etc.
But put that Wc3 like custom map search on a second tab so that the game names aren't initial visible (but don't hide the option itself!).
That together with the fact that you can ban accounts more effectively now and we're in for a treat :>


I would not be surprised if they let map developers opt into matchmaking for arcade games judging by the interface as it is at the moment and the kinds of solutions they're going need for blizzard all stars.

Edit: actually they straight up say it in this video: http://www.youtube.com/watch?v=bWymJSal9IM&t=4m55s

On May 13 2012 16:06 Belisarius wrote:
How can they introduce all this junk in a patch, but make us wait for HotS to get clan support?

Baffles me.


The client as it looks in this preview is very similar to how it looked when they showed it at blizzcon last year during the HOTS preview, this is likely been in development for a while. Other than that, development of stuff takes time and they likely share the battle.net and engineering team between Sc2 and Diablo, they likely started this, got put onto finishing diablo and now that diablo is done they're finishing this, THEN working on HotS features. Just a guess, I have no inside information in that regard.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
Last Edited: 2012-05-13 07:10:19
May 13 2012 07:08 GMT
#174
On May 13 2012 12:41 aeroblaster wrote:
All screenshots shown below are at the highest graphic settings.

Patch 1.5.0
+ Show Spoiler +
[image loading]

As you can see by this first image above, you get the cool black creep now.

+ Show Spoiler +
[image loading]

I'm also loving the new lighting, as seen in this screenshot. Fog of war so sexy.

+ Show Spoiler +
[image loading]

Also a possible severe balance issue. You can no longer Fungal Growth anywhere you want. You must now target a unit, it can be your own as well. (FG wont hurt your units of course)
The problem here is that now you can't Fungal undetected invisible units anymore. This could be very bad, because sometimes zerg relies on fungals when Overseers fail them.
EDIT: Major and I mean MAJOR balance changes to the Infestor have been made.

-Infestors now start with Neural Parasite no upgrade anymore (range 7 still) and the 15s time limit has been removed. Now you can keep that unit forever.
-Infestors can no longer shoot infested terrans while burrowed. HUGE
-Infestor move speed while burrowed is now INSANELY SLOW. Move speed is 1, almost as slow as a Queen off creep.
And when burrowed on creep is 1.3, still very slow.
-Infested Terrans now only last 20 seconds (down from 30s). They now move much faster. Move speed is now 1.5 off creep and 1.95 on creep!

Also ultralisk changes
-No frenzied
-60 dmg building ram attack
-18 dmg to units, no armor bonus atk
-600hp (instead of 500)
-2.25 move speed (2.92 on creep) slower than current build

On the plus side, range indicators (like the ones for siege tanks) are now shown. It's also shown when you use transfuse on Queens. I don't think creep tumors had it though. :\

Note: First two screenshots had AA on. 3rd screenshot had AA off. The graphics are notably better with anti-aliasing off.
Note Note: If anyone wants me to show something specific that they're curious about, just ask! :D

Note Note Note: Not sure but those balance changes do seem legit, as I checked them in game. Infested Terrans were never that fast, it must have been a conscious change. Also the really slow Infestor move speed is excruciating.


WTF? these balance changes are weird; i wonder if these weren't supposed to be in this test 1.5 build or what? Why not make a public map like they did for the recent changes? it also means it'll probably be a while til 1.5 comes out or else they would have released these changes with the last balance changes

I was about to say that it seems that those "changes" weren't changes but how it was back in the beta. But not all those changes are so.

Nerfing the ultralisk? Why? 100 more hp doesn't make up for all the other stuff o.o

The infestor changes are interesting and I'm not really against it. I always thought they moved quite fast while burrowed. No more IT from burrowed is interesting... perhaps it's because they feel baneling mines are good enough already, especially now that people use them a lot more? The fungal change is weird, but maybe they feel that cloaked units (namely, banshees) are stopped too easily by fungals since it's hard to keep banshees spread out enough to make fungals not worth it? (Against DTs or ghost nuke, should have a spore anyway or an overseer).

The IT change I like; moving so slow sorta sucked, and this makes it harder for the IT to snipe things like they can now (I don't like tactics that allow you to gain such a big advantage in such a small amount of time, such as looking away for a few seconds then realizing it's too late and you're going to lose your third base vs a 4 base zerg), while the movement speed buffs their abilities in other things like killing multiple buildings instead of just sniping 1 or just fighting in battles. Perhaps it would help deal with air harassment as well (Banshees, etc.), without having to burn so many fungals to keep them in place.

The NP change I like and sounds really fun haha. Hurray for stealing units and remaking their race's units/buildings.


On May 13 2012 15:45 fire_brand wrote:
Wow, what is with all the cynicism. I come home to see this massive list of improvements and streamlining to the UI, things that the community has been bitching about for many many months, and all I see is negativity. Blizzard is listening to exactly what you have been saying and giving us all these amazing tools to create a massive custom game community on top of everything they already provide and all we can do is complain?

We really need to re-examine our mentality of entitlement. When we get a patch like this, which is a lot of what we were already asking for we should at least give some creative criticism instead of "this patch is garbage," which is what a majority of these responses have been. You don't like it? Let Blizzard know what they could do to improve their changes, like they outlined in the post, " Your input can help us refine it even further." Add some worthwhile commentary to the situation.

Personally I think it's an amazing patch. The custom game community was oft times larger than the competitive community in wc3 and this had to do almost entirely with the custom map editor and what came out of it. Dota would not exist without it. The custom maps in sc2 have been underwhelming to say the least. This could be a potential goldmine.

And for the serious competitive players, these patch notes (not set in stone) come on the heels of balance change and with promises of more to come. Such a quick turnaround is practically unheard of. The least we can do bite our tongues and digest the information here before regurgitating our opinions. Think before you speak and craft a meaningful post. No one gains anything with a substance less complaint and dead end criticisms.

Please lets help improve our game rather than shitting on it constantly.


Well said!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 13 2012 07:20 GMT
#175
How Fungal will work vs stealth units? How to target to stealth units?!
Hubble
Profile Joined August 2010
Germany248 Posts
Last Edited: 2012-05-13 07:28:24
May 13 2012 07:25 GMT
#176
On May 13 2012 16:08 Yoshi Kirishima wrote:
WTF? these balance changes are weird; i wonder if these weren't supposed to be in this test 1.5 build or what? Why not make a public map like they did for the recent changes? it also means it'll probably be a while til 1.5 comes out or else they would have released these changes with the last balance changes

I was about to say that it seems that those "changes" weren't changes but how it was back in the beta. But not all those changes are so.

Nerfing the ultralisk? Why? 100 more hp doesn't make up for all the other stuff o.o

The infestor changes are interesting and I'm not really against it. I always thought they moved quite fast while burrowed. No more IT from burrowed is interesting... perhaps it's because they feel baneling mines are good enough already, especially now that people use them a lot more? The fungal change is weird, but maybe they feel that cloaked units (namely, banshees) are stopped too easily by fungals since it's hard to keep banshees spread out enough to make fungals not worth it? (Against DTs or ghost nuke, should have a spore anyway or an overseer).


The beta for 1.5 runs without ANY balance patches. It is the Sc2 Beta (0.x) but with Patch 1.5 UI and stuff.

http://wiki.teamliquid.net/starcraft2/Ultralisk

http://wiki.teamliquid.net/starcraft2/Infestor

Take a look at "Patch Changes".
I can see what you see not, vision milky then eyes rot. When you turn they will be gone, whispering their hidden song...
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
May 13 2012 07:43 GMT
#177
On May 13 2012 16:25 Hubble wrote:
Show nested quote +
On May 13 2012 16:08 Yoshi Kirishima wrote:
WTF? these balance changes are weird; i wonder if these weren't supposed to be in this test 1.5 build or what? Why not make a public map like they did for the recent changes? it also means it'll probably be a while til 1.5 comes out or else they would have released these changes with the last balance changes

I was about to say that it seems that those "changes" weren't changes but how it was back in the beta. But not all those changes are so.

Nerfing the ultralisk? Why? 100 more hp doesn't make up for all the other stuff o.o

The infestor changes are interesting and I'm not really against it. I always thought they moved quite fast while burrowed. No more IT from burrowed is interesting... perhaps it's because they feel baneling mines are good enough already, especially now that people use them a lot more? The fungal change is weird, but maybe they feel that cloaked units (namely, banshees) are stopped too easily by fungals since it's hard to keep banshees spread out enough to make fungals not worth it? (Against DTs or ghost nuke, should have a spore anyway or an overseer).


The beta for 1.5 runs without ANY balance patches. It is the Sc2 Beta (0.x) but with Patch 1.5 UI and stuff.

http://wiki.teamliquid.net/starcraft2/Ultralisk

http://wiki.teamliquid.net/starcraft2/Infestor

Take a look at "Patch Changes".


Oh I see, thanks xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Ejohrik
Profile Joined December 2010
Sweden219 Posts
Last Edited: 2012-05-13 07:57:07
May 13 2012 07:56 GMT
#178
Why are they focusing so hard on the arcade players and not the ones who play the actual game? I have some friends who are "arcade/casual players" and they rarely even start the game more than once every week.

Focus on improving the UI for all the people who want a more social experience and still play StarCraft 2.
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
May 13 2012 08:00 GMT
#179
So now we'll have a whole new way to play marine arena or nexus wars! Wohoo
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
Last Edited: 2012-05-13 09:22:28
May 13 2012 08:01 GMT
#180
I found some more balance changes in the 1.5 Alpha.

Queen still has 3 range instead of 5 range. Observers still build in 40 seconds. I assume that the new patch has not been implemented in this Alpha.

Morph to Overseer cost changed to 50/100, up from 50/50.

Spawn Changeling cost changed to 75 energy, up from 50 energy.

Pneumatized Carapace (Overlord/Overseer speed upgrade) cost changed to 50/50, down from 100/100.

Broodlord HP/armor increased to 275 hp and 2 armor, up from 225 hp and 1 armor.

Hatchery health changed to 1250, down from 1500.

Lair health changed to 1800, down from 2000.

Spawning Pool health changed to 750, down from 1000.

Spine Crawler root time changed to 6 seconds, down from 12 seconds.
(The animation for one of my Spine Crawlers was bugged so that it showed a rooted Spine Crawler when the unrooted Spine Crawler was stationary. lmao).

Corruptor attack changed to 12 (22 vs massive), changed from 14 (20 vs massive).

Corruptors have energy again with 200 max energy, with Corruption costing 75 energy.

Spire health changed to to 800, decreased from 850.

Ultralisk Cavern health changed to 800, decreased from 850.

Ultralisk build time changed to 70 seconds, increased from 55 seconds.

Roach range changed to 3, decreased from 4.

ROACHES COST 1 SUPPLY LOLOLOLOLOLOL.

And of course, the Infestor and Ultralisk changes as described earlier in the thread.

IU is a fantastic singer.

I have not found any other obvious changes with Terran or Protoss, however. Maybe there might have been a few changed that slipped through my notice, however.

edit:
I doubt this is a build from the beta or 1.0. Phoenix Range, the Ghost snipe nerf, KA removal, no warp-in on ramp, and Reaper speed upgrade requiring a Factory are all still in effect.
ㅇㅅㅌㅅ
kevinmon
Profile Joined January 2011
United States540 Posts
May 13 2012 08:05 GMT
#181
On May 13 2012 17:01 eviltomahawk wrote:
I found some more balance changes in the 1.5 Alpha.

Queen still has 3 range instead of 5 range. Observers still build in 40 seconds. I assume that the new patch has not been implemented in this Alpha.

Morph to Overseer cost changed to 50/100, up from 50/50.

Spawn Changeling cost changed to 75 energy, up from 50 energy.

Pneumatized Carapace (Overlord/Overseer speed upgrade) cost changed to 50/50, down from 100/100.

Broodlord HP/armor increased to 275 hp and 2 armor, up from 225 hp and 1 armor.

Hatchery health changed to 1250, down from 1500.

Lair health changed to 1800, down from 2000.

Spawning Pool health changed to 750, down from 1000.

Spine Crawler root time changed to 6 seconds, down from 12 seconds.
(The animation for one of my Spine Crawlers was bugged so that it showed a rooted Spine Crawler when the unrooted Spine Crawler was stationary. lmao).

Corruptor attack changed to 12 (22 vs massive), changed from 14 (20 vs massive).

Corruptors have energy again with 200 max energy, with Corruption costing 75 energy.

Spire health changed to to 800, decreased from 850.

Ultralisk Cavern health changed to 800, decreased from 850.

Ultralisk build time changed to 70 seconds, increased from 55 seconds.

Roach range changed to 3, decreased from 4.

ROACHES COST 1 SUPPLY LOLOLOLOLOLOL.

And of course, the Infestor and Ultralisk changes as described earlier in the thread.

IU is a fantastic singer.

I have not found any other obvious changes with Terran or Protoss, however. Maybe there might have been a few changed that slipped through my notice, however.

Well done sir
wangstra
Profile Joined March 2011
922 Posts
Last Edited: 2012-05-13 08:35:07
May 13 2012 08:06 GMT
#182
-Nuked-
Flummie
Profile Joined August 2010
Netherlands417 Posts
May 13 2012 08:12 GMT
#183
I don't see a big difference as there is still a whole lot of nothing on the screen. Just look at the DOTA 2 UI. This is also looking rather boring
ผมพยายามหาคำตอบอยู่ตลอดเวลา
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 13 2012 08:15 GMT
#184
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?
"Its easy, just trust your CPU".-Boxer on being good at games
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-05-13 08:19:38
May 13 2012 08:18 GMT
#185
On May 13 2012 17:15 windsupernova wrote:
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?


I don't know man, blizzard has done some really really stupid shit lately (ghost nerf could have been done so much better)

But yeah it's probably an old build, the buff to broodlord reflects their stats in a beta build.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 13 2012 08:20 GMT
#186
Looks like this is a StarCraft 2 v1.0 with 1.5 changes
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
May 13 2012 08:20 GMT
#187
On May 13 2012 17:15 windsupernova wrote:
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?

I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.
ㅇㅅㅌㅅ
MugenXBanksy
Profile Joined April 2011
United States479 Posts
May 13 2012 08:22 GMT
#188
more dead space in the menus cool :/
we all hope to be like whitera one day
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-13 08:29:46
May 13 2012 08:25 GMT
#189
On May 13 2012 17:22 MugenXBanksy wrote:
more dead space in the menus cool :/


Did you just not read the label that says CURRENTLY UNDER DEVELOPMENT where the dead space is? it will likely be filled by the time this goes live, this is an alpha after all.

On May 13 2012 17:20 eviltomahawk wrote:
Show nested quote +
On May 13 2012 17:15 windsupernova wrote:
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?

I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.


It's just a messed up build because of merging problems most likely, they needed a fully distributable beta to test the map editor differences, the old pylon radius is still in there for instance. It's just not worth getting concerned about the specifics of the balance changes.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 13 2012 08:26 GMT
#190
On May 13 2012 17:20 eviltomahawk wrote:
Show nested quote +
On May 13 2012 17:15 windsupernova wrote:
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?

I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.


It makes zero sense to nerf ultras, buff broodlords and basically give replicants to Zerg when they just removed them from HotS though.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Peleus
Profile Joined March 2010
Australia420 Posts
May 13 2012 08:29 GMT
#191
Seriously these balance changes aren't real are they? It's like some type of mistake or buggy because it's on an alpha build?

Like, really?
cnas
Profile Joined June 2010
Sweden640 Posts
May 13 2012 08:32 GMT
#192
I like the changes overall, the custom scene has been dead in the water for a long time because of the 'popularity' fiasco, but I like that they're trying to set things right. I remember the beta of SC2 and the outcries of the custom game modders on forums everywhere, and how Bliz just ignored them and seemed to have a policy of not speaking about the custom scene problems for a year. But now it seems that they've finally awaken and are trying to patch things up.

A few things are bothering me tho... First of all, B.net 2 keeps feeling desolate, there's just nothing going on. The chats are there but they feel so half-assed compared to Dota2 and the likes. Bnet 2 still feels like a system that's made to work on consoles, with minimal need to use the keyboard.

Also, I'd like to know what the percentage is of the playerbase that is still playing with a 4:3-screen. Why do we have a UI that's built for 4:3-screens and not widescreen?
One more game, bro's!
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
May 13 2012 08:33 GMT
#193
Well this is only Alpha build, but to be honest they really should take a look at Valve DoTA2 front end, Thats the direction they should be moving too
DaNom
Profile Joined December 2010
Poland144 Posts
Last Edited: 2012-05-13 08:40:38
May 13 2012 08:37 GMT
#194
Why this isn't on PTR?
DaNom.211 BNet EU
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
Last Edited: 2012-05-13 08:50:05
May 13 2012 08:49 GMT
#195
lol, what?

Why do they re-change almost EVERYTHING they implemented over the past few months? o.O
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 13 2012 08:52 GMT
#196
On May 13 2012 17:49 enemy2010 wrote:
lol, what?

Why do they re-change almost EVERYTHING they implemented over the past few months? o.O

Probably because it's an alpha of beta? And there are no applied changes from last patches? Wait, they're working on it
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
Last Edited: 2012-05-13 08:54:17
May 13 2012 08:53 GMT
#197
I don't understand these changes....BLizzard, if you are reading, plz look at DOTA2 UI and plz learnnnnnnnnnnnn! It could be so sexy with dota2 type menus....IF you don't know what i mean, plz see Husky's youtube video:


Some comments from youtube page:

"What I love about Dota 2 is the possibility of spectate a game while waiting for a match."
israellsantos 2 weeks ago 44
"Whoever worked on battlenet 2.0 should watch this video and be ashamed, if they aren't already. If you are listening Blizzard, bnet need a major update. Do it."


Sigh...if only we had these things...
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-05-13 08:56:38
May 13 2012 08:55 GMT
#198
On May 13 2012 17:01 eviltomahawk wrote:
I found some more balance changes in the 1.5 Alpha.

Queen still has 3 range instead of 5 range. Observers still build in 40 seconds. I assume that the new patch has not been implemented in this Alpha.

Morph to Overseer cost changed to 50/100, up from 50/50.

Spawn Changeling cost changed to 75 energy, up from 50 energy.

Pneumatized Carapace (Overlord/Overseer speed upgrade) cost changed to 50/50, down from 100/100.

Broodlord HP/armor increased to 275 hp and 2 armor, up from 225 hp and 1 armor.

Hatchery health changed to 1250, down from 1500.

Lair health changed to 1800, down from 2000.

Spawning Pool health changed to 750, down from 1000.

Spine Crawler root time changed to 6 seconds, down from 12 seconds.
(The animation for one of my Spine Crawlers was bugged so that it showed a rooted Spine Crawler when the unrooted Spine Crawler was stationary. lmao).

Corruptor attack changed to 12 (22 vs massive), changed from 14 (20 vs massive).

Corruptors have energy again with 200 max energy, with Corruption costing 75 energy.

Spire health changed to to 800, decreased from 850.

Ultralisk Cavern health changed to 800, decreased from 850.

Ultralisk build time changed to 70 seconds, increased from 55 seconds.

Roach range changed to 3, decreased from 4.

ROACHES COST 1 SUPPLY LOLOLOLOLOLOL.

And of course, the Infestor and Ultralisk changes as described earlier in the thread.

IU is a fantastic singer.

I have not found any other obvious changes with Terran or Protoss, however. Maybe there might have been a few changed that slipped through my notice, however.


People, this balance build is the "Starcraft 2 Wings of Liberty BETA" build. It's the original Starcraft 2 Wings of Liberty BETA in like 2009. So, people, no need to list all the "balance changes", just go to check the original BETA build.
Leviance
Profile Joined November 2009
Germany4079 Posts
May 13 2012 08:56 GMT
#199
Many casuals would have been sticking to the game longer if the awful custom game system had been different from the beginning. I like everthing that improves it.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Kitchen.Sink
Profile Blog Joined April 2012
26 Posts
May 13 2012 08:58 GMT
#200
The UI is still clunky and awkward. It's painful to look at. A button is added that will lead to empty and idle chat rooms because the chat system is still essentially the same. The poster who claimed that these changes are like rearranging deck chairs on the Titanic was right.

I can only hope that since this is the alpha, the final product will not look much like what is pictured in these screenshots.
Thinking always ahead, thinking always of trying to do more, brings a state of mind in which nothing is impossible. The moment one gets into the "expert" state of mind a great number of things become impossible. --Henry Ford
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
May 13 2012 08:58 GMT
#201
It sure looks promising for an Alpha, i hope the entirity of the UI gets a major overhaul though. I'm sure that wasnt quite on their mind yet with this, they just wanted to test out the functionalities first before they radically alter how everything looks and works.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
May 13 2012 09:02 GMT
#202
Whats "Added self-cast hotkey support" ?
4th August 2012...Never forget.....
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 13 2012 09:16 GMT
#203
On May 13 2012 18:02 CrtBalorda wrote:
Whats "Added self-cast hotkey support" ?


I'd imagine it let lets you hold down a key and then any ability or item you use gets cast on the currently selected unit in preparation for blizzard all stars.
larse
Profile Blog Joined March 2012
1611 Posts
May 13 2012 09:16 GMT
#204
Since they use the first 2009 Wings of Liberty Beta Build with the arcade feature. (So the balance and graphics is the same as the original WOL beta in 2009). I kinda start to doubt the credibility of this "beta" thing.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 13 2012 09:23 GMT
#205
On May 13 2012 18:16 larse wrote:
Since they use the first 2009 Wings of Liberty Beta Build with the arcade feature. (So the balance and graphics is the same as the original WOL beta in 2009). I kinda start to doubt the credibility of this "beta" thing.


I'm logged in to it right now and can confirm it is legit, there are live servers with the arcade feature enabled and people are uploading to it and playing games on it, the problems with the melee stuff is likely just a merging issue because they needed to release this as a stand alone client, they just don't have the ability to make a PTR-only map editor I guess.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-05-13 09:28:30
May 13 2012 09:26 GMT
#206
On May 13 2012 18:23 Dingobloo wrote:
Show nested quote +
On May 13 2012 18:16 larse wrote:
Since they use the first 2009 Wings of Liberty Beta Build with the arcade feature. (So the balance and graphics is the same as the original WOL beta in 2009). I kinda start to doubt the credibility of this "beta" thing.


I'm logged in to it right now and can confirm it is legit, there are live servers with the arcade feature enabled and people are uploading to it and playing games on it, the problems with the melee stuff is likely just a merging issue because they needed to release this as a stand alone client, they just don't have the ability to make a PTR-only map editor I guess.


So, we can log in with our current bn account? Or you need to be invited to the alpha?

If everyone can log into this, then it is not an alpha--it's a freaking open beta.
ThatGuyDoMo
Profile Blog Joined September 2010
Australia516 Posts
May 13 2012 09:27 GMT
#207
I really like these changes, very pretty ^.^
TwilightRain
Profile Joined March 2011
Germany351 Posts
May 13 2012 09:27 GMT
#208
No matter how it looks, the main thing this change to the UI does is divert attention from the actual game and attract attention to "fun" custom games. I don't want SC2 to get to the state where SC:BW and WC3 were after a couple of years, when all that was played on Bnet were custom games and the very small percentage of people that cared about the actual game could only play on unofficial servers e.g. The Abyss.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 13 2012 09:30 GMT
#209
On May 13 2012 18:26 larse wrote:
Show nested quote +
On May 13 2012 18:23 Dingobloo wrote:
On May 13 2012 18:16 larse wrote:
Since they use the first 2009 Wings of Liberty Beta Build with the arcade feature. (So the balance and graphics is the same as the original WOL beta in 2009). I kinda start to doubt the credibility of this "beta" thing.


I'm logged in to it right now and can confirm it is legit, there are live servers with the arcade feature enabled and people are uploading to it and playing games on it, the problems with the melee stuff is likely just a merging issue because they needed to release this as a stand alone client, they just don't have the ability to make a PTR-only map editor I guess.


So, we can log in with our current bn account? Or you need to be invited to the alpha?

If everyone can log into this, then it is not an alpha--it's a freaking open beta.


It's limited in distribution, but they haven't limited it on the server side, so you can just log in with your bnet account if you have the client.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
May 13 2012 09:34 GMT
#210
Yeeeees! All these changes are really sweet.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-05-13 09:39:39
May 13 2012 09:37 GMT
#211
On May 13 2012 18:30 Dingobloo wrote:
Show nested quote +
On May 13 2012 18:26 larse wrote:
On May 13 2012 18:23 Dingobloo wrote:
On May 13 2012 18:16 larse wrote:
Since they use the first 2009 Wings of Liberty Beta Build with the arcade feature. (So the balance and graphics is the same as the original WOL beta in 2009). I kinda start to doubt the credibility of this "beta" thing.


I'm logged in to it right now and can confirm it is legit, there are live servers with the arcade feature enabled and people are uploading to it and playing games on it, the problems with the melee stuff is likely just a merging issue because they needed to release this as a stand alone client, they just don't have the ability to make a PTR-only map editor I guess.


So, we can log in with our current bn account? Or you need to be invited to the alpha?

If everyone can log into this, then it is not an alpha--it's a freaking open beta.


It's limited in distribution, but they haven't limited it on the server side, so you can just log in with your bnet account if you have the client.


IDK. We have the download link now (it's not from a blizzard website address) and everyone can log in right now, I'd say it's not an alpha. And from the way it looks and from that it's the 2010.Feb WOL beta build. I'm kinda suspicious.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-13 10:10:21
May 13 2012 09:48 GMT
#212
On May 13 2012 18:37 larse wrote:
Show nested quote +
On May 13 2012 18:30 Dingobloo wrote:
On May 13 2012 18:26 larse wrote:
On May 13 2012 18:23 Dingobloo wrote:
On May 13 2012 18:16 larse wrote:
Since they use the first 2009 Wings of Liberty Beta Build with the arcade feature. (So the balance and graphics is the same as the original WOL beta in 2009). I kinda start to doubt the credibility of this "beta" thing.


I'm logged in to it right now and can confirm it is legit, there are live servers with the arcade feature enabled and people are uploading to it and playing games on it, the problems with the melee stuff is likely just a merging issue because they needed to release this as a stand alone client, they just don't have the ability to make a PTR-only map editor I guess.


So, we can log in with our current bn account? Or you need to be invited to the alpha?

If everyone can log into this, then it is not an alpha--it's a freaking open beta.


It's limited in distribution, but they haven't limited it on the server side, so you can just log in with your bnet account if you have the client.


IDK. We have the download link now (it's not from a blizzard website address) and everyone can log in right now, I'd say it's not an alpha. And from the way it looks and from that it's the 2009 WOL beta build. I'm kinda suspicious.


You have the right to be suspicious, but it would be a very elaborate fraud. Occams razor: it's a limited release alpha test build that they had to merge their current client changes with the old beta in order to get a release out to people that contains the new map editor (PTR patches usually only patch the client).

The melee changes are a combination of an old beta build and some more recent changes, it's really all over the place and likely isn't worth figuring out where they all come from, the main point is they're not intended to be future patch changes.

The URL is from a content network that blizzard likely uses to host static files for load balancing purposes.

The client has a number of features that were shown in the HotS preview at blizzcon last year, and several that were announced to be coming with the 1.5 patch (resizable chat windows etc), but were not present during the 2009 WOL beta, except the melee changes, everything looks pretty much like what you'd expect an alpha build of 1.5 to look like, which is consistent with the fact that they updated the client to their latest build, but messed up when merging the melee settings.

They're also running a server, so I doubt their running a server for the 2009 WOL test build.
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 13 2012 09:49 GMT
#213
So if i understand it correctly, they don't fix the "most played maps are always at the top of the list and we can't find people to play other maps" issue?
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
larse
Profile Blog Joined March 2012
1611 Posts
May 13 2012 09:52 GMT
#214
On May 13 2012 18:48 Dingobloo wrote:
Show nested quote +
On May 13 2012 18:37 larse wrote:
On May 13 2012 18:30 Dingobloo wrote:
On May 13 2012 18:26 larse wrote:
On May 13 2012 18:23 Dingobloo wrote:
On May 13 2012 18:16 larse wrote:
Since they use the first 2009 Wings of Liberty Beta Build with the arcade feature. (So the balance and graphics is the same as the original WOL beta in 2009). I kinda start to doubt the credibility of this "beta" thing.


I'm logged in to it right now and can confirm it is legit, there are live servers with the arcade feature enabled and people are uploading to it and playing games on it, the problems with the melee stuff is likely just a merging issue because they needed to release this as a stand alone client, they just don't have the ability to make a PTR-only map editor I guess.


So, we can log in with our current bn account? Or you need to be invited to the alpha?

If everyone can log into this, then it is not an alpha--it's a freaking open beta.


It's limited in distribution, but they haven't limited it on the server side, so you can just log in with your bnet account if you have the client.


IDK. We have the download link now (it's not from a blizzard website address) and everyone can log in right now, I'd say it's not an alpha. And from the way it looks and from that it's the 2009 WOL beta build. I'm kinda suspicious.


You have the right to be suspicious, but it would be a very elaborate fraud, occams razor, it's a limited release alpha test build that they had to merge their current client changes with the old beta in order to get a release out to people that contains the new map editor (PTR patches usually only patch the client).

The melee changes are a combination of an old beta build and some more recent changes, it's really all over the place and likely isn't worth figuring out where they all come from, the main point is they're not intended to be future patch changes.

The URL is from a content network that blizzard likely uses to host static files for load balancing purposes.

The client has a number of features that were shown in the HotS preview at blizzcon last year, and several that were announced to be coming with the 1.5 patch (resizable chat windows etc), but were not present during the 2009 WOL beta, except the melee changes, everything looks pretty much like what you'd expect an alpha build of 1.5 to look like, which is consistent with the fact that they updated the client to their latest build, but messed up when merging the melee settings.

They're also running a server, so I doubt their running a server for the 2009 WOL test build.


OK. Thx for the explanation. That kinda make sense.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
May 13 2012 09:55 GMT
#215
On May 13 2012 18:37 larse wrote:
Show nested quote +
On May 13 2012 18:30 Dingobloo wrote:
On May 13 2012 18:26 larse wrote:
On May 13 2012 18:23 Dingobloo wrote:
On May 13 2012 18:16 larse wrote:
Since they use the first 2009 Wings of Liberty Beta Build with the arcade feature. (So the balance and graphics is the same as the original WOL beta in 2009). I kinda start to doubt the credibility of this "beta" thing.


I'm logged in to it right now and can confirm it is legit, there are live servers with the arcade feature enabled and people are uploading to it and playing games on it, the problems with the melee stuff is likely just a merging issue because they needed to release this as a stand alone client, they just don't have the ability to make a PTR-only map editor I guess.


So, we can log in with our current bn account? Or you need to be invited to the alpha?

If everyone can log into this, then it is not an alpha--it's a freaking open beta.


It's limited in distribution, but they haven't limited it on the server side, so you can just log in with your bnet account if you have the client.


IDK. We have the download link now (it's not from a blizzard website address) and everyone can log in right now, I'd say it's not an alpha. And from the way it looks and from that it's the 2010.Feb WOL beta build. I'm kinda suspicious.

Well, whoever made this client has done a damn good job of emulating every single little feature of Battle.net, even if the interface is rather rough. Plus, it requires a valid Battle.net login, and it will not accept incorrect logins.
ㅇㅅㅌㅅ
babybell
Profile Joined June 2011
776 Posts
May 13 2012 10:21 GMT
#216
Maybe Blizzard should go back to trying to make the actual game better (balance changes, tournament maps for the map pool, lan, chat groups that hold more than 99 people, etc.) instead of trying to turn sc2 into super mario party.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
May 13 2012 10:22 GMT
#217
On May 13 2012 19:21 babybell wrote:
Maybe Blizzard should go back to trying to make the actual game better (balance changes, tournament maps for the map pool, lan, chat groups that hold more than 99 people, etc.) instead of trying to turn sc2 into super mario party.

WTF IS WRONG WITH SUPER MARIO PARTY????????
Stephano//HerO//TaeJa//Squirtle//Bomber
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-13 10:27:51
May 13 2012 10:25 GMT
#218
On May 13 2012 18:49 Superouman wrote:
So if i understand it correctly, they don't fix the "most played maps are always at the top of the list and we can't find people to play other maps" issue?


They have not fixed that, no. The front for finding custom game types is better, you get multiple lists not just popularity, you still have most played, but then there's highest rated and up and coming takes up a lot of the screen space (high rated, but added recently) and that's on top of a featured section.

That said, melee maps have also been separated from the custom game type style maps, so there is a bit less saturation in that regard, you won't be as drowned out by marine arena and the like, but at the same time melee maps do not seem to benefit from some of the newer arcade-game features (like a nice front-page with multiple screen shots, reviews, ratings, patch notes).

They still plan to go ahead with the open lobbies according to the blog they released a few weeks ago, but it's not in this release.
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
May 13 2012 10:31 GMT
#219
why the hell is 1v1 the last? doesn't make sense...
xd
Highways
Profile Joined July 2005
Australia6100 Posts
May 13 2012 10:59 GMT
#220
Everyone here realises that this is patch 1.5 and not HotS right?
#1 Terran hater
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
May 13 2012 11:01 GMT
#221
It's mostly empty because it's an alpha.
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
Delta-V
Profile Joined March 2011
New Zealand43 Posts
May 13 2012 11:57 GMT
#222
On May 13 2012 10:17 semantics wrote:
Show nested quote +
On May 13 2012 10:02 Zorgaz wrote:
On May 13 2012 09:56 KrazyTrumpet wrote:

On May 13 2012 09:56 Zorgaz wrote:
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess


I still don't see why people want this...it was a god damn terrible system and I am glad it didn't come back.


What if i want to play a map that isn't ''popular''. If i don't have a couple of buddies to play it with then i can't play it =/.

The wc3 system was much better in that regard

lol it's not at all, wc3 popular years were dominated by maps like island defense, dota, various mauls, the sheep wolves one etc very few maps could be made and plaid outside of that unless you joined special channels and found groups, at least with sc2 system it pools all available people to fill the desired map. This was made much worse then game bots were introduced, maps outside of popular maps were pretty much impossible to fill. and the screen was filled with shiz like DoTa GG.net-apcm etc


What we need is a system that merges the two concepts. So instead of showing a seperate result for each lobby hosted, all lobbies of the same game are grouped into one.

E.g.

http://imgur.com/a/7BJ2f
(Default lobby when clicking game is the most filled one)
Jadu
Profile Joined April 2010
Sweden54 Posts
Last Edited: 2012-05-13 12:00:39
May 13 2012 11:59 GMT
#223
On May 13 2012 09:04 eviltomahawk wrote:
Apparently, you can download it from here:
http://us.media.battle.net.edgesuite.net/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-enUS-Setup.exe

I'm installing it right now, but I'll tell you guys if I accidentally a virus.

that website is not trusted, kinda feel like a hoax. They might be looking for you password so its kind of risky.
Reval
Profile Joined January 2012
United States297 Posts
May 13 2012 12:05 GMT
#224
I like the custom game tile interface. The idea is good, should be an option to go back to classic view though.

I don't see them pushing anything through til HotS though. Hoping they make the UI orange for it =)
ragnorr
Profile Joined April 2011
Denmark6097 Posts
May 13 2012 12:07 GMT
#225
On May 13 2012 20:59 Jadu wrote:
Show nested quote +
On May 13 2012 09:04 eviltomahawk wrote:
Apparently, you can download it from here:
http://us.media.battle.net.edgesuite.net/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-enUS-Setup.exe

I'm installing it right now, but I'll tell you guys if I accidentally a virus.

that website is not trusted, kinda feel like a hoax. They might be looking for you password so its kind of risky.

That is us bnets website
chargebomb
Profile Joined October 2011
8 Posts
May 13 2012 12:08 GMT
#226
On May 13 2012 20:59 Jadu wrote:
Show nested quote +
On May 13 2012 09:04 eviltomahawk wrote:
Apparently, you can download it from here:
http://us.media.battle.net.edgesuite.net/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-enUS-Setup.exe

I'm installing it right now, but I'll tell you guys if I accidentally a virus.

that website is not trusted, kinda feel like a hoax. They might be looking for you password so its kind of risky.


that link is perfectly fine. edgesuite is just an application accelerator used a lot by blizzard and other companies.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-13 12:18:09
May 13 2012 12:12 GMT
#227
On May 13 2012 21:08 chargebomb wrote:
Show nested quote +
On May 13 2012 20:59 Jadu wrote:
On May 13 2012 09:04 eviltomahawk wrote:
Apparently, you can download it from here:
http://us.media.battle.net.edgesuite.net/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-enUS-Setup.exe

I'm installing it right now, but I'll tell you guys if I accidentally a virus.

that website is not trusted, kinda feel like a hoax. They might be looking for you password so its kind of risky.


that link is perfectly fine. edgesuite is just an application accelerator used a lot by blizzard and other companies.


To corroborate this, it's also the same top level domain as the Diablo 3 Installer:

http://us.media.battle.net.edgesuite.net/downloads/d3-installers/589acdb4-????-318a-b993-01528fad7da6/Diablo-III-xxxxx-enUS-?????.exe

I just edited some stuff out because i don't want to link directly to it, but as you can see, it also goes through us.media.battle.net.edgesuit.net/downloads.
paradoxOO9
Profile Joined January 2011
United Kingdom1123 Posts
May 13 2012 12:22 GMT
#228
The UI still looks bland and empty to me
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 13 2012 12:26 GMT
#229
On May 13 2012 21:22 paradoxOO9 wrote:
The UI still looks bland and empty to me


A lot of the empty space is stuff thats under construction, It's hard to say at this point, you can also just fill with resizable chat windows now at least, the newer parts like the custom game main page seems full enough.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-05-13 12:30:12
May 13 2012 12:29 GMT
#230
How do we know this is real?

There doesn't appear to be an open lobbies section as Blizzard has promised for 1.5. Also, the UI art is horrible, although the functionality appears to be much improved.

Without open lobbies, there's no point, as there would be no change to the popular maps that can be played. Nobody would know that you or your maps exists.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
May 13 2012 12:36 GMT
#231
As long as the smooth it up a bit and that horrible delay, lag and wheel of death after every screen you go to disappears it will be a more friendly and enjoyable experience for me.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
Last Edited: 2012-05-13 12:37:00
May 13 2012 12:36 GMT
#232
Urmph.. still look like a console UI. Hopefully more changes before release!
I have a beard. I'm unprofessional.
Mirosuu
Profile Blog Joined December 2010
England283 Posts
May 13 2012 12:42 GMT
#233
On May 13 2012 14:45 OpTiKDream wrote:
Show nested quote +
On May 13 2012 12:41 aeroblaster wrote:
All screenshots shown below are at the highest graphic settings.

Patch 1.5.0
+ Show Spoiler +
[image loading]

As you can see by this first image above, you get the cool black creep now.

+ Show Spoiler +
[image loading]

I'm also loving the new lighting, as seen in this screenshot. Fog of war so sexy.

+ Show Spoiler +
[image loading]

Also a possible severe balance issue. You can no longer Fungal Growth anywhere you want. You must now target a unit, it can be your own as well. (FG wont hurt your units of course)
The problem here is that now you can't Fungal undetected invisible units anymore. This could be very bad, because sometimes zerg relies on fungals when Overseers fail them.
EDIT: Major and I mean MAJOR balance changes to the Infestor have been made.

-Infestors now start with Neural Parasite no upgrade anymore (range 7 still) and the 15s time limit has been removed. Now you can keep that unit forever.
-Infestors can no longer shoot infested terrans while burrowed. HUGE
-Infestor move speed while burrowed is now INSANELY SLOW. Move speed is 1, almost as slow as a Queen off creep.
And when burrowed on creep is 1.3, still very slow.
-Infested Terrans now only last 20 seconds (down from 30s). They now move much faster. Move speed is now 1.5 off creep and 1.95 on creep!

Also ultralisk changes
-No frenzied
-60 dmg building ram attack
-18 dmg to units, no armor bonus atk
-600hp (instead of 500)
-2.25 move speed (2.92 on creep) slower than current build

On the plus side, range indicators (like the ones for siege tanks) are now shown. It's also shown when you use transfuse on Queens. I don't think creep tumors had it though. :\

Note: First two screenshots had AA on. 3rd screenshot had AA off. The graphics are notably better with anti-aliasing off.
Note Note: If anyone wants me to show something specific that they're curious about, just ask! :D

Note Note Note: Not sure but those balance changes do seem legit, as I checked them in game. Infested Terrans were never that fast, it must have been a conscious change. Also the really slow Infestor move speed is excruciating.

I thought they wont change the balance heavily anymore. Is this some kind of mistake?


You forget that 1.5 is a huge change to the game. (The last of it's kind before HOTS kicks in) So I'm not surprised there are balance changes, so this is a sneak peek at the balance of the patch 1.5 game as well as an alpha of the new UI.

Probably is true.
The more things change, the more they stay the same.
Delta-V
Profile Joined March 2011
New Zealand43 Posts
May 13 2012 13:02 GMT
#234
On May 13 2012 21:42 Mirosuu wrote:
Show nested quote +
On May 13 2012 14:45 OpTiKDream wrote:
On May 13 2012 12:41 aeroblaster wrote:
All screenshots shown below are at the highest graphic settings.

Patch 1.5.0
+ Show Spoiler +
[image loading]

As you can see by this first image above, you get the cool black creep now.

+ Show Spoiler +
[image loading]

I'm also loving the new lighting, as seen in this screenshot. Fog of war so sexy.

+ Show Spoiler +
[image loading]

Also a possible severe balance issue. You can no longer Fungal Growth anywhere you want. You must now target a unit, it can be your own as well. (FG wont hurt your units of course)
The problem here is that now you can't Fungal undetected invisible units anymore. This could be very bad, because sometimes zerg relies on fungals when Overseers fail them.
EDIT: Major and I mean MAJOR balance changes to the Infestor have been made.

-Infestors now start with Neural Parasite no upgrade anymore (range 7 still) and the 15s time limit has been removed. Now you can keep that unit forever.
-Infestors can no longer shoot infested terrans while burrowed. HUGE
-Infestor move speed while burrowed is now INSANELY SLOW. Move speed is 1, almost as slow as a Queen off creep.
And when burrowed on creep is 1.3, still very slow.
-Infested Terrans now only last 20 seconds (down from 30s). They now move much faster. Move speed is now 1.5 off creep and 1.95 on creep!

Also ultralisk changes
-No frenzied
-60 dmg building ram attack
-18 dmg to units, no armor bonus atk
-600hp (instead of 500)
-2.25 move speed (2.92 on creep) slower than current build

On the plus side, range indicators (like the ones for siege tanks) are now shown. It's also shown when you use transfuse on Queens. I don't think creep tumors had it though. :\

Note: First two screenshots had AA on. 3rd screenshot had AA off. The graphics are notably better with anti-aliasing off.
Note Note: If anyone wants me to show something specific that they're curious about, just ask! :D

Note Note Note: Not sure but those balance changes do seem legit, as I checked them in game. Infested Terrans were never that fast, it must have been a conscious change. Also the really slow Infestor move speed is excruciating.

I thought they wont change the balance heavily anymore. Is this some kind of mistake?


You forget that 1.5 is a huge change to the game. (The last of it's kind before HOTS kicks in) So I'm not surprised there are balance changes, so this is a sneak peek at the balance of the patch 1.5 game as well as an alpha of the new UI.

Probably is true.



Isn't the build a mixture of an old build and some new changes, as someone else said?

Besides, Browder said this less than a month ago: "Assuming nothing drastic changes in the meta game that would shift the win rates further out of balance, there’s a strong likelihood that it won’t be necessary to make balance changes until Heart of the Swarm arrives. Still, if a significant issue arises that is beyond the reach of metagame changes to resolve, then we will react as quickly as possible to make the adjustments necessary to restore balance."
Source: http://us.battle.net/sc2/en/blog/5202424

I doubt they would make this many major changes in such a short amount of time especially when HotS isn't too far away.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 13 2012 13:04 GMT
#235
That Arcade servise will be a door to HotS beta. From that Arcade HotS beta-testing story will begin
Kaleidos
Profile Joined October 2010
Italy172 Posts
May 13 2012 13:08 GMT
#236
I just played a custom game vs AI in the Alpha server, and except the queen and ovi changes ..everything else was updated.
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
May 13 2012 13:22 GMT
#237
On May 13 2012 21:42 Mirosuu wrote:
Show nested quote +
On May 13 2012 14:45 OpTiKDream wrote:
On May 13 2012 12:41 aeroblaster wrote:
All screenshots shown below are at the highest graphic settings.

Patch 1.5.0
+ Show Spoiler +
[image loading]

As you can see by this first image above, you get the cool black creep now.

+ Show Spoiler +
[image loading]

I'm also loving the new lighting, as seen in this screenshot. Fog of war so sexy.

+ Show Spoiler +
[image loading]

Also a possible severe balance issue. You can no longer Fungal Growth anywhere you want. You must now target a unit, it can be your own as well. (FG wont hurt your units of course)
The problem here is that now you can't Fungal undetected invisible units anymore. This could be very bad, because sometimes zerg relies on fungals when Overseers fail them.
EDIT: Major and I mean MAJOR balance changes to the Infestor have been made.

-Infestors now start with Neural Parasite no upgrade anymore (range 7 still) and the 15s time limit has been removed. Now you can keep that unit forever.
-Infestors can no longer shoot infested terrans while burrowed. HUGE
-Infestor move speed while burrowed is now INSANELY SLOW. Move speed is 1, almost as slow as a Queen off creep.
And when burrowed on creep is 1.3, still very slow.
-Infested Terrans now only last 20 seconds (down from 30s). They now move much faster. Move speed is now 1.5 off creep and 1.95 on creep!

Also ultralisk changes
-No frenzied
-60 dmg building ram attack
-18 dmg to units, no armor bonus atk
-600hp (instead of 500)
-2.25 move speed (2.92 on creep) slower than current build

On the plus side, range indicators (like the ones for siege tanks) are now shown. It's also shown when you use transfuse on Queens. I don't think creep tumors had it though. :\

Note: First two screenshots had AA on. 3rd screenshot had AA off. The graphics are notably better with anti-aliasing off.
Note Note: If anyone wants me to show something specific that they're curious about, just ask! :D

Note Note Note: Not sure but those balance changes do seem legit, as I checked them in game. Infested Terrans were never that fast, it must have been a conscious change. Also the really slow Infestor move speed is excruciating.

I thought they wont change the balance heavily anymore. Is this some kind of mistake?


You forget that 1.5 is a huge change to the game. (The last of it's kind before HOTS kicks in) So I'm not surprised there are balance changes, so this is a sneak peek at the balance of the patch 1.5 game as well as an alpha of the new UI.

Probably is true.


These aren't patch changes. The build being used for testing the Arcade Alpha is the WoL BETA BUILD. This means that the playable game that you can access through the Arcade is the version that was playable in the beta of WoL. These are not patch changes.
Fealthas
Profile Joined May 2011
607 Posts
May 13 2012 13:37 GMT
#238
I don't like how they switched the order of 1v1,2v2,3v3 etc. It's backwards now??
FutureLiquidTeg
Profile Blog Joined April 2012
United States21 Posts
May 13 2012 13:52 GMT
#239
uhhhg, this seems like a lot of work. I was looking through the pictures, and it seems impossible to navigate through :\
Best in The World
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-05-13 16:33:51
May 13 2012 16:33 GMT
#240
On May 13 2012 08:47 Nokshalees wrote:
Show nested quote +
On May 13 2012 08:01 coolcor wrote:
On May 13 2012 07:29 stormchaser wrote:
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?

It exists in dota 2 in some sense. The spectating mode in that game allows you to see any player's movements down to the cursor movement so it's basically a stream minus the music/commentary.

You may also want to check this out:http://www.reddit.com/r/DotA2/comments/tgqnn/testing_my_free_high_quality_livestreaming/


There is also the league of legends spectator mode that they recently added with lots of cool features. Blizzard is really falling behind by not having this.

http://www.youtube.com/watch?v=oqT14k6BsC0



Why the fuck do you want a spectator mode in sc2?Just because dota2 and LoL has it automatically means sc2 should also have it.

It's unnecessary and very exploitable

Because it's very fun to spectate matches. It's not surprising that B.net 0.2 doesn't have this or any innovative features at all as it's completely stuck in the past. Although LoL's 3 minute delay won't suffice. For SC2, I would suggest 100% delay, i.e. only allow spectators in completed matches, but probably15 minute delay would be sufficient to prevent abuse.
di3alot
Profile Joined December 2011
172 Posts
May 13 2012 17:11 GMT
#241
On May 14 2012 01:33 paralleluniverse wrote:
Show nested quote +
On May 13 2012 08:47 Nokshalees wrote:
On May 13 2012 08:01 coolcor wrote:
On May 13 2012 07:29 stormchaser wrote:
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?

It exists in dota 2 in some sense. The spectating mode in that game allows you to see any player's movements down to the cursor movement so it's basically a stream minus the music/commentary.

You may also want to check this out:http://www.reddit.com/r/DotA2/comments/tgqnn/testing_my_free_high_quality_livestreaming/


There is also the league of legends spectator mode that they recently added with lots of cool features. Blizzard is really falling behind by not having this.

http://www.youtube.com/watch?v=oqT14k6BsC0



Why the fuck do you want a spectator mode in sc2?Just because dota2 and LoL has it automatically means sc2 should also have it.

It's unnecessary and very exploitable

Because it's very fun to spectate matches. It's not surprising that B.net 0.2 doesn't have this or any innovative features at all as it's completely stuck in the past. Although LoL's 3 minute delay won't suffice. For SC2, I would suggest 100% delay, i.e. only allow spectators in completed matches, but probably15 minute delay would be sufficient to prevent abuse.


i don't rly think a information about something that happened 3 minutes ago are relevant anymore.
but let say it is,you could just restrict it to one player so you would see it live but only from one perspective.

i pers. would like to spectate my friend playn a ladder game.
i hope they do something like this at least for the upcoming no ranked matches in hots.
EienShinwa
Profile Joined May 2010
United States655 Posts
Last Edited: 2012-05-13 17:27:20
May 13 2012 17:26 GMT
#242
On May 13 2012 20:57 Delta-V wrote:
Show nested quote +
On May 13 2012 10:17 semantics wrote:
On May 13 2012 10:02 Zorgaz wrote:
On May 13 2012 09:56 KrazyTrumpet wrote:

On May 13 2012 09:56 Zorgaz wrote:
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess


I still don't see why people want this...it was a god damn terrible system and I am glad it didn't come back.


What if i want to play a map that isn't ''popular''. If i don't have a couple of buddies to play it with then i can't play it =/.

The wc3 system was much better in that regard

lol it's not at all, wc3 popular years were dominated by maps like island defense, dota, various mauls, the sheep wolves one etc very few maps could be made and plaid outside of that unless you joined special channels and found groups, at least with sc2 system it pools all available people to fill the desired map. This was made much worse then game bots were introduced, maps outside of popular maps were pretty much impossible to fill. and the screen was filled with shiz like DoTa GG.net-apcm etc


What we need is a system that merges the two concepts. So instead of showing a seperate result for each lobby hosted, all lobbies of the same game are grouped into one.

E.g.

http://imgur.com/a/7BJ2f
(Default lobby when clicking game is the most filled one)


This would be mother fucking baller as shit. Not exactly what I was looking for, but it would suffice tremendously.
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-05-13 18:03:31
May 13 2012 18:02 GMT
#243
On May 13 2012 20:57 Delta-V wrote:
Show nested quote +
On May 13 2012 10:17 semantics wrote:
On May 13 2012 10:02 Zorgaz wrote:
On May 13 2012 09:56 KrazyTrumpet wrote:

On May 13 2012 09:56 Zorgaz wrote:
I just want a custom game list like in wc3 where you can see all the games that are hosted......

Other stuff seems okay i guess


I still don't see why people want this...it was a god damn terrible system and I am glad it didn't come back.


What if i want to play a map that isn't ''popular''. If i don't have a couple of buddies to play it with then i can't play it =/.

The wc3 system was much better in that regard

lol it's not at all, wc3 popular years were dominated by maps like island defense, dota, various mauls, the sheep wolves one etc very few maps could be made and plaid outside of that unless you joined special channels and found groups, at least with sc2 system it pools all available people to fill the desired map. This was made much worse then game bots were introduced, maps outside of popular maps were pretty much impossible to fill. and the screen was filled with shiz like DoTa GG.net-apcm etc


What we need is a system that merges the two concepts. So instead of showing a seperate result for each lobby hosted, all lobbies of the same game are grouped into one.

E.g.

http://imgur.com/a/7BJ2f
(Default lobby when clicking game is the most filled one)


Nice. There are lots of ways to avoid the problem of WC3. But most importantly, it must be at least possible to play the least popular map on the server without resorting to spamming chat channels.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
May 13 2012 18:11 GMT
#244
WoW, just tested it in a real game and the game is soo much smoother for me, thank you Blizzard, can't wait for this patch and play with better FPS always
paralleluniverse
Profile Joined July 2010
4065 Posts
May 13 2012 18:20 GMT
#245
On May 14 2012 02:11 di3alot wrote:
Show nested quote +
On May 14 2012 01:33 paralleluniverse wrote:
On May 13 2012 08:47 Nokshalees wrote:
On May 13 2012 08:01 coolcor wrote:
On May 13 2012 07:29 stormchaser wrote:
On May 13 2012 07:25 MorroW wrote:
oh because i thought they implemented some integrated huge streaming tool inside sc2 where you could stream data into a sc2 player rather than streaming the screen with xsplit into a website like twitch.

if they made something like this (if its possible, id imagine it would kinda be like live replays) youd be able to watch actual quality in some kind of sc2 player (or inside sc2 whatever) so it would lag less for everyone (because im assuming uploading sc2 data to sc2 thing takes less information than actual screen pixel frames uploading 25 times per second or whatever into a player like twich).
to paint a picture compare the size of a 20min video to a replay thats 20minutes. the difference is ridiculous

im dissapointed because this would been huge in so many ways, why doesnt this exist? does it exist in any game?

It exists in dota 2 in some sense. The spectating mode in that game allows you to see any player's movements down to the cursor movement so it's basically a stream minus the music/commentary.

You may also want to check this out:http://www.reddit.com/r/DotA2/comments/tgqnn/testing_my_free_high_quality_livestreaming/


There is also the league of legends spectator mode that they recently added with lots of cool features. Blizzard is really falling behind by not having this.

http://www.youtube.com/watch?v=oqT14k6BsC0



Why the fuck do you want a spectator mode in sc2?Just because dota2 and LoL has it automatically means sc2 should also have it.

It's unnecessary and very exploitable

Because it's very fun to spectate matches. It's not surprising that B.net 0.2 doesn't have this or any innovative features at all as it's completely stuck in the past. Although LoL's 3 minute delay won't suffice. For SC2, I would suggest 100% delay, i.e. only allow spectators in completed matches, but probably15 minute delay would be sufficient to prevent abuse.


i don't rly think a information about something that happened 3 minutes ago are relevant anymore.
but let say it is,you could just restrict it to one player so you would see it live but only from one perspective.

i pers. would like to spectate my friend playn a ladder game.
i hope they do something like this at least for the upcoming no ranked matches in hots.

Hidden expansions.
Yaki
Profile Joined April 2011
France4234 Posts
May 13 2012 18:31 GMT
#246
pretty neet changes
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
BronzeKnee
Profile Joined March 2011
United States5214 Posts
Last Edited: 2012-05-13 18:33:21
May 13 2012 18:31 GMT
#247
I don't think Blizzard needed to re-invent the wheel here and I feel like they are in terms of game presentation. They just need to add more options to what they had, not create new menus. Either way it is good.

Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 13 2012 18:34 GMT
#248
There are no balance changes.

It's SC2:WoL v1.0 with UI and graphical tweaks from 1.5 and HotS
SDream
Profile Blog Joined November 2010
Brazil896 Posts
May 13 2012 19:29 GMT
#249
On May 14 2012 03:34 Existor wrote:
There are no balance changes.

It's SC2:WoL v1.0 with UI and graphical tweaks from 1.5 and HotS


Yeap, it seems Blizzard doesn't need a patch to change balance anymore, they can just hotfix the changes in.
Davis23
Profile Joined May 2012
63 Posts
May 13 2012 20:10 GMT
#250
On May 13 2012 06:55 omk294 wrote:
why is the 1vs1 - 4vs4 switch around so that it is in decending order?
make little sense to me


Its from most played to least played.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
May 13 2012 21:25 GMT
#251
On May 13 2012 17:20 eviltomahawk wrote:
Show nested quote +
On May 13 2012 17:15 windsupernova wrote:
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?

I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.


well it's certainly not a new one

it's probably a mix somehow

I mean, there's no reason to nerf Ultras even more and 3 range roaches is ridiculous. Same with 1 range roach and such. They wouldn't change/revert that many things.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Davis23
Profile Joined May 2012
63 Posts
May 13 2012 21:35 GMT
#252
I want advanced stats like in the old bnet! "overall playtime, overall win:loss ratio, overall XvX winratio... etc
That can't be too much to ask!
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 13 2012 21:52 GMT
#253
On May 14 2012 03:11 SDream wrote:
WoW, just tested it in a real game and the game is soo much smoother for me, thank you Blizzard, can't wait for this patch and play with better FPS always


There's enough performance improvement that the FPS increase is really noticable? If that's the case, then I'm more excited about this change than all the other changes COMBINED.
MMA: The true King of Wings
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2012-05-13 21:58:37
May 13 2012 21:58 GMT
#254
On May 14 2012 06:52 SarcasmMonster wrote:
Show nested quote +
On May 14 2012 03:11 SDream wrote:
WoW, just tested it in a real game and the game is soo much smoother for me, thank you Blizzard, can't wait for this patch and play with better FPS always


There's enough performance improvement that the FPS increase is really noticable? If that's the case, then I'm more excited about this change than all the other changes COMBINED.

I see absolutely no performance difference at all. O_O
hai2u
Profile Joined September 2011
688 Posts
May 13 2012 23:06 GMT
#255
menu still a giant empty void filled with Tychus dick face.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-13 23:21:10
May 13 2012 23:09 GMT
#256
On May 14 2012 06:58 stormchaser wrote:
Show nested quote +
On May 14 2012 06:52 SarcasmMonster wrote:
On May 14 2012 03:11 SDream wrote:
WoW, just tested it in a real game and the game is soo much smoother for me, thank you Blizzard, can't wait for this patch and play with better FPS always


There's enough performance improvement that the FPS increase is really noticable? If that's the case, then I'm more excited about this change than all the other changes COMBINED.

I see absolutely no performance difference at all. O_O


I don't know if there was an actual FPS difference, someone earlier said his fps almost halved, but to me it feels a lot more snappy the minimap movement zips faster as well as edge of screen scrolling. You kind of have to try it to see how it feels.
zergporn
Profile Joined April 2010
Estonia156 Posts
Last Edited: 2012-05-13 23:22:32
May 13 2012 23:21 GMT
#257
Its been noted already probably,but anyway - you can not spawn infested terrans with burrowed infestor anymore.
Only in unburrowed state.
There is no button for that even when ur infested is burrowed now,

share ur balance change findings
the game changes as you get higher
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 13 2012 23:22 GMT
#258
On May 14 2012 08:21 zergporn wrote:
Its been noted already probably,but anyway - you can not spawn infested terrans with burrowed infestor anymore.
Only in unburrowed state.
There is no button for that even when ur infested is burrowed now,

Man, you're playing WoL version 1.0 with 1.5 UI tweaks.

Stop write about that. There are NO BALANCE changes
zergporn
Profile Joined April 2010
Estonia156 Posts
May 13 2012 23:25 GMT
#259
and yea fps is fcking terrible
the game changes as you get higher
docvoc
Profile Blog Joined July 2011
United States5491 Posts
May 13 2012 23:27 GMT
#260
I think this is what is going to be the perfect solution to visual issues with custom games, BUT they still need to work on the presentation of it all because being a dev is still apparently WAY too fucking hard.
User was warned for too many mimes.
smash1
Profile Joined January 2012
60 Posts
May 14 2012 00:12 GMT
#261
On May 14 2012 08:21 zergporn wrote:
Its been noted already probably,but anyway - you can not spawn infested terrans with burrowed infestor anymore.
Only in unburrowed state.
There is no button for that even when ur infested is burrowed now,

share ur balance change findings


ur name is zergporn
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2012-05-14 00:20:16
May 14 2012 00:17 GMT
#262
If that's true that's a horrible change... I think being able to throw infestors while burrowed is an insanely strong ability, but not broken and definitely a lot of fun for the zerg.

If they feel it was too strong they should have changed something else...

EDIT: So it's some kind of weird hybrid mix of a build with random stat changes o_O?
Can't remember infestors being unable to cast infested terrans while burrowed... like, ever?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
Last Edited: 2012-05-14 00:19:33
May 14 2012 00:19 GMT
#263
On May 14 2012 06:25 Yoshi Kirishima wrote:
Show nested quote +
On May 13 2012 17:20 eviltomahawk wrote:
On May 13 2012 17:15 windsupernova wrote:
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?

I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.


well it's certainly not a new one

it's probably a mix somehow

I mean, there's no reason to nerf Ultras even more and 3 range roaches is ridiculous. Same with 1 range roach and such. They wouldn't change/revert that many things.

I agree, actually. Looks like a Frankenstein of balance changes that probably was from throwing a stand-alone client together rather haphazardly. I kinda feel bad that I wasted a few hours trying to search for possible balance changes in this 1.5 alpha when actually it doesn't mean anything lol.

But maybe it might be fun to play around with these fucked up balance stats.

Oh yeah, the new fog of war edges looks sexy.
ㅇㅅㅌㅅ
di3alot
Profile Joined December 2011
172 Posts
May 14 2012 00:26 GMT
#264
On May 14 2012 09:19 eviltomahawk wrote:
Show nested quote +
On May 14 2012 06:25 Yoshi Kirishima wrote:
On May 13 2012 17:20 eviltomahawk wrote:
On May 13 2012 17:15 windsupernova wrote:
The balance changes that you guys are mentioning probably are because they used an old build to do this client. So try not to read much into it.

I mean 1 Supply Roaches?

I doubt it's an old build. Phoenix Range is still in this client. So is the Ghost snipe nerf. And some of these changes aren't listed in any of the patch notes documented on Liquipedia.


well it's certainly not a new one

it's probably a mix somehow

I mean, there's no reason to nerf Ultras even more and 3 range roaches is ridiculous. Same with 1 range roach and such. They wouldn't change/revert that many things.



Oh yeah, the new fog of war edges looks sexy.


what do you mean?
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-14 00:35:42
May 14 2012 00:28 GMT
#265
On May 14 2012 09:17 Liquid`Jinro wrote:
If that's true that's a horrible change... I think being able to throw infestors while burrowed is an insanely strong ability, but not broken and definitely a lot of fun for the zerg.

If they feel it was too strong they should have changed something else...

EDIT: So it's some kind of weird hybrid mix of a build with random stat changes o_O?
Can't remember infestors being unable to cast infested terrans while burrowed... like, ever?


http://wiki.teamliquid.net/starcraft2/Infestor#Patch_Changes

Beta Patch 16
Infested Terrans can now be cast while burrowed.


This thread needs a mod note, none of the melee map changes are legit, it's just a mishmash of different versions caused by a bad merge, the build is to test the arcade functionality and the map editor changes only. I went into why this might be the case a few pages back, it's just how software development goes sometimes.

They needed to do a stand-alone release rather than a PTR build because they don't have the ability to do a PTR only map editor, so they took all the changes they'd made to WOL and up until 1.5 and merged them with the 2009 beta, then didn't bother to fix any conflicts in the melee map settings because it wasn't necessary for what they were trying to test.
Shiori
Profile Blog Joined July 2011
3815 Posts
May 14 2012 00:33 GMT
#266
Phew; thank God those aren't legit changes. I would stop playing this game if Roaches were 1 supply.
Trotim
Profile Joined May 2011
Germany95 Posts
May 14 2012 00:37 GMT
#267
Oh my god, this is absolutely amazing. It's everything I as an old WC3 mapper wanted, and more. (To be fair the editor and custom map support was worse than WC3's before. This is gonna redeem it though.)
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 14 2012 00:43 GMT
#268
I'm really liking the balance changes
MMA: The true King of Wings
urashimakt
Profile Joined October 2009
United States1591 Posts
May 14 2012 00:50 GMT
#269
The alpha client that you're looking at was only made available so that mapmakers could look at the arcade menu and give feedback. The melee library is not current and not tied to the version of the client in any way other than it's the one packaged with it.

They'd never release the whole alpha melee state anyways. People would constantly complain at what's missing or what's been changed, and when things are changed people would complain about broken promises. When they think it's at a point where that's not something they have to worry about: beta.
Who dat ninja?
imanoobcs
Profile Joined January 2012
184 Posts
May 14 2012 02:24 GMT
#270
Excited to see the new visual changes. I play on maxed settings already and new graphics and physics would be awesome!
prOpVikingBB2
Profile Joined January 2011
Sweden273 Posts
Last Edited: 2012-05-14 12:11:35
May 14 2012 11:55 GMT
#271
The new client is fail LOL, i beat a GM in my placement match and got placed in Silver.


Edit: And now i met a guy name IIIIIIIIIIIIII that said he was Korean and 1:1 vs LiquidJinro, he then proceeded to 5 gate off 1 base.
I wondered why the baseball was getting bigger, then it hit me.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
May 14 2012 13:30 GMT
#272
On May 14 2012 20:55 StarcraftNerd1547 wrote:
The new client is fail LOL, i beat a GM in my placement match and got placed in Silver.


Edit: And now i met a guy name IIIIIIIIIIIIII that said he was Korean and 1:1 vs LiquidJinro, he then proceeded to 5 gate off 1 base.


It is the same matchmaking, they just have way less than 200 players there and everyone will get GM as soon as they spend their bonus pool ^^

It always happens on PTR.
jfourz
Profile Joined August 2009
Ireland421 Posts
May 14 2012 13:36 GMT
#273
why are they so stubborn that they wont just list custom games in the same way they did in wc3

custom games had great community then, ice troll tribes, dota, aos, dark deeds, sheep tag etc... the list is pretty much endless

now there is no custom game community whatsoever, and the amount of maps available has shrunk from near infinite to the 3 most popular when you log in

what kind of idiots does blizzard employ that they can't just fix their mistake. trying something new is fine, but not accepting that it isn't working and forcing it anyway is a different story
it is said that your life flashes before your eyes just before you die. that is true, it's called life.
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-05-14 13:38:36
May 14 2012 13:37 GMT
#274
On May 14 2012 20:55 StarcraftNerd1547 wrote:
The new client is fail LOL, i beat a GM in my placement match and got placed in Silver.


Edit: And now i met a guy name IIIIIIIIIIIIII that said he was Korean and 1:1 vs LiquidJinro, he then proceeded to 5 gate off 1 base.


So what ? MMR counts , not vs who you win. You should know that already.
Your knowledge of Sc2 ladder system is fail.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
prOpVikingBB2
Profile Joined January 2011
Sweden273 Posts
Last Edited: 2012-05-14 13:52:43
May 14 2012 13:52 GMT
#275
On May 14 2012 22:37 pallad wrote:
Show nested quote +
On May 14 2012 20:55 StarcraftNerd1547 wrote:
The new client is fail LOL, i beat a GM in my placement match and got placed in Silver.


Edit: And now i met a guy name IIIIIIIIIIIIII that said he was Korean and 1:1 vs LiquidJinro, he then proceeded to 5 gate off 1 base.


So what ? MMR counts , not vs who you win. You should know that already.
Your knowledge of Sc2 ladder system is fail.

Yea i know i just found it kind of funny.
I wondered why the baseball was getting bigger, then it hit me.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
May 14 2012 13:58 GMT
#276
I don't see anyone commentating it so, here I go.

There is a new option to display health bars like this:

[image loading]

It's the "team colored" health bars, you can enable it, but I am not sure if it's better, worst, it is different for sure.
lambda-
Profile Joined May 2010
Germany147 Posts
Last Edited: 2012-05-14 14:19:21
May 14 2012 14:18 GMT
#277
On May 14 2012 22:58 SDream wrote:
I don't see anyone commentating it so, here I go.

There is a new option to display health bars like this:

+ Show Spoiler +
[image loading]


It's the "team colored" health bars, you can enable it, but I am not sure if it's better, worst, it is different for sure.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=337170&currentpage=6#107

I don't think I would use those health bars, kinda got used to green.
Will help for observer mode though, especially in ling/bling wars.
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-05-14 14:20:10
May 14 2012 14:19 GMT
#278
On May 14 2012 22:58 SDream wrote:
I don't see anyone commentating it so, here I go.

There is a new option to display health bars like this:

+ Show Spoiler +
[image loading]


It's the "team colored" health bars, you can enable it, but I am not sure if it's better, worst, it is different for sure.


Someone posted pics earlier here. As long as its optional, everyone should be satisfied.
MMA: The true King of Wings
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
May 14 2012 14:36 GMT
#279
i didnt dislike the UI before, but change is cool!
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Laserist
Profile Joined September 2011
Turkey4269 Posts
May 14 2012 14:46 GMT
#280
Another re-spin of console style UI without any advancement.
Just fire those UI guys and hire some real designers with real PC game experience. We play with keyboards and mouse, not those darn game pads.
Or just obtain a Dota 2 beta key and look at the UI, even in beta, still by far more better that SC2 UI. Just copy/paste it.

Give some option to people to watch games when not playing, track proper statistics and a real working custom game system just like a real PC RTS game. I don't care Shattered Temple 1v1 fast that appear as one of the most popular maps. It is not as popular as you think. Just it creates its own fame by just standing there.

Finally what the hack is this Arcade button? Is it a preparation of Starcraft Dota? Otherwise it doesn't deserve to be there.

1/10
“Are you with the Cartel? Because you’re definitely an Angel.”
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 14 2012 14:55 GMT
#281
On May 14 2012 23:46 Laserist wrote:
Another re-spin of console style UI without any advancement.
Just fire those UI guys and hire some real designers with real PC game experience. We play with keyboards and mouse, not those darn game pads.
Or just obtain a Dota 2 beta key and look at the UI, even in beta, still by far more better that SC2 UI. Just copy/paste it.

Give some option to people to watch games when not playing, track proper statistics and a real working custom game system just like a real PC RTS game. I don't care Shattered Temple 1v1 fast that appear as one of the most popular maps. It is not as popular as you think. Just it creates its own fame by just standing there.

Finally what the hack is this Arcade button? Is it a preparation of Starcraft Dota? Otherwise it doesn't deserve to be there.

1/10


This patch is spefically for ARCADE, ie. custom games, which DOTA 2 doesn't have.
MMA: The true King of Wings
Laserist
Profile Joined September 2011
Turkey4269 Posts
May 14 2012 15:00 GMT
#282
On May 14 2012 23:55 SarcasmMonster wrote:
Show nested quote +
On May 14 2012 23:46 Laserist wrote:
Another re-spin of console style UI without any advancement.
Just fire those UI guys and hire some real designers with real PC game experience. We play with keyboards and mouse, not those darn game pads.
Or just obtain a Dota 2 beta key and look at the UI, even in beta, still by far more better that SC2 UI. Just copy/paste it.

Give some option to people to watch games when not playing, track proper statistics and a real working custom game system just like a real PC RTS game. I don't care Shattered Temple 1v1 fast that appear as one of the most popular maps. It is not as popular as you think. Just it creates its own fame by just standing there.

Finally what the hack is this Arcade button? Is it a preparation of Starcraft Dota? Otherwise it doesn't deserve to be there.

1/10


This patch is spefically for ARCADE, ie. custom games, which DOTA 2 doesn't have.


So custom game system is still a mess. Changing the layout without implementing any useful improvement? I am still behind my words.
“Are you with the Cartel? Because you’re definitely an Angel.”
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
May 14 2012 15:10 GMT
#283
Looks the same for the most part, was hoping it would change to be more like the old battle.net where you were thrown into a chat room. And a clan system would be nice
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 14 2012 15:11 GMT
#284
On May 15 2012 00:00 Laserist wrote:
Show nested quote +
On May 14 2012 23:55 SarcasmMonster wrote:
On May 14 2012 23:46 Laserist wrote:
Another re-spin of console style UI without any advancement.
Just fire those UI guys and hire some real designers with real PC game experience. We play with keyboards and mouse, not those darn game pads.
Or just obtain a Dota 2 beta key and look at the UI, even in beta, still by far more better that SC2 UI. Just copy/paste it.

Give some option to people to watch games when not playing, track proper statistics and a real working custom game system just like a real PC RTS game. I don't care Shattered Temple 1v1 fast that appear as one of the most popular maps. It is not as popular as you think. Just it creates its own fame by just standing there.

Finally what the hack is this Arcade button? Is it a preparation of Starcraft Dota? Otherwise it doesn't deserve to be there.

1/10


This patch is spefically for ARCADE, ie. custom games, which DOTA 2 doesn't have.


So custom game system is still a mess. Changing the layout without implementing any useful improvement? I am still behind my words.


I guess I disagree with you. The layout is the problem, the default should list games that are currently open, like the BNet of olde (if the user's choose, then they can sort the games by popularity, genre, etc.). Arranging the games by which one is currently hosted will literally solve the problems that mapmakers have with the current system.
MMA: The true King of Wings
Mr Showtime
Profile Joined April 2011
United States1353 Posts
May 14 2012 15:14 GMT
#285
So this is what they've spent their time on...................... omg, I'm so thrilled......................
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
May 14 2012 15:51 GMT
#286
Just give us bnet1 style lobbies T_T
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
Vadrigar
Profile Joined January 2011
Bulgaria2379 Posts
May 14 2012 16:16 GMT
#287
On May 15 2012 00:51 NexUmbra wrote:
Just give us bnet1 style lobbies T_T


No! This is BNET 2.1, it's so social and modern, hence better!

Too many businessmen in Blizzard, too few gamers...
johnny123
Profile Joined February 2012
521 Posts
Last Edited: 2012-05-14 16:19:31
May 14 2012 16:16 GMT
#288
fail UI is fail. I see alot of changes but nothing addressing the core issues of custom games such as.

- Still no way for a new map to be played , unless they go back to how warcraft 3 maps are presented, this will never be fixed. If they go back to that system of a refreshing game list and actually allow name filtering this time. That would be soooo much better than this piece of crap popularity system they are trying to shove down our throats no matter how much times we tell them we dont like it.


-still no way to name your custom map individually for each game played. For example how do you make a game like DOTA AP , or DOTA AR mode? without having to set up votes in the game and have potentially 30-40% of your playing guys upset that the mode that was majority voted on was not what they wanted to play. By having maps carry there own names in the custom game listing at discretion of the hoster solves issues like these. Once again nothing has been done. They dont even have to go back to the old system where you manually had to host them, All they have to do is set up an open lobby list with self title names after choosing the map from a browsing source.


-LAG Custom games are still held back by the way blizzard handles LAG on this new battlenet 2.0 which should be called battlenet .002 instead. Unlike warcraft 3, sc2 battlenet goes extra distance to make sure your game is spiking as much as possible when somebody is lagging. Even when you dont see the lag screen this fucking retarded battlenet still makes everybody spike massively in the game. This ruins custom maps. You put 12 players in a game, chances are 1 of them is going to make the life of everybody else miserable. Warcraft 3 never did this, When somebody lagged only the lag screen will show up, it never forced every single person in the game to see huge lag spikes 24/7. All you saw was a lag screen counting down when crap like this was happening.

Starcraft 2 battlenet is terrible for team games. I expect blizzard dota to flop so bad if they think they can get away with this.

I have to much bad things to say about battlenet that this post will be followed up by a TLDR response. I will end it here. Blizzard please fire your entire battlenet team, They suck at their jobs

Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
SugarBear
Profile Blog Joined June 2010
United States842 Posts
May 14 2012 18:11 GMT
#289
I agree it doesn't look like much of an improvement, but maybe by the time LotV comes out we will have all the changes we need to make Bnet 2.0 an actual improvement to previous versions.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 14 2012 18:13 GMT
#290
There are main thing, that they are replaced all LOW yextures with sharpened and better quality variant.
Mtndrew
Profile Joined May 2011
United States174 Posts
May 14 2012 18:27 GMT
#291
It seems like a lot of people are forgetting that this is an alpha build... they can and probably will change a ton of stuff about this before the patch is actually released.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-05-14 18:38:04
May 14 2012 18:36 GMT
#292
according to screenshot, looks like they rearranged the layout...not implement something new like game lobbies.
what does 1.5 exactly change? (it's still sorted by blizzard's interpretation on whats popular and played, not what is actually being played)
ie. there will be no custom tags like "NR20, -AR, -Chaos mode, -expert, etc." which hinders many custom game's full potential.
age: 84 | location: california | sex: 잘함
Blyadischa
Profile Joined April 2010
419 Posts
May 14 2012 18:38 GMT
#293
On May 15 2012 01:16 Vadrigar wrote:
Show nested quote +
On May 15 2012 00:51 NexUmbra wrote:
Just give us bnet1 style lobbies T_T


No! This is BNET 2.1, it's so social and modern, hence better!

Too many businessmen in Blizzard, too few gamers...


lol, so true

"it's so social and modern, hence no chatrooms"
Dakota_Fanning *
Profile Joined January 2008
Hungary2345 Posts
May 14 2012 19:38 GMT
#294
This is fake. All of it.
https://repmastered.icza.net
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-15 01:00:02
May 15 2012 00:59 GMT
#295
On May 15 2012 01:16 johnny123 wrote:
-still no way to name your custom map individually for each game played. For example how do you make a game like DOTA AP , or DOTA AR mode? without having to set up votes in the game and have potentially 30-40% of your playing guys upset that the mode that was majority voted on was not what they wanted to play. By having maps carry there own names in the custom game listing at discretion of the hoster solves issues like these. Once again nothing has been done. They dont even have to go back to the old system where you manually had to host them, All they have to do is set up an open lobby list with self title names after choosing the map from a browsing source.





This actually has been changed, you now have sub categories, that can be set by the map developer from a drop down, so you can for example do Dota choose AR from the drop down menu, then click Find Match, and you will only get other people looking for Dota AR mode, this also works for things like different sized games (1v1, 2v2, 3v3) but I believe it's up to the map developers discretion.
Glasse
Profile Joined July 2010
Canada1237 Posts
May 15 2012 01:08 GMT
#296
why cant we just have a game list
Bareleon
Profile Blog Joined May 2011
371 Posts
May 15 2012 01:09 GMT
#297
How is the chat channel font size? Is it still painfully small?
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-05-15 01:19:18
May 15 2012 01:15 GMT
#298
On May 15 2012 10:08 Glasse wrote:
why cant we just have a game list


They're putting one in, though it will likely be different from War 3, it's also not in this build yet because this is an alpha to get the map developers prepared.

On Mar 12 2012 Dustin Browder wrote:
To help players find games more easily in patch 1.5, we intend to include an “open games list.” To be clear, this will not be every open game that is on the service. Instead, the open games list will deliver to you a selection of games from the many hundreds or thousands that are currently open. We are currently working on different ways to determine how the list you’ll see is generated.


A large reason why they're hesitant to do full on named lobbies is moderation, they try to keep it to a minimum these days because otherwise they have to massively scale their support staff and then lay them off when the game cools down. They're okay having more static stuff like custom game names and descriptions because people can report it and it's reasonably easy to check and remove from the service.


On May 15 2012 10:09 Bareleon wrote:
How is the chat channel font size? Is it still painfully small?


It's exactly the same as it is right now, only now you can scale the actual window to whatever size you want. No idea if there is a setting to change it.
Glasse
Profile Joined July 2010
Canada1237 Posts
May 15 2012 22:22 GMT
#299
On May 15 2012 10:15 Dingobloo wrote:
They're putting one in, though it will likely be different from War 3, it's also not in this build yet because this is an alpha to get the map developers prepared.


Source? Also it's too late anyway, they won't win me back now that they basically ruined what the map making community could've been.
Delta-V
Profile Joined March 2011
New Zealand43 Posts
Last Edited: 2012-05-15 23:17:59
May 15 2012 23:15 GMT
#300
On May 15 2012 04:38 Dakota_Fanning wrote:
This is fake. All of it.


http://us.battle.net/sc2/en/forum/topic/4926492822?page=2#23

On May 14 2012 14:35 Daxxarri wrote:
I know that the matter is pretty much settled in this thread, but I wanted to drop a note here anyway to confirm that yes, the email is real. The Arcade update is pretty unique, and we opted to take an unconventional approach to testing it - one that we’re very unlikely to utilize again in the future. I am glad to note that you guys were cautious about the link though - while this one is legitimate, it’s always a good idea to make sure that you’re not dealing with a phishing attempt of some sort.

After the mod makers have a chance to tool around in there, the wider community will get a chance to experiment with the new interface, play those games, and see what the Arcade is all about in the relatively near future. In reference to the videos and screenshots that are getting passed around, I also want to take this opportunity to remind everyone that we’re looking at an alpha build of this project. So, it’s unfinished and should be viewed in that light.

As a side note: for those who are checking out the alpha and want to publish a map, don't forget to delete the “Battle.net” folder from C:\ProgramData, if you've got one. It can cause publishing issues in some cases.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 15 2012 23:48 GMT
#301
On May 16 2012 07:22 Glasse wrote:
Show nested quote +
On May 15 2012 10:15 Dingobloo wrote:
They're putting one in, though it will likely be different from War 3, it's also not in this build yet because this is an alpha to get the map developers prepared.


Source? Also it's too late anyway, they won't win me back now that they basically ruined what the map making community could've been.


The source is linked in the quote.

http://us.battle.net/sc2/en/blog/4592755/Developer_Update_with_Game_Director_Dustin_Browder_-3_12_2012
Lysergic
Profile Joined December 2010
United States355 Posts
May 16 2012 01:43 GMT
#302
anyone else get an email invite from blizzard for the sc2 arcade beta? it's confirmed to be real on bnet forums.

Greetings!

We’re pleased to invite you to join a special preview alpha phase of the upcoming StarCraft II Arcade Beta. There are numerous improvements in the Arcade beta, including significant changes to the custom game interface, many new ways to describe and uniquely identify your games, as well as substantial editor improvements. You can read the specifics in a separate email.

Because you’ve contributed to the StarCraft II community in the past we feel that you’re uniquely positioned to give us valuable feedback on the coming changes, so we’re offering you early alpha-phase access to the coming Arcade beta! You can expect to see additional polish as we move into the beta phase and beyond (and your feedback will help!)

The alpha is open and available now.

1. Uninstall the StarCraft II Beta, if you’ve installed it previously on your system

2. Delete the “Battle.net” folder from C:\ProgramData, if present

3. Download and run the appropriate Setup file from the link below. Note only the PC StarCraft II Editor is available during the alpha:

· PC: http://us.media.battle.net.edgesuite.net/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-enUS-Setup.exe

4. Hit the “Play” button once it becomes enabled

5. Log into B.net using your retail SC2 credentials


After you’ve had a chance to check out the new features, we encourage you to provide your feedback via email at arcadefeedback@blizzard.com. Again, please keep in mind that, as this is an alpha build, the patch is a work in progress and that there are likely to be unfinished elements and some bugs as well. We appreciate your patience during the alpha phase of the Arcade beta test and ask that you please keep your feedback constructive.

Welcome to patch 1.5.0!

The StarCraft II Development Team
Teton
Profile Joined May 2010
France1656 Posts
May 16 2012 04:40 GMT
#303
I got the email, but it sounds like a huge scam..
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
May 16 2012 10:04 GMT
#304
After the mod makers have a chance to tool around in there, the wider community will get a chance to experiment with the new interface, play those games, and see what the Arcade is all about in the relatively near future. In reference to the videos and screenshots that are getting passed around, I also want to take this opportunity to remind everyone that we’re looking at an alpha build of this project. So, it’s unfinished and should be viewed in that light.


Haha, wow, that's even better than SoonTM! Can't wait for all of this stuff to be implemented, but it's only really going to change things if they do put an open lobbies section in, like they said in the developer update.
Pocky52
Profile Joined November 2011
United States463 Posts
May 17 2012 04:13 GMT
#305
Is it just me, or does it really bug you guys that it goes from 4v4 --> 1v1?
Other than that it looks nice...
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
May 17 2012 04:15 GMT
#306
On May 16 2012 13:40 Teton wrote:
I got the email, but it sounds like a huge scam..

A scam for what, blizzard to find out your info?
Teton
Profile Joined May 2010
France1656 Posts
May 17 2012 06:59 GMT
#307
On May 17 2012 13:15 KhAmun wrote:
Show nested quote +
On May 16 2012 13:40 Teton wrote:
I got the email, but it sounds like a huge scam..

A scam for what, blizzard to find out your info?


The email was just so badly presented l0l.
But ye it's real
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 17 2012 09:58 GMT
#308
I want that creep in SC2 now!
Xapti
Profile Joined April 2010
Canada2473 Posts
May 18 2012 01:37 GMT
#309
On May 14 2012 23:18 ZeitgeisT wrote:
Show nested quote +
On May 14 2012 22:58 SDream wrote:
There is a new option to display health bars like this:
+ Show Spoiler +
[image loading]

It's the "team colored" health bars, you can enable it, but I am not sure if it's better, worst, it is different for sure.

I don't think I would use those health bars, kinda got used to green.
Will help for observer mode though, especially in ling/bling wars.

I would want health-dependent bar colors with player colored borders, or a played colored blob/square/circle on one or both sides of the bar. That way you get the best of both worlds (without the player color on the bar being particularly intrusive)

Team-colored health bars fixes one issue, but just introduces another (not easily being able to pick out individual low health units when in large clustered-up groups), so it doesn't really help in the long run.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-05-18 01:48:59
May 18 2012 01:43 GMT
#310
On May 14 2012 23:46 Laserist wrote:
Another re-spin of console style UI without any advancement.
Just fire those UI guys and hire some real designers with real PC game experience. We play with keyboards and mouse, not those darn game pads.
Or just obtain a Dota 2 beta key and look at the UI, even in beta, still by far more better that SC2 UI. Just copy/paste it.

Give some option to people to watch games when not playing, track proper statistics and a real working custom game system just like a real PC RTS game. I don't care Shattered Temple 1v1 fast that appear as one of the most popular maps. It is not as popular as you think. Just it creates its own fame by just standing there.
yeah but that kind of hope seems foregone and lost at this point — at least for me. But that said, that isn't what 1.5 is about. It's about introducing new features to the game, not fixing a problem that they've had for ages which would cost many truckloads of work (money) to completely rectify.

Finally what the hack is this Arcade button? Is it a preparation of Starcraft Dota? Otherwise it doesn't deserve to be there.
Arcade is the new term for the marketplace. They just changed the word because marketplace implied buying stuff, when really much of (most of) the content would be free. I don't know what the exact goals are for arcade, but regardless, I don't like the name either. Some of the features includes things like the fun-or-not system, custom game ladder, etc. I guess it's like a better way to distinguish custom melee games from custom use map settings games, and that is actually something that I'd really appreciate.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Torticoli
Profile Joined June 2011
15 Posts
May 19 2012 11:44 GMT
#311
Why do developers seem to think that "requiring more clicks" is somehow a UI improvement ?
Karawasa
Profile Joined July 2011
United States58 Posts
May 20 2012 08:09 GMT
#312
If they don't get the Arcade right then you guys here at TL will have BNET all to yourself.
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
May 20 2012 08:15 GMT
#313
On May 13 2012 06:52 coolguy7676 wrote:

· StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.




They made this with Diablo, and that's the reason it doesnt work for me
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
May 20 2012 10:30 GMT
#314
On May 17 2012 15:59 Teton wrote:
Show nested quote +
On May 17 2012 13:15 KhAmun wrote:
On May 16 2012 13:40 Teton wrote:
I got the email, but it sounds like a huge scam..

A scam for what, blizzard to find out your info?


The email was just so badly presented l0l.
But ye it's real


zomg please no one click on that link.
mail.blizzard.com would NOT be blizzard.com, it's a fake domain derp.
Die tomorrow - Live today
imanoobcs
Profile Joined January 2012
184 Posts
May 21 2012 06:16 GMT
#315
The new pictures look odd to me. I really dont like the top where singe/multi-player used to be and it now says Starcraft/Arcade. I hope blizzard doesnt release it looking like that.
schaf
Profile Joined August 2010
Germany1326 Posts
May 21 2012 06:33 GMT
#316
the tool changes will bring really cool new mods into SC2, I'm looking forward to it!
Axiom wins more than it loses. Most viewers don't. - <3 TB
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2012-05-21 06:38:00
May 21 2012 06:37 GMT
#317
On May 20 2012 17:15 Usagi wrote:
Show nested quote +
On May 13 2012 06:52 coolguy7676 wrote:

· StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.




They made this with Diablo, and that's the reason it doesnt work for me


There are solutions to the Diablo 3 issues with the streaming client. Basically Blizzard fucked up by releasing a new set of data for the streaming client without telling the client that it needed that data, so people who downloaded it before like... May 10th-ish were screwed.

This has worked flawlessly for World of Warcraft for years.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 21 2012 06:56 GMT
#318
Wow. Very, very cool! :D
This is my signature. There are many like it, but this one is mine.
Karawasa
Profile Joined July 2011
United States58 Posts
May 30 2012 16:14 GMT
#319
On May 21 2012 15:33 schaf wrote:
the tool changes will bring really cool new mods into SC2, I'm looking forward to it!


Only one problem. There are not many people left to mod!
StreetWise
Profile Joined January 2010
United States594 Posts
June 01 2012 19:01 GMT
#320
For those who want in the 1.5 beta, check your battle.net account. I didn't get an email, but its in my account and I am going to check it out shortly(as soon as its playable).
I will not be poisoned by your bitterness
roym899
Profile Joined March 2011
Germany426 Posts
June 01 2012 19:14 GMT
#321
Seems to be an open beta.
Killmouse
Profile Joined August 2010
Austria5700 Posts
June 01 2012 19:20 GMT
#322
On June 02 2012 04:01 StreetWise wrote:
For those who want in the 1.5 beta, check your battle.net account. I didn't get an email, but its in my account and I am going to check it out shortly(as soon as its playable).

thank you:D
yo
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